Main Site | Forum | Rules | Downloads | Wiki | Features | Podcast

NLSC Forum

A hub for everything related to NBA 2K14 modding. Releases, previews, requests, and other modding discussion belongs here.
Post a reply

Re: NBA365 for 2K14 (Revival?)

Sat Dec 28, 2013 2:47 pm

lakers92 wrote:mtdub, send me what you have. That sounds like it'd be a good start to the whole thing. I'm struggling to keep motivation despite having an orderly approach now.

I hope to release tonight with at least the Bobcats done (haven't done this all day) as well as with the jerseys tab from the Complete Jerseys Project by Daninoz from 2K13. If you guys want to get a jump on the next release, go download the Complete Jersey Project files here.

Lakers be looking out for a pm from me and i will give you a link where to get the roster file. I hope 4shared is cool as my resources are very limited at the moment with me only having the net thru my data services on my cell phone, i have never uploaded a file of any kind on a file sharing site so i had to do some brainstorming on sites that i could upload the file from my celly, I would also like to mention that i am not 100% sure that the roster has issues because i never tried playing anything other than quick games with this roster but the base i used which is the very first roster that meds released on 14 before he edited his roster, some were saying they were having crashes on my player on that base but not all were having issues. I had no intentions of releasing this roster as it was just for my own personal playing experiences because it appeared that albys wasn't going to make the jump to 14. I used meds first roster as the base instead of a official because it had the missing players added. I copied all of albys ratings and players tendencies for all teams but i didnt touch the free agents so those will still need to be done. If you try the roster out on 14 you might want to go into the rotations and adjust the minutes as i have them adjusted as a injuried roster meaning players like rose,gasol and etc have 0 minutes and you might want to check for sure to see if there are bugs, if not it would save you a lot of time.

Re: NBA365 for 2K14 (Revival?)

Sat Dec 28, 2013 6:16 pm

Lakers i sent you a email.

Re: NBA365 for 2K14 (Revival?)

Sat Dec 28, 2013 10:52 pm

Very good news, bro Lakers92 and Mauroth. :D

In my RR11 I edited the players with extreme accuracy, and is updated to 22 December, then it also reflecte the season of 2014.
It 'very important to import as much as possible (overall, tendencies, character, played favorites, primary and secondary role, and hotspots).
Check, if possible, compatibility of layups and dunks packages. Also on isomoves for each player had done a great job of customizing.
For jerseys and accessories, the colors that I set are perfect, should be recovered.
But it would also be important that new players and as much stuff as possible to be compatible with those of MedevenX ID, so as to have more uniformity as possible for the users.
Here is the link for the latest version of RR11, Lakers grab values from here:
http://www.mediafire.com/download/zilct ... ficial.zip

See you soon! (Y) :cool:

Re: NBA365 for 2K14 (Revival?)

Sun Dec 29, 2013 2:09 am

Albys wrote:Very good news, bro Lakers92 and Mauroth. :D

In my RR11 I edited the players with extreme accuracy, and is updated to 22 December, then it also reflecte the season of 2014.
It 'very important to import as much as possible (overall, tendencies, character, played favorites, primary and secondary role, and hotspots).
Check, if possible, compatibility of layups and dunks packages. Also on isomoves for each player had done a great job of customizing.
For jerseys and accessories, the colors that I set are perfect, should be recovered.
But it would also be important that new players and as much stuff as possible to be compatible with those of MedevenX ID, so as to have more uniformity as possible for the users.
Here is the link for the latest version of RR11, Lakers grab values from here:
http://www.mediafire.com/download/zilct ... ficial.zip

See you soon! (Y) :cool:

Lakers im sorry buddy but this ^ is not the version that i copied over to 14, the one i copied was the one right before this one im thinking. I had been following albys thread pretty close and i didnt see that he had posted another roster update. The one you have must not of been available to the community yet. Im going to see how big of changes were made. I know he basicly redited the whole roster in the one i copied, so if albys went all out again, then the roster i copied over could be useless.

Re: NBA365 for 2K14 (Revival?)

Tue Dec 31, 2013 4:54 am

New update today. Check the first post for news.

Re: NBA365 (Updated 12.30)

Tue Dec 31, 2013 8:32 am

2nd big update today. Everyone try the rosters out and let me know what bugs so I can fix it during this development phase.

Re: NBA365 (Updated 12.30)

Tue Dec 31, 2013 1:22 pm

Full day of updates. Just finished updating the contracts for all 30 teams.

Surprised at the relative lack of interest.

Re: NBA365 (Updated 12.30)

Tue Dec 31, 2013 1:51 pm

I think everyone's hung up on Med's and UBR...I really loved your roster in 2K13 so once you finish I do plan to try it and also do you plan on trying rosters without signature skills?

Re: NBA365 (Updated 12.30)

Tue Dec 31, 2013 7:11 pm

GloryD wrote:I think everyone's hung up on Med's and UBR...I really loved your roster in 2K13 so once you finish I do plan to try it and also do you plan on trying rosters without signature skills?


Give's Albys a try once is ready ;)

Re: NBA365 (Updated 12.30)

Tue Dec 31, 2013 7:37 pm

I've always liked your rosters. It's really good to have more choices.. thanks for these!

Re: NBA365 (Updated 12.30)

Tue Dec 31, 2013 11:33 pm

I will be checking them out today. I'll def get back to you.

Re: NBA365 (Updated 12.30)

Wed Jan 01, 2014 2:22 am

lakers92 wrote:Full day of updates. Just finished updating the contracts for all 30 teams.

Surprised at the relative lack of interest.



Your's and Alby's rosters are good too bruh, I think since Med's came out with the first really complete rosters, more people have flocked towards his which are good also. It's not a bad thing to have more choices as the poster 2 spots above me suggests. (Y)
Last edited by Uncle Drew on Wed Jan 01, 2014 2:30 am, edited 1 time in total.

Re: NBA365 (Updated 12.30)

Wed Jan 01, 2014 2:29 am

lakers92 wrote:2nd big update today. Everyone try the rosters out and let me know what bugs so I can fix it during this development phase.


Does your contract roster include Alby's RR11?

Re: NBA365 (Updated 12.30)

Wed Jan 01, 2014 10:08 pm

Uncle Drew wrote:
lakers92 wrote:Full day of updates. Just finished updating the contracts for all 30 teams.

Surprised at the relative lack of interest.



Your's and Alby's rosters are good too bruh, I think since Med's came out with the first really complete rosters, more people have flocked towards his which are good also. It's not a bad thing to have more choices as the poster 2 spots above me suggests. (Y)


Med is doing a very good work. But as i said above, once ready I suggest everyone to give Albys a try. He's the "roster father" at the end :)

Re: NBA365 (Updated 12.30)

Wed Jan 01, 2014 11:52 pm

alright bro!! now we're talking!! great to see u back bro!

Re: NBA365 (Updated 12.30)

Thu Jan 02, 2014 5:22 am

Actually, Standing Layup is the Shot Inside from last year. Although I think you already know that. :) Also, thanks for your contribution with the contracts in v0.7b!

Re: NBA365 (Updated 12.30)

Thu Jan 02, 2014 6:57 am

I put Alby's RR11 roster in my 2K14 saves folder loaded it and it said it was corrupt.

Re: NBA365 (Updated 12.30)

Thu Jan 02, 2014 8:36 am

Lakers, stop wasting your time updating sub-par rosters

One still has Ryan Kelly's Free Throw rating at 44, and that same roster whatever height/weight updates he's made well...I haven't seen them. Another roster has scaled down all vertical ratings. Meaning guys who are jumping 40+ inches are sitting around 80...how in the hell does that make any sense? There is another 19 stat points to go meaning guys are supposed to be jumping 50 inches to get into the 90-99 range? 2K aren't EA Sports, when they code the vertical ratings, they know what they are doing, a young Michael Jordan with a 99 vertical rating means he is going to be able to hang in the air and jump from the free throw line. As he should. Scaling back all the vertical ratings of the guys who are 6'5" to 78...when in real life they are dunking on players 3 at a time and posting 40+ vertical inch jumps is nonsense. Having 7' tall players in the 80's/90's when their vertical's are around 30 inches...simply shows that the maker of the roster doesn't understand that 2K sports realizes that 7 foot tall players with 7'5" wingspans and 9'+ standing reaches don't have to jump that high, and for the most part besides the Zeller brothers and the Plumlee's can't jump THAT high.

I mean it's your time and effort though and I realize there isn't much else out there so w/e, thanks for your updates though, I used them all through 2k13.

Re: NBA365 (Updated 12.30)

Thu Jan 02, 2014 8:47 am

MikeTyson619 wrote:Lakers, stop wasting your time updating sub-par rosters

One still has Ryan Kelly's Free Throw rating at 44, and that same roster whatever height/weight updates he's made well...I haven't seen them. Another roster has scaled down all vertical ratings. Meaning guys who are jumping 40+ inches are sitting around 80...how in the hell does that make any sense? There is another 19 stat points to go meaning guys are supposed to be jumping 50 inches to get into the 90-99 range? 2K aren't EA Sports, when they code the vertical ratings, they know what they are doing, a young Michael Jordan with a 99 vertical rating means he is going to be able to hang in the air and jump from the free throw line. As he should. Scaling back all the vertical ratings of the guys who are 6'5" to 78...when in real life they are dunking on players 3 at a time and posting 40+ vertical inch jumps is nonsense. Having 7' tall players in the 80's/90's when their vertical's are around 30 inches...simply shows that the maker of the roster doesn't understand that 2K sports realizes that 7 foot tall players with 7'5" wingspans and 9'+ standing reaches don't have to jump that high, and for the most part besides the Zeller brothers and the Plumlee's can't jump THAT high.

I mean it's your time and effort though and I realize there isn't much else out there so w/e, thanks for your updates though, I used them all through 2k13.


Are you referring to Albys' RR11 imported to 2k14 thanks to Lakers? Because I can't see any of these issues :)

Re: NBA365 (Updated 12.30)

Thu Jan 02, 2014 9:38 am

mauroth wrote:
MikeTyson619 wrote:Lakers, stop wasting your time updating sub-par rosters

One still has Ryan Kelly's Free Throw rating at 44, and that same roster whatever height/weight updates he's made well...I haven't seen them. Another roster has scaled down all vertical ratings. Meaning guys who are jumping 40+ inches are sitting around 80...how in the hell does that make any sense? There is another 19 stat points to go meaning guys are supposed to be jumping 50 inches to get into the 90-99 range? 2K aren't EA Sports, when they code the vertical ratings, they know what they are doing, a young Michael Jordan with a 99 vertical rating means he is going to be able to hang in the air and jump from the free throw line. As he should. Scaling back all the vertical ratings of the guys who are 6'5" to 78...when in real life they are dunking on players 3 at a time and posting 40+ vertical inch jumps is nonsense. Having 7' tall players in the 80's/90's when their vertical's are around 30 inches...simply shows that the maker of the roster doesn't understand that 2K sports realizes that 7 foot tall players with 7'5" wingspans and 9'+ standing reaches don't have to jump that high, and for the most part besides the Zeller brothers and the Plumlee's can't jump THAT high.

I mean it's your time and effort though and I realize there isn't much else out there so w/e, thanks for your updates though, I used them all through 2k13.


Are you referring to Albys' RR11 imported to 2k14 thanks to Lakers? Because I can't see any of these issues :)


If you can't find an issue in guys with 28 inch vertical jumps having 80+ vertical attributes and guys with 40+ inch vertical jumps having under 80 vertical attribute ratings then you are choosing to ignore the facts. With all due respect though, I am hoping to work on a draft class with you and don't want to burn any bridges. Some NBA players have unreal athleticism and giving someone a under 80 for their vertical rating when they have routinely dunked on taller opponents and have a 40+ inch vertical is just silly.

Re: NBA365 (Updated 12.30)

Thu Jan 02, 2014 3:12 pm

Uncle Drew wrote:I put Alby's RR11 roster in my 2K14 saves folder loaded it and it said it was corrupt.


Get this newest roster from the first post and put it in your saves folder

MikeTyson619 wrote:Lakers, stop wasting your time updating sub-par rosters

One still has Ryan Kelly's Free Throw rating at 44, and that same roster whatever height/weight updates he's made well...I haven't seen them. Another roster has scaled down all vertical ratings. Meaning guys who are jumping 40+ inches are sitting around 80...how in the hell does that make any sense? There is another 19 stat points to go meaning guys are supposed to be jumping 50 inches to get into the 90-99 range? 2K aren't EA Sports, when they code the vertical ratings, they know what they are doing, a young Michael Jordan with a 99 vertical rating means he is going to be able to hang in the air and jump from the free throw line. As he should. Scaling back all the vertical ratings of the guys who are 6'5" to 78...when in real life they are dunking on players 3 at a time and posting 40+ vertical inch jumps is nonsense. Having 7' tall players in the 80's/90's when their vertical's are around 30 inches...simply shows that the maker of the roster doesn't understand that 2K sports realizes that 7 foot tall players with 7'5" wingspans and 9'+ standing reaches don't have to jump that high, and for the most part besides the Zeller brothers and the Plumlee's can't jump THAT high.

I mean it's your time and effort though and I realize there isn't much else out there so w/e, thanks for your updates though, I used them all through 2k13.


1) Ryan Kelly's FT rating is 80
2) The highest vertical is Blake Griffin with 98. There are a few I notice are a little low and some that are a little high. ~22% of all players on NBA rosters have an 80+ vertical
3) Miles Plumlee 40.5" Mason Plumlee 36.0" Cody Zeller 37.5" Tyler Zeller 34.0"
They have ups for white guys
4) 2K doesn't differentiate between wingspan sizes, arms only get bigger if the height is bigger -- that may be part of the reason long-armed guys have higher "vertical."

Vertical also has something to do with rebounding and blocking, I don't know if that factors into what Albys does.

You can make a list of verticals you think are too high or too low (something like this):
Shane Larkin - 80 (low)
Ben McLemore - 84 (low)
Giannis Antetokounmpo - 75 (low)

Re: NBA365 (Updated 12.30)

Thu Jan 02, 2014 4:54 pm

double post.
Last edited by mauroth on Thu Jan 02, 2014 5:52 pm, edited 1 time in total.

Re: NBA365 (Updated 12.30)

Thu Jan 02, 2014 5:50 pm

About these ratings, they're all 3 rookies so they've been somewhat underpowered for overall reasons. Sometimes to avoid a 72/73 rating for a guy like Larkin, you have to give away something. Also did he showed his athletic ability in the nba right now? Not all the 40+ inches jumpers show that in the NBA, see Cody Zeller who should have 90 or so in jumping. Draft combine results can't be 100% trusted, because of specific training to impress.

Also keep in mind that jumping ability grows up each year. For guys with big potential like McLemore, giving today a 90 value means he could become 95+ in his prime. While the greek is gonna probably be updated, he also grow up during the season to 6 10 1/2.

That said, Mike, if you point out the specific single cases in this way, this is much appreciated and it helps a better result. But no way the jumping scale is scaled down ;)
Waiting for your suggestions.

Re: NBA365 (Updated 12.30)

Thu Jan 02, 2014 6:18 pm

mauroth wrote:Not all the 40+ inches jumpers show that in the NBA


http://www.youtube.com/watch?v=gSemuq00HSY
http://www.youtube.com/watch?v=uirM5sljfO8
http://www.youtube.com/watch?v=wHVg0-WcjVw

This is what a 40+ inch vertical looks like, his Vertical rating is 78 in the roster

http://www.youtube.com/watch?v=YNKd5cIBFaU
http://www.youtube.com/watch?v=uc9rCRy1dnc
^ another guy with a 40+ inch vert, I think his Vertical rating is 82 if I remember correctly
Check the picture, his head is above the bottom of the net for a 360 that he's been doing since college.

http://www.youtube.com/watch?v=7fRZax724kk
http://www.youtube.com/watch?v=JN3XjT8KifI

The majority of vertical jump test results DO in fact translate to the NBA game.

McLemore will get stronger/faster as most 20 year old athletes do as their bodies mature into their mid 20's, so yeah, giving him a rating of 90, then it being 95 in his prime is what actually happens. Although the higher ratings are in 2k14 the less they go up by during the off season progression.

Shane Larkin has a the 2nd highest vertical jump ever for the NBA combine, the guy who has the #1 spot isn't even in the NBA. Just because he's not dunking in the NBA doesn't mean he doesn't jump when he takes a jump shot, goes to block a shot, jumps for rebound or layup. Nate Robinson doesn't dunk in every game, yet everyone knows he can jump. Giving Larkin a poor rating is taking away his athleticism in 2K14, it's not realistic. This isn't the NFL where bench press doesn't adequately measure a players strength. A vertical jump is just that, a vertical jump.
You do not have the required permissions to view the files attached to this post.

Re: NBA365 (Updated 12.30)

Thu Jan 02, 2014 6:26 pm

I don't believe that the vertical entirely gets translate to a basketball game. I have a pretty high vertical when jumping alone (I can reach the board with my tiny height) but I can't lay the ball in and tap the board. There are more determining factors in NBA 2K's vertical rating. I don't think we should have edited the vertical ratings or at least use Slimm's method.
Post a reply