Slimm44's 2k14 Editing Guide and Roster Project

A hub for everything related to NBA 2K14 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby Philip00 on Sat Nov 23, 2013 11:39 pm

http://www.mediafire.com/download/6l7th ... ttings.STG Here is my settings now i undertand, this slider work for shot stick:)
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby slimm44 on Sun Nov 24, 2013 2:45 pm

I was able to get all players who are assigned to teams' assigned play types edited to reflect mysynergysports.com stats from this season. The only play types I am assigning are PNR, PNR man, Low Post, Mid-Range, and 3PT. I may assign ISO, High Post, and Cutter later, but as of now I really don't like how the AI runs them. So far, this is what I have edited:

Phi - Everything
Cha - Tendencies, Playbook, Coaching Profile, Assigned Plays
Mil - Tendencies, Playbook, Coaching Profile, Assigned Plays
Cle - Tendencies, Playbook, Coaching Profile, Assigned Plays
Chi - Everything
Bos - Tendencies, Playbook, Coaching Profile, Assigned Plays
LAC - Tendencies, Playbook, Coaching Profile, Assigned Plays
Mem - Everything
Atlanta - Playbook, Assigned Plays
Miami - Everything
Jazz - Playbook, Assigned Plays
Kings - Assigned Plays
Knicks - Assigned Plays
Lakers - Everything
Magic - Assigned Plays
Mavericks - Everything
Nets - Ratings, Tendencies, Coaching Profile, Assigned Plays
Nuggets - Assigned Plays
Pacers - Everything
Pelicans - Assigned Plays
Pistons - Assigned Plays
Raptors - Assigned Plays
Rockets - Ratings, Tendencies, Coaching Profile, Assigned Plays
Spurs - Assigned Plays
Suns - Assigned Plays
Timberwolves - Assigned Plays
Trailblazers - Assigned Plays
Thunder - Ratings, Tendencies, Coaching Profile, Assigned Plays
GSW - Everything
Wizards - Ratings, Tendencies, Coaching Profile, Assigned Plays
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby Medevenx on Sun Nov 24, 2013 3:37 pm

Slimm do you use Hikwelity's Playbooks? Because he hasn't completed all teams yet, right?
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby skoadam on Sun Nov 24, 2013 4:53 pm

slimm44 wrote:I was able to get all players who are assigned to teams' assigned play types edited to reflect mysynergysports.com stats from this season. The only play types I am assigning are PNR, PNR man, Low Post, Mid-Range, and 3PT. I may assign ISO, High Post, and Cutter later, but as of now I really don't like how the AI runs them. So far, this is what I have edited:

Phi - Everything
Cha - Tendencies, Playbook, Coaching Profile, Assigned Plays
Mil - Tendencies, Playbook, Coaching Profile, Assigned Plays
Cle - Tendencies, Playbook, Coaching Profile, Assigned Plays
Chi - Everything
Bos - Tendencies, Playbook, Coaching Profile, Assigned Plays
LAC - Tendencies, Playbook, Coaching Profile, Assigned Plays
Mem - Everything
Atlanta - Playbook, Assigned Plays
Miami - Everything
Jazz - Playbook, Assigned Plays
Kings - Assigned Plays
Knicks - Assigned Plays
Lakers - Everything
Magic - Assigned Plays
Mavericks - Everything
Nets - Ratings, Tendencies, Coaching Profile, Assigned Plays
Nuggets - Assigned Plays
Pacers - Everything
Pelicans - Assigned Plays
Pistons - Assigned Plays
Raptors - Assigned Plays
Rockets - Ratings, Tendencies, Coaching Profile, Assigned Plays
Spurs - Assigned Plays
Suns - Assigned Plays
Timberwolves - Assigned Plays
Trailblazers - Assigned Plays
Thunder - Ratings, Tendencies, Coaching Profile, Assigned Plays
GSW - Everything
Wizards - Ratings, Tendencies, Coaching Profile, Assigned Plays

huge work bro, still a lot to do, but its worth to wait for this stuff :applaud:
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URB WHERE SIM HAPPENS [41 Complete Seasons Mods + Bonus Rosters]

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2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
1991/1992 1990/1991 1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby tatlopuyo on Sun Nov 24, 2013 8:16 pm

is it true that if i enter association mode that coach profiles at set plays will resrt to default?
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby slimm44 on Sun Nov 24, 2013 10:42 pm

Medevenx wrote:Slimm do you use Hikwelity's Playbooks? Because he hasn't completed all teams yet, right?


I am using his spreadsheet. I am making sure teams' have at least 2 or 3 plays for each play type, so I'll use some plays at times (usually Cutter) that are in his spreadsheet that don't apply to the team. For instance, pretty much every team is going to have CNR Cut, Gut Cut, and Fist Down Cut (or something like that) in their playbooks. I'll clean this up when he's all the way done.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby Angelo on Mon Nov 25, 2013 1:05 am

Cant wait for this bro slimm44 (Y) keep it up
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby Philip00 on Mon Nov 25, 2013 7:56 am

i play another game with this roster and my slider Heat vs wizzards (i was with the wizzars) awesome result now: http://www.kepfeltoltes.hu/view/131124/ ... es.hu_.jpg
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby slimm44 on Mon Nov 25, 2013 8:32 am

I just uploaded a new version of the beta-roster. The teams that were done already have had playbooks updated to be team-specific and there are several other teams that have their tendencies and playbooks edited.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby skoadam on Mon Nov 25, 2013 8:53 am

im in (Y) :applaud:
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URB WHERE SIM HAPPENS [41 Complete Seasons Mods + Bonus Rosters]

Image

2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
1991/1992 1990/1991 1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby Philip00 on Mon Nov 25, 2013 9:36 am

I downloading i looking foward to try this. Slimm can you decribe what teams now will playable, or this edit same like you post above?
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby Philip00 on Mon Nov 25, 2013 10:46 am

i play with the newest set and my slider nets vs bobcats(i was with the bobcats) and it was fucking awesome result: http://www.kepfeltoltes.hu/view/131125/ ... es.hu_.jpg
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby slimm44 on Mon Nov 25, 2013 1:34 pm

Philip00 wrote:I downloading i looking foward to try this. Slimm can you decribe what teams now will playable, or this edit same like you post above?


Here are the parts of each team I've edited (CP is Coaching Profiles):

Phi All
Cha Tendencies, plays, CP, play types
Mil Tendencies, plays, CP, play types
Cle Tendencies, plays, CP, play types
Chi All
Bos Tendencies, plays, CP, play types
LAC Tendencies, plays, CP, play types
Mem All
Atlanta Plays, Play types
Miami All
Jazz Plays, Play types
Kings Plays, Play types
Knicks Play types
Lakers All
Magic Play types
Mavericks All
Nets All
Nuggets Play types
Pacers All
Pelicans Play types
Pistons Play types
Raptors Play types
Rockets All
Spurs Play types
Suns Play types
Timberwolves Play types
Trailblazers Play types
Thunder All
GSW All
Wizards All

Really, you could try Philly, Charlotte, Miluwakee, Chicago, Cleveland, Boston, LAC, Grizzlies, Heat, Lakers, Mavericks, Nets, Pacers, Rockets, Thunder, Warriors, and Wizards. Charlotte, Miluwakee, Cleveland, Boston, and LAC don't have their ratings done, but the tendencies, Coaching Profiles, Assigned Plays, and Playbooks are more important IMO than the ratings.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby Angelo on Tue Nov 26, 2013 12:33 am

Gotta try this out man thanks :D
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby slimm44 on Tue Nov 26, 2013 1:34 am

I should be able to upload a new file with all teams having play types and playbooks done today. If not today, definitely tomorrow.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby Kaaba on Tue Nov 26, 2013 4:10 am

As far as i can judge so far, with your latest roster upload, this is really awesome basektball, man. I played the GSW (me) against the Mavericks (Cpu). All of a sudden, i have spacing, my teammates running their routes, AI don´t shoot 3´s or attacking the basket all the time, the CPU plays very smart basketball, great CPU-shot distribution. I played with the default sliders only raise the foul sliders to 100 except reaching foul slider (remain 50). This was the best basektball experience i have ever played, absolutly stunning roster, thank you so much on this epic work, slimm. Can´t wait to play more with your roster.
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby slimm44 on Tue Nov 26, 2013 4:59 am

The fist post has been updated with a new roster. All playbooks are now done. New description on the download page to make it easier to see what has been edited on each team.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby mmq on Tue Nov 26, 2013 5:44 am

Will you start including missing players when all the CP and tendencies are finished? Can't wait to start an asso with this :D
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby slimm44 on Tue Nov 26, 2013 5:48 am

mmq wrote:Will you start including missing players when all the CP and tendencies are finished? Can't wait to start an asso with this :D


Absolutely. I am waiting for REDitor to do CAPS, contracts, retro teams, etc.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby Rosque on Tue Nov 26, 2013 6:08 am

Any ETA after REDitor is released? How much editing after Vl@d releases his masterpiece?
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby slimm44 on Tue Nov 26, 2013 6:17 am

Rosque wrote:Any ETA after REDitor is released? How much editing after Vl@d releases his masterpiece?


I'm not really sure. A little less than half the teams are completely edited right now. I'm thinking that the first finished roster will be released somewhere around Mid December or Christmas.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
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Posts: 1304
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby slimm44 on Tue Nov 26, 2013 6:19 am

Does anyone have a copy of any of the 2k13 rosters I released? If so, please post it for me.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby Rosque on Tue Nov 26, 2013 7:17 am

Have you tried looking in your old OS thread?
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby slimm44 on Tue Nov 26, 2013 7:20 am

Rosque wrote:Have you tried looking in your old OS thread?


My google docs corrupted and my old laptop hard drive crashed.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
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Contributor
 
Posts: 1304
Joined: Wed Oct 28, 2009 7:24 am

Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby slimm44 on Tue Nov 26, 2013 7:24 am

Rosque wrote:Have you tried looking in your old OS thread?


My google docs corrupted and my old laptop hard drive crashed.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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slimm44
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