Leftos wrote:What exactly am I looking for? What are we trying to research?
seanbarkley wrote:Don't know if this is even possible in PC, but last year I was able to use shoe custom colors different to those we had in the palette by hex editing them in the file. In 2k12 360 file structure, next to where CF IDs were located, we had the possibility to edit team colors for that player shoe, and the shoe model and brand.
We had this structure near the player CF ID: FF XX XX XX (team color 1) FF XX XX XX (team color 2) FF XX XX XX (base color) FF XX XX XX (base color away) FF XX XX XX (team color 2 away) FF XX XX XX (team color 1 away) XX XX (shoe model) XX (shoe brand). I've seen structures similar to this in this year file, so if we were able to modify them, we'd be able to get shoe colors different to those linked to the team colors. I'm trying to research on this all but it's nearly impossible for me to place where a concrete player CF ID is located in the file, so the rest is basically impossible...
Leftos wrote:Pdub, the differences you remember no longer apply in 2K13, fortunately. PC and 360 use the same byte-order and as it seems, in-byte alignment, so you only need to find the new offset of the table you're looking to edit, and all the same functions of the Roster Editor work. Really, the PC and 360 options in Roster Editor just change the decimal byte offsets the tool remembers for the Players and Team Rosters tables. Nothing else needs to be handled differently.
Leftos wrote:The 999 Team ID value set to the FA pool is arbitrary by me, it's not used by the game. You shouldn't be setting the Team ID to 999, just adding them to the FA pool by going to the Teams tab, going to the Free Agents row and adding their IDs to free spots. That should be enough.
Leftos wrote:The logos and jerseys show up because of the Team IDs. Set them to 0 and see what happens, although when you assign a player to a team, his Team IDs should be overwritten. As for no roster space, well, if the Knicks have 15 players already, you won't be able to assign players to them without releasing someone first. The Roster failed to save is most probably because you still have the roster open in Roster Editor. Close Roster Editor and try saving again.
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