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Re: Slimm44's 2k14 Editing Guide and Roster Project

Thu Dec 12, 2013 1:00 am

slimm44 wrote:
Medevenx wrote:I'm talking about the Up and Down Arrows with the ratings. How did you do the playbooks? Hikwelity's playbooks are incomplete in the google doc.


The up and down arrows were from the base roster from 2k. I'd like to remove those if anyone knows how.

For the playbooks, I went through the list of each play (Iso, PNR, etc) and added plays to each teams' playbooks that he said could currently be used. I plan on going back through the spreadsheet when he completes it and updating the playbooks. Me and another poster from OS are also doing more playbook testing. When we find plays that aren't on Hikwelty's spreadsheet that work consistently, I'm gonna send them to Hikwelty so he can tell me what teams could use them.


Can you simply copy&paste your edits to another roster, or are you limited to the base you've used? The up/down arrows alter a few attributes, so it's never true to your formulas using this roster as a base.

Re: Slimm44's 2k14 Editing Guide and Roster Project

Thu Dec 12, 2013 4:43 am

slimm44 wrote:The up and down arrows were from the base roster from 2k. I'd like to remove those if anyone knows how.

For the playbooks, I went through the list of each play (Iso, PNR, etc) and added plays to each teams' playbooks that he said could currently be used. I plan on going back through the spreadsheet when he completes it and updating the playbooks. Me and another poster from OS are also doing more playbook testing. When we find plays that aren't on Hikwelty's spreadsheet that work consistently, I'm gonna send them to Hikwelty so he can tell me what teams could use them.


I tried to look for a way to remove them but no luck, sorry. You're probably best converting into one of the older roster bases or maybe even the default roster. Then again, that is pretty tedious and there might be some scary bugs that will happen. Anyway I'm liking some of the tendencies you did, especially with the no triple threat tendencies since nobody really bites on the triple threat moves the CPU perform. However, don't you think shot tendencies can be something like this?

TndcyINS + TndncyCLS + TndncyMid + Tndncy3PT = 100

Because logically, your actual tendency to shoot a 3-pointer is the percentage of total 3 pointers from your total attempts per game, rather than just multiplying the 3 point attempts by ten. However, this will definitely produce small values so I'm not sure how that'll turn out. NBA.com/stats have great stuff this year. DId you use the Touches parameter from the site too?

Re: Slimm44's 2k14 Editing Guide and Roster Project

Thu Dec 12, 2013 5:05 am

Medevenx wrote:
slimm44 wrote:The up and down arrows were from the base roster from 2k. I'd like to remove those if anyone knows how.

For the playbooks, I went through the list of each play (Iso, PNR, etc) and added plays to each teams' playbooks that he said could currently be used. I plan on going back through the spreadsheet when he completes it and updating the playbooks. Me and another poster from OS are also doing more playbook testing. When we find plays that aren't on Hikwelty's spreadsheet that work consistently, I'm gonna send them to Hikwelty so he can tell me what teams could use them.


I tried to look for a way to remove them but no luck, sorry. You're probably best converting into one of the older roster bases or maybe even the default roster. Then again, that is pretty tedious and there might be some scary bugs that will happen. Anyway I'm liking some of the tendencies you did, especially with the no triple threat tendencies since nobody really bites on the triple threat moves the CPU perform. However, don't you think shot tendencies can be something like this?

TndcyINS + TndncyCLS + TndncyMid + Tndncy3PT = 100

Because logically, your actual tendency to shoot a 3-pointer is the percentage of total 3 pointers from your total attempts per game, rather than just multiplying the 3 point attempts by ten. However, this will definitely produce small values so I'm not sure how that'll turn out. NBA.com/stats have great stuff this year. DId you use the Touches parameter from the site too?


For the Touches Tendency, I took USG% times 3. I haven't looked at the Usage section of Nba.com, yet.

I'm considering looking for other ways to determine Shot Location Tendencies, as long as they don't break the Sim Engine. I could look at that method, but the first thing I think of is, like you said, values being low. For instance, big men are VERY hesitant to shoot Mid Range shots with the Mid Range Tendency at 70, Mid Range slider at 100 and Coaching Profile Mid Range slider at 100. The thresh holds for what value tells the AI to shoot from each range seems to be REALLY low inside and 3PT (meaning they will shoot more with lower tendency values) and really high for Close and Mid range (meaning it takes uber high tendencies to get them to shoot from those locations).

That being said, I am still testing and trying to manipulate sliders, tendencies, and coaching profiles to get players to do what I want them to do on the court. Like I said before, as long as it doesn't break the sim engine, I'm open to new and different ideas.

Re: Slimm44's 2k14 Editing Guide and Roster Project

Thu Dec 12, 2013 6:14 am

I tried to download the earliest-released Official Roster from 2k Share to use a roster that doesn't have the red and green arrows. Even the earliest one there has the arrows. Does anyone have a roster that doesn't have the red and green arrows that they can send me? That would be awesome. I also tried to reset the roster and the arrows remained.

Re: Slimm44's 2k14 Editing Guide and Roster Project

Thu Dec 12, 2013 7:25 am

I think the first rosters in this thread http://forums.nba-live.com/viewtopic.php?f=153&t=93252 don't have the arrows.

Re: Slimm44's 2k14 Editing Guide and Roster Project

Thu Dec 12, 2013 8:24 am

Isn't the arrows that you guys talks about is the morale of the player or team chemistry?

Re: Slimm44's 2k14 Editing Guide and Roster Project

Thu Dec 12, 2013 9:40 am

Presumably, if you clicked the option to reset the roster in the game and then saved it, it should be the default roster.

Re: Slimm44's 2k14 Editing Guide and Roster Project

Thu Dec 12, 2013 1:06 pm

slimm44 wrote:I tried to download the earliest-released Official Roster from 2k Share to use a roster that doesn't have the red and green arrows. Even the earliest one there has the arrows. Does anyone have a roster that doesn't have the red and green arrows that they can send me? That would be awesome. I also tried to reset the roster and the arrows remained.


Do you still need it? Because BigEasy already uploaded it. I have a copy of it though. Did you download the full version of RED MC?

DMavs wrote:Isn't the arrows that you guys talks about is the morale of the player or team chemistry?


It's not.

Answer348 wrote:Presumably, if you clicked the option to reset the roster in the game and then saved it, it should be the default roster.


If you have your updated Online Data, it will be reset to the most recent official roster.

Make sure to copy over the Team Chemistry (in Teams tab) and Values (in Records tab) from a roster that has it because RED MC got a bug fixed involving deleting the values for both columns.

Re: Slimm44's 2k14 Editing Guide and Roster Project

Thu Dec 12, 2013 1:27 pm

Medevenx wrote:
slimm44 wrote:I tried to download the earliest-released Official Roster from 2k Share to use a roster that doesn't have the red and green arrows. Even the earliest one there has the arrows. Does anyone have a roster that doesn't have the red and green arrows that they can send me? That would be awesome. I also tried to reset the roster and the arrows remained.


Do you still need it? Because BigEasy already uploaded it. I have a copy of it though. Did you download the full version of RED MC?

DMavs wrote:Isn't the arrows that you guys talks about is the morale of the player or team chemistry?


It's not.

Answer348 wrote:Presumably, if you clicked the option to reset the roster in the game and then saved it, it should be the default roster.


If you have your updated Online Data, it will be reset to the most recent official roster.

Make sure to copy over the Team Chemistry (in Teams tab) and Values (in Records tab) from a roster that has it because RED MC got a bug fixed involving deleting the values for both columns.


I haven't purchased REDitor yet, I'm just using the free version right now. I'll try the link that was posted and see if I it has the arrows or not in a bit.

Re: Slimm44's 2k14 Editing Guide and Roster Project

Fri Dec 13, 2013 1:14 am

I tried to upload a roster with Philly through Cleveland's ratings updated 4 times but kept getting a general error message. I'll try to upload it again later in the day.

EDIT: I was able to upload the roster. I also added a changelog on the download page.

EDIT 2: I uploaded another roster with two more teams done. I think I have 11 or 12 teams left to edit ratings for, then I'll be able to more on to FA's.

Re: Slimm44's 2k14 Editing Guide and Roster Project

Fri Dec 13, 2013 10:11 pm

Slimm don't you think the shot tendencies are too low? With the data from http://www.basketball-reference.com/lea ... inute.html this season, I took the FGA/36M for players who have played a minimum of 10 games.

DeMarcus Cousins comes out on top with a staggering 20.2 FGA/36M. With him at the top, I divided all remaining players FGA by Cousins' FGA/36M. So the formula would be =ROUND{[(FGAP36M/20.2)*(100)],0} with Cousins having 99 Shot Tendency.

This way, there will be players with 90+ shot tendency at least. Here are the results of said method:

Code:
DeMarcus Cousins   99
Russell Westbrook   98
LaMarcus Aldridge   97
Kyrie Irving   96
Derrick Rose   94
Carmelo Anthony   94
Rudy Gay   94
Luigi Datome   89
Kevin Love   89
Stephen Curry   88
Paul George   87
Kevin Durant   87
Nate Robinson   87
Michael Beasley   86
Kevin Martin   85
Bradley Beal   85
Jamal Crawford   85
Dirk Nowitzki   84
Tony Parker   83
Chris Kaman   83
Pau Gasol   83
Evan Turner   83
DeMar DeRozan   82
Tony Wroten   82
Nick Young   82
Ryan Anderson   81
Al Jefferson   81
Kemba Walker   81
Carlos Boozer   80
Jared Sullinger   80
Monta Ellis   80
Isaiah Thomas   80
Trey Burke   79
Gary Neal   79
Dion Waiters   79
John Wall   79
Andrew Bynum   78
Brook Lopez   78
Mike Scott   78
Jose Barea   78
LeBron James   78
Kevin Seraphin   77
Rodney Stuckey   77
Damian Lillard   77
C.J. Miles   77
Tyreke Evans   77
Tim Duncan   76
James Harden   76
Thaddeus Young   76
Brandon Jennings   76
Arron Afflalo   76
Al Horford   76
Donatas Motiejunas   75
Michael Carter-Williams   75
Jordan Farmar   75
Jordan Hamilton   75
Mike Conley   75
Lorenzo Brown   75
Anthony Davis   75
Andray Blatche   75
Gerald Henderson   75
Klay Thompson   75
Avery Bradley   75
Chris Copeland   74
J.J. Redick   74
Andrea Bargnani   74
Jeff Teague   74
Blake Griffin   74
Ty Lawson   73
Eric Gordon   73
Vince Carter   73
Dwyane Wade   73
Zach Randolph   73
O.J. Mayo   73
Gordon Hayward   73
Chris Paul   72
Glen Davis   72
Caron Butler   72
Brandon Knight   72
Jrue Holiday   72
Paul Millsap   72
Jon Leuer   71
Luol Deng   71
David Lee   71
Marreese Speights   71
Thomas Robinson   70
Josh Smith   70
Eric Bledsoe   70
Reggie Jackson   70
Jeremy Lamb   70
Ramon Sessions   70
Alec Burks   70
Aaron Brooks   69
Gerald Green   69
J.R. Smith   68
Manu Ginobili   68
Goran Dragic   68
Taj Gibson   68
Joe Johnson   68
David West   68
Enes Kanter   67
Marc Gasol   67
Tim Hardaway   67
Markieff Morris   67
Victor Oladipo   67
Jeff Green   67
Antawn Jamison   66
Deron Williams   66
Metta World Peace   66
Luis Scola   66
Will Bynum   66
Jordan Crawford   66
Ben McLemore   65
Marcus Morris   65
Nikola Pekovic   65
Jerryd Bayless   65
Spencer Hawes   65
Xavier Henry   65
J.J. Hickson   65
Patrick Mills   65
Andrew Nicholson   65
Mo Williams   65
Serge Ibaka   64
Byron Mullens   64
Kevin Garnett   64
Jameer Nelson   63
Kawhi Leonard   63
Chris Bosh   63
John Henson   63
Shelvin Mack   62
Shane Larkin   62
Darius Morris   62
Mirza Teletovic   62
Amar'e Stoudemire   62
Marcus Thornton   62
Eric Maynor   62
Jeff Taylor   62
Cory Joseph   61
Trevor Ariza   61
Courtney Lee   61
Dwight Buycks   61
Kelly Olynyk   61
Tyshawn Taylor   61
Nikola Vucevic   61
Boris Diaw   61
Greg Monroe   61
Darren Collison   61
Paul Pierce   60
Chandler Parsons   60
Ersan Ilyasova   60
Nene Hilario   60
Corey Brewer   60
DeJuan Blair   60
Aron Baynes   59
Anthony Bennett   59
Harrison Barnes   59
Evan Fournier   59
Terrence Jones   59
Jason Smith   59
Kentavious Caldwell-Pope   59
Randy Foye   59
Khris Middleton   59
Willie Green   59
Kent Bazemore   59
Wayne Ellington   58
Raymond Felton   58
Brian Roberts   58
Derrick Williams   58
Archie Goodwin   58
Marco Belinelli   58
Marvin Williams   58
Channing Frye   58
Jodie Meeks   58
Roy Hibbert   58
Wesley Matthews   58
Greivis Vasquez   57
Jarrett Jack   57
Kosta Koufos   57
Jeremy Lin   57
Kenneth Faried   57
Derrick Favors   57
Dwight Howard   57
Brandon Bass   57
Wilson Chandler   56
Tony Allen   56
John Lucas   56
Jordan Hill   56
Omri Casspi   56
Pero Antic   56
Kyle Lowry   55
Anthony Morrow   55
Francisco Garcia   55
Cartier Martin   55
Shawn Marion   55
Luke Ridnour   55
Ishmael Smith   55
Gal Mekel   55
Dante Cunningham   55
Dorell Wright   55
Marquis Teague   54
Earl Clark   54
Ray Allen   54
Terrence Ross   54
Darrell Arthur   54
Cody Zeller   54
Beno Udrih   54
Jonas Jerebko   54
Mike Dunleavy   54
Timofey Mozgov   54
Miles Plumlee   54
Lance Stephenson   54
Richard Jefferson   54
Steve Novak   53
Ed Davis   53
Travis Outlaw   53
Marcin Gortat   53
Josh Harrellson   53
Nate Wolters   53
Jose Calderon   53
Vitor Faverani   53
Dennis Schroeder   52
Patrick Patterson   52
George Hill   52
Jonas Valanciunas   52
D.J. Augustin   52
Quincy Pondexter   52
Robbie Hummel   52
Alexey Shved   52
Jason Thompson   52
Wesley Johnson   52
Tristan Thompson   52
Jeremy Evans   51
Austin Rivers   51
Danny Green   51
Andre Drummond   51
Kyle O'Quinn   51
Nicolas Batum   51
Jason Terry   50
Dionte Christmas   50
Kris Humphries   50
Martell Webster   50
Amir Johnson   50
Alan Anderson   50
James Anderson   50
Perry Jones   50
Tiago Splitter   49
Jae Crowder   49
Diante Garrett   49
Shawne Williams   49
Steve Blake   48
C.J. Watson   48
Maurice Harkless   48
Trevor Booker   48
Tony Snell   48
Josh McRoberts   48
E'Twaun Moore   48
John Salmons   47
Patrick Beverley   47
Norris Cole   47
Orlando Johnson   47
Donald Sloan   46
Reggie Bullock   46
Michael Kidd-Gilchrist   46
Andre Miller   46
DeMarre Carroll   46
Jared Dudley   46
Tayshaun Prince   46
Ricky Rubio   46
John Jenkins   45
Mike Harris   45
Mario Chalmers   45
Jermaine O'Neal   45
Kirk Hinrich   45
Giannis Antetokounmpo   44
Al-Farouq Aminu   44
Joakim Noah   44
Kyle Singler   44
Zaza Pachulia   44
Kyle Korver   44
Nemanja Nedovic   43
P.J. Tucker   43
Anderson Varejao   43
Lavoy Allen   43
Jason Maxiell   43
Mike Miller   43
Robin Lopez   43
Erik Murphy   42
Miroslav Raduljica   42
Sergey Karasev   41
Chris Andersen   41
Shaun Livingston   41
Andre Iguodala   41
Gorgui Dieng   40
Tyler Zeller   40
Iman Shumpert   40
Matt Bonner   40
Phil Pressey   39
Hollis Thompson   39
Landry Fields   39
Thabo Sefolosha   39
Matthew Dellavedova   38
Joel Freeland   38
Ronnie Price   38
Draymond Green   37
Derek Fisher   37
Shane Battier   37
Andrew Bogut   37
Samuel Dalembert   37
Bernard James   36
Ekpe Udoh   36
Brandon Davies   36
Tornike Shengelia   35
Udonis Haslem   35
Nick Calathes   35
Tyler Hansbrough   35
Rashard Lewis   35
Solomon Jones   35
Elton Brand   35
Daniel Orton   35
Luc Mbah a Moute   34
Nazr Mohammed   34
Anthony Tolliver   34
Garrett Temple   34
Mason Plumlee   33
Chuck Hayes   32
Jeff Ayres   32
Steven Adams   32
DeAndre Jordan   32
Ognjen Kuzmic   30
Julyan Stone   30
Omer Asik   30
Alonzo Gee   30
Louis Amundson   30
Solomon Hill   30
Nick Collison   30
Rudy Gobert   29
Kenyon Martin   29
Ryan Hollins   29
Pablo Prigioni   29
Jeff Adrien   28
Kendrick Perkins   25
Gerald Wallace   25
Jan Vesely   25
Jeff Withey   24
Ian Mahinmi   24
Reggie Evans   23
Hamady N'Diaye   22
Bismack Biyombo   20
Peyton Siva   19


On Touches, NBA.com/Stats has their own data on touches this season. http://stats.nba.com/playerTrackingTouches.html

However, this literally means touch which is the number of times a player receives the ball in any manner in an offense. Not necessarily how many times a play has been drawn for him (like in the description in-game). However, if the player has touched the ball imo it means that player is involved in the play being run so it can still be a good parameter to check out.

I would take Touches Per 36 Minutes as the value for Touches in 2K14. Giving it a formula of

[(Touches Per Game)/(Minutes Per Game)]*36

It gives a pretty decent result too imo. Here are the top 10 players with the highest touch rating.

Code:
Kemba Walker (CHA)   99
Chris Paul (LAC)   99
Derrick Rose (CHI)   97
John Wall (WAS)   96
Ricky Rubio (MIN)   96
Brandon Knight (MIL)   96
Mike Conley (MEM)   93
Tony Parker (SAS)   93
Josh McRoberts (CHA)   93
Trey Burke (UTA)   92
Deron Williams (BKN)   91


Not sure why Josh McRoberts has such high touches, maybe off of offensive rebounds? Then again, if touches means a play is going to be drawn for the player in which that player is meant to score, then disregard. lol

For Free Throws, I took this season's stats for players who have shot a minimum of 100 FTA and of course, their percentage is their rating. Only 32 players have attempted 100 free throws so far this season anyway.

Code:
Arron Afflalo   87
Blake Griffin   65
Carmelo Anthony   84
Chris Paul   87
Damian Lillard   92
David Lee   81
DeAndre Jordan   39
DeMar DeRozan   81
DeMarcus Cousins   71
Derrick Favors   66
Dirk Nowitzki   93
Dwight Howard   56
Evan Turner   83
Gerald Henderson   80
Goran Dragic   80
Gordon Hayward   82
Greg Monroe   64
Isaiah Thomas   87
James Harden   86
Jeff Green   80
Jeff Teague   83
John Wall   84
Kevin Durant   88
Kevin Love   83
Kevin Martin   93
Kyrie Irving   79
LaMarcus Aldridge   80
LeBron James   78
Monta Ellis   84
Paul George   86
Ramon Sessions   77
Russell Westbrook   77
Ty Lawson   76

Re: Slimm44's 2k14 Editing Guide and Roster Project

Fri Dec 13, 2013 11:42 pm

Medevenx wrote:Slimm don't you think the shot tendencies are too low?

I ran one season simulation with Cleveland, Sacramento, New York, Minnesota, and Portland (because the players you picked are on those teams) and set their minutes to mimick what has occurred this season. Keep in mind this is only one test:

Code:
Sim Stats

Irving 35 MPG, 1463 FGA = 17.8 FGA
Thompson 32 MPG, 679 FGA = 8.3 FGA
Waiters 30 MPG, 1080 FGA = 13.1 FGA
Varejao 25 MPG, 479 FGA = 5.8 FGA
Jack 24 MPG, 740 FGA = 9 FGA

This year's stats

Irving 35 MPG, 18.6 FGA
Thompson 33 MPG, 9.7 FGA
Waiters 28 MPG, 12.4 FGA
Varejao 29 MPG, 3.5 FGA
Jack 27 MPG, 8.7 FGA

Sim Stats

Cousins 33 MPG, 1382 FGA = 16.8 FGA
Salmons 27 MPG, 460 FGA = 5.6 FGA
Vasquez 27 MPG, 752 FGA = 9.2 FGA
McLemore 26 MPG, 858 FGA = 10.5 FGA
Thompson 24 MPG, 529 FGA = 6.5 FGA

This Year's Stats

Cousins 30 MPG, 17.1 FGA
Salmons 25 MPG, 6.5 FGA
Vasquez 26 MPG, 8.3 FGA
McLemore 25 MPG, 9.3 FGA
Thompson 23 MPG, 6.7 FGA

Sim Stats

Anthony 36 MPG, 1702 FGA = 20.8 FGA
Felton 34 MPG, 785 FGA = 9.6 FGA
Bargnani 32 MPG, 1014 FGA = 12.4 FGA
Shumpert 28 MPG, 533 FGA = 6.5 FGA
Smith 25 MPG, 839 FGA = 10.2 FGA

This Year's Stats

Anthony 39 MPG, 20.6 FGA
Felton 32 MPG, 10.6 FGA
Bargnani 31 MPG, 12.7 FGA
Shumpert 28 MPG, 6.3 FGA
Smith 30 MPG, 11.6 FGA

Sim Stats

Love 35 MPG, 1342 FGA = 16.4 FGA
Martin 35 MPG, 1266 FGA = 15.4 FGA
Pekovic 34 MPG, 831 FGA = 10.1 FGA
Rubio 33 MPG, 602 FGA = 7.3 FGA
Brewer 33 MPG, 749 FGA = 9.1 FGA

This year's stats

Love 36 MPG, 17.7 FGA
Martin 35 MPG, 16.5 FGA
Pekovic 34 MPG, 12.4 FGA
Rubio 33 MPG, 8.3 FGA
Brewer 34 MPG, 11.5 FGA

Sim Stats

Batum 37 MPG, 803 FGA = 9.8 FGA
Aldridge 36 MPG, 1430 FGA = 17.4 FGA
Matthews 35 MPG, 815 FGA = 9.9 FGA
Lillard 34 MPG, 1195 FGA = 14.6 FGA
Lopez 33 MPG, 628 FGA = 7.7 FGA

This year's stats

Batum 36 MPG, 10.2 FGA
Aldridge 37 MPG, 20 FGA
Matthews 34 MPG, 11 FGA
Lillard 36 MPG, 15.6 FGA
Lopez 31 MPG, 7.3 FGA



In that one test, it looks like (without accounting for the slight variance in MPG) the FGA per game range between being completely accurate and 5-10% off, usually being closer to 3-5% off. I don't think that's too bad considering I used 3-year averages for FGA per 36 minutes and didn't just go off this year's stats. I bet I could get that variance down to 3-5% off of real life stats (and maybe closer) if I only used this year's stats. What do you think?

On Touches, NBA.com/Stats has their own data on touches this season. http://stats.nba.com/playerTrackingTouches.html

However, this literally means touch which is the number of times a player receives the ball in any manner in an offense. Not necessarily how many times a play has been drawn for him (like in the description in-game). However, if the player has touched the ball imo it means that player is involved in the play being run so it can still be a good parameter to check out.

I would take Touches Per 36 Minutes as the value for Touches in 2K14. Giving it a formula of

[(Touches Per Game)/(Minutes Per Game)]*36

It gives a pretty decent result too imo. Here are the top 10 players with the highest touch rating.

Code:
Kemba Walker (CHA)   99
Chris Paul (LAC)   99
Derrick Rose (CHI)   97
John Wall (WAS)   96
Ricky Rubio (MIN)   96
Brandon Knight (MIL)   96
Mike Conley (MEM)   93
Tony Parker (SAS)   93
Josh McRoberts (CHA)   93
Trey Burke (UTA)   92
Deron Williams (BKN)   91


Not sure why Josh McRoberts has such high touches, maybe off of offensive rebounds? Then again, if touches means a play is going to be drawn for the player in which that player is meant to score, then disregard. lol

The problem I have with that method is the players who aren't on that list. If I have Lebron and Josh McRoberts on the same team, I don't want McRoberts getting more plays called than Lebron. If I have Trey Burke and Durant on the same team, I don't want Burke getting more plays called for him than Durant. Some other players who aren't on that list: Demarcus Cousins, Dwyane Wade, Chris Bosh, Carmelo Anthony, Lamarcus Aldridge, Evan Turner (3rd the league in FGA this year), Paul George, Kevin Love, Steph Curry, etc. A lot of big names.

I'm not really married to the USG x 3 method, but it does pass the eye test in terms of where it puts superstar/star/role player/scrub players in order. In the past I've also used a method of FGAper36+FGAper36+ASTper36+TOper36. It worked pretty well, also, and allowed for more PG's to be at the top of the touches list.

Another method that works with 2k14 is to make Touches based on a tiered approach. One method is to establish ranges of USG%'s and put one value on that range. For example,

If a player has a USG% of 27.5 or more, they get a touches tendency of 100
If a player has a USG% between 22.5-27.4, they get a touches tendency of 80
If a player has a USG% between 17.5-22.4, they get a touches tendency of 60
If a player has a USG% between 12.5-17.4, they get a touches tendency of 40
If a player has a USG% between 0-12.4, they get a touches tendency of 20

This makes it easier to spot Superstar, star/6th men, role players, bench players, scrubs easier by looking at their Touches Tendency. I haven't put this in the roster yet, but it does work well in gameplay.




Responses are in bold. Good questions/ideas.

Re: Slimm44's 2k14 Editing Guide and Roster Project

Sat Dec 14, 2013 4:59 am

I'm not sure how you approach this season's rosters because I don't like to live in the past (which is something 2K does a lot). If a player is shooting ice cold from 3-point land this season, then he gets a low rating. For example is JR Smith who has a 78 overall in my roster. Despite winning the Sixth Man of the Year award last season, he's been terrible this season putting up only 11.1 PPG with 34.4% FG. Hence, he got low shooting ratings and other offensive attributes.

The same can be said about players such as Kevin Garnett (6.5 PPG, 37.3% FG in 22.5 MPG) and Gerald Wallace (4.3 PPG, 3.4 FGAPG, in 24.2 MPG) where they perform well in past seasons but are terrible this season and they're even given enough minutes to make more impact than they do now. I don't see this kind of play as a "shooting slump" or whatever because stats are stats to me. Numbers don't lie.

I agree with Touches, I don't really know how that works out. I think you did a great job with the shooting tendencies. Maybe the computer just isn't too aggressive when I play for some reason.

Re: Slimm44's 2k14 Editing Guide and Roster Project

Sat Dec 14, 2013 5:20 am

Not sure about computer aggression. The AI usually abuses me if I make any mistakes and has no problem putting up between 85-95 FGA on me.

For ratings, I look at 3 year-averages. The players you mentioned have lower ratings than they would have if I were editing them last year because of the stats you mentioned. However, I don't make them 100% true to this year's stats because players will ebb and flow throughout the course of a season.

Look at Kobe last season. He started out the season having the most efficient season of his career. He shot around 50% from mid-range during the first half of the season, they came back to earth and finished the season around 40-42%, which is his average. He didn't learn how to shoot better before the season, he just had a really good start, statistically. If someone would have edited him based purely off the first half of the season (or first 1/4 of the season, for the sake of this conversation), he would have probably been the best player in the league. This would have skewed his ratings and stats not only in the roster file, but also in every season he stayed in the league if you played an association with him.

Specifically, Garnett and Wallace are playing with different teams, coaching staffs, and systems. I would think that both teams trying to find their identities and learn each other has an affect on their stats, as well. I seriously doubt that they forgot how to shoot or rebound or play the game in general.

Wallace, statistically per 36 minutes, isn't doing that much worse than he has the last several seasons aside from a decrease in FGA. He's shooting 48% from the field and 35% from 3PT land (albeit on a small amount of shots). He's getting older (as well as Garnett who is ancient), so his block and rebound numbers have been down the last few years. His athleticism is nearly gone so those stats that he would get in his prime aren't there, but both players have been relying more on knowledge of the game rather than athleticism for several years now.

Garnett is at or above his recent production in nearly every statistical category (looking at statistical %'s) aside from shooting. His rebounding numbers are better than they've been since 2008 and his steal/block/ast numbers are virtually identical to what they've been for the last several years.

For Smith, he's playing for a team who has the worst chemistry of any team I've seen in a while and he's ridiculously inconsistent to boot. If you look at his shooting stats from 2007 through 2013 his shooting stats varied as:

At Rim 58% to 66%
3-9 FT 23% to 45% (small sample)
10-15 FT 23% to 46% (small sample)
16-23 FT 40% to 48% (not counting 2008 due to small sample)
3PT 33% to 40%

He averages an 8% swing at any location at any given time from season to season. For every game that he scores 25 points on 11-17 shooting, he'll have 2 games where he goes 2-11. That's why NY fans usually either love him or hate him. I'm guessing that he'll finish the season somewhere around 42% from the field and 35% from 3PT. Keep in mind, even at 34% FG, he's only 8% under his career average. Since he's only played 16 games this season, if he has 2-3 games in a row, he can easily be back at that number or higher.

Re: Slimm44's 2k14 Editing Guide and Roster Project

Sat Dec 14, 2013 5:44 am

I agree about season progression. Maybe I just want the roster to play as it would now in real life. If either Garnett, Wallace, or Smith come back to life then they would be updated, if they don't then.. lol

Anyway, what's your stand on removing Signature Skills from ALL players? I feel like its a gamebreaker tbh. It's annoying because of the huge stat boosts and having a cap of 5 makes it even more unfair since players like LeBron should have almost all of the signature skills anyway. (Bruiser, Lockdown Defender, Closer, Shot Creator, Finisher, Deadeye, and so on)

Re: Slimm44's 2k14 Editing Guide and Roster Project

Sun Dec 15, 2013 10:25 am

A new roster and changelog have been uploaded. The Clippers, Jazz, Kings, and Knicks are playable.

@ Med - I answered your post yesterday but today noticed that it didn't actually post. Anywho, I have considered removing Sig Skills and seeing what happens. I don't tend to give many to many players as it is because I think they lead to some pretty unrealistic results. Have you tried it and liked the gameplay or is it just an idea you have? Also, what do you think of the roster/ratings/gameplay/sim stats so far?

A quick note about this roster update - I've been doing some different things to coaching profiles and haven't been able to apply the edits to all teams yet so they are not all scaled appropriately. They should be playable, though. I would strongly recommend turning Double Teams to 0 in every one, though. I will fix this in future updates.

Re: Slimm44's 2k14 Editing Guide and Roster Project

Mon Dec 16, 2013 4:03 am

Great roster, I LOVE the way they play. Waiting for this to be finished so I can start my Association.

Re: Slimm44's 2k14 Editing Guide and Roster Project

Tue Dec 17, 2013 12:18 am

slimm44 wrote:A new roster and changelog have been uploaded. The Clippers, Jazz, Kings, and Knicks are playable.

@ Med - I answered your post yesterday but today noticed that it didn't actually post. Anywho, I have considered removing Sig Skills and seeing what happens. I don't tend to give many to many players as it is because I think they lead to some pretty unrealistic results. Have you tried it and liked the gameplay or is it just an idea you have? Also, what do you think of the roster/ratings/gameplay/sim stats so far?

A quick note about this roster update - I've been doing some different things to coaching profiles and haven't been able to apply the edits to all teams yet so they are not all scaled appropriately. They should be playable, though. I would strongly recommend turning Double Teams to 0 in every one, though. I will fix this in future updates.


I like how the rebounds and shot tendencies feel accurate. Players take the kind of shots they take in real life. You recommend 0 Double Teams (I do too) but have you tried it and seen results? My problem maybe is it's still too easy to run a fast break. I'm not sure, but I'm liking the progress so far. :) As of ratings, I think the roster might die in Association with how Potential and Ratings go with 2K's broken system.

Re: Slimm44's 2k14 Editing Guide and Roster Project

Tue Dec 17, 2013 12:53 am

Medevenx wrote:I like how the rebounds and shot tendencies feel accurate. Players take the kind of shots they take in real life. You recommend 0 Double Teams (I do too) but have you tried it and seen results? My problem maybe is it's still too easy to run a fast break. I'm not sure, but I'm liking the progress so far. :) As of ratings, I think the roster might die in Association with how Potential and Ratings go with 2K's broken system.


When the AI activates a double team, it tends to send a player from the paint to do so. The problem with this is, at high levels (and I'm not sure what the value range is), the AI will send a wing defender into the paint in order to send them out on a double team which clogs the lane, leaves wide open perimeter shots, and really just looks stupid. Until I can test enough to determine the value range for this, I'm leaving it at 0.

For progression in association, I've considered editing rookies and young players to where I would project them to be in a few years. That way, their stats aren't way too high or way too low in the sim engine. Unless the user wants to control all 30 teams (which I think is fun but may not be for everybody), we have to give some room for what 2k built in. I am not very happy with the progression system at all, but projecting ratings/tendencies for rookies/young players is the best idea I've come up with so far. I definitely like that method better than relying on the progression system that's in place this year. Do you have any ideas on how to workaround this?

I've also been testing what the gameplay looks like with limited sig skills. Taking them all away is an improvement IMO, but keeping a few is good, also. I've been leaving PNR outlet to improve the PNR game but taking away just about everything else. Me and another poster from OS have determined that there are several sig skills that also manipulate tendencies.

Re: Slimm44's 2k14 Editing Guide and Roster Project

Tue Dec 17, 2013 1:35 am

slimm44 wrote:When the AI activates a double team, it tends to send a player from the paint to do so. The problem with this is, at high levels (and I'm not sure what the value range is), the AI will send a wing defender into the paint in order to send them out on a double team which clogs the lane, leaves wide open perimeter shots, and really just looks stupid. Until I can test enough to determine the value range for this, I'm leaving it at 0.

For progression in association, I've considered editing rookies and young players to where I would project them to be in a few years. That way, their stats aren't way too high or way too low in the sim engine. Unless the user wants to control all 30 teams (which I think is fun but may not be for everybody), we have to give some room for what 2k built in. I am not very happy with the progression system at all, but projecting ratings/tendencies for rookies/young players is the best idea I've come up with so far. I definitely like that method better than relying on the progression system that's in place this year. Do you have any ideas on how to workaround this?

I've also been testing what the gameplay looks like with limited sig skills. Taking them all away is an improvement IMO, but keeping a few is good, also. I've been leaving PNR outlet to improve the PNR game but taking away just about everything else. Me and another poster from OS have determined that there are several sig skills that also manipulate tendencies.


I absolutely hate the double teaming in this game. It's so illogical. Just because a guy is on fire doesn't mean that the team leaves a man open in the beginning of the possession. With Double Teams at 0, has it completely abolished double teams by the AI, or only slightly?

You can check the PeakAgeStart parameter so you can have a basis of the player's growth and when it ends. I think player growth this year goes something like this:

Before Peak Period (Age < Peak Start)

If [Potential - Overall] > 3, Overall increases by 3 next season
Else If [Potential - Overall] = 2, Overall increases by 2 next season
Else If [Potential - Overall] = 1, Overall increases by 1 next season

Peak Period (Peak Start <= Age <= Peak End)

[Potential - Overall] = 0, Overall will not increase

After Peak period (Age > Peak End)

If [Overall - Potential ] > 3, Overall decreases by 3 next season
Else If [Overall - Potential ] = 2, Overall decreases by 2 next season
Else If [Overall - Potential ] = 1, Overall decreases by 1 next season

I THINK this is what happens. I'm not totally sure. I'll have to do some simulations for it to find the proper way of formulating Potential. The best way to simulate the Potential effect is to turn the Player Roles, Progressive Fatigue, Team Chemistry all off so only Player Progression (use of Potential after the season) takes place. Sometimes it says something different too, that next season everyone would be rated much higher despite being realistic in the player progression screen.

Maybe you should keep the three signature skills related to the Pick and Roll, them being Pick and Roll Maestro, Screen Outlet and Pick Dodger. The Pick and Roll game is so non-existent this year. I have no idea why they removed the automatic on-ball screen the CPU teammate gives you sometimes in previous games. Now you have to manually make the Pick and Roll happen. Also, it's pretty bad execution for 2K to have the Slip option the first option in PNR. It should be the last option so that the Slip wouldn't be ineffective since the player setting the screen has to come all the way to the perimeter and back.

Re: Slimm44's 2k14 Editing Guide and Roster Project

Tue Dec 17, 2013 2:16 am

Med, check the first page of this thread for some progression results I found a while back. It's pretty close to what you're talking about, but the individual ratings (not sure about OVR) progress differently depending on a range of values. The lower the ratings, the more the progress and they slow in progression as the rating approaches 99.

I am going to leave Screen Outlet. I don't know about Maestro. I think it may cause players to pass out of the PNR really early and not always to the fade/roll/pop man. I need to check this one more. Not sure about Pick Dodger, either. I don't think the AI defense needs any boosts.

Re: Slimm44's 2k14 Editing Guide and Roster Project

Tue Dec 17, 2013 2:25 am

Cut Maestro, i already test this month ago-yes on one of the default 2k roster, but im pretty sure it not important.

Re: Slimm44's 2k14 Editing Guide and Roster Project

Tue Dec 17, 2013 2:34 am

slimm44 wrote:Med, check the first page of this thread for some progression results I found a while back. It's pretty close to what you're talking about, but the individual ratings (not sure about OVR) progress differently depending on a range of values. The lower the ratings, the more the progress and they slow in progression as the rating approaches 99.

I am going to leave Screen Outlet. I don't know about Maestro. I think it may cause players to pass out of the PNR really early and not always to the fade/roll/pop man. I need to check this one more. Not sure about Pick Dodger, either. I don't think the AI defense needs any boosts.


I thought that post was 2K13-related. I think 2K should just straight up tell us how the programming of most of their attributes work. Right now, Potential is the hardest attribute to manage since it has a direct effect on Association.

I'll probably just remove all the signature skills in my roster completely (even Screen Outlet). I don't want to get any boosts of any kind while playing. Probably why I have Consistency at 0 in my sliders, too. I'm glad we both agreed to remove signature skills, I never saw promise in the idea. It reminded me of the signature skills in NBA Live 05 & 06, but those were great because you could only equip one at a time. 2K should just focus on other aspects of the game such as making teams be able to have 15 players on the court rather than just 12, or having injured players appear on the sidelines suited up, stuff like that.

Re: Slimm44's 2k14 Editing Guide and Roster Project

Tue Dec 17, 2013 3:37 am

12-16-13 Magic, Nuggets, Pelicans, Spurs, Trailblazers (Shot Ratings, Passing, Blocking, Stealing, Off/Def Reb, Off/Def Awa) Updated

The only teams that need Statistical Ratings edited are Detroit (10 players), Toronto (8 players), Phoenix (12 players), and Minnesota (9 players). I should be able to get those 39 players edited today/tonight. The next steps will be to edit the Coaching Profiles, edit the the FA's, and create/edit the missing players. If there is community interest, I'll edit the classic teams. I'd rather not do this because I'm going to be editing the Ratings/Tendencies for Skoadam's retro project but I will if you guys want me to. Just let me know.

Re: Slimm44's 2k14 Editing Guide and Roster Project

Tue Dec 17, 2013 4:14 am

cant wait for your coaching profiles, it will make teams even more different with their gameplay. Did you change formula for coaching profiles from past year?
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