Thu Jan 28, 2016 9:02 pm
slimm44 wrote:FYI guys, I'm editing the ratings and tendencies for all players who have played at least 15 MPG and at least 500 total minutes this season. I'll do this once more at the end of the season, also. I should have them all done in the next few days. It takes about 10 minutes per team.
Fri Jan 29, 2016 5:25 am
Fri Jan 29, 2016 7:21 am
skoadam wrote:i wasnt so surprised that he is shootin 3s but so many craaaaaazy attempts? wtf indeed
btw. real lol is this![]()
https://www.youtube.com/watch?v=NpBnZoWqt6A
Fri Jan 29, 2016 7:32 am
Fri Jan 29, 2016 7:47 am
Fri Jan 29, 2016 11:27 am
Fri Jan 29, 2016 11:32 am
shinron15 wrote:skoadam, do you think that the retro rosters could use some more dornas? I was thinking of doing texture swaps of the Euroleague dornas and some unused classic team dornas (ID's for the 60's/70's teams) to either various teams from the 90's Mod, or year specific All-Star dornas from 1990 to 1998 - maybe I can do both, but it's your decision on what you'd prefer if you want these added (Assuming that it won't crash since it's just a simple texture swap for leagues not even in the URB anyway).
Fri Jan 29, 2016 12:55 pm
skoadam wrote:shinron15 wrote:skoadam, do you think that the retro rosters could use some more dornas? I was thinking of doing texture swaps of the Euroleague dornas and some unused classic team dornas (ID's for the 60's/70's teams) to either various teams from the 90's Mod, or year specific All-Star dornas from 1990 to 1998 - maybe I can do both, but it's your decision on what you'd prefer if you want these added (Assuming that it won't crash since it's just a simple texture swap for leagues not even in the URB anyway).
feel free, i was thinking about this, i even have something somewhere, but really it will be helpful so please note which dorna goes where. Maybe 1-2 more dornas for 90s decade? how many free dornas we hve right now?
Fri Jan 29, 2016 5:35 pm
shinron15 wrote:skoadam wrote:shinron15 wrote:skoadam, do you think that the retro rosters could use some more dornas? I was thinking of doing texture swaps of the Euroleague dornas and some unused classic team dornas (ID's for the 60's/70's teams) to either various teams from the 90's Mod, or year specific All-Star dornas from 1990 to 1998 - maybe I can do both, but it's your decision on what you'd prefer if you want these added (Assuming that it won't crash since it's just a simple texture swap for leagues not even in the URB anyway).
feel free, i was thinking about this, i even have something somewhere, but really it will be helpful so please note which dorna goes where. Maybe 1-2 more dornas for 90s decade? how many free dornas we hve right now?
There's 28 free dorna ID's that we can use. The 90's Mod has some old school dornas that could be used in the 80's rosters too. Should I also include the year specific All-Star dornas from the 90's as well, or just use regular teams for the slots?
Fri Jan 29, 2016 7:53 pm
Fri Jan 29, 2016 8:23 pm
Fri Jan 29, 2016 9:48 pm
isko wrote:can i use fictional draft classses with ur roster?
Fri Jan 29, 2016 10:32 pm
Fri Jan 29, 2016 10:47 pm
skoadam wrote:This is how it works, few players here and there can be -+1 or -+2 points or rebounds off, but moslty because of wrong minutes (stats are changing every day+2k engine cuts some minutes for some players even with stamina 99 when sim) + very bad 2k formula of free throw attempts, which is immposible to fix, it looks very solid, im still not sure how many of you gyus really care about sim stats and some kind of reality in this, but this is it. Ofc it works same way for every retro roster in urbball, i cant wait to see some1 spending literally 6months like slimm did "only" on this aspect and create something better than this. Lets see what future brings. ![]()
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Sat Jan 30, 2016 1:15 am
Sat Jan 30, 2016 1:24 am
Sat Jan 30, 2016 5:06 am
Sat Jan 30, 2016 7:26 am
Sat Jan 30, 2016 9:06 am
Sat Jan 30, 2016 9:49 am
skoadam wrote:This is how it works, few players here and there can be -+1 or -+2 points or rebounds off, but moslty because of wrong minutes (stats are changing every day+2k engine cuts some minutes for some players even with stamina 99 when sim) + very bad 2k formula of free throw attempts, which is immposible to fix, it looks very solid, im still not sure how many of you gyus really care about sim stats and some kind of reality in this, but this is it. Ofc it works same way for every retro roster in urbball, i cant wait to see some1 spending literally 6months like slimm did "only" on this aspect and create something better than this. Lets see what future brings. ![]()
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Sun Jan 31, 2016 6:50 am
Sun Jan 31, 2016 8:08 am
Sun Jan 31, 2016 10:58 pm
Sun Jan 31, 2016 11:01 pm
Sun Jan 31, 2016 11:02 pm