dim-3D wrote:What sliders do you guys use in rebounding. So far it's the only real problem for me.
I play in all-star mode (usually i play in superstar but i haven't adjust to the new controls 100% yet)
Spree#8 wrote:
Other than the new exciting feature that is defense, the gameplay is mostly unchanged. CPU still wants to force their way into the paint on every single possession. Most of the time, it seems they're trying to run a play and if that play doesn't get them a wide open shot, they pass it back to the play initiator who then goes into "bulldoze my way to the paint" mode, doesn't care about getting bumped 5 times on his way and finishes a layup or gets it blocked... over and over and over and fucking over again. Most games, CPU's point guard ends up with 20+ FGA while a non-PG star only takes 5-7 shots. It just reminds me of the "PG domination" problem from old Live games - except you can actually defend those point guards in 2K14. While it only happened once thus far, I had the CPU team not make a single jumpshot until the 3rd quarter - they only took like 3 or 4 jumpshots in the first half and missed them all. And then, of course, there's the rebounding. It still sucks ass. It looks as if they just lowered some hidden sliders/attributes/whatever, because all the bullshit from 2K13 is still in the game, but it happens a bit less often, so it's not as agonizing, still incredibly annoying though. Also, the "slow motion contest" animation is still there and it sometimes causes you to miss a nicely timed block attempt.
Another thing I want to talk about is the AI teammates' defense. It's clearly improved - they now attempt to rotate when they think somebody's getting open, they're more active (I even had a teammate tip a pass and force a turnover before I could switch to him - wow, pretty sure I haven't seen that in the game since 2K11) and aware of what's going on. It needs to be tuned a bit, because sometimes they make a really dumb rotation - on one possession a teammate left a great shooter open in the corner to stop a point guard's drive, but the PG wasn't even in the free throw line area yet and there were teammates closer to the play who just stood and watched. They also tend to be extremely passive to help on drives, but overeager to help on the perimeter. I see major progress though - even if they sometimes do something stupid, my teammates are now interested in playing defense and everything they try to do has a purpose, it's not pointless wandering around 2K12 style. Besides, setting "deny ball" defense on a player you don't want left open usually does the trick. It has to be deny though - "play tight" doesn't do anything for some reason.
dim-3D wrote:If a team has a weak pg you win easy. If a team has a decent pg it's a close game and if they have Rose or Paul you just loose.
dim-3D wrote:The AI defence seems a little better from 13 but still not good enough. I left Chalmers guard him and waited inside with Lebron (played as pf). Not even once Chalmers stoped him from entering the paint in second half and i had him at played tight mode. It was waay too easy for Bradley.
dim-3D wrote:The rebounding still is bad but manageable with the sliders i believe.
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