KicksFix 2K14: Nike Hyper Rev

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Re: KicksFix 2K14: Nike Hyper Rev

Postby Tuxedo12 on Thu May 29, 2014 1:01 am

@homicide1550 Im Just Asking Why Are You Releasing Shoes Soon Why Not Release Now ? HEHEHE Just Asking Mate :D :lol:
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Re: KicksFix 2K14: Nike Hyper Rev

Postby KingNillaWafers on Thu May 29, 2014 8:29 am

Hello homicide1550, I love your work and I would love for you to please teach me how you make these shoes because I am a sneakerhead and I would love to mod and create shoes just like you. So if would please show me how on a video or something so I can make these shoes on NBA 2K14. Thank You!! :D
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Re: KicksFix 2K14: Nike Hyper Rev

Postby chaim on Thu May 29, 2014 8:37 pm

Please reupload slimmXhomicide v1.0 because the link is wrong. It shows 1.1 version..
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Re: KicksFix 2K14: Nike Hyper Rev

Postby ege47 on Thu May 29, 2014 9:53 pm

Dude please make Nike Crusader's and replace it with the Kobe IV's... we need it.
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Re: KicksFix 2K14: Nike Hyper Rev

Postby homicide1550 on Sat May 31, 2014 1:32 pm

ege47 wrote:which shoe you gon replace it?

Shox BB4

Chaimerity wrote:Hyper Rev looks great :D I just hope that it will be released soon

mynameisgerd wrote:Great job as always! (Y)

Thanks!

Tuxedo12 wrote:@homicide1550 Im Just Asking Why Are You Releasing Shoes Soon Why Not Release Now ? HEHEHE Just Asking Mate :D :lol:

Had to integrate it into roster, and had to make some changes to team colors to have proper colorways which is why it is taking me quite some time to release it.

KingNillaWafers wrote:Hello homicide1550, I love your work and I would love for you to please teach me how you make these shoes because I am a sneakerhead and I would love to mod and create shoes just like you. So if would please show me how on a video or something so I can make these shoes on NBA 2K14. Thank You!! :D

Have no time to make a video bro, sorry. But you can always look at cf making tutorials on youtube, it is basically the same process.

Chaimerity wrote:Please reupload slimmXhomicide v1.0 because the link is wrong. It shows 1.1 version..

You just have to click on the drop down menu on the lower right corner and choose v1.0.

ege47 wrote:Dude please make Nike Crusader's and replace it with the Kobe IV's... we need it.

Man, here you go with the same request over and over again. Please stay patient if and when I can make them coz it's NOT EASY making them shoes. I'm getting really annoyed man, for real. :wall:
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Re: KicksFix 2K14: Nike Hyper Rev

Postby maumau78 on Sat May 31, 2014 8:57 pm

Bro......great work on Hyper Rev....don't wanna push you but...please rel them!!! (Y)
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Re: KicksFix 2K14: Nike Hyper Rev

Postby homicide1550 on Thu Jun 05, 2014 6:21 pm

Sorry for the delay guys. My freakin monitor gave out last week. I only connected my PC to our living room TV which I could only use for a minimal time so no promises but will try to release this ASAP.
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Re: KicksFix 2K14: Nike Hyper Rev

Postby Kevin on Thu Jun 05, 2014 6:24 pm

Thanks for the heads up man! Love the shoe previews
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Re: KicksFix 2K14: Nike Hyper Rev

Postby Ese on Sat Jun 07, 2014 3:42 pm

Thank you very much for this rosters. Appreciate the hardwork. The only downside (for me, i think) is the shoe colours doesnt corresponds to the team if a certain player is traded, say for example a Pacer player is wearing a yellow shoe and got traded to Suns, his shoes are still yellow instead of the Suns colourway.
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Re: KicksFix 2K14: Nike Hyper Rev

Postby Bigmelwalter on Sun Jun 08, 2014 5:50 am

Awesome rosters and the shoes are on point.

Those Hyper Revs are nasty! Gotta have those
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Re: KicksFix 2K14: Nike Hyper Rev

Postby slimm44 on Thu Jun 12, 2014 7:34 am

Is there any interest for future updates of this roster?
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: KicksFix 2K14: Nike Hyper Rev

Postby Dudabskt on Fri Jun 13, 2014 12:25 am

slimm44 wrote:Is there any interest for future updates of this roster?


heeell yeeeaaaahh!!! this duo between you guys made the best roster ever!! I´m loving my association!!!
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Re: KicksFix 2K14: Nike Hyper Rev

Postby jhoosouza on Sun Jun 15, 2014 9:43 am

could add a mod with the charlotte hornets?
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Re: KicksFix 2K14: Nike Hyper Rev

Postby slimm44 on Sun Jun 15, 2014 11:49 am

I'm a ratings/tendencies/coaching profiles/playbooks kind of guy. I sent a PM to Homicide but I don't think he's been online in a while. He may be able to do more visual mods, but I'm honestly not sure. I'm sure he'll chime in when he sees activity in the thread.

I've recalibrated Offensive Awareness, Defensive Awareness, Touches, Post Up Tendency, and am working on playbooks now. A lot of plays that were considered working didn't actually work when the AI tried to run them. It will probably be a few weeks before I get done with the playbooks because I'll be out of town this week, but I'll let you all know when they are done. The AI post up game, the way the AI distributes touches and shots, and the AI PNR game are DRASTICALLY improved, IMO.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: KicksFix 2K14: Nike Hyper Rev

Postby Dudabskt on Sun Jun 15, 2014 2:07 pm

slimm44 wrote:I'm a ratings/tendencies/coaching profiles/playbooks kind of guy. I sent a PM to Homicide but I don't think he's been online in a while. He may be able to do more visual mods, but I'm honestly not sure. I'm sure he'll chime in when he sees activity in the thread.

I've recalibrated Offensive Awareness, Defensive Awareness, Touches, Post Up Tendency, and am working on playbooks now. A lot of plays that were considered working didn't actually work when the AI tried to run them. It will probably be a few weeks before I get done with the playbooks because I'll be out of town this week, but I'll let you all know when they are done. The AI post up game, the way the AI distributes touches and shots, and the AI PNR game are DRASTICALLY improved, IMO.



nice to know these things man!!! do you know if I can implement those changes to my association, or do I have to start another one??
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Re: KicksFix 2K14: Nike Hyper Rev

Postby Moz on Sun Jun 15, 2014 4:44 pm

slimm44 wrote:I'm a ratings/tendencies/coaching profiles/playbooks kind of guy. I sent a PM to Homicide but I don't think he's been online in a while. He may be able to do more visual mods, but I'm honestly not sure. I'm sure he'll chime in when he sees activity in the thread.

I've recalibrated Offensive Awareness, Defensive Awareness, Touches, Post Up Tendency, and am working on playbooks now. A lot of plays that were considered working didn't actually work when the AI tried to run them. It will probably be a few weeks before I get done with the playbooks because I'll be out of town this week, but I'll let you all know when they are done. The AI post up game, the way the AI distributes touches and shots, and the AI PNR game are DRASTICALLY improved, IMO.

Hope you include a Charlotte Hornets mod
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Re: KicksFix 2K14: Nike Hyper Rev

Postby slimm44 on Sun Jun 15, 2014 11:31 pm

Dudabskt wrote:
slimm44 wrote:I'm a ratings/tendencies/coaching profiles/playbooks kind of guy. I sent a PM to Homicide but I don't think he's been online in a while. He may be able to do more visual mods, but I'm honestly not sure. I'm sure he'll chime in when he sees activity in the thread.

I've recalibrated Offensive Awareness, Defensive Awareness, Touches, Post Up Tendency, and am working on playbooks now. A lot of plays that were considered working didn't actually work when the AI tried to run them. It will probably be a few weeks before I get done with the playbooks because I'll be out of town this week, but I'll let you all know when they are done. The AI post up game, the way the AI distributes touches and shots, and the AI PNR game are DRASTICALLY improved, IMO.



nice to know these things man!!! do you know if I can implement those changes to my association, or do I have to start another one??


I think you can transfer the ratings and tendencies to an existing roster or association file. I'm not sure about the coaching profiles. Those may need to be done manually or with RED_MC.

PhatGeezer wrote:Hope you include a Charlotte Hornets mod


I don't know how to do visual mods like that. If Homicide or another modder would like to offer their services for that, it would be great.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: KicksFix 2K14: Nike Hyper Rev

Postby Dudabskt on Mon Jun 16, 2014 12:14 am

slimm44 wrote:
Dudabskt wrote:
slimm44 wrote:I'm a ratings/tendencies/coaching profiles/playbooks kind of guy. I sent a PM to Homicide but I don't think he's been online in a while. He may be able to do more visual mods, but I'm honestly not sure. I'm sure he'll chime in when he sees activity in the thread.

I've recalibrated Offensive Awareness, Defensive Awareness, Touches, Post Up Tendency, and am working on playbooks now. A lot of plays that were considered working didn't actually work when the AI tried to run them. It will probably be a few weeks before I get done with the playbooks because I'll be out of town this week, but I'll let you all know when they are done. The AI post up game, the way the AI distributes touches and shots, and the AI PNR game are DRASTICALLY improved, IMO.



nice to know these things man!!! do you know if I can implement those changes to my association, or do I have to start another one??


I think you can transfer the ratings and tendencies to an existing roster or association file. I'm not sure about the coaching profiles. Those may need to be done manually or with RED_MC.

Thanks for the answer man...I can´t modify the association file whit the version of reditor that I have, but i think i saw a tool here on nlsc that you can transfer those datas....I´ll try when it´s released...thanks for doing the update!! looking foward to it!!
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Re: KicksFix 2K14: Nike Hyper Rev

Postby MJALLDAY on Sun Jun 22, 2014 8:14 am

Is there any way you can convert shoes that were in 2k13 to 2k14? I really want Pippen's Nike Air Maestros and Penny Hardaway's Air Flight ones that were in the stock version of 2k13.
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Re: KicksFix 2K14: Nike Hyper Rev

Postby Moz on Tue Jun 24, 2014 10:52 am

slimm44 wrote:
PhatGeezer wrote:Hope you include a Charlotte Hornets mod


I don't know how to do visual mods like that. If Homicide or another modder would like to offer their services for that, it would be great.

Or just change the team's name and audio entry on the roster then just direct a link to someone who got the art files for it (just how mauroth did it with his draft classes)...
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Re: KicksFix 2K14: Nike Hyper Rev

Postby Maverick on Tue Jun 24, 2014 6:52 pm

slimm44 wrote:I'm a ratings/tendencies/coaching profiles/playbooks kind of guy. I sent a PM to Homicide but I don't think he's been online in a while. He may be able to do more visual mods, but I'm honestly not sure. I'm sure he'll chime in when he sees activity in the thread.

I've recalibrated Offensive Awareness, Defensive Awareness, Touches, Post Up Tendency, and am working on playbooks now. A lot of plays that were considered working didn't actually work when the AI tried to run them. It will probably be a few weeks before I get done with the playbooks because I'll be out of town this week, but I'll let you all know when they are done. The AI post up game, the way the AI distributes touches and shots, and the AI PNR game are DRASTICALLY improved, IMO.

Patiently waiting!
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Re: KicksFix 2K14: Nike Hyper Rev

Postby jhoosouza on Sat Jun 28, 2014 11:55 pm

will be updated after draft night?
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Re: KicksFix 2K14: Nike Hyper Rev

Postby Dudabskt on Thu Jul 03, 2014 3:49 pm

Guys I´m having some problem here...in my association, I´m two games alway from the ASG, and Noah is the league leader on blocks, but in any other category appears DNQ...he didn´t play some games because he was injured, but in 50 games he played about 39 games....does anybody knows why that´s happening?????
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Re: KicksFix 2K14: Nike Hyper Rev

Postby Kevin on Thu Jul 03, 2014 9:01 pm

You can probably post that in the Helps & Requests subforum here. Many "helpers" check that everyday.
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Re: KicksFix 2K14: Nike Hyper Rev

Postby Dudabskt on Thu Jul 03, 2014 10:07 pm

KevinParker13 wrote:You can probably post that in the Helps & Requests subforum here. Many "helpers" check that everyday.



Thanks bro, I posted here because I thougth it could be a problem relationated to the roster, and somebody could be having the same problem...
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