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A hub for everything related to NBA 2K14 modding. Releases, previews, requests, and other modding discussion belongs here.
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Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Sat Nov 02, 2013 1:40 am

nesa24 wrote:If you dont like rc1 delete it
All user needs to know is in first post
Improved means that its improved in a way that is desired to on creation.
Compared to rc2 that is full change, rc1 is small in visible things but based on tests before release its good.

So RC1 is just a lesser version of RC2? And RC2 is "harder" gameplay? So we can assume that RC1 is "slightly harder" gameplay? There is why I get annoyed with mods like this. I can see there is some sort of language barrier, but just because you feel default gameplay should be harder, I wouldn't consider "slightly harder" gameplay as "improved ball control, improved dunking, improved teamplay, etc".

Maybe you can't comment on what this tool ACTUALLY DOES (specifics....not "its improved"), because you don't know yourself? Instead of advertising this tool with an opinionated "changelog", can you maybe just state what RC1 actually does? "Improved ball-handling" does not mean "harder ball-handling" to me, but this is apparently what RC1 does...

Let's say I'm a new player and find this game slightly difficult already. I find your tool and see that you say "improved dunking, improved ball handling, improved teamplay, etc", so I download it because "improved" sounds good, right? Well, if this tool just makes things slightly harder, how is that an "improvement" for me? This is hypothetical but I think you see my point. If the tool would say something like "More tougher, realistic ball-handling to emulate real life, reduced automatic dunk animations to make for more realistic dunking game..." instead of "Improved ball-handling, improved dunking", people could have a better idea of what this tool does, and who the target audience is.

Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Sat Nov 02, 2013 1:52 am

macheteman wrote:Maybe you can't comment on what this tool ACTUALLY DOES (specifics....not "its improved"), because you don't know yourself?


Yea right i dont know what i did..
I didnt consider that kids visit forums
What an rude person

Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Sat Nov 02, 2013 2:58 am

nesa24 wrote:
macheteman wrote:Maybe you can't comment on what this tool ACTUALLY DOES (specifics....not "its improved"), because you don't know yourself?


Yea right i dont know what i did..
I didnt consider that kids visit forums
What an rude person

I'm not trying to be rude at all. But everytime someone asks for more information regarding the changes made, your response is "read the notes, it says it was improved."

I'm not familiar with your tools for PES or past NBA 2K games, so forgive me if I don't know what kind of changes this tool normally makes. From what I've heard, RC1 makes the game harder by reducing dunks and reducing ball handling skills of all players. If this is wrong, please tell me...thats my entire point. I don't know what your older tools did, so I'm asking you what "improved" really means. Is it more realistic with reduced ball handling and reduced dunks, and more emphasis on passing? Thereby "improving" the game according to you?

Like I said, I'm just asking for non-opinionated changelog. You tell me what was changed, and I will be the judge if it is an "improvement".

Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Sat Nov 02, 2013 6:18 am

I usually use nesa24 patch for PES.....well I can actually say it really makes the gameplay more life like.... (Y)

Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Sat Nov 02, 2013 9:50 am

maumau78 wrote:I usually use nesa24 patch for PES.....well I can actually say it really makes the gameplay more life like.... (Y)


That´s cool, but for NBA2k14, the changes are not really noticeable on RC1, except an more difficult ballhandling (Chris Paul looses the ball without any reasons on nearly every dribbling move with Ballhandling @ 50). Dunks are looking the same compared to the original gameplay. Improved teamplay, what does this mean, i didn´t noticed anything smarter behaviour of my teammates or AI. So, my preposter is right, it needs more explanations what is different compared to the original. This is no offense, it´s just my objective feedback after playing RC1 for 3 hours.

So, for now, it makes no sense at all to use RC1, it´s exactly the same gameplay as the original gameplay except more difficult (or unrealistic) ballhandling mistakes.
Last edited by Kaaba on Sat Nov 02, 2013 9:55 am, edited 1 time in total.

Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Sat Nov 02, 2013 9:51 am

.......

Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Mon Nov 04, 2013 12:37 am

next version will be out in about week
As of NBA part it will feature ability to apply both RC's into exe
Also support will be added to detect more exe files for game

There wont be changes regarding gameplay and their improvements

Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Tue Nov 05, 2013 1:15 am

thank you so much nesa24 for this tool! love it! :)
Is it possible to separate the sliders for the shorts and net? would love to have tight shorts/jersey but net becomes too slim.
thanks in advance. :)

Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Tue Nov 05, 2013 2:57 am

arc is too low on jump shots it makes the game unrealistic, pes mod is perfect

Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Tue Nov 05, 2013 3:59 am

jamoraquai wrote:thank you so much nesa24 for this tool! love it! :)
Is it possible to separate the sliders for the shorts and net? would love to have tight shorts/jersey but net becomes too slim.
thanks in advance. :)


sorry but at this moment no.
maybe in some later versions but so far sizes are connected

Ortho wrote:arc is too low on jump shots it makes the game unrealistic, pes mod is perfect

Thanks for feed ortho
There will be improvements in both games as time passes

Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Fri Nov 08, 2013 7:37 pm

my exe dont work

Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Mon Nov 11, 2013 8:12 am

when is the next update so my exe can work?

Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Fri Nov 15, 2013 10:59 am

I get unhandled exception error. Is this normal?

Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Fri Nov 15, 2013 6:04 pm

awesome tool! :bowdown:

only one problem for me though. when i zoom in the player gets blurry? the cam is set on default. :|

Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Fri Nov 15, 2013 6:06 pm

can u also add more skin types? like of the game Remember Me? can u also add support for thta? (Y)

Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Mon Nov 25, 2013 11:14 pm

Hi nesa24, any updates on your great F1X4R?
nesa24 wrote:and how about a gameplay port?
Port from previous game versions

For PES i have ported
PES5 http://www.pes-patch.com/2012/11/gamepl ... esa24.html
PES6 http://www.pes-patch.com/2013/05/pes201 ... esa24.html
ISS http://www.pes-patch.com/2013/02/gamepl ... esa24.html

It takes time but what do you think about porting 2K11 gameplay to 2K14?

And since some people are starting to Mod 2K11 cause of its graphics. Do you think it's possible to port the gameplay of 2K14 to 2K11? :D

Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Tue Nov 26, 2013 5:18 am

What exe's are supported? Becouse when i changed original exe to RC2 gameplay, and run NBA 2k14 from nesa24 Gameplay.exe ,game starts to lag completely,fps drops to 3 frames per second!! How can i know what exe is supported and what not?

Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Wed Nov 27, 2013 2:41 am

i am low on time so project is frozen for some time
once i can i will add more exe support

Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Fri Nov 29, 2013 10:00 pm

DMavs wrote:Hi nesa24, any updates on your great F1X4R?
nesa24 wrote:and how about a gameplay port?
Port from previous game versions

For PES i have ported
PES5 http://www.pes-patch.com/2012/11/gamepl ... esa24.html
PES6 http://www.pes-patch.com/2013/05/pes201 ... esa24.html
ISS http://www.pes-patch.com/2013/02/gamepl ... esa24.html

It takes time but what do you think about porting 2K11 gameplay to 2K14?

And since some people are starting to Mod 2K11 cause of its graphics. Do you think it's possible to port the gameplay of 2K14 to 2K11? :D


That's a Good Idea men :) I Love Playing NBA2K11 because of draft combine in myplayer .it looks like real :D i hope nesa can port it :D

Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Sat Nov 30, 2013 3:08 am

I hope so too. If he's got time and interest in it, and would also depend on how much the demand it gets.

Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Wed Dec 11, 2013 5:47 am

Nesa24 hope you can help me...I really want to edit ingame sound effects......can you help me on this?
look there if you have some free time....
viewtopic.php?f=152&t=93278&p=1680372#p1680372

any idea about how those files are/stored encoded?

Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Fri Dec 13, 2013 7:42 pm

dam dog its taking ages

Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Fri Dec 13, 2013 10:21 pm

maumau78 wrote:Nesa24 hope you can help me...I really want to edit ingame sound effects......can you help me on this?
look there if you have some free time....
viewtopic.php?f=152&t=93278&p=1680372#p1680372

any idea about how those files are/stored encoded?

will take a look when i can
Trevor220 wrote:dam dog its taking ages

real life issues
i cant just be on pc and code

Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Sat Dec 14, 2013 5:09 am

nesa24 wrote:
maumau78 wrote:Nesa24 hope you can help me...I really want to edit ingame sound effects......can you help me on this?
look there if you have some free time....
viewtopic.php?f=152&t=93278&p=1680372#p1680372

any idea about how those files are/stored encoded?

will take a look when i can

We'll already hacked this....
viewtopic.php?f=153&t=92804&start=100

maybe you can write a simple tool to help us import/export sfx?
I'm hex editing right now.....a bit tedious :-)

Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Sat Dec 14, 2013 4:36 pm

ok im trying to be a prob sorry how i worded it
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