Tue Dec 10, 2013 6:33 am
RtXaS wrote:Any major changes in the 1.1 updates? The one thing I didn't like was potencials and accesories. I really liked those in the 2k13 version I had.
Tue Dec 10, 2013 7:39 am
Fri Dec 13, 2013 2:51 am
DMavs wrote:Holy F! That was fast. Thought you were waiting for the REDMC before you release these? Or you were so ready for the REDMC that you just have to copy and paste everything when it comes? Thank you!
Maximus89 wrote:This is awesome, now i can start my association!
I have one problem though. I love drafting Mario Hezonja from the 2014 class (bamz draft class) and i love using your draft year 1 as my 2015 draft and drafting Jermaine Lee. The problem is they both share the png4044.iff cyberface lol...how do i fix it so that Lee can have a diff ID so i can play with both! Thanks!
seaofwine wrote:I m in the 2nd year of my Career can I add these draft classes?
RtXaS wrote:I like they way the potencial attributes were set in 2K13, most of my scouting/testing was done with the first draft class. I loved how DeShawn Overton eventually would end up a superstar because his potencial was in the 90s. You had busts in the draft like Tyus Shelton I believe, he would always turn out a high pick but his potencial was 70 so he didn't really progress just stayed a bench player, now with a 75 overall he progresses every year and I believe so does his potencial, he's able to reach star status. Then you had guys like Alex Ejiofor, he was a defensive monster on my Heat assosiation for the Magic, picked 1st overall, never became a superstar because his potencial was at 70, but he was a solid starter with his all-around game. At power forward for the Magic he could score, but not put up big numbers in that category 14-16 PPG, he could rebound averaged almost double-doubles with rebounds, pass a little bit around 4 APG, he really shined on defense blocking and stealing he even won a few defensive player of the year awards and made a few all-star games. I liked the progression of players, the way the players played and most importantly what their future had in store for them more in 2K13.
As for the accessories, it's not really a big deal, but let's take Mel Goodson as an example. On my Heat assosiation he was a starting center and star on the Bobcats for many many years. Just from the look of him, he looks like an angry and vicious center with a high basketball IQ, those hex pads looked perfect on him along with rubberband on one wrist. In the current draft for 2K14 his accessories make him look like Nerlens Noel or something, he looks like he's worried about the trends and fashions rather than the game.
EDIT: Also noticing how many CAP faced players got drafted, I think you should consider making them stand out a bit. It doesn't have to be cyberfaces, as proven in the past, you can get some great looking faces using what 2K gives us with Create-A-Player.
Fri Dec 13, 2013 4:06 am
Fri Dec 13, 2013 6:22 am
Thu Dec 19, 2013 7:02 pm
pierralban wrote:Thanks for this big answer !
The thing is it seems that this year 2K changed the way potential works. From my understanding if you set a potential to a player, it will be the max overall rating he can get. If i settle a 75 potential to Shelton, that is the overall rating he might be at his peak if he reachs his potential.
I simmed a lot of associations to see how the players would evolve and it seems potential is not a rating that progress.
I don't know what'd be better that the system i use, if you got ideas i'm listening![]()
About accessories, they are all mostly the same, with the exception of Goodson and a few others maybe. But don't worry i'll remove his pads for next release![]()
About the number of CAPs used, it's the same as last year. BUUUUT.... i'm working on adding more CFs per class for next release, expect a total of 50-60 CF per draft class next time.
Overall thanks for taking the time to write me that message, and if you got any other suggestion i'd be glad to hear them.
Fri Dec 20, 2013 12:20 am
Fri Dec 20, 2013 4:23 am
Fri Dec 20, 2013 8:21 pm
Sat Dec 21, 2013 5:11 am
Wed Dec 25, 2013 12:22 pm
Thu Dec 26, 2013 9:39 am
Thu Dec 26, 2013 9:57 am
Fri Jan 03, 2014 4:50 am
Fri Jan 03, 2014 11:39 am
Sat Jan 04, 2014 1:38 am
Sun Jan 05, 2014 1:16 am
Wed Jan 08, 2014 12:43 am
Wed Jan 08, 2014 9:48 am
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Wed Jan 08, 2014 10:20 am
Wed Jan 08, 2014 1:03 pm
Wed Jan 08, 2014 8:20 pm
wenkxki wrote:Man i love your draft classes. currently using year one and two for my association. Hope you can still continue to this upto year 10 and so forth. I would like you to have some superstar calliber that is more lighter. I find it that almost of the superstar calliber are in darker colors. not to be racist or so, but I find it that all of my starting 5 are mostly composed of black players and most the leagues. thank you so much for this great work of yours.![]()
bigh0rt wrote:Is it okay if I use these CFs for players in the NCAA mod who don't have CFs made for them? Would greatly appreciate it.
King Mellow wrote:pierralban, Man I would love to help you doing the base of the 7th draft class.
TGsoGood wrote:I'm interested in helping in some capacity with year 7... I have a few cyberfaces that are the Adult versions of the Highschoolers in the HS mod. I will probably try to put together a compressed folder with all the files and try to get them to you once I figure out how I want to go about this. As of now I atleast have 3 CFs that I definately want you to add for year 7
Wed Jan 08, 2014 8:36 pm
Sat Jan 11, 2014 11:03 pm
I have a 7th draft class on the way already, i need cyberfaces for it.