[Next Gen] Official Patch Thread

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[Next Gen] Official Patch Thread

Postby Andrew on Wed Dec 04, 2013 9:39 am

Patch #2 (December 3rd, 2013)

  • Fixes for MyCAREER save issues
  • Fixes for connectivity issues in The Park
  • Gameplay enhancements

Patch #3 (December 19th, 2013)

GENERAL

  • Fixed an issue in The Park where matches were not starting appropriately, in addition to a large number of optimizations for this experience.
  • Addressed a number of issues that were known to cause disconnects during head-to-head and Team-Up gameplay.
  • Corrected an issue where an assigned dunk package would sometimes not be used in The Park.
  • Fixed a number of issues that should result in a much more stable experience for users playing in Leagues.
  • Addressed an issue where the user would encounter a lengthy blank black screen during the initial launch sequence in certain conditions.
  • Fixed a bug where user Settings weren’t properly saving in specific situations.
  • Fixed a case where the user would experience a loss of controller functionality despite having a controller turned on (XB1).
  • Fixed a case where the user would enter into an unresponsive state after a second user signed in and then subsequently signed out (XB1).
  • Fixed an issue where the title did not send game invites to all Xbox Party members when a user enters a joinable online matchmaking session (XB1).
  • The title will now receive game invites if the user is already in an Xbox Party with the host (XB1).
  • Addressed an issue where blocked users were allowed to enter matchmaking with each other (XB1).
  • Fixed an issue where the title would shut down when resuming from low-power standby (XB1).

GAMEPLAY

  • Slightly reduced the shot % penalty on fouls in order to create more appropriate ‘and-1’ situations.
  • Tuned shooting percentages such that they fall more in line with our expected results.
  • Addressed an issue where teams would call timeouts back-to-back in certain situations.
  • Fixed an issue where the camera would sometimes stay on the scorer after a made shoot, often resulting in a 5-second inbound violation.
  • Passes are now more accurate along the sideline, on fast breaks, and when passed to receivers who are in the middle of coming to a stop.
  • Shortened the distance receivers are led down court (when passing) during regular transition (non-fast break) offense.
  • Fixed an issue where the rebound button would sometimes be ignored when engaged in a boxout.
  • Made several improvements to the dribbling model in order to smooth out ball movement.
  • Adjusted physics calculations on in-air collisions to make defenders ‘stronger’.
  • Tuned shot blocking logic such that defenders are more aware of attempting blocks when the ball is still rising, and less likely to target the ball on its way down (when goaltending will be called).
  • Tuned down the likelihood that poorly rated blockers will get their blocking hand in perfect position in front of the ball.
  • Players who successfully block a shot are now more aware and will have a greater chance of recovering the loose ball if it falls nears them.
  • Fixed an issue where players who shouldn’t be physically able to body-up in ride collisions were able to do so at a higher than expected frequency.
  • Tuned the body-up system in order to reduce the amount of clipping present in this sequence.
  • Made several improvements to fix overextension of player elbows during steal/rebound opportunities in order to reduce arm pops, and to improve hand/ball interaction.
  • Addressed a very rare case where a defender would snap up from the ground right after getting knocked down.
  • Pump Fakes have been tuned to correct an issue where some players would twitch when performing the fake.
  • Addressed a rare issue where the game would potentially hang after a player fouled out during a Team-Up game.
  • A new and improved ‘Beluba’ camera is now available for your use.
  • Corrected a commentary issue where the commentators would discuss (and often praise) a player for a given statistic when the sample size of the stat does not merit the discussion.
  • A number of other smaller changes have been made to address issues as well as enhance the user experience.

MyCAREER

  • Fixed a hang that was known to occur when loading save files where a purchased accessory had been equipped.
  • Fixed an issue where users would get stuck in the Shooting Drill when they had previous changed their Shooting Type to Real Player %.
  • The in-performance VC earnings overlay will now match what is actually given to the user upon returning to the travel scene between games.
  • Addressed an issue where player names were occasionally not showing up correctly when dynamic goals were handed out.
  • Corrected an issue where the title would not resume following a timeout called shortly after halftime.
  • Fixed a hang that could occur when the game would try to simulate ahead in scrimmages.
  • Fixed an issue where games would be unintentionally simulated when viewing the NBA.com headline about clinching a playoff spot.
  • Corrected a rare issue where the user would be unable to progress past the All-Star break after playing many seasons.
  • Corrected a rare issue where users would not get the VC reward for accomplishing a milestone.
  • Users will no longer get drafted 30th overall after turning in an impressive performance in the Rookie Showcase.
  • Additional ‘fake’ rookies (some quite good) will no longer be generated after the NBA Draft at the outset of the mode.
  • Identified a rare case where the game could hang in the dunk contest at all-star weekend if the user left the controller unattended for a period of time (this fix applies for MyGM all-star dunk contest as well).
  • Addressed discrepancies between dynamic goals and follow-up press conferences, headlines, and social media messages.
  • Fixed an issue where the reporter would reference a stat incorrectly when asking the user a press conference question after a played game.
  • Tuned AI behaviors such that teammates that are unhappy with your MyPLAYER will now show it more often after the whistle.
  • Corrected a very rare issue where a user’s attributes would be lowered to 25 in all categories.
  • Players will now retire completely in later seasons at an appropriate age (rather than sitting in free agency).
  • A number of smaller issues (e.g. social media message cleanup) in addition to further mode tuning have been performed in this patch to enhance user satisfaction.

MyGM

  • Corrected an issue where some users would hang when attempting to start the mode with an edited roster.
  • Addressed a bug where players would ask for contracts in the MLE pricing range when they clearly deserve contracts of much greater worth.
  • Corrected an issue where certain injuries were not properly healing in the expected amount of time.
  • Addressed a display error on the Team Finances pricing graphs where it would display the user’s team as earning $0 in specific situations.
  • Fixed a number of issues pertaining to the hiring and firing of head coaches and assistant coaches. This should now be more reliable.
  • Corrected and optimized a number of owner goals to ensure they always fire at appropriate times (e.g. staff hiring goals will now always respect the available budget) and that they don’t conflict one another.
  • Staff goals will now fire in the offseason even when the user has opted to simulate past the Staff Signing period.
  • There will now always be a minimum level staff member available to sign when the user’s team does not have the budgetary funds available for a higher level staff member.
  • Addressed an issue where players that retired to become coaches would get their name randomized.
  • Corrected a rare hang that would occur when the user’s team suffered an in-game injury where the user later performed an in-game save to resume the game at a later time.
  • When asking the CPU to rebuild lineups, the player roles set by the user will now be respected in most situations.
  • Tuned player morale/player roles logic to be slightly more forgiving.
  • Tuned the height ranges for generational players to be more in-line with our original intentions.
  • A number of other smaller corrections and tunings have taken place to enhance user satisfaction.

Patch #4 (January 23rd, 2014)

  • Addressed an issue where some users were unable to load/play any previously saved files.
  • Addressed an issue where some users were unable to properly negotiate contracts in MyGM.
  • Users are now able to advance to the next round of the playoffs when playing the series deciding game in MyGM.
  • Addressed an issue with Friend invites that was preventing some users from entering into Head-to-Head and Team-Up matchmaking.
  • Corrected a case where the game would exit out after the first change of possession during the Rising Stars challenge in MyCAREER mode.
  • Improved performance in The Park by fixing a number of hitches that would occur during gameplay.
  • Fixed an issue where the title would be unresponsive when booted without being signed into a profile.
  • Fixed an issue where the game would occasionally exit out shortly after boot when there was a large number of content update notifications queued up.
  • Corrected an issue where thumbnails in the MyPLAYER Store and Dressing Room would fail to appear in some cases.

Patch #5 (May 20th, 2014)

General

  • Voice Chat should now be much more reliable when three or more people on a team are voice-enabled.
  • Fixed an issue where users would not see server-based content (thumbnails in the store, NBA Today video, clothes in The Park) when signing into a first party account after having already booted the game.
  • Fixed an in issue in MyCAREER where an in-game save (specifically, in the game before you were set to receive your own signature shoe) would freeze when attempting to later load the file.
  • In MyCAREER, the On-Court Coach signature skill will now properly allow you to call plays when equipped.
  • In MyGM, fixed an issue where no players would appear (in specific circumstances) in the list when attempting to propose a trade.
  • Fixed in issue in Online Leagues that prevented some users from being able to matchmake against select other users. Online Leagues in general should be much more stable now.
  • Duplicate players (the same player from different years) are no longer allowed in the same lineup for a MyTEAM game, as was originally intended.
  • The default quarter length in MyCAREER has been reset to 6 minute quarters, as originally intended. Users are welcome to re-adjust as necessary.

The Park

  • Addressed an issue where specific player types were unable to complete alley-oops.
  • Users will no longer experience a freeze when loading into The Park after previously playing a different MyCAREER file that was terminated by quitting out of the Rookie Showcase.
  • Fixed an issue where players would sometimes stop moving or even skip/glitch around the court when spectating a game.
  • Fixed an issue where a game would sometimes disconnect when another player quit the match.
  • Players will no longer get stuck after lining up to start a game if another user drops/quits right as the game is about to start.
  • Addressed a very rare crash that would occur when users would spam their controllers while waiting on a ‘Got Next’ spot.
  • Fixed an issue where a user playing on controller two will not up in The Park on other user’s screens.
  • A number of other smaller Park changes have been made to increase the stability and overall performance of this feature.

NOTE: All patch fixes are intended to work in your existing game mode saves (MyCAREER, MyGM, etc.).
Release Threads: NBA Live 08 | NBA Live 07 | NBA Live 06 | NBA Live 2005
Story Threads: NBA 2K13 | NBA Live 06 (Part 2) | NBA Live 06 (HOF) | NBA Live 2004 (HOF)
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Re: [Next Gen] Official Patch Thread

Postby ChrisCP3Paul on Wed Dec 04, 2013 10:33 am

what are these "gameplay enhancements" i could care less about my player and other modes..

where are the full patch notes
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Re: [Next Gen] Official Patch Thread

Postby Andrew on Wed Dec 04, 2013 10:40 am

Andrew wrote:No detailed patch notes as of this moment
Release Threads: NBA Live 08 | NBA Live 07 | NBA Live 06 | NBA Live 2005
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Re: [Next Gen] Official Patch Thread

Postby Davon6 on Sat Dec 14, 2013 3:59 am

How about they fix the missing features? I mean seriously, no franchise or multiple user seasons? No more being able to play marquee match ups of other teams besides your favorite one? 1 step forward, several backwards.
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Re: [Next Gen] Official Patch Thread

Postby Andrew on Sat Dec 14, 2013 9:38 am

Presumably that's not viable to patch in, but I hope they do consider bringing those back in future games, for a more fully rounded product.
Release Threads: NBA Live 08 | NBA Live 07 | NBA Live 06 | NBA Live 2005
Story Threads: NBA 2K13 | NBA Live 06 (Part 2) | NBA Live 06 (HOF) | NBA Live 2004 (HOF)
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Re: [Next Gen] Official Patch Thread

Postby Davon6 on Sat Dec 14, 2013 10:14 am

Andrew wrote:Presumably that's not viable to patch in, but I hope they do consider bringing those back in future games, for a more fully rounded product.


Me too. I'm sure they will take all that into consideration. At least I hope they do.
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Re: [Next Gen] Official Patch Thread

Postby Andrew on Sat Dec 14, 2013 5:48 pm

Patch #3 is currently awaiting approval from Microsoft and Sony. Notes from Ronnie's Facebook page:

Our commitment to NBA 2K14 Next Gen is ongoing, as we have just submitted our 3rd patch. This patch will be a mixture of gameplay improvements and fixes for technical issues, including various MyPLAYER cases. We appreciate your patience and support as we venture into this next-generation of gaming. Furthermore, the team continues to stay focused on making NBA 2K14 the best possible experience for all of our users out there. We will be monitoring all your feedback after the patch hits to look for any further issues.
Release Threads: NBA Live 08 | NBA Live 07 | NBA Live 06 | NBA Live 2005
Story Threads: NBA 2K13 | NBA Live 06 (Part 2) | NBA Live 06 (HOF) | NBA Live 2004 (HOF)
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Re: [Next Gen] Official Patch Thread

Postby Andrew on Fri Dec 20, 2013 10:12 am

Patch #3 is out now for Xbox One, PS4 patch is still awaiting approval from Sony.

GENERAL

  • Fixed an issue in The Park where matches were not starting appropriately, in addition to a large number of optimizations for this experience.
  • Addressed a number of issues that were known to cause disconnects during head-to-head and Team-Up gameplay.
  • Corrected an issue where an assigned dunk package would sometimes not be used in The Park.
  • Fixed a number of issues that should result in a much more stable experience for users playing in Leagues.
  • Addressed an issue where the user would encounter a lengthy blank black screen during the initial launch sequence in certain conditions.
  • Fixed a bug where user Settings weren’t properly saving in specific situations.
  • Fixed a case where the user would experience a loss of controller functionality despite having a controller turned on (XB1).
  • Fixed a case where the user would enter into an unresponsive state after a second user signed in and then subsequently signed out (XB1).
  • Fixed an issue where the title did not send game invites to all Xbox Party members when a user enters a joinable online matchmaking session (XB1).
  • The title will now receive game invites if the user is already in an Xbox Party with the host (XB1).
  • Addressed an issue where blocked users were allowed to enter matchmaking with each other (XB1).
  • Fixed an issue where the title would shut down when resuming from low-power standby (XB1).

GAMEPLAY

  • Slightly reduced the shot % penalty on fouls in order to create more appropriate ‘and-1’ situations.
  • Tuned shooting percentages such that they fall more in line with our expected results.
  • Addressed an issue where teams would call timeouts back-to-back in certain situations.
  • Fixed an issue where the camera would sometimes stay on the scorer after a made shoot, often resulting in a 5-second inbound violation.
  • Passes are now more accurate along the sideline, on fast breaks, and when passed to receivers who are in the middle of coming to a stop.
  • Shortened the distance receivers are led down court (when passing) during regular transition (non-fast break) offense.
  • Fixed an issue where the rebound button would sometimes be ignored when engaged in a boxout.
  • Made several improvements to the dribbling model in order to smooth out ball movement.
  • Adjusted physics calculations on in-air collisions to make defenders ‘stronger’.
  • Tuned shot blocking logic such that defenders are more aware of attempting blocks when the ball is still rising, and less likely to target the ball on its way down (when goaltending will be called).
  • Tuned down the likelihood that poorly rated blockers will get their blocking hand in perfect position in front of the ball.
  • Players who successfully block a shot are now more aware and will have a greater chance of recovering the loose ball if it falls nears them.
  • Fixed an issue where players who shouldn’t be physically able to body-up in ride collisions were able to do so at a higher than expected frequency.
  • Tuned the body-up system in order to reduce the amount of clipping present in this sequence.
  • Made several improvements to fix overextension of player elbows during steal/rebound opportunities in order to reduce arm pops, and to improve hand/ball interaction.
  • Addressed a very rare case where a defender would snap up from the ground right after getting knocked down.
  • Pump Fakes have been tuned to correct an issue where some players would twitch when performing the fake.
  • Addressed a rare issue where the game would potentially hang after a player fouled out during a Team-Up game.
  • A new and improved ‘Beluba’ camera is now available for your use.
  • Corrected a commentary issue where the commentators would discuss (and often praise) a player for a given statistic when the sample size of the stat does not merit the discussion.
  • A number of other smaller changes have been made to address issues as well as enhance the user experience.

MyCAREER

  • Fixed a hang that was known to occur when loading save files where a purchased accessory had been equipped.
  • Fixed an issue where users would get stuck in the Shooting Drill when they had previous changed their Shooting Type to Real Player %.
  • The in-performance VC earnings overlay will now match what is actually given to the user upon returning to the travel scene between games.
  • Addressed an issue where player names were occasionally not showing up correctly when dynamic goals were handed out.
  • Corrected an issue where the title would not resume following a timeout called shortly after halftime.
  • Fixed a hang that could occur when the game would try to simulate ahead in scrimmages.
  • Fixed an issue where games would be unintentionally simulated when viewing the NBA.com headline about clinching a playoff spot.
  • Corrected a rare issue where the user would be unable to progress past the All-Star break after playing many seasons.
  • Corrected a rare issue where users would not get the VC reward for accomplishing a milestone.
  • Users will no longer get drafted 30th overall after turning in an impressive performance in the Rookie Showcase.
  • Additional ‘fake’ rookies (some quite good) will no longer be generated after the NBA Draft at the outset of the mode.
  • Identified a rare case where the game could hang in the dunk contest at all-star weekend if the user left the controller unattended for a period of time (this fix applies for MyGM all-star dunk contest as well).
  • Addressed discrepancies between dynamic goals and follow-up press conferences, headlines, and social media messages.
  • Fixed an issue where the reporter would reference a stat incorrectly when asking the user a press conference question after a played game.
  • Tuned AI behaviors such that teammates that are unhappy with your MyPLAYER will now show it more often after the whistle.
  • Corrected a very rare issue where a user’s attributes would be lowered to 25 in all categories.
  • Players will now retire completely in later seasons at an appropriate age (rather than sitting in free agency).
  • A number of smaller issues (e.g. social media message cleanup) in addition to further mode tuning have been performed in this patch to enhance user satisfaction.

MyGM

  • Corrected an issue where some users would hang when attempting to start the mode with an edited roster.
  • Addressed a bug where players would ask for contracts in the MLE pricing range when they clearly deserve contracts of much greater worth.
  • Corrected an issue where certain injuries were not properly healing in the expected amount of time.
  • Addressed a display error on the Team Finances pricing graphs where it would display the user’s team as earning $0 in specific situations.
  • Fixed a number of issues pertaining to the hiring and firing of head coaches and assistant coaches. This should now be more reliable.
  • Corrected and optimized a number of owner goals to ensure they always fire at appropriate times (e.g. staff hiring goals will now always respect the available budget) and that they don’t conflict one another.
  • Staff goals will now fire in the offseason even when the user has opted to simulate past the Staff Signing period.
  • There will now always be a minimum level staff member available to sign when the user’s team does not have the budgetary funds available for a higher level staff member.
  • Addressed an issue where players that retired to become coaches would get their name randomized.
  • Corrected a rare hang that would occur when the user’s team suffered an in-game injury where the user later performed an in-game save to resume the game at a later time.
  • When asking the CPU to rebuild lineups, the player roles set by the user will now be respected in most situations.
  • Tuned player morale/player roles logic to be slightly more forgiving.
  • Tuned the height ranges for generational players to be more in-line with our original intentions.
  • A number of other smaller corrections and tunings have taken place to enhance user satisfaction.
Release Threads: NBA Live 08 | NBA Live 07 | NBA Live 06 | NBA Live 2005
Story Threads: NBA 2K13 | NBA Live 06 (Part 2) | NBA Live 06 (HOF) | NBA Live 2004 (HOF)
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Re: [Next Gen] Official Patch Thread

Postby JaoSming on Fri Dec 20, 2013 10:37 am

Fixed a bug where user Settings weren’t properly saving in specific situations.
:dance:


weird to see a few have comments along the lines of "as intended" "to what we expect"
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Re: [Next Gen] Official Patch Thread

Postby Andrew on Sat Dec 21, 2013 11:04 am

Patch #3 has now come through for PS4 as well.
Release Threads: NBA Live 08 | NBA Live 07 | NBA Live 06 | NBA Live 2005
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Re: [Next Gen] Official Patch Thread

Postby GSUS969 on Sun Dec 22, 2013 4:52 am

Now I can't play MyGM or MyCareer. It boots me out after a couple minutes in MyGM. And, after a game in MyGM it doesn't save. I've played the Houston Rockets 3 times now...This game has been very disappointing with the large amount of bugs. And none of these patches have seemed to help... :cry:
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Re: [Next Gen] Official Patch Thread

Postby Andrew on Sat Jan 25, 2014 10:00 am

Patch #4 is out now for Xbox One, with the PlayStation 4 patch expected to arrive "shortly".

  • Addressed an issue where some users were unable to load/play any previously saved files.
  • Addressed an issue where some users were unable to properly negotiate contracts in MyGM.
  • Users are now able to advance to the next round of the playoffs when playing the series deciding game in MyGM.
  • Addressed an issue with Friend invites that was preventing some users from entering into Head-to-Head and Team-Up matchmaking.
  • Corrected a case where the game would exit out after the first change of possession during the Rising Stars challenge in MyCAREER mode.
  • Improved performance in The Park by fixing a number of hitches that would occur during gameplay.
  • Fixed an issue where the title would be unresponsive when booted without being signed into a profile.
  • Fixed an issue where the game would occasionally exit out shortly after boot when there was a large number of content update notifications queued up.
  • Corrected an issue where thumbnails in the MyPLAYER Store and Dressing Room would fail to appear in some cases.

NOTE: All patch fixes are intended to work in your existing game mode saves (MyCAREER, MyGM, etc.).
Release Threads: NBA Live 08 | NBA Live 07 | NBA Live 06 | NBA Live 2005
Story Threads: NBA 2K13 | NBA Live 06 (Part 2) | NBA Live 06 (HOF) | NBA Live 2004 (HOF)
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Re: [Next Gen] Official Patch Thread

Postby jerkyjeck on Wed Feb 19, 2014 11:42 am

How can I save the latest roster update on my hard disc? It seems that you need to be connected to the Internet and always download the latest roster in order for you to use it.
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Re: [Next Gen] Official Patch Thread

Postby Andrew on Wed Feb 19, 2014 1:01 pm

You can't. There aren't any local saves.
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Re: [Next Gen] Official Patch Thread

Postby jerkyjeck on Wed Feb 19, 2014 5:26 pm

That sucks big time. They need to make it possible on the next patch. There are some console owners that have a slow connection or none at all. If there's an option in PC, there should also have on the next-gen consoles.
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Re: [Next Gen] Official Patch Thread

Postby Andrew on Wed Feb 19, 2014 7:32 pm

I'm not sure there's going to be another patch, but I agree that both games need to have local roster saves, create-a-player and a full suite of roster management/editing facilities in future releases.
Release Threads: NBA Live 08 | NBA Live 07 | NBA Live 06 | NBA Live 2005
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Re: [Next Gen] Official Patch Thread

Postby Andrew on Thu Apr 24, 2014 10:37 am

According to the latest livestream hosted by Ronnie 2K and LD2K, a fifth patch and another shoe update is coming. No further details at this time.
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Re: [Next Gen] Official Patch Thread

Postby JaoSming on Thu Apr 24, 2014 12:35 pm

might be the latest patch ever for the console games
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Re: [Next Gen] Official Patch Thread

Postby jerkyjeck on Sat Apr 26, 2014 11:01 am

I'm on my second season of My Career. Almost playoffs time. I've got an endorsement deal with Nike but I can't even see where can I edit my shoes! I've tried in the locker room but it's still not showing in the game.
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Re: [Next Gen] Official Patch Thread

Postby Andrew on Wed Apr 30, 2014 11:12 am

Fifth patch has been submitted to Sony and Microsoft, should be approved within the next 10-14 days:
https://www.facebook.com/NBA2K/posts/10154109427055305
https://twitter.com/NBA2K/status/461188346501283840
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Re: [Next Gen] Official Patch Thread

Postby JaoSming on Wed May 21, 2014 10:32 am

5th patch is live, 2426mb :cussing:

General
Voice Chat should now be much more reliable when three or more people on a team are voice-enabled.
Fixed an issue where users would not see server-based content (thumbnails in the store, NBA Today video, clothes in The Park) when signing into a first party account after having already booted the game.
Fixed an in issue in MyCAREER where an in-game save (specifically, in the game before you were set to receive your own signature shoe) would freeze when attempting to later load the file.
In MyCAREER, the On-Court Coach signature skill will now properly allow you to call plays when equipped.
In MyGM, fixed an issue where no players would appear (in specific circumstances) in the list when attempting to propose a trade.
Fixed in issue in Online Leagues that prevented some users from being able to matchmake against select other users. Online Leagues in general should be much more stable now.
Duplicate players (the same player from different years) are no longer allowed in the same lineup for a MyTEAM game, as was originally intended.
The default quarter length in MyCAREER has been reset to 6 minute quarters, as originally intended. Users are welcome to re-adjust as necessary.

The Park
Addressed an issue where specific player types were unable to complete alley-oops.
Users will no longer experience a freeze when loading into The Park after previously playing a different MyCAREER file that was terminated by quitting out of the Rookie Showcase.
Fixed an issue where players would sometimes stop moving or even skip/glitch around the court when spectating a game.
Fixed an issue where a game would sometimes disconnect when another player quit the match.
Players will no longer get stuck after lining up to start a game if another user drops/quits right as the game is about to start.
Addressed a very rare crash that would occur when users would spam their controllers while waiting on a ‘Got Next’ spot.
Fixed an issue where a user playing on controller two will not up in The Park on other user’s screens.
A number of other smaller Park changes have been made to increase the stability and overall performance of this feature.

NOTE: All patch fixes will work in your existing game mode saves.
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Re: [Next Gen] Official Patch Thread

Postby Andrew on Wed May 21, 2014 11:47 am

Not a lot of stuff that I was particularly interested in, but some good fixes for NBA 2K14 gamers in general. Definitely bigger than we anticipated on the podcast a couple of weeks ago.
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Re: [Next Gen] Official Patch Thread

Postby Arcane on Wed May 21, 2014 8:06 pm

LD2K has mentioned on Twitter that the Xbox One version of the patch has released.
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