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Re: KVS Mod Patches: Kuroko, Slam Dunk and Others

Sat Dec 05, 2015 3:55 am

sumimaseeen :bowdown:

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others

Sat Dec 05, 2015 6:50 am

This is the Tongue animation I tried to do with Haizaki. At least it works for Hanamiya after he gets a good shot worthy of zoom in running back to defense Last two pics.

Image

http://www.4shared.com/zip/cg7UJYbqba/Hanamiya.html?

Just dont forget to set the eyes to green....

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others

Sat Dec 05, 2015 5:13 pm

is there akashi non zone with emperor eye? :(

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others

Sat Dec 05, 2015 5:35 pm

bobygunarso wrote:is there akashi non zone with emperor eye? :(


All Akashi above have emperor eye even the non zone. If you look at the left eye in the pics it is always yellow.

..................

But I just made a version 2 with slightly bigger eyes and redrawn the eyes myself instead of getting from google.

Image

http://www.4shared.com/zip/EKcBvoSmba/Akashi_v2.html?
Last edited by Seushir0 on Sat Dec 05, 2015 7:02 pm, edited 1 time in total.

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others

Sat Dec 05, 2015 6:58 pm

@seushiro.. since you mention the tongue animation..is it possible to have another animation? like the zone animation when the fire logo appear?..

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others

Sat Dec 05, 2015 7:47 pm

Warstomp32 wrote:@seushiro.. since you mention the tongue animation..is it possible to have another animation? like the zone animation when the fire logo appear?..


Unfortunately nope. The tongue animation is part of the Cyberface so if placement is right it can show. For zone it can't be connected to the "Your on Fire" mode after getting 3 straight buckets since it is the hair or headband from the CF which we use.

------------------------------------
Redone Midorima Version 3

Image

http://www.4shared.com/zip/VA0M3hpLce/M ... Ver_3.html?

Also I dunno which animationpacth you guys currently have but I use Gamez for now and Release 80 and Curry or Westbrook base can grant you a high arc shot where you can run back on defense after the shot. (Takao also knows there will be no rebound and runs down :o )
Image

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others

Sat Dec 05, 2015 8:39 pm

Seushir0 wrote:Unfortunately nope. The tongue animation is part of the Cyberface so if placement is right it can show. For zone it can't be connected to the "Your on Fire" mode after getting 3 straight buckets since it is the hair or headband from the CF which we use.

ahh ok.

-----
wow.. i tried that shot but no one run back except my control player...
btw, kinda weird to have all bogut CF in the bench.. there's a way to solve it?

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others

Sat Dec 05, 2015 8:55 pm

Hope we can finish all the files soon, I believe the only files we are currently missing are Shohoku's cyberfaces (we have to include this team in the beta release). Can I also recommend MediaFire or the NLSC Download Facilities? I really don't like waiting on 4shared. Send me the new Akashi (Emperor and non-emperor)

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others

Sat Dec 05, 2015 10:33 pm

Warstomp32 wrote:
Seushir0 wrote:Unfortunately nope. The tongue animation is part of the Cyberface so if placement is right it can show. For zone it can't be connected to the "Your on Fire" mode after getting 3 straight buckets since it is the hair or headband from the CF which we use.

ahh ok.

-----
wow.. i tried that shot but no one run back except my control player...
btw, kinda weird to have all bogut CF in the bench.. there's a way to solve it?


That's because in NBA2k14, every player has 2 model for their head to be showed, 1 for in game and 1 for sitting in the bench. Since all of CF we using for modding now is base from chinese modder's CF, the player you mentioned is not Bogut, that's russian player Andrei kirilenko, they used him as base maybe because he has long and thick hair model, which easily for modding anime character.
That second model totally has different number of parts from the frist one, so you cant change the head shape from model 1 to 2. But you can open the second model in blender and edit the head shape to anime like one, and apply them all to every other CF. But i guess doing so is just pointless.

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others

Sun Dec 06, 2015 1:02 am

https://youtu.be/XybpfwhCJmc My Midorima

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others

Sun Dec 06, 2015 1:39 am

bayutiass wrote:https://youtu.be/XybpfwhCJmc My Midorima


Would have been better if Shot Arc and animation was further edited.

--------------------------------------------

Since we in the topic of animation. Any recommendations for Akashi's Jumpshot. I currently dnt like his set shot. If they don't fall for the ankle break I easily get swatted and that is a big shame for an emperor lol.

Image
Last edited by Seushir0 on Sun Dec 06, 2015 2:34 am, edited 1 time in total.

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others

Sun Dec 06, 2015 2:26 am

wow but how to make full court shot

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others

Sun Dec 06, 2015 3:04 am

Seushir0 I realized you use gamez animation patch while I personally don't (none of my mods do) so I guess the animations will be different for you.

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others

Sun Dec 06, 2015 3:21 am

Medevenx wrote:Seushir0 I realized you use gamez animation patch while I personally don't (none of my mods do) so I guess the animations will be different for you.


Yeah guess you cant help me on this one as I modified quite a lot to shots I think they should have. But somewhere down the road in our Mod we should be using edited animation files I mean Sakuragi's Free Throw = Rick Barry's... and I remember 2k14 No longer has Rick's Free Throw animation

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others

Sun Dec 06, 2015 3:51 am

https://youtu.be/nVCWx6FGJmk please check this one,need animation patch :bowdown:

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others

Sun Dec 06, 2015 10:04 am

Greetings ..
I was one of the players of the Game NBA2k14 Indonesia, and I am also a fan of Korox and you Seushir0 (y)
thank you for cyberface have you release and has been shared with us ..
I still appreciate your work .. :D

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others

Sun Dec 06, 2015 10:06 am

Seushir0 wrote:
bayutiass wrote:https://youtu.be/XybpfwhCJmc My Midorima


Would have been better if Shot Arc and animation was further edited.

--------------------------------------------

Since we in the topic of animation. Any recommendations for Akashi's Jumpshot. I currently dnt like his set shot. If they don't fall for the ankle break I easily get swatted and that is a big shame for an emperor lol.

[ Image ]


How to do it sir? i very rarely to do double ankle break people :o

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others

Sun Dec 06, 2015 2:39 pm

Medevenx wrote:Hope we can finish all the files soon, I believe the only files we are currently missing are Shohoku's cyberfaces (we have to include this team in the beta release). Can I also recommend MediaFire or the NLSC Download Facilities? I really don't like waiting on 4shared. Send me the new Akashi (Emperor and non-emperor)


yeah I will work on it soon I didn't do any work last week because I was hospitalized so I hope I can finish it by this week (Y)

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others

Sun Dec 06, 2015 2:43 pm

dobby215478 wrote:wow but how to make full court shot


You press [D] to protect your ball, then release your shot, this should bring your player to a balanced shooting form instead of forcing form. btw to actually made the bucket, you need alot of practice and also luck.

@Seushir0: which signature shot and fadeaway form you're using for Midorima and Himuro?
My Akashi use Release 56 and C.Paul's shot base. Im using Gamez animation patch.

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others

Sun Dec 06, 2015 3:19 pm

thank you. I will try it more :bowdown:

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others

Sun Dec 06, 2015 4:05 pm

yuu2319 wrote: @Seushir0: which signature shot and fadeaway form you're using for Midorima and Himuro?
My Akashi use Release 56 and C.Paul's shot base. Im using Gamez animation patch.


I have regular fade away to Steve Nash for both since it has the most balance looking jump and landing for a shooter. For Post Fade Midorima has C. Johnson and Himuro has H.Barnes. I tried your Akashi recommendation. (Y)

Btw found unblockable Phantom shot for Kuroko using gamez. No one can block it, unless it's you since you know timing lol. Also has the Passing animation for release.
Release 85 and Set Shot 10.

"What is with that form?"
Image

"Owned"
Image

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others

Sun Dec 06, 2015 8:24 pm

Hi, animation aside..
I made a KNB bootup screen .what do you think?

Image
Image




btw, what shooting form did you use for Aomine? also using Gamez animation patch.

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others

Sun Dec 06, 2015 8:52 pm

Warstomp32 wrote:Hi, animation aside..
I made a KNB bootup screen .what do you think?

[ Image ]
[ Image ]




btw, what shooting form did you use for Aomine? also using Gamez animation patch.


Nice Boot up I want to see it ^^

For Aomine I use Duckworth release and Kevin Garnet Base, Fade away is K. Bryant since it is most leaned back in gamez

-------------------------------------
Update to Sakurai did not like how the white in the eyes were so bright and not looking normal beside the others.
Image

http://www.4shared.com/zip/n25UvGVSba/Sakurai_V2.html?
http://www.mediafire.com/download/wz8da ... rai+V2.zip

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others

Mon Dec 07, 2015 2:17 am

Seushir0 wrote:
Nice Boot up I want to see it ^^



here > http://www.mediafire.com/download/10an9 ... bootup.iff

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others

Mon Dec 07, 2015 2:38 am

Warstomp32 wrote:
Seushir0 wrote:
Nice Boot up I want to see it ^^



here > http://www.mediafire.com/download/10an9 ... bootup.iff


I like it Thanks for sharing! I do not like the 2nd one as much cause it reminds me of the Ipod ads but nice on the squares disappearing one by one before its gone :shock:
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