Tue Nov 03, 2015 11:43 pm
slimm44 wrote:Lakeshow, I'll try to do that for you today.
Madball, I'm not sure what you're talking about. If you play a game with the retro teams there will not be an abundance of 3's. The further you go back, the more big men will get touches and the post game is active. I've been sharing a lot of screens with SKO via facebook and there is no shortage of mid range game. What issues do you see that Lakeshow mentioned?
Tue Nov 03, 2015 11:54 pm
MadbaLL wrote:slimm44 wrote:Lakeshow, I'll try to do that for you today.
Madball, I'm not sure what you're talking about. If you play a game with the retro teams there will not be an abundance of 3's. The further you go back, the more big men will get touches and the post game is active. I've been sharing a lot of screens with SKO via facebook and there is no shortage of mid range game. What issues do you see that Lakeshow mentioned?
@slimm, read carefully what i wrote...
you guys did your best with what you got with this gameplay code, but some issues that are hardcoded in the game engine are still present (like awkward blocking system, rare low post plays by big men, mostly guards are in charge). those things look and play way much better in 2k13, to be honest.
not the mention other 2k14 issues, like clipping, wierd collisions, some broken animations in the paint... gameplay wise, i simply still prefer 2k13.
Wed Nov 04, 2015 12:51 am
Chicago1 wrote:I previously used UBR, and since its been quiet at their own thread, i want to use URB.
How to install URB when i have UBR installed?
Wed Nov 04, 2015 12:59 am
MadbaLL wrote:slimm44 wrote:Lakeshow, I'll try to do that for you today.
Madball, I'm not sure what you're talking about. If you play a game with the retro teams there will not be an abundance of 3's. The further you go back, the more big men will get touches and the post game is active. I've been sharing a lot of screens with SKO via facebook and there is no shortage of mid range game. What issues do you see that Lakeshow mentioned?
@slimm, read carefully what i wrote...
you guys did your best with what you got with this gameplay code, but some issues that are hardcoded in the game engine are still present (like awkward blocking system, rare low post plays by big men, mostly guards are in charge). those things look and play way much better in 2k13, to be honest.
not the mention other 2k14 issues, like clipping, wierd collisions, some broken animations in the paint... gameplay wise, i simply still prefer 2k13.
Wed Nov 04, 2015 11:00 am
Wed Nov 04, 2015 4:51 pm
johnwest1985 wrote:so i installed the retro mod and then installed the complete new mod but im missing some logos here and there at retro teams. In my game they show upp as custom team logos... any body else got this issue ?? also many dornas for retro teams are 2k dornas..
Wed Nov 04, 2015 6:04 pm
Wed Nov 04, 2015 9:15 pm
MadbaLL wrote:@slimm
you don't know but @sko knows it that due to my personal style of play (modes and quarter lenght) i play 2k13 and 2k14 on default simulation sliders, so i cannot use URB sliders, i talked to @sko about this in the past. so when i compare two games, i compare them on default simulation sliders and to me 2k13 looked more "where sim happens" than 2k14. of course, it's maybe early to judge since i played 2k13 way, way much more than 2k14. maybe i'm used to it more than 2k14.
well, there is no specific big men issue, i don't have time to play all teams and all mods, it's just general impression. i think big men had more touches in 2k13 than here, they attacked the basket in the low post and pivot more in 2k13. last week i played 2001 lakers, and shaq got the ball in the post area and attacked the basket only 2 times in the 4 quarter during whole game and before that it was all kobe, rick fox and harper show. last night i played nba today heat vs hawks and al horford got only one ball in the low post from the tipp off 'till the final whistle, milsap none. all other plays were by teague, korver, bazemore, sefolosha... so it's just random, there is no specific big men issue, because sometimes when i play two games in a row, i get different result, big men are more active then previous game. simply no rule, it seems it's just how the gamecode decides.
also, like i wrote in one of my previous post, some other aspects bug me big time with 2k14, like clipping, some broken animations, unreal blocks... so i put the whole picture in perspective. of course, this is all my personal opinion. no one has to agree with it.![]()
@sko
we have talked so many times over 2k13 vs 2k14, no need to repeat all the story again. both games have some pros and cons, while i must agree with your nba 2k14 pros
Wed Nov 04, 2015 10:25 pm
Wed Nov 04, 2015 11:05 pm
MadbaLL wrote:@sko, it was you who told me URB sliders are only for certain per quarter minutes (was it 10 or less, correct me)... and that they can't be used different way, 'cause they make no sense then... we talked about this, don't you remeber? so what't she point for me to use URB sliders if i don't play 10 or 6min quarter? you told me it makes no sense, that sliders are tuned up for certain minutes per quarter. you forgot that you told me that? i compare both games on default simulation sliders and i don't see any problem with the way i personally think that 2k13 is more sim with default simulation sliders than 2k14.
and when you comment my post, you guys forget second part about graphic and animation glitches 2k14 has and 2k13 doesn't have... you just focus on one part related to sliders
p.s. in hawks case, defense was on manual like you suggested (meaning man to man, i didn't double team horford).
Thu Nov 05, 2015 12:36 am
Thu Nov 05, 2015 12:47 am
MadbaLL wrote:bro, i didn't expect from you to be 2k14 attorney![]()
![]()
ok, can i use URB sliders with quarter lenght and game mode i choose? simple question
Thu Nov 05, 2015 7:24 am
Thu Nov 05, 2015 8:19 am
MadbaLL wrote:@sko
i'm in the process of testing URB sliders, but i have one question and one issue with them:
1. question - which slider do you recommend for nba today and exhibition games, URBsliders or URBHumanvsCPU sliders?
2. issue - when i choose any of those two sliders, volume in the game gets down and i can't bring it back to normal one even in presentation settings menu. when i load my default settings, volume gets back to normal. can you fix it somehow?
Thu Nov 05, 2015 8:25 am
Thu Nov 05, 2015 8:28 am
MadbaLL wrote:nope, it doesn't work on my end... it works ONLY with settings i created but not with yours. whatever presentation type i change volume is the same (low). it only gets back to normal when i load my own (default) settings file.
Thu Nov 05, 2015 6:07 pm
skoadam wrote:MadbaLL wrote:nope, it doesn't work on my end... it works ONLY with settings i created but not with yours. whatever presentation type i change volume is the same (low). it only gets back to normal when i load my own (default) settings file.
do not change presentation, change one by one, crowd, PA, effects etc.
Thu Nov 05, 2015 6:18 pm
Thu Nov 05, 2015 9:07 pm
big-shot-ROB wrote:Some questions I'll like people to answer me if they can (modders of this mod and people's experience):
- Does this mod use the same CF ID'S of the original 2k14 Cyberfaces?
- How does the gameplay feel for the current season? Has been the CPU offensive rating fixed? Has been the issue of your perimetre players getting more rebounds than your centers been edited? Do CPU players still push your defenders till they get under the rim?
If somebody could answer it'll be really appreciated.
Thu Nov 05, 2015 9:15 pm
skoadam wrote:big-shot-ROB wrote:Some questions I'll like people to answer me if they can (modders of this mod and people's experience):
- Does this mod use the same CF ID'S of the original 2k14 Cyberfaces?
- How does the gameplay feel for the current season? Has been the CPU offensive rating fixed? Has been the issue of your perimetre players getting more rebounds than your centers been edited? Do CPU players still push your defenders till they get under the rim?
If somebody could answer it'll be really appreciated.
Ofc not all of the cf have original ids, reason is simple, this is massive retro¤t project so players cf are changing because of time, but in first post you can find excell file with cfIDs
IMO i shouldnt answer your next question, because im one of the creator of this mod, so my opinion can be nonobjective. I think you must explain what is it cpu offensive rating, because its not clear for me? you should also read whole first post to understand what we have done with every single roster file.
Thu Nov 05, 2015 9:18 pm
big-shot-ROB wrote:skoadam wrote:big-shot-ROB wrote:Some questions I'll like people to answer me if they can (modders of this mod and people's experience):
- Does this mod use the same CF ID'S of the original 2k14 Cyberfaces?
- How does the gameplay feel for the current season? Has been the CPU offensive rating fixed? Has been the issue of your perimetre players getting more rebounds than your centers been edited? Do CPU players still push your defenders till they get under the rim?
If somebody could answer it'll be really appreciated.
Ofc not all of the cf have original ids, reason is simple, this is massive retro¤t project so players cf are changing because of time, but in first post you can find excell file with cfIDs
IMO i shouldnt answer your next question, because im one of the creator of this mod, so my opinion can be nonobjective. I think you must explain what is it cpu offensive rating, because its not clear for me? you should also read whole first post to understand what we have done with every single roster file.
Is there any way to download all the gameplay stuff and the 2015-2016 roster and roster files (jerseys, cyberfaces, courts, etcc) without downloading all the other stuff from previous seasons?
Fri Nov 06, 2015 6:24 pm
Fri Nov 06, 2015 7:15 pm
watch123 wrote:Hi , sko
When I play the 2016 OKC team , its Jump out of the computer desktop .
please fix it. thx
Fri Nov 06, 2015 8:44 pm
watch123 wrote:Hi , sko
When I play the 2016 OKC team , its Jump out of the computer desktop .
please fix it. thx
Fri Nov 06, 2015 9:33 pm