slimm44 wrote:- The amount of post moves a CPU post player will do consecutively? As of now, it seems that they will not do more than 1 or 2 before passing out or shooting. It would be fantastic if top-notch post players could string more together.
- A lot of things would need to be addressed before this could be changed but the main problem would be on rosters (mainly Player tendencies). This is like killing a player since you would reduce all his other tendencies to make his post game shine. You could even see it for yourself right now, go play any team you want. Pause the game go to coaching > then Tendencies then > By Player (actually even by team) look at your post players stuff in the upper box it will always say 0% while Drive, Mid, and 3Pt all share the cut towards 100%. This needs to be changed to have whatever mid % go to Post game. Lets face it like everyone says mid range game is dead. so Roster makers (a really dedicated one) will have to fix these tendencies to give post players their 10 - 20% on post game. I increased mt new tune data to make go for post shots to 200 (yes 200! using HoS) some players with that 0.50% Post will do the post moves but will not force the post shot as he will pass out due to open players and running other tendencies. So Once again need to up the Post Tendency Percentage.
Edit: I mainly want this too cause aside from the big post players I really want Kobe and Dirk to do more with the post. Kobe does a low post for his fade aways. Hi or low same with Dirk. He does not beat defenders with his dribbles but with mostly post fadeaway shots. SO DEDICATED ROSTER MAKERS PLEASE

) I will however leave my tunedate.iff to 200 (on next release) for post shots tendencies, even if the CPU will often neglect it.
slimm44 wrote:- Increase the amount of shots the post player takes while decreasing the amount of times they do a few moves then pass out?
Players doing pump fakes, engage and disengage in the post are related to the above mentioned answer.
slimm44 wrote:- The speed in which dominant face-up big men can transition from a post up to a face-up to a drive?
- Let me try messing with the Engage and Disengage speeds in the post animations.
slimm44 wrote:- Increase the tendency of post players to dunk when they beat their man badly enough?
At Hall of Fame I think there will always be a defender on your side, even if beaten badly someone will come so the only choice to force a dunk is 1. A good dunk package with collision dunk animations (Sadly lean as the go to dunk has the most collisions and dunk over your man animations) and 2. Dunk on Traffic Frequency 100 in sliders
slimm44 wrote:- Increase the tendency of players to shoot out of the triple-threat position?
Edit Rosters > Player you want to do it > Setup Pre-Dribble tendency > Triple Threat Shot > this should be above Pump Fake, Triple Threat, No Triple Threat.
slimm44 wrote:- Decrease the amount of bumping by on-ball defenders?
Sliders > Attributes > CPU > On Ball Defense > 25 below is your target (but I think anything below 40 works)
Edit: Having 50 - 59 still has less bumps and can ankle break fairly, whereas 60+ has less ankle breaks to none at all.
slimm44 wrote:- Increase the tendency of players to flare-out to the 3pt line in fast break situations if they are shooters and cut to the basket if they are inside scorers?
No chance with this mainly because CPU will always try for highest %. Messing with the sliders to do this would mean diminishing the Attack the basket tendency, Post shot tendency, go for dunks, take inside shots, and take mid-range shots shots (which I have gladly made 0 so the CPU has less choices and can do post shots to burn time.)