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Storyline Ideas, Injuries, & Special Events - Personalities?

Release or preview patches for NBA 2K13.

Storyline Ideas, Injuries, & Special Events - Personalities?

Postby JaoSming on Sat Mar 02, 2013 10:52 pm

Leftos and I recorded an impromptu podcast the other day which went live, like, minutes ago. In the last 50 minutes or so (starting around the 1 hour 58 minute mark) I brought up an idea to Leftos that I've on and off discussed since Live 07. Having a manager-type game outside of NBA 2K that directly affects your Association.

http://youtu.be/iHrD-zHXQYs


http://youtu.be/TSWa4C5WN_s




    Personality Types
  • DILLIGAF
  • Cancer
  • Veteran Winning only
  • Veteran mentor
  • Veteran bench warmer
  • Bench Lifer
  • Breakout Star
  • Superstar
  • Role Player (specifics?)
  • Prospect
  • Overlooked
  • Fearless/Bomber
  • Emotional
  • Team Player
  • Happy Go Lucky
  • Killer Instinct
  • Snarky
  • Dirty
  • Mean
  • Good Sport
  • Ricky Rubio https://www.youtube.com/watch?v=ZZgU0cT_TfI
  • Hot Head
  • Flopper

    Player Personalities
  • Governs Game Goals, Morale Effect Resistance, PreGame Animations, Sig Skills
  • Higher Boosts/Nerfs based on goals/streaks (Lin)
  • Use Hustle rating to govern work ethic/potential

    Staff Personalities
  • If too negative can kick user to different team
  • Owners Cutting Payroll, winning championship, make playoffs, rebuild, how to initiate?
  • Coaches, does anything need to be added?
  • Add staff from retired/retiring players, only if floor general?
  • Affected by TV Ratings, simulate nonuser ratings?
  • Coach Ratings Progression

    Crowd/Fan Personalities
  • Dynamically change crowd attendance based on team streaks, star players.
  • Game automatically weighs visiting team value and playoffs.
  • If attendance too low, team relocation? other factors?
  • Home Court Advantage boosts

    Injuries/Suspensions/Leave
  • Accessories added see list
  • Each injury has 1:5,000 of being career ending, customize % for each injury?
  • First downgrade major injuries to minor ones (sprain to sore), does the game already do this?
  • Injuries affect Potential

    Roster
  • Keeping Overseas Draftees Overseas
  • Sending Players to DLeague
  • Fluctuate Draft Class Ratings to mess with scouting
  • Dynamic Potential Ratings, based on goals?
  • amnesty clause
  • Team ratings boost for streaks
  • Coaches/Players with high Teaching/BBIQ ratings affect prospects more
  • More difficult for small market to land big stars
  • FA stars finding other stars to duo/trio with & recognize that
  • Happy superstars impossible to trade
  • Boosts for rivalry games
  • Better recognition of team position needs
  • Veterans positively affecting younger players in same position
  • realistic lineups for preseason
  • Resting Stars before playoffs to prevent injuries

    Players
  • Working out with Legends in postseason, how?
  • Weight & Stamina fluctuations based on in shape/out of shape (nerf FAs/unhappy players)
  • Retired players returning, how to determine?
  • Take into account large/small market
  • Hometown preference
  • Veterans coming into FA after trade deadline, team hopping
  • Veterans asking to trade to contender
  • Better Role awareness & change demands
  • Severe injuries affect ratings permanently
  • Stats affect contracts
  • Preferred #'s after trades, how?
  • If unhappy lowers trade value (potential rating?)
  • Unhappiness affects nontraditional ratings (hustle, quickness, on ball D, emotion)
  • (un)Guaranteed contracts, sign and trade,10 day contracts, etc
  • Contract Value boosts for legit 7 footers
  • Players taking less money to play for certain team
  • Clearing injuries, but waiting a bit longer to come back, change injury to personal reasons?
  • Hot/Cold Streaks
  • Teammates from same college affecting morale/chemistry/etc
  • Award contention boost
  • Near Milestone boost
  • POTW/M boost
  • Delusional Contract Worth

    AI Insanity
  • Redo trade, FA, draft AI
  • Player Agents
  • GM Personalities
  • Minutes & Rotation Manager
  • Trade/Retirement/FA Rumors
  • Player Relationships/rivalries
  • All Star Saturday Night
  • Short term/Long term wants
  • Add Team Directions (Rebuild, Win Now, etc)

    Events
  • Baby Born
  • All Star Snub
  • Award Snub
  • Milestones
  • Injury
  • Practice Effectiveness
  • Practice Conflict
  • Team trips/activities (Harlem Shake)
  • Infidelity...
  • Twitter fights with fans
  • Sickness
  • Disease
  • Cancer
  • Death
  • Media Hype

    Already Implemented
  • locker room tension (Chemistry)
  • Coaches calling out players (goals system)

    Impossible?
  • Changes based on All NBA teams
  • Power Rankings affecting Teams
  • Negotiate new CBA in 2016 season
  • 13 Active players & 2 IR
  • Handling & Simulating College/Euro leagues (possible, just...wow)
  • New in game Sliders
  • In game things, fan fighting, stuff like that
  • Technical/Flagrant Fouls
  • SlowMo Buzzer Beaters
  • Fights
  • In engine interviews
  • Visible Twitter Fights

Basically, adding tons of features to the modes already in place. Examples can range from ACL injured players returning automatically with a knee brace accessory, a player with low morale being at a higher risk of being suspended or even taking time off from a game, maybe your drafted rookie has anxiety issues and won't play away games without a major ratings hit, or maybe when a team's chemistry gets high enough everyone starts doing silly pre-game warmups if their leader clowns around (high emotion rating).

There are basic personality ratings in these games already, so this really boils down to find a rating, probability of triggering an event, enacting that event, and informing the user of that event. Simple in theory, difficult as hell to balance and put into place, and endless in the options and events possible.

So, what Leftos and I need from you guys are ideas. Ideally provide a rating for the event to be based off of, but we'll just take any event right now. Suspensions, personal issues, special injury reactions, team based events/boosts/nerfs, animation stuff, all of it is fair game. And my all means, if you need more explanation outside of the podcast, let us know.
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby Andrew on Sun Mar 03, 2013 10:23 am

Awesome project. (Y)

Something that springs immediately to mind is the prospect of trade demands. If the player's personality is volatile enough, morale low enough and the team not doing well enough, there'd be a possibility that they'll demand a trade which you can then choose to ignore or try to accommodate. If you're past the trade deadline then obviously the demand would be in regards to the upcoming offseason rather than immediately getting a deal done, though particularly pushy players could continue to reiterate that they want to be gone as soon as possible.

If owner personalities and traits can be implemented, perhaps there could be directives from the owner to trim the payroll, or the green light could be given to spend, spend, spend in order to improve the team. Goals could be set as far as rebuilding, simply making the Playoffs or seriously contending for the championship if you're in a position to do so. If those goals aren't met, then the directive could change and you'd be charged with making a blockbuster deal to improve the team, tinkering with the roster a little or in some cases, blowing everything up and starting over.
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby TUSS11 on Mon Mar 04, 2013 12:37 pm

Here's what I've got so far:

- owner's goals and concerns
- GM contracts

- draft pick busts and steals
- undrafted success stories (Jeremy Lin)
- future picks traded (protected and unprotected)
- foreign draft picks staying over-seas to develop
- draft class ratings fluctuate throughout the season

- dynamic potential ratings
- players working out with legends in off-season (affects ratings, tendencies, and possibly adds new animations)
- player getting into or out of game shape(weight + stamina fluctuations)
- locker room tension
- coaches calling out players (Doug Collins)

- retired players coming out of retirement
- retired players becoming head or assistant coaches

- rewrite trade, FA signing and draft AI (30 team assoc.) since 2K's is broken
- players preferring to play in large/small market
- players prefer to play in or near hometown, or near their kids (Steve Nash), etc.
- Matt Barnes, Derek Fisher team-hopping
- veteran players brought in to be locker-room leaders
- amnesty clause
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby JaoSming on Mon Mar 04, 2013 12:57 pm

friggin rabbit hole.....we could generate basic stories for every dang player....
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby Leftos on Mon Mar 04, 2013 8:42 pm

I told you in the Podcast Jao. I'm never going to have any social life after we start this. In any case, I can start basic building tomorrow. I'll make a repository on GitHub, commit early, commit often. If you get on Skype and you see me in, you definitely contact me. TUSS11, if you use Skype you may want to add me as well.

What do you think should be the first thing to build on? Well, obviously importing and exporting from REDitor, but that's done. Say we already have a snapshot of the user's save data, and he imports one from the next day. What do we check? I mean, we check a gazillion things, but what should we try to code first?

An easy starting point would be giving players accessories after an injury, and then taking them off after a while (if it was minor) or not (if it was major). Jao or TUSS11, think you could map the injury types to the kind of accessory that should be added, and how much time after the injury the player should keep it? Obviously, if the player is already wearing an accessory there, we don't change it.

EDIT: Rewriting the trade logic to be based on actual team needs, injuries, GM personalities and goals, player performance, etc. is going to be the most daunting yet most impressive job ever undertaken. This alone could take months, if not more.
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby JaoSming on Mon Mar 04, 2013 11:38 pm

on top of doing the formulaic stuff (which I'll work on later) I'll get that injury/accessory list going.

BTW, since this is going to be released, moving back to the Releases forum for the time being. If we start a new thread, we can close/move as needed.
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby tgsogood on Tue Mar 05, 2013 5:27 am

-unlockable free agents (hidden/ retired players) if team is a contender, 1st- 3rd in the conference, in the last month of regular season
(ie players coming out of retirement to try for a championship)

-For players which winning is not important will be more likely to play in a small market.

-older players asking to be traded to contender

- consecutive hot streak of games changes the players role to sixth man or starter

-All nba first team, 2nd team selection for players 25 or under changes player role to star

-All defensive 1st team selection adds defensive anchor signature skill or lockdown defender/ and role as a starter

-Former coaches and legends can be GMs

-If team finishes last in conference, trades a player or players for smaller contracts

-If team is winning 20% or less, it will trade for expiring contract(s)
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby Leftos on Tue Mar 05, 2013 5:34 am

tgsogood, all good ideas, thanks for the suggestions.
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby dare on Tue Mar 05, 2013 7:25 am

- If player averages low numbers = lower contract, vice versa
- If player suffers major injury his potential rating should take a downgrade

Can't really think of anything else, all good ideas are already mentioned
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby SC1211 on Tue Mar 05, 2013 8:20 am

This would be the single greatest mod released for 2k (and arguably basketball games as a whole). I have some ideas I will share upon returning home from work.
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby ClLUTClH2K on Tue Mar 05, 2013 10:12 am

This is absolutely brilliant. Is there any way we can implement some sort of a assigned jersey numbers for when players get traded? (I.E Mo Williams' preferred jersey is #25 if available, and then #5, #2, etc.)

This way, we don't end up with players getting weird numbers like #39.

Also, not sure if it has been mentioned but player suspensions being handed down from both the league office AND the teams themselves. Players taking personal leave for lost loved ones, etc., would be cool.
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby SC1211 on Tue Mar 05, 2013 11:02 am

Warning: long post coming. Just throwing stuff against the wall and seeing what sticks.

Biggest issue in my opinion with Association is player development:
-Dynamic potential - This seems to be the best idea in order to make sure that players progress at a realistic rate. This could maybe have a roll value associated with it (adding a bit of chance to the experience), or it could be based off of performance (success in games, participating in live practices, etc). Or there could even be a combination of the two (the more time you put into player development, the higher the roll chance leads to success). This would create more busts/would also create more steals.
-Continuing from this idea - Introducing work ethic as a variable to potential. Correct me if I'm wrong, but it seems the hustle stat doesn't do a ton in the game. Perhaps this could be used to gauge a player's work ethic. If a player has a higher work ethic (i.e., hustle rating), they are more likely to have their dynamic potential increase as time goes on. This has two cool things: one, it allows guys to truly develop later on as second round steals as productive players (think Chandler Parsons, Chuck Hayes etc.) and two it allows rapidly diminishing trade and contract returns for athletic busts. It's so annoying to see Anthony Randolph and Terrence Williams get big money or return a lot of trade value. Now, you could draft a guy with 75-80 potential but really low hustle. He might have significant trade value his rookie year, but doesn't produce and the role value calculates him as a bust. His potential may drop to a 72-73, and his value will diminish, creating realistic busts. Because CPU trade/draft logic is so built on potential and overall, this could be a feasible way to get busts/steals. It would also be really cool to be in the draft, faced with a guy who has a 73 potential but a 90 hustle, or a guy with a 85 potential with a 40 hustle. Do you roll the dice on the high upside or do you take the guy who will work hard and be a productive role player?
-New scenery boost - Let's say you have one of those players that is a bust I discussed above. There should be a mechanism that stores the value of their original potential, and allows them to reach it again if they go to a different team. This should not happen very often, but let's say you get a boost if you're a winning team with high chemistry. Could be a cool way to salvage talents that originally weren't very good on their original teams.
-Coaches/Veteran developments - Based off of this, teams should get a higher probability of their prospects reaching their potentials based off of the "Teacher" ratings for their coaches or by having high BBIQ veterans on their teams. This would be cool, because it would allow the Spurs for example, to churn out role players out of most of their prospects (think Danny Green, etc.), and make young chaotic situations like Sacramento the basketball hell hole that it is.


Player movement/Free Agency:
-Favoring big markets for free agency. This would be HUGE for realism (ugh I HATE seeing Dwight and Paul sign in Cleveland). Basically, you make it much, much, much harder for small teams to get free agents, especially if they are bad teams. This could be based off of the Financial security statistic. MOST players should put a decent amount of importance into this stat (especially if they are young).
-Favoring teams with established stars - wouldn't it be cool to see CPU super duo's/teams being formed? Basically, if a team has an established star (say, 87-88+), they get a significant boost in having other stars being interested in them. That means that teams like Charlotte and Cleveland could theoretically have good teams, but they need to acquire a star one way or another (through the draft or a trade).
-Making true superstars that are happy nearly impossible to trade - happy superstars should be borderline unobtainable through trades. This should be the top 10-12 guys in the NBA.
-Unhappy players - Unhappy players should have their trade values slightly lowered to accommodate deals. Teams without another star should value future assets more (i.e. The Magic in trading Howard). Teams with 1 or 2 stars besides the unhappy player should seek compensation that features a good player to help them continue to contend (James Harden for Kevin Martin). Unhappy players should have their hustle/effort ratings lowered (Rebounding, quickness, on ball D, etc.). This could maybe be treated as a yellow injury? Then you can't trade, so have to figure out something here.

I echo a lot of the sentiments above regarding player stories, etc. The one caveat I'd stress is that crazy stories/leaves of absence etc. should be VERY rare.

ALSO, before I forget. When a player suffers a severe injury such as an ACL tear, there should be a chance that they are significantly hampered. I.e., athletic stats/potential has a chance of being drastically lowered. The reality is that sometimes these injuries ARE career altering. This should happen from time to time.

I may come back with more ideas later. +1 to all of the other ideas suggested. I know almost all of this probably won't be possible, but figured I'd throw out some ideas!
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby monkeyxy on Tue Mar 05, 2013 11:06 am

A good idea would to have free agents get a higher interest rating to teams with better cities, past teams ect. so like Chicago, Los Angelos, Boston. And having players Demand trades to you and three teams they would prefer to go to, and to have players come out of rettirement. and to have players in the draft getting drafted by teams other than your own end up being a bust. Ex. You draft a guy with the first pick, another guy gets drafted after you and he turns out being a giant bust.
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby tgsogood on Tue Mar 05, 2013 11:42 am

monkeyxy wrote: have players in the draft getting drafted by teams other than your own end up being a bust. Ex. You draft a guy with the first pick, another guy gets drafted after you and he turns out being a giant bust.


I like this idea. How I create this effect in my association is by editing my draft class player ratings every few weeks during the season in association. Teams draft based off of their scouting reports. So if week 1 a player had a 74 potential rating and "Team A" scouted his potential, they feel confident in that. If "Team B" scouts the player in week 14 but you go and edit his potential to be 42, Team B is less likely to draft this player then the other team. So if Both teams are pick 1 and 2 respectively Team A should be more likely to draft this player having scouted him early and not knowing his stock as far as potential has dropped. Teams usually scout certain players more than once during the season I assume (I have my CPU automatically scout for me and they do multiple visits during the year to check out particular players). I think scouting is based on your projected draft position based on my experience. When I am top of the league/conference my scouts are less likely to scout potential lottery picks.

The best results I had when doing this had the top overall rated player drafted after the first five picks. If you leave your draft class ratings the same through the season it's less likely that other teams will get steals in the draft.
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby tgsogood on Tue Mar 05, 2013 11:57 am

- players with a role of "sixth man" get a small boost to morale, contest shot tendency, and hustle rating during rivalry games. Bench warmers get a temporary morale rating of 66 which is "Anxious" (their number may be called to play a big roll in the rivalry game)

Does 2k even have rivalry games?
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby Illini Boy on Tue Mar 05, 2013 12:13 pm

Hello everyone,

I am a long time viewer of this forum, but I have never officially posted. I have loved several of the mods produced on this site, and think the community is very solid.
My brother and I are big time 30-team control association guys. The AI GM's are flat out terrible as most of you know. My biggest complaint has always been free agency. (We do the drafting for every team ourselves.) I always hate seeing Lebron James go to the Bobcats and never be competitive. So, about a year ago, I decided to create my own free agency based on team's market size, recent championship success, past championship success, All-stars on the team, and of course who is offering the most cash while using the players in-game ratings of "Play for a winner" and "How much I want money" ratings. I believe I have become very close to being quite realistic. I need to make a few adjustments, but the majority of it is done.

Here are a couple of screenshots...:

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Image

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In the first picture, it well tell you which team he signs with, but my screen wasn't large enough to show it.

As you can see the tabs on the bottom, I have been working on GM and owner tendencies for all the teams, and working with the new CBA and the soft cap. I would love to share my work to help this project move along! I love the NBA 2k series, I just wish they made a better association. :D

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Re: Storyline Ideas, Injuries, & Other Special Events

Postby Leftos on Tue Mar 05, 2013 3:58 pm

Illini Boy, uploading this spreadsheet somewhere (e.g. Mediafire) would do a ton, even if just to take a look. No promises are made right now on how we're implementing stuff, but the more ideas and formulas we have to work with, the better. I know all of us would love to see your work.

tgsogood, yes, open a roster file in REDitor and you'll see each team has rivals defined. It's one of the factors in deciding "key games" in MyCareer as well. Fluctuating draft class player ratings by safe margins while always keeping the original ones in mind is a great idea in making sure the CPU isn't sure which player to draft. Will keep that in mind.

SC1211, great ideas, but keep in mind, we need to be able to KNOW when to make things happen by looking at the decoded roster file (i.e. what REDitor gives us). So knowing when a player has done Live Practice is a no-go. We could implement a system inside the tool that allows you to simulate a practice in days that aren't game-days, and get the effects. As for yellow injuries, no, because that affects rotation regeneration; I'd rather go with the No Trade clause in the Contract, if it comes down to disabling trades for specific players temporarily.

So, to everyone, keep this last comment in mind. We need to somehow know when to trigger events. We need to be able to calculate the results (even if a bit of randomness is implemented). There are things that aren't implemented in-game (e.g. GM personalities) that we're looking to build inside the tool, and there are other things we can simulate, but you need to keep all these factors in mind when making a suggestion.
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby Sir LaYz on Tue Mar 05, 2013 5:51 pm

Hi guys, i know nothing about programming or the work that would go into a tool such as this (and it sounds amazing by the way) but would it be a realistic possibility to be able to enable custom draft classes in MC mode? as well as all the other features you're hoping to implement that could translate to MC mode such as automatic braces, morale, AI GM's etc.?

This would be an incredible addition to 2K on PC, hope to see it working in the near future!
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby Qballer on Tue Mar 05, 2013 6:42 pm

ClLUTClH2K wrote:This is absolutely brilliant. Is there any way we can implement some sort of a assigned jersey numbers for when players get traded? (I.E Mo Williams' preferred jersey is #25 if available, and then #5, #2, etc.)

This way, we don't end up with players getting weird numbers like #39.

I have been wanting this since I played NBA Live 95. EA/2K needs to add a "secondary number" like they have "secondary position" in the database files. I've always hated wrong/strange/duplicate numbers, especially playing dynasty mode where i like to have fantasy drafts. i don't mind having duplicate numbers at first, because i know the players by their numbers but then when rookies get drafted, they shouldn't have the same numbers as your players.

also, in NBA Live 98, when players would suffer a major injury, you could go to the injured players screen to see what type of injury it is and when they'd come back. you would also see minor injuries but players are still playable, but i assume their stats aren't as good for the time being. when the major injury time is over, the player's injury would become a "minor injury" and instead of a "sprained ankle", it would become a "sore ankle". dont think many games have done it like that for a while. i assume once the injury time is over, guys become 100% again. this is where you can add your knee/ankle braces Jon. also, they should have a risk of re-injuring themselves during rehab or recovery and having setbacks like Andrew Bynum.

also, in 2k13 are 13 players on each team active during a game with 2 inactive? don't know if they've changed that yet
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby jrlocke on Tue Mar 05, 2013 7:47 pm

Excellent ideas. I am glad to see the main ideas I had while listening to the podcast have already been touched on from an association aspect.

I think one thing that would need created is agents. And players pull from outside influences. For instance listen to this http://www.youtube.com/watch?v=6h54pURywZI

Also my idea was I wanted the whole world of basketball existing at the same time. Implementation would involve having multiple associations representing various leagues. These players would then be moved back and forth from association depending whether they made it in the NBA or Europe etc.....I tackle college basketball with 2k8. This association project would be a similar idea with an outside "game" linking various other areas.

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Re: Storyline Ideas, Injuries, & Other Special Events

Postby Rosque on Wed Mar 06, 2013 12:00 am

If, let's say player A is SG rated 73 and he is unhappy with his playing time and he plays for i.e. Magic and player B is C rated 74, who plays for Lakers, and also unhappy with playing. And Lakers have no wing players and then they make a trade. Hope u understand :D
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby SC1211 on Wed Mar 06, 2013 1:06 am

Leftos wrote:
SC1211, great ideas, but keep in mind, we need to be able to KNOW when to make things happen by looking at the decoded roster file (i.e. what REDitor gives us). So knowing when a player has done Live Practice is a no-go. We could implement a system inside the tool that allows you to simulate a practice in days that aren't game-days, and get the effects. As for yellow injuries, no, because that affects rotation regeneration; I'd rather go with the No Trade clause in the Contract, if it comes down to disabling trades for specific players temporarily.

So, to everyone, keep this last comment in mind. We need to somehow know when to trigger events. We need to be able to calculate the results (even if a bit of randomness is implemented). There are things that aren't implemented in-game (e.g. GM personalities) that we're looking to build inside the tool, and there are other things we can simulate, but you need to keep all these factors in mind when making a suggestion.


Yeah I figured. I do think there's something to use the hustle statistic as a proxy for work ethic/probability of reaching potential.
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby dare on Wed Mar 06, 2013 7:33 pm

I don't know if there is a value in REDitor in this but if you guys can somehow change the AI's Draft Logic.

Maybe something like this:
Position Needs (PG,SG,etc.) is greater than Potential/Overall if Team Record is above or equal to .600
Potential/Overall is greater than Position Needs if Team Record is below or equal to .599

You get the idea, something along those lines.
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby Leftos on Wed Mar 06, 2013 8:26 pm

Nah, the only way to affect the draft would be to let it simulate and then reassign the players afterwards. The plan would be to have the tool do the reassigning for you.
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby dare on Wed Mar 06, 2013 9:42 pm

I thought you can somehow have the values from the REDitor and make it compatible for the Roster Editor, then we apply the changes from a spreadsheet.

I should really enroll to those programming courses, to somehow help you guys in the future.
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby JaoSming on Thu Mar 07, 2013 5:08 am

I'm posting this before reading all your replies FYI. Will do a reply, er, reply after.


First off, my injury/accessory table thingy
Code: Select all
Injury Type   Modifier   Accessory   When?
         
Sore Knee (Hurt)   if age > 29   Knee Pad   While Injured
Strained MCL (Hurt)   100   Knee Brace   While Injured
Torn ACL (Out)   80   Knee Brace   On Return
Twisted Ankle (Hurt)   100   Ankle Wrap   While Injured
Severe Ankle Sprain (Out)         
Broken Ankle (Out)   80   Ankle Brace   On Return
Sprained Toe (Hurt)         
Strained Achilles (Out)   80   Ankle Wrap   On Return
Torn Achilles (Out)         
Plantar Fasciitis (Hurt)   80   Ankle Wrap   While Injured
Sore Hamstring (Hurt)   50   Knee Sleeve   While Injured
Strained Quad (Hurt)   80   Compression   While Injured
Back Spasms (Hurt)   90   Undershirt (no sleeves)   While Injured
Bruised Hip (Hurt)         
Broken Finger (Hurt)   100   Long Finger Strap (index or middle)   While Injured
Sprained Wrist (Hurt)   100   Protective Wrist Band   While Injured
Inflamed Elbow (Hurt)   100   Elbow Sleeve   While Injured
Strained Abdomen (Out)         
Strained Hamstring (Hurt)   70   Knee Sleeve   While Injured
Lower Back Strain         
Strained Calf (Hurt)   80   Padded Calf Sleeve   While Injured
Sore Wrist (Hurt)   80   Wrist Wrap   While Injured
Knee Tendinitis (Hurt)   40   Knee Strap   While Injured
Bone Spurs (Out)         
Broken Wrist (Out)   70   Hand Strap   On Return
Strained Groin (Hurt)         
Broken Toe (Out)         
Flu (Hurt)         
Broken Nose (Hurt)         
Bruised Tailbone (Hurt)         
Migraine Headache (Hurt)         
Bruised Heel (Hurt)         
Broken Patella (Out)   60   Knee Strap   On Return
Shin Splints (Hurt)   60   Mid Calf Sleeve   While Injured
Separated Shoulder   100   Shoulder Sleeve   While Injured
Dislocated Finger (Hurt)   80   Finger Strap (index or middle)   While Injured
Broken Hand (Out)         
Bruised Sternum (Hurt)         
Torn Patellar Tendon (Out)   100   Knee Strap   On Return
Torn Labrum (Out)   100   Shoulder Sleeve   On Return
Sprained Foot (Out)         
Sprained Finger (Out)   100   Long Finger Strap (index or middle)   On Return
Sprained Knee (Out)   80   Knee Pad   On Return
Sprained Shoulder (Out)   100   Shoulder Sleeve   On Return
Sprained Neck (Out)         
Arthoscopic SUrgery (Out)         
Microfracture Surgery (Out)         
Sore Ankle (Out)         
Sore Foot (Out)         
Sore Back (Out)         
Torn MCL (Out)   100   Knee Brace   On Return
Torn Meniscus (Out)   100   Knee Strap   On Return
Torn Hand Ligament (Out)   100   Hand Strap   On Return
Torn Hamstring (Out)   80   Leg Sleeve   On Return
Broken Arm (Out)         
Broken Foot (Out)         
Broken Jaw (Out)         
Broken Back (Out)         
Fractured Eye Socket (Out)         
Hyperextended Knee (Out)   40   Knee Brace   On Return
Concussion (Out)         
Inner Ear Infection (Out)         
Hernia (Out)         
Fatigue (Out)         
Personal Reason (Out)   Low Happiness      
Suspended (Out)   Low Morale      
Broken Rib (Hurt)         
Broken Hip (Out)         
Bruised Rib (Out)         
Bruised Knee (Hurt)   70   Compression   While Injured
Bruised Thigh (Hurt)   70   Compression   While Injured
Bruised Spinal Cord (Out)         
Strained Oblique (Out)         
Bone Bruise (Out)         
High Ankle Sprain (Out)         
Dislocated Patella (Out)         
Eye Surgery (Out)         
Stress Fracture (Out)         
Torn Ligament Foot (Out)         
PG (Hurt)         
SF (Hurt)         
C (Hurt)         


A crude mock up of a behind windowed mode, er, mode
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TV ratings could be based on the teams playing, their record, time and day of the game (boosts for primetime, Wednesday, Thursday, Sunday, Playoffs, etc), how close the game is, if a player is about to break a record, how close the game is (scoreboard thingy Leftos did), overtime?, etc. All updated as the game is being played.

Player wants/coach/etc would not be updated in realtime, hell, they wouldnt be updated until you reload the tool, but doing what they want could provide morale boosts. League news things with injuries, win streaks, etc. Coach, GM, happiness, Fan happiness can be reflected in the attendance parameter....fucking rabbit hole man..


It is all a matter of figuring out a few player personality metric ratings, like emotion + play4winner / Hustle, or something. Peak age is a huge addition this year to help decide if a player is beginning or ending their career. Bleh, so that is next for me, figuring out what ratings we need and how to calc them for each player. Then we can decide how to add/remove from those ratings and affect other things.
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby BD1899 on Thu Mar 07, 2013 9:48 am

This project idea is brilliant and much like everyone else, this is exactly what I've wanted to see in Association mode for a long time. Here are a few ideas that come to mind:

You know how coaches have profiles that determine what plays they run, the pace they run their offense, how they choose to run their defense, ect.? What about profiles for GM's and owners? For a GM, you could have numbers that determine how aggressive they are at the trade deadline, what positions they prefer to build around, and whether they'd rather build a team in free agency instead of the draft. Maybe you can even give them grades that affect how often they get the better end of trades and how likely they are to find a diamond in the rough in a draft. For an owner, perhaps have sliders that determine how much money they will allow their team to take on at any point. This will give teams unique personalities and make moves much like the do in real life.

While we're talking about GM and owner profiles, what about an algorithm that handles team relocation? Maybe have a list of several big name cities that don't yet have an NBA team and if a team like Charlotte or Sacramento struggles to bring in enough revenue, an event will occur where the owner will look to sell the team. From there, the game can randomize a new owner, what profile he would have, and whether or not he will allow the team to stay in its original city. This would make the amount of money a team makes in revenue important in whether they remain in the NBA.

I'll post more if I think of anything else.
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby chaodck on Thu Mar 07, 2013 1:10 pm

This looks amazing guys, I'd love to see it come to reality!!! KUTGW!!!
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby miatafreak on Sun Mar 10, 2013 3:36 pm

This is pretty much the best idea ever. I've been a lurker for a while but I have a lot of experience with modding a lot of the old EA NHL games.

One of the biggest things that has bugged me about the franchise mode in 2k games is the lack of realism when it comes to cap issues. Partially guaranteed/unguaranteed contracts are nowhere to be found, there are no sign and trades, and the salary cap seems to rise far too much every year. If you guys could some how account for luxury tax, and the MLE/Mini-MLE and a lot of other salary cap nuances that would be super cool. Contract wise rookie options are also offered at the wrong time in game. The team has to pick up the player option of someone on a rookie contract at the beginning of the season, not after the season of the potentially expiring year.

Another thing I've noticed is that in the real NBA centers' salaries seem to be inflated, whilst in 2k they do not. People like Pekovic enter free agency in the game and go for millions of dollars less a year than they would on the actual free agent market. It seems like every team is looking for a "legit 7 footer" to get them over the hump, and in reality they are paid more because of that. Players like Roy Hibbert and Omer Asik are perfect examples.

10 day contracts and an expanded roster for injuries a la Minnesota this year or the Portland Trail Blazers a few years ago would be awesome as well. The last thing I can think of is the ability to send guys down to the D League. Now that a lot of teams are direct affiliates or owners of D league teams, players seem to be sent down for short stints quite a lot. I know earlier in the year Portland sent down a 3 or 4 guys to play a few D league games on times when the NBA team had a longer break. Would be a cool way to aid in player development of guys who aren't playing a ton of minutes for the big club. I can probably think of 3159105 other things but I'll leave it at this for now. :bowdown2:
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby Mavs4Life on Mon Mar 11, 2013 3:10 am

This really could change the way Association is played.

Some Ideas:
- If your team dose really well, players will be willing to take less money to continue to play there. (JR Smith)
- Players waiting to come back after they've been cleared. (D. Rose)
- Select attributes boost during rivalry games (Celtics/Lakers,Heat/Celtics,Lakers/Spurs,Spurs/Mavericks)
- Players missing games for personal issues? (Family matter etc.)
- Dynamic Hot Streaks/Cold Streaks? (Deron Williams?)

EDIT: Didn't see the whole video, awesome to see that personal issues can be done. Would this be a PC only thing?
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby Rosque on Mon Mar 11, 2013 5:07 am

If someone went to same school/college/from same country make them form BIG 3/4. Let's say 3 UCONN players become FAs in 2013 and they are not top players and they go to let's say Magic or Bobcats. Then if there are multiple players from same colleges you can have team morale boost and happiness.
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby JaoSming on Mon Mar 11, 2013 9:26 am

From my YouTube channel
how about some mentor-effect. like, when you have a veteran on a certain position, that a young player on that same position get's better slowly or improves more from season to season.

I promise, I'll do my reply reply soon
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby miatafreak on Mon Mar 11, 2013 10:16 am

Something else I thought of:
A varying team boost for home court advantage. Teams like Denver, Portland, and Utah who have crazy home court environments would get more of a boost than someone like Charlotte who has no fans at all. It would also be cool if the crowd volume could be manipulated so that the teams averaging lower attendance also have realistically quieter crowds.
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby bigh0rt on Mon Mar 11, 2013 11:08 am

Haven't commented on this yet, and feel the need to. All I'll say is... This. Is. Incredible. I remember us talking about this back in '07, and to see it coming to fruition is truly something amazing. Kudos to the two of you. (Y) Great stuff.
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby dare on Mon Mar 11, 2013 11:28 am

Didn't know about that hidden injuries and wow that would be awesome to see a player out because of suspension/personal reasons.

Can't wait for the Beta. :)
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby suirad on Mon Mar 11, 2013 1:03 pm

will this also be compatiable with 2k12????
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby Eirsej on Mon Mar 11, 2013 5:38 pm

In the pre-season, teams should play their bench warmers and rookies more. Also, if a team has clinched home court advantage for the playoffs, they should rest their stars to avoid injuries.
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby miatafreak on Mon Mar 11, 2013 6:07 pm

Eirsej wrote:In the pre-season, teams should play their bench warmers and rookies more. Also, if a team has clinched home court advantage for the playoffs, they should rest their stars to avoid injuries.

They should do the same thing if they're way out of the playoff hunt. "Tanking".
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby projectskillz on Tue Mar 12, 2013 2:13 am

I am anxiously awaiting the github link. I am a programmer die hard 2k fan and want to help out.
Lets get started on this.!!
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby IceKing_001 on Tue Mar 12, 2013 4:34 am

What about injuries effecting Potential?
2007 Draft for example, Oden picked before Durant. Both had loads of potential, but Odens injuries took a negative toll on his Potential/Playing, while Durant has been pretty much injury free and is now arguably the best player in the league. Just an idea
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby Vespasian92 on Tue Mar 12, 2013 11:12 am

SC1211 wrote:-Unhappy players - Unhappy players should have their trade values slightly lowered to accommodate deals. Teams without another star should value future assets more (i.e. The Magic in trading Howard). Teams with 1 or 2 stars besides the unhappy player should seek compensation that features a good player to help them continue to contend (James Harden for Kevin Martin). Unhappy players should have their hustle/effort ratings lowered (Rebounding, quickness, on ball D, etc.). This could maybe be treated as a yellow injury? Then you can't trade, so have to figure out something here.

dare wrote:...that would be awesome to see a player out because of suspension/personal reasons

I would love things like this. Best current example is D-Cuz. I'm a die-hard Kings fan and user, and I find it way too easy to build around Cousins without the headaches. Just throw the money at re-signing him and you don't need to worry about the real-life stuff that keeps him from his superstar potential. I'd like to see some things about hurting team chemistry, random suspensions, trade demands, trade value lowering after such incidents, etc. I don't know how you can implement them in a way that isn't just random chance, but that'd still be better than none. Right now his trade value is much lower than his talent would suggest, or even lower than it used to be recently (maybe think Cousins' January perfomances, with 20s ppg, 12 or 13 rpg, 7apg, dropping his first triple-double on Boston, (all without incidents of technicals or suspensions). That's why I really like the idea of fluctuating trade values around certain triggers and circumstances.
Maybe some positive effects from coach characteristics or veteran teammates would be a good countermeasure to lower the chance of such random triggers and negative effects of chemistry.

Rosque wrote:If someone went to same school/college/from same country make them form BIG 3/4. Let's say 3 UCONN players become FAs in 2013 and they are not top players and they go to let's say Magic or Bobcats. Then if there are multiple players from same colleges you can have team morale boost and happiness.

I'd say maybe limit such a boost to a specific draft class or era, such as Wall/Cousins/Patterson/Bledsoe, Morris Twins and T-Rob, (all on the same college team, drafted in the same year or close enough together, T-Rob and Morris twins are known to have a very close relationship, likewise with Cousins and Wall/Cousins and Patterson). Not all alumni from the same college will have such a bond and friendship. It's not as if T-Rob, Cole Aldrich, Drew Gooden, Kirk Heinrich, Mario Chalmers, etc. will be teammates with relationships that much better than ordinary just because of the alumni. (draft years far enough apart, never played together).

A lot of great ideas here, and I hope to see this come into something. I'd help if I had the time or modding skills lol.
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Re: Storyline Ideas, Injuries, & Other Special Events

Postby Illini Boy on Wed Mar 13, 2013 12:13 am

I just posted my excel sheet that has the Free Agency bidding, and the ranking of teams with certain factors. Would love to see this put in an application that is completely automated and imports an association file.

FA Mod

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Re: Storyline Ideas, Injuries, & Special Events - Personalit

Postby JaoSming on Wed Mar 13, 2013 2:38 am

I need ideas with what personalities make up the NBA. I plan to figure out the ratings that would equal each personality type after.

So, what personality is Ray Allen, LeBron, Pierce, Garnett, Shaq, Griffin, Kidd, Dirk, VC, Roy, Oden, etc etc etc. Then I figure out the ratings that make up each type (emotion, play4winner, personality rating, etc), and then we can have personalities for all NBA players that can dynamically change, and of course be customizable.
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Re: Storyline Ideas, Injuries, & Special Events - Personalit

Postby werewolf914 on Wed Mar 13, 2013 4:03 am

How about making things like "Linsanity" drama? If a sub contribute greatly in winning 1-2 game, then his stat got huge boost and he get moved to starter and stay there if he can keep it up, if not, back to his seat again then.
And don't let out stuff like Howard drama, player want to go whinning around, talk bad, moaning like kid, play like an amateur... doing anything to get out.
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Re: Storyline Ideas, Injuries, & Special Events - Personalit

Postby Vespasian92 on Wed Mar 13, 2013 7:44 am

Pretty much spitballing ideas here, hopefully you can sort them out and make use of some of them. I also included ideas for possible effects on ratings and such if you guys want there to be effects, or are just looking for labels and groupings for players.

Disrespected/Forgotten/Overlooked:
Think Isaiah Thomas, Damian Lillard (maybe Jared Sullinger, PJ3. Haven't seen enough in their rookie years to say for sure though). The guys with a chip on their shoulder, with a desire to prove they belong and to get better. These guys will probably have a strong work ethic in order to achieve their goals of improving and showing they belong (ex. get a boost in potential ratings). They seem to have a passion for the game and love to play it, and might be willing to accept leadership roles (true of the two main examples that come to mind, yet this might not be true for everyone. Just another idea). Possible triggers might be drafted lower than their spot in the mock draft/lower than their overall would place them or bench-sitting more than their talent deserves (possible this can be a partner reaction along with trade demands and extreme unhappiness for bench-warming. They either pout about it and want a trade, or use it as motivation to work harder).

Bomber/Fearless:
Think Marcus Thornton, J.R. Smith, Ben Gordon. The guys who are unafraid to take the shots, whether in the first quarter or in the final seconds. Maybe they aren't defined superstars, yet they know how to put up the numbers. If they are on, then give them the ball and let them work. If not, it might kill your offense as they jack up brick after brick. Defenses will close on them since they like to shoot, possibly opening up teammates if they pass it instead. Possible ideas for benefits include improved offensive ratings for teammates (both due to the defense's attention away from them, and they might feel relieved that there's someone else to take the tough bail-out shots). Might have a negative effect on other bombers/stars/ball-dominant players. Sig skills likely include microwave and/or closer.

Demonstrator/Passionate:
Think Demarcus Cousins, Andrew Bynum, Dwight Howard, Kendrick Perkins, etc. (maybe even Kobe, KD, KG, etc). The guys who wear their emotions on their sleeve, whether it's to whine to the refs or to fire themselves up. Mostly the guys near the top in techs and ejections. They might get pushed over the edge emotionally in a negative way, and throw them off their game (lowered shooting ratings in-game). Conversely they might use it and have a will to dominate the game, raising their ratings. This might be the trigger you use to determine the frequency of the random events such as suspensions. Of course, it would help to change the degrees and frequency of this (KG uses it to get into his opponents' heads, and doesn't get himself tossed from games too much. Same with Kobe and KD, if they get it at all. They aren't high on the ejections board. Cousins is the exact opposite on the other hand. He would probably have the highest risk and frequency of the negative effects that this would have).

Glue-guy/Team Player:
Think Jason Thompson, Udonis Haslem, Eric Maynor, Carl Landry. The guys who do the little things in most roles, from undervalued starter to average role-player. Not the kind to complain about anything, they just do their job and offer advice when they have the knowledge and position to do so, without causing any headaches. They support their teammates and are likely to be loyal to whatever situation they are in (whether they get moved or not), some of the first players on the bench cheering for their guys. They have a good understanding of their roles, and don't try to do too much. The kind of player every team needs one of two of, to provide a calm and loyal presence to a team in chaos (during special events like suspensions, trade demands, etc.) Might be blue-collar guys looking to rebound and play defense without caring about their own numbers. Possible increase in team chemistry and morale to teammates, probably has above-average loyalty. Might have sig skills like scrapper, lockdown D, spot-up shooter (pretty much any for specialists who have and know their defined roles).
Yes, I am aware this one seems too vague as it covers three or four different things (veteran presence, laid-back personality, loyal, blue-collar, role specialists).

This needs some defining and editing, yet the ideas are there for you to work with if you like them :)
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Re: Storyline Ideas, Injuries, & Special Events - Personalit

Postby bfrombleacher on Wed Mar 13, 2013 10:30 am

DEFINITELY definitely make it affect potential. DeMarcus Cousins.

If it's going to be dynamic, add sliders maybe?

Also, coaching minutes and rotations could be better with this tool.
Last edited by bfrombleacher on Wed Mar 13, 2013 12:14 pm, edited 1 time in total.
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Re: Storyline Ideas, Injuries, & Special Events - Personalit

Postby wisealma on Wed Mar 13, 2013 11:22 am

Rumors (these could all become events too):
Trade rumors
Retirement rumors
Rumors of lineup changes


Events:
Family had a baby
Snubbed for the all star game
Snubbed for other awards (6th man etc)
When players are in the running for an award, it could give them a bonus (for being considered amongst the best)
Injury
Player was late for team practice/didnt show up for practice
Player acted out during team practice
Team goes on an excursion (sometimes coaches will take players to historic places, or do other team building activities to bring the team together, and to build morale)
Altercations (player vs player)
Infidelity (players hitting on other players wives etc)
Altercation with fans..
!!! Fan impact on game. Jazz are famous, for example, for their home court impact.
Player of the week - when announced, player gets boost
Diagnosis of a disease or some other ailment (sick, heart condition etc).
-Scenario could drag out as player / agent seeks second / third opinion
Agents leaking news/info
The agent the player signs could impact how negotiations go... relationships with the organization
Benching - Coach's DNP
D-League assignment
Trade deadline passing
Participation in some kind of all star event granted (3 point... skills challenge etc...)


Player Dispositions:

Happy go lucky - Think all the conversation that has been had about Lebron being more like Magic (that way) than Jordan. And how he lacked the killer instinct of kobe
Killer instinct (kobe/jordan)
Snarky (ray allen)
Dirty
Mean
Good sport
Hot head (demarcus cousins... gets lots of Ts, and gets ejected a lot)
All star baby attitude (wants every call, and whines when he doesn't get the call)
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Re: Storyline Ideas, Injuries, & Special Events - Personalit

Postby bigh0rt on Wed Mar 13, 2013 11:26 am

Some sortmof Home Court Advantage would be cool. Quantifiable, and varying by team.
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Re: Storyline Ideas, Injuries, & Special Events - Personalit

Postby wisealma on Wed Mar 13, 2013 11:28 am

Also...

Regarding contracts... when players think they are worth more than they really are, or than what the team can pay them (maybe this is impacted by the agent)
The impact of media hype (lynnsanity)
Rivalry games - Who steps up in these, and who doesn't?
Home vs away - ive heard it said a ton that roll players play better at home, stars rise to the occasion.
technical - when it happens, what does it do to the team? Does it matter who does it? If its the coach (defending a player/arguing a call on the behalf of a player) does it boost the player? (coach has my back)
Technical - if its the same player getting tech after tech (cousins...) when the T happens, it demotivates the team?

Also, something that would be interesting... Break down what it means to "be on a run". Think NBA Jam. In NBA jam, you know that if you get three baskets in a row, you go on fire... and there is a bonus/benefit. Could there be a benefit for doing certain things/completing certain objectives vs certain teams? This could be "keys to the game" kind of things. The engine is really built into 2k13. If you look at my career mode, the challenges that pop up during the game add VC points... instead, they could do something for the player or the team. Breaking it down lets the player control that it happens.
Bonus for NOT making mistakes.
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Re: Storyline Ideas, Injuries, & Special Events - Personalit

Postby wisealma on Wed Mar 13, 2013 11:31 am

Vespasian92 wrote:Pretty much spitballing ideas here, hopefully you can sort them out and make use of some of them. I also included ideas for possible effects on ratings and such if you guys want there to be effects, or are just looking for labels and groupings for players.

Disrespected/Forgotten/Overlooked:
Think Isaiah Thomas, Damian Lillard (maybe Jared Sullinger, PJ3. Haven't seen enough in their rookie years to say for sure though). The guys with a chip on their shoulder, with a desire to prove they belong and to get better. These guys will probably have a strong work ethic in order to achieve their goals of improving and showing they belong (ex. get a boost in potential ratings). They seem to have a passion for the game and love to play it, and might be willing to accept leadership roles (true of the two main examples that come to mind, yet this might not be true for everyone. Just another idea). Possible triggers might be drafted lower than their spot in the mock draft/lower than their overall would place them or bench-sitting more than their talent deserves (possible this can be a partner reaction along with trade demands and extreme unhappiness for bench-warming. They either pout about it and want a trade, or use it as motivation to work harder).

Bomber/Fearless:
Think Marcus Thornton, J.R. Smith, Ben Gordon. The guys who are unafraid to take the shots, whether in the first quarter or in the final seconds. Maybe they aren't defined superstars, yet they know how to put up the numbers. If they are on, then give them the ball and let them work. If not, it might kill your offense as they jack up brick after brick. Defenses will close on them since they like to shoot, possibly opening up teammates if they pass it instead. Possible ideas for benefits include improved offensive ratings for teammates (both due to the defense's attention away from them, and they might feel relieved that there's someone else to take the tough bail-out shots). Might have a negative effect on other bombers/stars/ball-dominant players. Sig skills likely include microwave and/or closer.

Demonstrator/Passionate:
Think Demarcus Cousins, Andrew Bynum, Dwight Howard, Kendrick Perkins, etc. (maybe even Kobe, KD, KG, etc). The guys who wear their emotions on their sleeve, whether it's to whine to the refs or to fire themselves up. Mostly the guys near the top in techs and ejections. They might get pushed over the edge emotionally in a negative way, and throw them off their game (lowered shooting ratings in-game). Conversely they might use it and have a will to dominate the game, raising their ratings. This might be the trigger you use to determine the frequency of the random events such as suspensions. Of course, it would help to change the degrees and frequency of this (KG uses it to get into his opponents' heads, and doesn't get himself tossed from games too much. Same with Kobe and KD, if they get it at all. They aren't high on the ejections board. Cousins is the exact opposite on the other hand. He would probably have the highest risk and frequency of the negative effects that this would have).

Glue-guy/Team Player:
Think Jason Thompson, Udonis Haslem, Eric Maynor, Carl Landry. The guys who do the little things in most roles, from undervalued starter to average role-player. Not the kind to complain about anything, they just do their job and offer advice when they have the knowledge and position to do so, without causing any headaches. They support their teammates and are likely to be loyal to whatever situation they are in (whether they get moved or not), some of the first players on the bench cheering for their guys. They have a good understanding of their roles, and don't try to do too much. The kind of player every team needs one of two of, to provide a calm and loyal presence to a team in chaos (during special events like suspensions, trade demands, etc.) Might be blue-collar guys looking to rebound and play defense without caring about their own numbers. Possible increase in team chemistry and morale to teammates, probably has above-average loyalty. Might have sig skills like scrapper, lockdown D, spot-up shooter (pretty much any for specialists who have and know their defined roles).
Yes, I am aware this one seems too vague as it covers three or four different things (veteran presence, laid-back personality, loyal, blue-collar, role specialists).

This needs some defining and editing, yet the ideas are there for you to work with if you like them :)


Bomber/Fearless ->>>>> Alec Burks. This guy has had all KINDS of swagger since coming into the league
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