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Are you interested in Cam's Complete Roster Project conversion & Complete Association Mod?

Yes to both
74
59%
Yes to Complete Association Mod, but using Med's roster
25
20%
Yes to Cam's Next-Gen Complete Roster Project conversion
21
17%
No
5
4%
 
Total votes : 125

Re: ✪ [Cam]'s Mods: #TheReturn ✪

Sun Mar 23, 2014 5:55 pm

Ok thanks for the quick reply :D

Re: ✪ [Cam]'s Mods: #TheReturn ✪

Sun Mar 23, 2014 9:32 pm

[Cam] wrote:Well guys after taking care of some business that needed to be attended to, I'll be working fully on #TheReturn global from here on out. Hopefully I'll make some nice strides in the upcoming hours to give you guys some previews to check out (Y)


HYPED! :mrgreen:

Re: ✪ [Cam]'s Mods: #TheReturn ✪

Sun Mar 23, 2014 10:07 pm

Can you make Non Padded Sleeves too?

Re: ✪ [Cam]'s Mods: #TheReturn ✪

Mon Mar 24, 2014 1:05 am

just a random question cam... what kind of sliders u use ?? im kind of fed up with the ordinary and tried multiple.. want more realistic box scores in 12 min games...:)

Re: ✪ [Cam]'s Mods: #TheReturn ✪

Mon Mar 24, 2014 3:02 am

Yea anyways I saw Cam's question for global recommendations - I personally use SJ Reign Global with Lagoa v5 body and extra light, but I've heard JohnDoe's Flesh Global is excellent although does not contain any lighting elements, pretty much just significantly improves skin and sweat textures.

Also, tayloputo's sweat enhancements global based off of SJ's Reign Global is cool but experimental.

As a suggestion, I would really like to see next-gen skin textures, also for generic faces. TNECKDME worked on some generic player improvements in a non-global file, which is excellent.

Re: ✪ [Cam]'s Mods: #TheReturn ✪

Mon Mar 24, 2014 3:36 am

I hope you can release your new updated global using SJ Reign with your long hexpads as a base , i love that global so it would be nice if you could include your newest updates on it .

Re: ✪ [Cam]'s Mods: #TheReturn ✪

Mon Mar 24, 2014 4:34 am

:bowdown: :bowdown2:

Re: ✪ [Cam]'s Mods: #TheReturn ✪

Mon Mar 24, 2014 4:09 pm

agolden, I think JohnDoe22 doesn't want his global to be published here in NLSC or maybe some parts of his global to be exact because of the conflicts/fights before but [Cam] can try

Re: ✪ [Cam]'s Mods: #TheReturn ✪

Mon Mar 24, 2014 7:36 pm

Exciting!

Re: ✪ [Cam]'s Mods: #TheReturn ✪

Tue Mar 25, 2014 1:36 am

Mr_Frost wrote:Hey [CAM], welcome back! :D Can you actually make all the accessories look like this? Y'know, that doesn't look like kinda plastic. Image


What global is that? :shock:

Cam, glad you're back. Hopefully you can implement those next gen arm sleeves, the non plastic texture, and those really long hexpads with the compression shorts. :lol:

Re: ✪ [Cam]'s Mods: #TheReturn ✪

Tue Mar 25, 2014 1:40 am

ecwrulz91 wrote:
Mr_Frost wrote:Hey [CAM], welcome back! :D Can you actually make all the accessories look like this? Y'know, that doesn't look like kinda plastic. Image


What global is that? :shock:

Cam, glad you're back. Hopefully you can implement those next gen arm sleeves, the non plastic texture, and those really long hexpads with the compression shorts. :lol:

Flesh mod by john doe 22

Re: ✪ [Cam]'s Mods: #TheReturn ✪

Tue Mar 25, 2014 2:00 am

really like the sweet sj reign is using in his global Image
Image

Re: ✪ [Cam]'s Mods: #TheReturn ✪

Tue Mar 25, 2014 7:35 am

Cam, can you do a bit of cordination with "Medevenex", he is just about to release his new roster, he has all the player accessories up to date based on your CAM 0.5 Global, so maybe if you could use the same slots in your new global so that i would be compatibile with his roster?!

Re: ✪ [Cam]'s Mods: #TheReturn ✪

Tue Mar 25, 2014 10:30 am

[Cam] wrote:Thanks bro! I'll definitely go for that texture for accessories (Y)

Does that involve hex editing though?

Re: ✪ [Cam]'s Mods: #TheReturn ✪

Tue Mar 25, 2014 12:54 pm

dhijay23 wrote:will patiently wait for this bro.. :bowdown2: :bowdown2: :bowdown2:

viktisltu321 wrote:Thats amazing news!!! :wink: (Y) (Y)

seanbarkley wrote:HYPED! :mrgreen:


:mrgreen:

janis_hanka wrote:Can you make Non Padded Sleeves too?


I'll haveta see if I can make a better texture than the ones already out there, I might hold out on making a new texture for this and make a high res texture for the HD global i'll release after #TheReturn

johnwest1985 wrote:just a random question cam... what kind of sliders u use ?? im kind of fed up with the ordinary and tried multiple.. want more realistic box scores in 12 min games...:)


I actually use a slider set that was created for my complete roster project for PS4 over on OS. When Med's releases his roster I'm gonna use his roster as a base to convert my complete roster project over to PC as the sim stats, gameplay and box scores have all gotten great reviews.

agolden wrote:Yea anyways I saw Cam's question for global recommendations - I personally use SJ Reign Global with Lagoa v5 body and extra light, but I've heard JohnDoe's Flesh Global is excellent although does not contain any lighting elements, pretty much just significantly improves skin and sweat textures.

Also, tayloputo's sweat enhancements global based off of SJ's Reign Global is cool but experimental.

As a suggestion, I would really like to see next-gen skin textures, also for generic faces. TNECKDME worked on some generic player improvements in a non-global file, which is excellent.


Yeah I think the base I've been using was actually JohnDoe's after seeing some pics of his fleshmod. So I probably wont be able to release it to the public to honor his wishes of not sharing his global. But I'll share some screens for you all to see what I've been working on.

Prev wrote:I hope you can release your new updated global using SJ Reign with your long hexpads as a base , i love that global so it would be nice if you could include your newest updates on it .


Yeah I'll use SJ's Reign as a base. I was initially using a base that was given to me from a friend on the Chinese forums, though upon further exploration I believe he's using JohnDoe's flesh mod as a base

ecwrulz91 wrote:Cam, glad you're back. Hopefully you can implement those next gen arm sleeves, the non plastic texture, and those really long hexpads with the compression shorts. :lol:


Thanks man, I've made the texture for the next gen arm sleeves, I'll post previews below. As far as the better texture for accessories I won't be able to share what I have as from what I've read JohnDoe is pretty stern about the redistribution of his global.

johnwest1985 wrote:really like the sweet sj reign is using in his global


Sounds good man, I'll check it out (Y)

ivsa wrote:Cam, can you do a bit of cordination with "Medevenex", he is just about to release his new roster, he has all the player accessories up to date based on your CAM 0.5 Global, so maybe if you could use the same slots in your new global so that i would be compatibile with his roster?!


Yeah I'll try and get you guys a BETA release of #TheReturn for when he does release the roster.

Mr_Frost wrote:
[Cam] wrote:Thanks bro! I'll definitely go for that texture for accessories (Y)

Does that involve hex editing though?


Yeah unfortunately it does; I was unaware from the screens that it was a modded global rather than a different texture layer that Lagoa has altered previously in his globals.


Alright guys so I've been working on #TheReturn global and have a few previews of some things that I've come up with. These are all on a base shared to me from a fellow modder, though I have reason to believe its base is JohnDoe's flesh mod. JohnDoe has been very strict about the sharing of his global so this won't be the version I'll release to you all. The textures may appear different due to his hex edits and the way the lighting hits everything. Initially I planned to make my body modifications without the "next-gen" sleeves by Lagoa, however with some requests to create the next-gen arm sleeves from the PS4 version of 2k, I took some screen caps from my PS4 to create a next gen padded arm sleeve. I also went ahead and created a new padded arm sleeve texture from scratch. Along with that, I've included a new leg sleeve texture, worn with short socks as seen on many players in the NBA today. Thanks to utp1985 for sharing his textures with me (Y) . I also converted the powerband into a half black half color rubber band, as I've seen worn on many players in the NBA today. Below are previews of all of the aforementioned accessories for you guys to check out and provide feedback on. I'll be opening a poll for body mods you all would like to see in #TheReturn and hope to have previews of sweat among other things for you all soon once I convert my work over to SJ's REIGN base. I hope to release a BETA for you all to try to go with Med's roster release, so stay tuned (Y)

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Last edited by [Cam] on Tue Mar 25, 2014 1:29 pm, edited 1 time in total.

Re: ✪ [Cam]'s Mods ✪ #TheReturn Global Early Accessory Previews [Poll Open]

Tue Mar 25, 2014 1:08 pm

i can only see screens of rose... but looks great. By the way, who rose is that? its awesome!

Re: ✪ [Cam]'s Mods ✪ #TheReturn Global Early Accessory Previews [Poll Open]

Tue Mar 25, 2014 1:14 pm

mlp111 wrote:i can only see screens of rose... but looks great. By the way, who rose is that? its awesome!


Hmmm that's weird, I'll see if I need to re-upload the screens. But thanks bro, that's my new D.Rose I'm working on with his new curly hair that I'm gonna release to you guys with #TheReturn Global (Y)

Re: ✪ [Cam]'s Mods ✪ #TheReturn Global Early Accessory Previews [Poll Open]

Tue Mar 25, 2014 1:29 pm

That issue you once mentioned with leg sleeves color were solved?

An there's no option in the pool for leg long hexpads & sleeves + default legs?

Re: ✪ [Cam]'s Mods ✪ #TheReturn Global Early Accessory Previews [Poll Open]

Tue Mar 25, 2014 1:53 pm

tim_tone wrote:That issue you once mentioned with leg sleeves color were solved?

An there's no option in the pool for leg long hexpads & sleeves + default legs?


I just updated the poll, if you mean just longer hexpads & sleeves + default legs. If you mean full leg-length hexpads and sleeves, I would have to change quite a lot in Blender to achieve that. As far as the leg sleeves, I only updated the full leg sleeve to be like my D.Rose gear, black with white socks. I haven't included all of the textures utp provided as it would compromise the accuracy of the accessory edits that Med includes in his roster. With the latest body modifications I've made in blender, the long hexpads, sleeves as well as Melo calf sleeves achieve the effect utp was going for with his textures without restricting a player to only white socks.

Re: ✪ [Cam]'s Mods ✪ #TheReturn Global Early Accessory Previews [Poll Updated]

Tue Mar 25, 2014 2:13 pm

I'm almost as excited about your new D. Rose CF as I am about the global....almost. :wink:

Re: ✪ [Cam]'s Mods ✪ #TheReturn Global Early Accessory Previews [Poll Open]

Tue Mar 25, 2014 2:20 pm

Yeah, I meant "longer hexpads & sleeves + default legs". Your effort looks awesome, [Cam] (Y)

[Cam] wrote:With the latest body modifications I've made in blender, the long hexpads, sleeves as well as Melo calf sleeves achieve the effect utp was going for with his textures without restricting a player to only white socks.


So whatever pool results, with "Al Jefferson's leg sleeve style" will be possible have home/white + black/away socks, right?

Re: ✪ [Cam]'s Mods ✪ #TheReturn Global Early Accessory Previews [Poll Updated]

Tue Mar 25, 2014 2:34 pm

Brent72 wrote:I'm almost as excited about your new D. Rose CF as I am about the global....almost. :wink:


Haha glad to hear that man (Y) I'll try focus on making more CF's after I finish with #TheReturn as well as my Complete Association Mod (Y)

tim_tone wrote:Yeah, I meant "longer hexpads & sleeves + default legs". Your effort looks awesome, [Cam] (Y)

[Cam] wrote:With the latest body modifications I've made in blender, the long hexpads, sleeves as well as Melo calf sleeves achieve the effect utp was going for with his textures without restricting a player to only white socks.


So whatever pool results, with "Al Jefferson's leg sleeve style" will be possible have home/white + black/away socks, right?


Gotcha bro (Y) Thanks for the kind words, I'm glad you like what you see man. As far as the Al Jefferson leg sleeves (which go all the way up and cover the knees) the socks would remain white, if used like my D.Rose sleeves meaning when the color is "white" the socks will be white. However, if the color is set to say Team Color 2 and Team color 2 is White when home and Black when away, the socks would be white for home and black when away, as no matter what, the leg sleeves that players wear this year are black. Hope that all made sense lol. Here's a preview of the new Melo sleeves (half calf sleeves) that now touch down to short socks, as seen on Melo.

Image
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Re: ✪ [Cam]'s Mods ✪ #TheReturn Global Early Accessory Previews [Poll Updated]

Tue Mar 25, 2014 2:53 pm

[Cam] wrote:As far as the Al Jefferson leg sleeves (which go all the way up and cover the knees) the socks would remain white, if used like my D.Rose sleeves meaning when the color is "white" the socks will be white. However, if the color is set to say Team Color 2 and Team color 2 is White when home and Black when away, the socks would be white for home and black when away, as no matter what, the leg sleeves that players wear this year are black. Hope that all made sense lol.


Made all sense...kinda :oops: I still wonder if it'll be possible the "Al Jefferson leg sleeves style" set as black with socks color changing by home + away.

And I don't know how accurate you want regarding accessories textures, but one challenge that would be nice to pay attention:

Matches Knee sleeves+hexpad white with socks color tone :wink:

Re: ✪ [Cam]'s Mods ✪ #TheReturn Global Early Accessory Previews [Poll Updated]

Tue Mar 25, 2014 6:16 pm

What values did you change in the global for the lighting?

Re: ✪ [Cam]'s Mods ✪ #TheReturn Global Early Accessory Previews [Poll Updated]

Tue Mar 25, 2014 6:58 pm

those diamond spot in the triceps area? why it keeps on apearing everytime it has to be on a tight shoes? :(
hoping to see some fixed issues about that thing. :D
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