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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Fri Oct 07, 2016 10:45 pm

Has there been anything significant to update?

Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Sat Oct 08, 2016 1:25 am

slimm44 wrote:Has there been anything significant to update?


Slim how is that re-rating project going that you were telling me about? That would be a "significant update" that I could think of

Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Sat Oct 08, 2016 10:06 am

WithAuthority wrote:
slimm44 wrote:Has there been anything significant to update?


Slim how is that re-rating project going that you were telling me about? That would be a "significant update" that I could think of


I forgot about that lol

It was going to be too much work to re-edit every season so I decided to go through the players that were given templates before (which was A LOT of players) and give them career ratings/tendencies or versions. Instead of editing 15,000 players, it's only 700 players. Much easier. I have less than 400 players left to go through. Once I get done with that portion, I'm going to tweak play types and sig skills.

Editing 15,000 players while working two jobs, having a family, and overseeing a ministry was just too much.

I'm also trying to convince Sko to make a bunch more retro seasons. Put some heat on him :D

Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Sun Oct 09, 2016 5:42 am

slimm44 wrote:
WithAuthority wrote:
slimm44 wrote:Has there been anything significant to update?


Slim how is that re-rating project going that you were telling me about? That would be a "significant update" that I could think of


I forgot about that lol

It was going to be too much work to re-edit every season so I decided to go through the players that were given templates before (which was A LOT of players) and give them career ratings/tendencies or versions. Instead of editing 15,000 players, it's only 700 players. Much easier. I have less than 400 players left to go through. Once I get done with that portion, I'm going to tweak play types and sig skills.

Editing 15,000 players while working two jobs, having a family, and overseeing a ministry was just too much.

I'm also trying to convince Sko to make a bunch more retro seasons. Put some heat on him :D


Great :D

I think that's a better idea anyway, for the reasons we discussed in PM.

Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Mon Oct 10, 2016 3:18 am

Hi Guys!

I have a question: In my career should I turn on the run plays or off?

Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Sat Oct 15, 2016 10:43 am

This is what I've been working on.

https://docs.google.com/spreadsheets/d/ ... sp=sharing

Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Sat Oct 15, 2016 6:45 pm

slimm44 wrote:This is what I've been working on.

https://docs.google.com/spreadsheets/d/ ... sp=sharing


:bowdown: :bowdown: :bowdown:

Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Sat Oct 15, 2016 8:13 pm

slimm44 wrote:This is what I've been working on.

https://docs.google.com/spreadsheets/d/ ... sp=sharing

wow ! nice :applaud: :bowdown: :bowdown: slimm44 :bowdown2: :bowdown2: :applaud:

Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Sat Oct 15, 2016 10:28 pm

Thanks, guys

Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Tue Oct 18, 2016 8:04 pm

great

Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Sun Oct 23, 2016 6:07 pm

when you release the next roster update could you please release it with cyberface id list update as well as part of the package. my computer is overly protected and it wont allow me to use redmc or any other useful devices for nba 2k14 pc that would allow me to mod for myself

Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Mon Oct 24, 2016 3:35 am

da2805 wrote:when you release the next roster update could you please release it with cyberface id list update as well as part of the package. my computer is overly protected and it wont allow me to use redmc or any other useful devices for nba 2k14 pc that would allow me to mod for myself


Make redmc and the files that come with it "trusted" files. And you will be all set. I've had it on an overly protected pc for over 3 years, I just had to make the files trusted files.

You can usually right click the file and see an option on the drop down that references making it trusted.

Also, when you first download/unzip red mc, just turn your antivirus/firewall off for like 15 minutes while you make all the files trusted.

You should be fine after that.

Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Mon Oct 24, 2016 5:13 am

i have tried that method but it still wont allow me to get redmc. its a long story. thanks for the help i really appreciate it

Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Mon Oct 24, 2016 5:17 am

and pls dont mistake me me for being lazy its just a complicated story that i dont want to share (confidential)

Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Tue Oct 25, 2016 1:48 am

da2805 wrote:and pls dont mistake me me for being lazy its just a complicated story that i dont want to share (confidential)


I never thought that at all. No worries.

Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Wed Oct 26, 2016 8:08 pm

How to use mikeowhen courts for 2016-2017 season ?

Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Sat Oct 29, 2016 3:17 am

Just wanted to let anyone who is still playing 2k14 that my biggest update in a year will be released in the next two weeks. I'm 60% done pasting my most recent edits (a RIDICULOUS amount of changes) to the master spreadsheet. Once I get done pasting into the master spreadsheet, I'll be able to paste into the roster files. That part will take a few minutes per roster.

I've completely redone the offensive and defensive awareness ratings (thanks to WithAuthority/Amber for the help!), raised the speed/quickness for point guards, lowered the speed/quickness for PF/C, edited stamina so simulations will be more accurate, edited consistency and potential, edited post tendencies for all players, tweaked play types for all players, tweaked freelance tendencies, tweaked signature skills based on ratings/tendencies and minutes per game (only players who played 20mpg or more have sig skills), and made sure ALL players have either career ratings/tendencies or versions that display career arcs. I have probably added 300-500 versions of players out of 2700 total players in this update alone.

I also did more research into Isolation plays to determine which ones work and which ones didn't. I will include isolation plays into playbooks and players who deserve them will have isolation play types, also.

This is going to be a MASSIVE UPDATE.

Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Sat Oct 29, 2016 3:40 am

This sounds like a crazy amount of work. Thanks for your dedication and the guys who helped you for bring it to us.
One question: it seems like it's focused on the quick games, but how about The Association players? One post on this thread brought the fact that maybe the trades on that would get a little lopsided, since overalls don't mean as much as they did on the original game, but the game itself uses overall and potential to evaluate a trade.
If it is indeed focused just on the quick games, season or playoffs, I understand.

Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Sat Oct 29, 2016 4:09 am

slimm44 wrote:Just wanted to let anyone who is still playing 2k14 that my biggest update in a year will be released in the next two weeks. I'm 60% done pasting my most recent edits (a RIDICULOUS amount of changes) to the master spreadsheet. Once I get done pasting into the master spreadsheet, I'll be able to paste into the roster files. That part will take a few minutes per roster.

I've completely redone the offensive and defensive awareness ratings (thanks to WithAuthority/Amber for the help!), raised the speed/quickness for point guards, lowered the speed/quickness for PF/C, edited stamina so simulations will be more accurate, edited consistency and potential, edited post tendencies for all players, tweaked play types for all players, tweaked freelance tendencies, tweaked signature skills based on ratings/tendencies and minutes per game (only players who played 20mpg or more have sig skills), and made sure ALL players have either career ratings/tendencies or versions that display career arcs. I have probably added 300-500 versions of players out of 2700 total players in this update alone.

I also did more research into Isolation plays to determine which ones work and which ones didn't. I will include isolation plays into playbooks and players who deserve them will have isolation play types, also.

This is going to be a MASSIVE UPDATE.

Wow slimm :D good job ! :applaud: (Y)

Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Sat Oct 29, 2016 4:55 am

slimm44 wrote:Just wanted to let anyone who is still playing 2k14 that my biggest update in a year will be released in the next two weeks. I'm 60% done pasting my most recent edits (a RIDICULOUS amount of changes) to the master spreadsheet. Once I get done pasting into the master spreadsheet, I'll be able to paste into the roster files. That part will take a few minutes per roster.

I've completely redone the offensive and defensive awareness ratings (thanks to WithAuthority/Amber for the help!), raised the speed/quickness for point guards, lowered the speed/quickness for PF/C, edited stamina so simulations will be more accurate, edited consistency and potential, edited post tendencies for all players, tweaked play types for all players, tweaked freelance tendencies, tweaked signature skills based on ratings/tendencies and minutes per game (only players who played 20mpg or more have sig skills), and made sure ALL players have either career ratings/tendencies or versions that display career arcs. I have probably added 300-500 versions of players out of 2700 total players in this update alone.

I also did more research into Isolation plays to determine which ones work and which ones didn't. I will include isolation plays into playbooks and players who deserve them will have isolation play types, also.

This is going to be a MASSIVE UPDATE.

wow you is the man

Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Sat Oct 29, 2016 5:09 am

love the detail, the realism. this is what makes nba 2k14pc better than nba 2k17 next gen in my opinion.love it thanks your then best (Y)

Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Sat Oct 29, 2016 6:42 am

mattcrvg wrote:This sounds like a crazy amount of work. Thanks for your dedication and the guys who helped you for bring it to us.
One question: it seems like it's focused on the quick games, but how about The Association players? One post on this thread brought the fact that maybe the trades on that would get a little lopsided, since overalls don't mean as much as they did on the original game, but the game itself uses overall and potential to evaluate a trade.
If it is indeed focused just on the quick games, season or playoffs, I understand.


That's where I will need feedback from the community. Remember, I edited the primary ratings that made the overalls in this project lower than 2k's system (offensive and defensive awareness) and I've reworked potential for all players. This should lead to significantly different (sometimes higher and sometimes lower) overall ratings which should lead to 2k's AI handling transactions more intelligently. However, if you see crazy transactions happening, let me know and I'll fix it.

I'll give you some examples of players who had those three ratings change. All examples are players from the Ultra roster (the best teams from each franchise).

2012-2013 Carmelo Anthony

Old Off Awa 74
Old Def Awa 54
Old Potential 90
Old Overall 74

New Off Awa 99
New Def Awa 75
New Potential 95
New Overall 79

2000-2001 Allen Iverson

Old Off Awa 67
Old Def Awa 93
Old Potential 80
Old Overall 88

New Off Awa 94
New Def Awa 99
New Potential 99
New Overall 92

2015-2016 Demarre Carroll (I think he was one that the CPU AI previously traded unrealistically for)

Old Off Awa 50
Old Def Awa 64
Old Potential 65
Old Overall 67

New Off Awa 72
New Def Awa 84
New Potential 75
New Overall 72

Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Sat Oct 29, 2016 8:18 am

slimm44 wrote:
mattcrvg wrote:This sounds like a crazy amount of work. Thanks for your dedication and the guys who helped you for bring it to us.
One question: it seems like it's focused on the quick games, but how about The Association players? One post on this thread brought the fact that maybe the trades on that would get a little lopsided, since overalls don't mean as much as they did on the original game, but the game itself uses overall and potential to evaluate a trade.
If it is indeed focused just on the quick games, season or playoffs, I understand.


That's where I will need feedback from the community. Remember, I edited the primary ratings that made the overalls in this project lower than 2k's system (offensive and defensive awareness) and I've reworked potential for all players. This should lead to significantly different (sometimes higher and sometimes lower) overall ratings which should lead to 2k's AI handling transactions more intelligently. However, if you see crazy transactions happening, let me know and I'll fix it.

I'll give you some examples of players who had those three ratings change. All examples are players from the Ultra roster (the best teams from each franchise).

2012-2013 Carmelo Anthony

Old Off Awa 74
Old Def Awa 54
Old Potential 90
Old Overall 74

New Off Awa 99
New Def Awa 75
New Potential 95
New Overall 79

2000-2001 Allen Iverson

Old Off Awa 67
Old Def Awa 93
Old Potential 80
Old Overall 88

New Off Awa 94
New Def Awa 99
New Potential 99
New Overall 92

2015-2016 Demarre Carroll (I think he was one that the CPU AI previously traded unrealistically for)

Old Off Awa 50
Old Def Awa 64
Old Potential 65
Old Overall 67

New Off Awa 72
New Def Awa 84
New Potential 75
New Overall 72


I guess the problems with trades came from URB's original take on OVRs, tendencies and signature skills, since they eventually put good players with lower OVRs than worst players, although it gave a more simulation-like experience. Since you said you are the responsible for it, the changes you mentioned are based on the previous URB state, so this particular problem should get solved. Count on me for feedback.

PS: Please make it with the 2016-17 schedule :bowdown: :bowdown: :bowdown: :bowdown:

Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Mon Oct 31, 2016 6:09 am

Here is a link to the first 8,150 players out of a total of 13,500 players in the mod. If a few of you would, please look at the ratings in this document and add comments to the document where you think ratings need to change.

https://docs.google.com/spreadsheets/d/ ... sp=sharing

Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Mon Oct 31, 2016 7:31 am

slimm44 wrote:Here is a link to the first 8,150 players out of a total of 13,500 players in the mod. If a few of you would, please look at the ratings in this document and add comments to the document where you think ratings need to change.

https://docs.google.com/spreadsheets/d/ ... sp=sharing

Wow you are the best slimm :D :applaud: :applaud: :bowdown: :bowdown2: :bowdown: :bowdown2: :applaud:
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