slimm44 wrote:I will be using the same scales for the 1993 rosters.
Medevenx wrote:Don't change game speed because that changes time, not the speed of player movement. The game would look like it's in slow-motion and with a constant time clock shown in the scoreboard, you'll feel off later when the game is over.
Try tonight down either quickness or speed. All-Star is the best settings to play on, not Pro because in All-Star your sliders line up perfectly against the CPU.
Also, if you had 20 turnovers (kind of a lot) and 10 of them were steals for MIA, what were the other turnovers did you have? Out of bounds, charging fouls? Those are a lot of fouls and I can't believe you lost 8 minutes of possessions against Miami despite having fewer field goal attempts.
Medevenx wrote:Don't change game speed because that changes time, not the speed of player movement. The game would look like it's in slow-motion and with a constant time clock shown in the scoreboard, you'll feel off later when the game is over.
Try tonight down either quickness or speed. All-Star is the best settings to play on, not Pro because in All-Star your sliders line up perfectly against the CPU.
Also, if you had 20 turnovers (kind of a lot) and 10 of them were steals for MIA, what were the other turnovers did you have? Out of bounds, charging fouls? Those are a lot of fouls and I can't believe you lost 8 minutes of possessions against Miami despite having fewer field goal attempts.
Rosque wrote:Why did you take away ALL of the sig skills? Some signature skills are definitely useable like Shot Creator, Spot up Shooter, Floor General etc.. Why don't you give Floor General only to top 3-5 players, Shot Creator to only 10 guys, spot up shooter to 15 etc. It would make only certain players that excel in that area a specialists.
slimm44 wrote:Rosque wrote:Why did you take away ALL of the sig skills? Some signature skills are definitely useable like Shot Creator, Spot up Shooter, Floor General etc.. Why don't you give Floor General only to top 3-5 players, Shot Creator to only 10 guys, spot up shooter to 15 etc. It would make only certain players that excel in that area a specialists.
Some sig skills effect tendencies, some negatively effect offensive player behavior and some negatively effect defensive player behavior.
For instance, PNR Maestro influences the PNR BH to pass nearly immediatly after he uses the pick and almost always to a wing player.
Dimer does the same only in non-PNR situations (and possibly in PNR situations, also)
Spot up Shooter and Deadeye influence the defense to player tighter off-ball defense (almost like they know the player has the sig skill) which hinders ball movement and the flow of the offense.
There are other examples as well. Another poster from OS and I have had conversations about it but it's been a week or so ago. I'll touch base with him and try to refresh my memory because those are the main ones I can think of. Some are usable, but after removing all of them and then watching the CPU play and playing against the CPU, I'm pretty satisfied with how things flow.
Have you played with the roster yet to see how it feels?
Medevenx wrote:Don't change game speed because that changes time, not the speed of player movement. The game would look like it's in slow-motion and with a constant time clock shown in the scoreboard, you'll feel off later when the game is over.
Try tonight down either quickness or speed. All-Star is the best settings to play on, not Pro because in All-Star your sliders line up perfectly against the CPU.
Also, if you had 20 turnovers (kind of a lot) and 10 of them were steals for MIA, what were the other turnovers did you have? Out of bounds, charging fouls? Those are a lot of fouls and I can't believe you lost 8 minutes of possessions against Miami despite having fewer field goal attempts.
mtdub wrote:I dont understand your theory on this med because when i raise the game speed on my cpu the players and ball movement do indeed speed up and thats a fact and the players move slower when i lower the game speed, If i lowered game speed to like 10 the players move like turtles but if i raise it to 100 the players run around like a chicken with its head cut off. Maybe its because i have a weak cpu i dont know but i have to raise the game speed because if i dont the players move to slow, so i would say game speed does effect player movement, at least on my cpu it does.
slimm44 wrote:Do you mind simming an association season or two and seeing which players develop which skills? I'm away from the house all day and can't.
Rosque wrote:I just noticed Greg Oden is 83...for a guy that hasn't played in 3-4 years? Is that wrong or? Also Bynum doesn't have PNR Outlet...that's what I noticed with a quick look at updated roster(I've been using older ones)
Medevenx wrote:Those signature skills are so stupid! I guess we have to edit the Assoc file every season after then.
dav_9 wrote:Great work!![]()
What is your next step now?
Rosque wrote:I just noticed Greg Oden is 83...for a guy that hasn't played in 3-4 years? Is that wrong or? Also Bynum doesn't have PNR Outlet...that's what I noticed with a quick look at updated roster(I've been using older ones)
Rosque wrote:The roster is not playable above first season in Assoc because the 2K Engine destroys it. It might be better to have Assoc roster with Sig Skills and one without it.
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