U R Basketball - WHERE SIM HAPPENS! 2017 Roster & My Career Update Released!

Release or preview patches for NBA 2K13.

Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby RJHUNT3R on Wed Aug 10, 2016 7:44 am

Wow absolutely amazing but I have 1 question though. Is there an "all time great" roster I can use for a fantasy draft that has no double players? I dont know if im just fucking stupid but I cant seem to find what roster to use for this. Amazing job thanks for this.
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby RJHUNT3R on Wed Aug 10, 2016 7:46 am

slimm44 wrote:I like this game so much more than 2k14.


2K13 is amazing, the only negative is the offensive rebounding by the opponent that is a bit fucked.
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby PatTheHead on Wed Aug 10, 2016 3:42 pm

RJHUNT3R wrote:
slimm44 wrote:I like this game so much more than 2k14.


2K13 is amazing, the only negative is the offensive rebounding by the opponent that is a bit fucked.



off. rebounds belongs to CPU as well as steals.
in Hall of Fame level the CPU has a lot of steals and off. rebounds to make the game tough.
it's not possible to fix that.
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby slimm44 on Thu Aug 11, 2016 4:30 am

PatTheHead wrote:
RJHUNT3R wrote:
slimm44 wrote:I like this game so much more than 2k14.


2K13 is amazing, the only negative is the offensive rebounding by the opponent that is a bit fucked.



off. rebounds belongs to CPU as well as steals.
in Hall of Fame level the CPU has a lot of steals and off. rebounds to make the game tough.
it's not possible to fix that.


Have you tried lowering the sliders so you neutralize the boosts the CPU gets on levels above Pro? Here are the values if you haven't tried it. This was originally posted by savantopus on Operation Sports:

NBA2K13 Rating changes per difficulty and how to adjust sliders accordingly

What's up everyone, here are the exact rating changes that 2K makes whenever you change the difficulty so that you can adjust the sliders to counter the CPU cheese and have a more balanced game. Sneaky 2K makes some changes you may not expect...

The number given after the attribute is how many slider points you must add to or subtract from the CPU to make the players balanced. IF there is a + before the number it means you add to the CPU slider, a - means you subtract from CPU slider.


PRO:
Def and Off Awareness +2
Hands +2
Ball Security +2
Def and Off Rebounds +2
All other Attributes +1 (except for steal, pass, stamina, durability, fatigue, consistency)


ALL STAR:
Def and Off Awareness -10
Hands -7
Ball Security -7 (tricky because you can only change this through the Ball Handling slider which changes 3 different attribues, Ball Security, Off-hand dribbling and Ball Handling... I use Roster Editor by LEFTOS to change this independently)
All other attributes -3 (except for stamina, durability, fatigue, consistency)
Offensive scoring sliders +4. Yes, add 4 to the CPU scoring sliders to get a shooting percentage balance. Inside scoring, close, mid, 3pt. Offensive scoring slider is subjective and based on my personal playing experience.

SUPERSTAR:
Def and Off Awareness -17
Hands -14
Ball Security -14 (tricky because you can only change this through the Ball Handling slider which changes 3 different attribues, Ball Security, Off-hand dribbling and Ball Handling... I use Roster Editor by LEFTOS to change this independently)
Steal -7
Def and Off Rebound -7
All other attributes -6 (except for stamina, durability, fatigue, consistency)
Offensive scoring sliders for Superstar seem like they are already balanced; need to subtract or add from USER or CPU, keep them the same as each other.

Hall of Fame
Def and Off Awareness -20
Hands -20
Ball Security -20 (tricky because you can only change this through the Ball Handling slider which changes 3 different attribues, Ball Security, Off-hand dribbling and Ball Handling... I use Roster Editor by LEFTOS to change this independently)
Steal -10
Def and Off Reb -10
Dunk ability -7
Speed -7
All other attributes -8 (except for stamina, durability, fatigue, consistency)
Offensive scoring sliders for Hall of Fame I do not know because I don't play on this difficulty, I play Superstar.

Cheers, Mates
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby skoadam on Thu Aug 11, 2016 4:41 am

RJHUNT3R wrote:
slimm44 wrote:I like this game so much more than 2k14.


2K13 is amazing, the only negative is the offensive rebounding by the opponent that is a bit fucked.

load urbsliders
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby RJHUNT3R on Fri Aug 12, 2016 9:49 pm

skoadam wrote:
RJHUNT3R wrote:
slimm44 wrote:I like this game so much more than 2k14.


2K13 is amazing, the only negative is the offensive rebounding by the opponent that is a bit fucked.

load urbsliders


I like thsoe a lot but still get killed by offensive rebounds and only grab like 5 off rebounds myself.
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby slimm44 on Sat Aug 13, 2016 12:43 am

Tweak them a little until they feel good to you. Maybe try raising User off reb by 3 and lowering CPU off reb by 3 and go from there.
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby WithAuthority on Sat Aug 13, 2016 2:28 am

How do you like 2k13 better than 2k14 sko? In what ways?
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby RJHUNT3R on Sat Aug 13, 2016 2:42 am

WithAuthority wrote:How do you like 2k13 better than 2k14 sko? In what ways?

7 footers cant grab rebounds
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby MadbaLL on Sat Aug 13, 2016 4:13 am

@sko,

thank you for the latest update, btw i switched back to 2k13, don't leave your precious baby again ;) :cool:
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby Munichbball on Sat Aug 13, 2016 7:49 am

Hi guys, I´m the new guy here.

First of all, i wanna give a big thanks to skoadam for making this great mod for NBA 2k13. It's by far my favorite NBA 2K serial, i have others to, but the gameplay is for me quite bit unplayable and unrealistic, in some kind of ways hard to play.

I'm looking excited for upcoming updates, and of course assoc files for this new season. When can we expect these one?

Question for skoadam:
I'm wondering if's there a possibilities that you make National Teams for this URB mode. I would like to play with Bosnia (my homecountry) or with Germany, and this new USA team. I know there is FIBA 2K mode, but I think its not compatible to play with your URB mod and there is not some countrys that I would love to play with.
There is FIBA mode for 2K14 which is something that I've been looking for.
http://www.nba2k.org/2015/09/fiba-2k14-mod.html

Can you just translate that to NBA 2K13, and make it compatible with URB mod?

Sorry for my bad English, it's my third language.
Thanks
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby slimm44 on Sat Aug 13, 2016 11:00 am

WithAuthority wrote:How do you like 2k13 better than 2k14 sko? In what ways?


I know you asked Sko, but I prefer 13 because...

1. Freelance offense. Isolation, post ups, and PNR happen in freelance. In 14, the cpu offense is TURRIBLE if the play breaks down because only post ups can occur in freelance (and they are rare).

2. 13 has MANY more working plays. No plays work in 14 where the first pass is an entry pass to the high post which ruins Horns plays.

3. 13 takes advantage of mismatches in the freelance situations.

4. In 13, the mid range game is much more active.

5. In 13, the cpu offense is generally more aggressive imo.
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby slimm44 on Sat Aug 13, 2016 10:43 pm

Also...

6. Defenders play closer on-ball defense on 2k13.

7. There are several sig skills on 14 that ruin gameplay. SEVERAL. This doesn't happen on 13.

8. Dribble moves and momentum shots are more organic and happen more often in 13 than 14.

9. Posting players with possession of the ball don't pass out as frequently on 13 as they do on 14.

10. CPU players make better decisions (especially in post plays and isolation plays) in 13 than in 14.
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby MadbaLL on Sun Aug 14, 2016 5:10 am

holly words slimm ;)
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby skoadam on Sun Aug 14, 2016 7:01 am

WithAuthority wrote:How do you like 2k13 better than 2k14 sko? In what ways?

slimm answered already but i forgot to mention in last release description about slimm update for 2017 roster, slimm can you post something about your last improvements?
btw. after last updates imo, 2k13 changed a lot, 2k13 cpu offensive game is much more agressive, attack the basket is much better, pressure on defense is better than 2k14 right now. I literally love it.
People were wrong 3years ago about advantage of 2k14 over 2k13 and most of them are still wrong.
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby slimm44 on Sun Aug 14, 2016 11:27 am

skoadam wrote:
WithAuthority wrote:How do you like 2k13 better than 2k14 sko? In what ways?

slimm answered already but i forgot to mention in last release description about slimm update for 2017 roster, slimm can you post something about your last improvements?
btw. after last updates imo, 2k13 changed a lot, 2k13 cpu offensive game is much more agressive, attack the basket is much better, pressure on defense is better than 2k14 right now. I literally love it.
People were wrong 3years ago about advantage of 2k14 over 2k13 and most of them are still wrong.


In the last update, I changed the following things...

1. Made Attack the Basket = to Inside Shot Tendency
2. Made a formula for Drive the Lane Tendency and applied to all players
3. I think I did something else but I can't remember what it was :shock:
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby watch123 on Sun Aug 14, 2016 3:40 pm

Hey , my bro sko , Thank you so much for the URB GAME. :applaud: :applaud:

I really like .

I have a question , why Ben Simmons couldn't have his photo ?

Sorry for my bad english... Thank you~ :bowdown:
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby watch123 on Sun Aug 14, 2016 3:41 pm

Hey , my bro sko , Thank you so much for the URB GAME. :applaud: :applaud:

I really like .

I have a question , why Ben Simmons couldn't have his photo ?

Sorry for my bad english... Thank you~ :bowdown:
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby skoadam on Sun Aug 14, 2016 4:26 pm

watch123 wrote:Hey , my bro sko , Thank you so much for the URB GAME. :applaud: :applaud:

I really like .

I have a question , why Ben Simmons couldn't have his photo ?

Sorry for my bad english... Thank you~ :bowdown:

I dont understand
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby PackersFan125 on Tue Aug 16, 2016 2:28 am

What sliders and settings are people using for cpu vs cpu? I tried the default user vs cpu sliders/settings and they play poorly for cpu vs cpu IMO. Are there any cpu vs cpu specific settings?
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby WithAuthority on Tue Aug 16, 2016 8:13 am

slimm44 wrote:
WithAuthority wrote:How do you like 2k13 better than 2k14 sko? In what ways?


I know you asked Sko, but I prefer 13 because...

1. Freelance offense. Isolation, post ups, and PNR happen in freelance. In 14, the cpu offense is TURRIBLE if the play breaks down because only post ups can occur in freelance (and they are rare).

2. 13 has MANY more working plays. No plays work in 14 where the first pass is an entry pass to the high post which ruins Horns plays.

3. 13 takes advantage of mismatches in the freelance situations.

4. In 13, the mid range game is much more active.

5. In 13, the cpu offense is generally more aggressive imo.


Very interesting thanks I will give it another try. Are 2k14 rosters compatibile with 2k13....or are the tabs all different? I forget which year they changed certain stats and ratings, etc. Just wondering what I would lose moving from 2k14 to 2k13 with one of URB's historical rosters (Y)
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby WithAuthority on Tue Aug 16, 2016 8:16 am

slimm44 wrote:Also...


7. There are several sig skills on 14 that ruin gameplay. SEVERAL. This doesn't happen on 13.

.


Which are these? can you name them?
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby slimm44 on Tue Aug 16, 2016 8:34 am

PackersFan125 wrote:What sliders and settings are people using for cpu vs cpu? I tried the default user vs cpu sliders/settings and they play poorly for cpu vs cpu IMO. Are there any cpu vs cpu specific settings?


https://drive.google.com/open?id=0BxjZW ... nItWkUyRVk

I like these a lot and they have produced realistic gameplay and results for teams from every season in the mod.
Last edited by slimm44 on Tue Aug 16, 2016 8:43 am, edited 1 time in total.
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby slimm44 on Tue Aug 16, 2016 8:40 am

WithAuthority wrote:
slimm44 wrote:Also...


7. There are several sig skills on 14 that ruin gameplay. SEVERAL. This doesn't happen on 13.

.


Which are these? can you name them?


All issues are for the CPU AI.

Catch and Shoot - Defense plays so tight that it breaks plays where the player with this sig skill is supposed to catch a pass that doesn't result in a shot.

Deadeye - Same issue.

Corner Specialist - Same issue.

Post Proficiency - Doesn't necessarily break the game but it influences players to use post moves even if they have 0 in those tendencies.

PNR Maestro - I'm pretty sure this makes the ball handler always pass out but I can't remember clearly.

Post playmaker - Makes the issue with post players who have possession of the ball and pass out too often even worse.

Dimer - I think this makes the ball handler pass out too quickly/often like PNR Maestro but I can't remember clearly.

Flashy Passer - WAY too many flashy passes with this. Doesn't break gameplay but it makes gameplay considerably less realistic.

There are also several others that I don't like based on how they influence gameplay and refuse to use in my rosters. Like flashy passer, they don't break gameplay, but the way they influence gameplay is ridiculous to me.
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby WithAuthority on Tue Aug 16, 2016 1:18 pm

slimm44 wrote:
WithAuthority wrote:
slimm44 wrote:Also...


7. There are several sig skills on 14 that ruin gameplay. SEVERAL. This doesn't happen on 13.

.


Which are these? can you name them?


All issues are for the CPU AI.

Catch and Shoot - Defense plays so tight that it breaks plays where the player with this sig skill is supposed to catch a pass that doesn't result in a shot.

Deadeye - Same issue.

Corner Specialist - Same issue.

Post Proficiency - Doesn't necessarily break the game but it influences players to use post moves even if they have 0 in those tendencies.

PNR Maestro - I'm pretty sure this makes the ball handler always pass out but I can't remember clearly.

Post playmaker - Makes the issue with post players who have possession of the ball and pass out too often even worse.

Dimer - I think this makes the ball handler pass out too quickly/often like PNR Maestro but I can't remember clearly.

Flashy Passer - WAY too many flashy passes with this. Doesn't break gameplay but it makes gameplay considerably less realistic.

There are also several others that I don't like based on how they influence gameplay and refuse to use in my rosters. Like flashy passer, they don't break gameplay, but the way they influence gameplay is ridiculous to me.


Learning something new everyday thanks to veterans like yourself. Thanks (Y)
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby slimm44 on Wed Aug 17, 2016 7:38 am

Because Ultra is my favorite roster, I'm going through every retro team and making sure that all available statistical ratings and tendencies are year-specific for every team. I'm also editing play types, sig skills, and freelance tendencies based on my scales and formulas. Here is a breakdown of the teams' ratings I've edited so far (I started Saturday, I think).

Year Team Off Def Overall
1985 76ers 85 79 80
1985 Bucks 76 74 73
1985 Bulls 75 71 72
1985 Nets 76 65 70
1985 Nuggets 81 66 74
1986 Rockets 79 65 72
1986 Celtics 90 82 84
1987 Hawks 90 74 79
1987 Lakers 92 66 77
1987 Mavs 85 67 74
1987 Pacers 73 76 73
1987 Bullets 62 65 63
1988 Jazz 78 77 76
1988 Pistons 80 70 73
1989 Cavs 83 82 81
1989 Suns 90 71 78
1992 Bulls 92 85 87
1992 Knicks 82 80 76
1995 Magic 89 77 80
1996 Bulls 90 94 90
1996 Sonics 90 89 88
2000 Lakers 89 88 86
2000 Pacers 91 78 81
2001 76ers 78 91 82
2001 Bucks 83 72 77
2001 Raptors 76 77 76
2002 Nets 74 88 79
2004 Lakers 89 89 87
2005 Suns 93 60 74
2008 Celtics 84 97 88
2009 Lakers 98 85 89
2012 Bulls 83 90 84
2013 Heat 89 86 85
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby watch123 on Wed Aug 17, 2016 8:18 am

skoadam wrote:
watch123 wrote:Hey , my bro sko , Thank you so much for the URB GAME. :applaud: :applaud:

I really like .

I have a question , why Ben Simmons couldn't have his photo ?

Sorry for my bad english... Thank you~ :bowdown:

I dont understand

Sorry , My English is very bad,

I would ask you to update the portrait.cdf and portrait.iff files it?

Thank you for your answer. :bowdown2:
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby skoadam on Wed Aug 17, 2016 5:07 pm

watch123 wrote:
skoadam wrote:
watch123 wrote:Hey , my bro sko , Thank you so much for the URB GAME. :applaud: :applaud:

I really like .

I have a question , why Ben Simmons couldn't have his photo ?

Sorry for my bad english... Thank you~ :bowdown:

I dont understand

Sorry , My English is very bad,

I would ask you to update the portrait.cdf and portrait.iff files it?

Thank you for your answer. :bowdown2:

All rookies have portraits, i think 99% of players of whole project have portraits.
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby shems on Thu Aug 18, 2016 1:43 am

Thanks for the update, but Still no draft classes from '89 - '92?
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby slimm44 on Fri Aug 19, 2016 5:20 am

Are you interested in helping, shems?
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby skoadam on Fri Aug 19, 2016 5:22 am

shems wrote:Thanks for the update, but Still no draft classes from '89 - '92?

but Still? Still! Still no draft classes! sry man i will try harder, i was so amazing lazy since last 4years, sry on more time.
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby robfields89 on Fri Aug 19, 2016 10:52 am

I don't think thats fair guys. It's your mod, your mod thread. The guy is asking, albeit somewhat rudely, whether or not your going to add draft classes for those years. Are you guys (sko and slimm) retired from roster editing at this point, and only adding stuff others contribute? Because sko seems to have indicated this when others give him roster corrections, etc in recent months. I believe he also said "No new players being added in previous seasons". Are you guys retired or what? Serious question. If you are more power to you, you both did great work. But to continue updating the mod gives the indication your continually looking to improve it, so try not to get so mad at people making requests or suggestions.
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby slimm44 on Fri Aug 19, 2016 11:21 am

robfields89 wrote:I don't think thats fair guys. It's your mod, your mod thread. The guy is asking, albeit somewhat rudely, whether or not your going to add draft classes for those years. Are you guys (sko and slimm) retired from roster editing at this point, and only adding stuff others contribute? Because sko seems to have indicated this when others give him roster corrections, etc in recent months. I believe he also said "No new players being added in previous seasons". Are you guys retired or what? Serious question. If you are more power to you, you both did great work. But to continue updating the mod gives the indication your continually looking to improve it, so try not to get so mad at people making requests or suggestions.


Not mad at all and not retired. I was genuinely asking if he wants to help. It doesn't make sense to me that people ask for things that they have the ability to contribute to but almost never choose to contribute. Not sure how you read into that post as me being mad, but it's really besides the point. The point is, if somebody wants to help with any aspect of the project, they are more than welcome to.

Do you play 2k13 or do you like to come into threads and critique them when you don't play? I saw you doing that with the shoe mod on 2k14 a week or so ago.
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby MadbaLL on Fri Aug 19, 2016 4:46 pm

slimm44 wrote:
robfields89 wrote:I don't think thats fair guys. It's your mod, your mod thread. The guy is asking, albeit somewhat rudely, whether or not your going to add draft classes for those years. Are you guys (sko and slimm) retired from roster editing at this point, and only adding stuff others contribute? Because sko seems to have indicated this when others give him roster corrections, etc in recent months. I believe he also said "No new players being added in previous seasons". Are you guys retired or what? Serious question. If you are more power to you, you both did great work. But to continue updating the mod gives the indication your continually looking to improve it, so try not to get so mad at people making requests or suggestions.


Not mad at all and not retired. I was genuinely asking if he wants to help. It doesn't make sense to me that people ask for things that they have the ability to contribute to but almost never choose to contribute. Not sure how you read into that post as me being mad, but it's really besides the point. The point is, if somebody wants to help with any aspect of the project, they are more than welcome to.

Do you play 2k13 or do you like to come into threads and critique them when you don't play? I saw you doing that with the shoe mod on 2k14 a week or so ago.


spot on. (Y)
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby shems on Sun Aug 21, 2016 3:19 pm

slimm44 wrote:
robfields89 wrote:I don't think thats fair guys. It's your mod, your mod thread. The guy is asking, albeit somewhat rudely, whether or not your going to add draft classes for those years. Are you guys (sko and slimm) retired from roster editing at this point, and only adding stuff others contribute? Because sko seems to have indicated this when others give him roster corrections, etc in recent months. I believe he also said "No new players being added in previous seasons". Are you guys retired or what? Serious question. If you are more power to you, you both did great work. But to continue updating the mod gives the indication your continually looking to improve it, so try not to get so mad at people making requests or suggestions.


Not mad at all and not retired. I was genuinely asking if he wants to help. It doesn't make sense to me that people ask for things that they have the ability to contribute to but almost never choose to contribute. Not sure how you read into that post as me being mad, but it's really besides the point. The point is, if somebody wants to help with any aspect of the project, they are more than welcome to.

Do you play 2k13 or do you like to come into threads and critique them when you don't play? I saw you doing that with the shoe mod on 2k14 a week or so ago.


Of course I would help slimm. I told you that the first time I inquired about the Draft classes many months ago. I even sent you a pm asking what it is you needed me to do. I got no reply so I didn't know what to make of it. I'm definitely not ducking any responsibility that should come my way. Let me know, once again...
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby skoadam on Sun Aug 21, 2016 6:59 pm

shems wrote:
slimm44 wrote:
robfields89 wrote:I don't think thats fair guys. It's your mod, your mod thread. The guy is asking, albeit somewhat rudely, whether or not your going to add draft classes for those years. Are you guys (sko and slimm) retired from roster editing at this point, and only adding stuff others contribute? Because sko seems to have indicated this when others give him roster corrections, etc in recent months. I believe he also said "No new players being added in previous seasons". Are you guys retired or what? Serious question. If you are more power to you, you both did great work. But to continue updating the mod gives the indication your continually looking to improve it, so try not to get so mad at people making requests or suggestions.


Not mad at all and not retired. I was genuinely asking if he wants to help. It doesn't make sense to me that people ask for things that they have the ability to contribute to but almost never choose to contribute. Not sure how you read into that post as me being mad, but it's really besides the point. The point is, if somebody wants to help with any aspect of the project, they are more than welcome to.

Do you play 2k13 or do you like to come into threads and critique them when you don't play? I saw you doing that with the shoe mod on 2k14 a week or so ago.


Of course I would help slimm. I told you that the first time I inquired about the Draft classes many months ago. I even sent you a pm asking what it is you needed me to do. I got no reply so I didn't know what to make of it. I'm definitely not ducking any responsibility that should come my way. Let me know, once again...

Well answer is easy, this is why slimm ignored your pm, just do it. Take mouse in your hands, open browser, find draft class, buy redmc license or create draft class in game. You dont need any replies from slimm to do this.
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby slimm44 on Sun Aug 21, 2016 10:09 pm

shems wrote:
slimm44 wrote:
robfields89 wrote:I don't think thats fair guys. It's your mod, your mod thread. The guy is asking, albeit somewhat rudely, whether or not your going to add draft classes for those years. Are you guys (sko and slimm) retired from roster editing at this point, and only adding stuff others contribute? Because sko seems to have indicated this when others give him roster corrections, etc in recent months. I believe he also said "No new players being added in previous seasons". Are you guys retired or what? Serious question. If you are more power to you, you both did great work. But to continue updating the mod gives the indication your continually looking to improve it, so try not to get so mad at people making requests or suggestions.


Not mad at all and not retired. I was genuinely asking if he wants to help. It doesn't make sense to me that people ask for things that they have the ability to contribute to but almost never choose to contribute. Not sure how you read into that post as me being mad, but it's really besides the point. The point is, if somebody wants to help with any aspect of the project, they are more than welcome to.

Do you play 2k13 or do you like to come into threads and critique them when you don't play? I saw you doing that with the shoe mod on 2k14 a week or so ago.


Of course I would help slimm. I told you that the first time I inquired about the Draft classes many months ago. I even sent you a pm asking what it is you needed me to do. I got no reply so I didn't know what to make of it. I'm definitely not ducking any responsibility that should come my way. Let me know, once again...


And I responded and said I would send you the spreadsheet that would make it easier for you and all you would have to do is input the data. If you're willing to do that, I'm still willing to send it. I just never heard back from you after I responded. Maybe a post got lost somewhere? Let me know and I'll be happy to send you what you need to give the draft classes correct play types, ratings, and tendencies.
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby shems on Mon Aug 22, 2016 12:07 am

slimm44 wrote:And I responded and said I would send you the spreadsheet that would make it easier for you and all you would have to do is input the data. If you're willing to do that, I'm still willing to send it. I just never heard back from you after I responded. Maybe a post got lost somewhere? Let me know and I'll be happy to send you what you need to give the draft classes correct play types, ratings, and tendencies.


I never saw anything. I sent the pm after you said you would send the spreadsheet. That was the last correspondence on the matter that I know of. So how do we get this ball rolling? Do I need the editor license or can I just do it from create a draft class? If the instructions are extended feel free to shoot me a pm.
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby shems on Mon Aug 22, 2016 12:10 am

robfields89 wrote:I don't think thats fair guys. It's your mod, your mod thread. The guy is asking, albeit somewhat rudely, whether or not your going to add draft classes for those years. Are you guys (sko and slimm) retired from roster editing at this point, and only adding stuff others contribute? Because sko seems to have indicated this when others give him roster corrections, etc in recent months. I believe he also said "No new players being added in previous seasons". Are you guys retired or what? Serious question. If you are more power to you, you both did great work. But to continue updating the mod gives the indication your continually looking to improve it, so try not to get so mad at people making requests or suggestions.

If it came off rude, my apologies... but I also echo these sentiments.
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby slimm44 on Mon Aug 22, 2016 12:40 am

shems wrote:
slimm44 wrote:And I responded and said I would send you the spreadsheet that would make it easier for you and all you would have to do is input the data. If you're willing to do that, I'm still willing to send it. I just never heard back from you after I responded. Maybe a post got lost somewhere? Let me know and I'll be happy to send you what you need to give the draft classes correct play types, ratings, and tendencies.


I never saw anything. I sent the pm after you said you would send the spreadsheet. That was the last correspondence on the matter that I know of. So how do we get this ball rolling? Do I need the editor license or can I just do it from create a draft class? If the instructions are extended feel free to shoot me a pm.


I'm thinking that your last PM didn't come through for some reason. Sorry for the misunderstanding earlier. Trust me, if people are interested in editing draft classes, I'm always ready to send them what they need. I'll send you the spreadsheet you need late this afternoon. I'm getting ready to go to church and I won't be home for about 6 hours.

Thanks for your willingness to help, shems!
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby MadbaLL on Mon Aug 22, 2016 6:19 pm

slimm44 wrote:
WithAuthority wrote:How do you like 2k13 better than 2k14 sko? In what ways?


I know you asked Sko, but I prefer 13 because...

1. Freelance offense. Isolation, post ups, and PNR happen in freelance. In 14, the cpu offense is TURRIBLE if the play breaks down because only post ups can occur in freelance (and they are rare).

2. 13 has MANY more working plays. No plays work in 14 where the first pass is an entry pass to the high post which ruins Horns plays.

3. 13 takes advantage of mismatches in the freelance situations.

4. In 13, the mid range game is much more active.

5. In 13, the cpu offense is generally more aggressive imo.


slimm,

if you have time, since we already talk about this, could you also name gameplay advantages nba 2k14 has over 2k13?

ok, we all know about ability to block dunks, but what else did you notice? i'm very interested in reading your opinion about this.
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby slimm44 on Mon Aug 22, 2016 9:53 pm

MadbaLL wrote:
slimm44 wrote:
WithAuthority wrote:How do you like 2k13 better than 2k14 sko? In what ways?


I know you asked Sko, but I prefer 13 because...

1. Freelance offense. Isolation, post ups, and PNR happen in freelance. In 14, the cpu offense is TURRIBLE if the play breaks down because only post ups can occur in freelance (and they are rare).

2. 13 has MANY more working plays. No plays work in 14 where the first pass is an entry pass to the high post which ruins Horns plays.

3. 13 takes advantage of mismatches in the freelance situations.

4. In 13, the mid range game is much more active.

5. In 13, the cpu offense is generally more aggressive imo.


I noticed a few things in defense.

slimm,

if you have time, since we already talk about this, could you also name gameplay advantages nba 2k14 has over 2k13?

ok, we all know about ability to block dunks, but what else did you notice? i'm very interested in reading your opinion about this.


- Defenders mirror and stay with the ball handlers more (unless they fall down) in 14. I think this is why there are fewer pull up jumpers from mid range, because the ball handler never feels that they have enough space to get the shot off.

- As you said, blocking dunks is easier in 14 but I have blocked dunks in 13. Sko and I have traded videos in the past of both of us blocking CPU dunks.

- The movement feels a little "heavier" in 14. I'm not really sure how to describe this more, it just feels "heavier" to me.

- I do like the fast break and the early offense feature in 14. It seems that the AI is programmed to do more than simply have the wings on the break crash the basket.

- On 14, I like how the Tenacious Rebounder sig skills makes players' rebounding abilities stand out more. Scrapper on 13 is OK but it's not as strong as Tenacious Rebounder is on 14.

That's all I can think of right now. Sko may be a better person to ask than me. I play 13 more than 14 and I watch WAY more cpu vs cpu on 13 than I actually play. When I finish editing Ultra for 13 (I think I have 11 teams left), I intend to play a little more.
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby MadbaLL on Tue Aug 23, 2016 7:53 am

slimm44 wrote:
MadbaLL wrote:
slimm44 wrote:
WithAuthority wrote:How do you like 2k13 better than 2k14 sko? In what ways?


I know you asked Sko, but I prefer 13 because...

1. Freelance offense. Isolation, post ups, and PNR happen in freelance. In 14, the cpu offense is TURRIBLE if the play breaks down because only post ups can occur in freelance (and they are rare).

2. 13 has MANY more working plays. No plays work in 14 where the first pass is an entry pass to the high post which ruins Horns plays.

3. 13 takes advantage of mismatches in the freelance situations.

4. In 13, the mid range game is much more active.

5. In 13, the cpu offense is generally more aggressive imo.


I noticed a few things in defense.

slimm,

if you have time, since we already talk about this, could you also name gameplay advantages nba 2k14 has over 2k13?

ok, we all know about ability to block dunks, but what else did you notice? i'm very interested in reading your opinion about this.


- Defenders mirror and stay with the ball handlers more (unless they fall down) in 14. I think this is why there are fewer pull up jumpers from mid range, because the ball handler never feels that they have enough space to get the shot off.

- As you said, blocking dunks is easier in 14 but I have blocked dunks in 13. Sko and I have traded videos in the past of both of us blocking CPU dunks.

- The movement feels a little "heavier" in 14. I'm not really sure how to describe this more, it just feels "heavier" to me.

- I do like the fast break and the early offense feature in 14. It seems that the AI is programmed to do more than simply have the wings on the break crash the basket.

- On 14, I like how the Tenacious Rebounder sig skills makes players' rebounding abilities stand out more. Scrapper on 13 is OK but it's not as strong as Tenacious Rebounder is on 14.

That's all I can think of right now. Sko may be a better person to ask than me. I play 13 more than 14 and I watch WAY more cpu vs cpu on 13 than I actually play. When I finish editing Ultra for 13 (I think I have 11 teams left), I intend to play a little more.


thank you for your quick observations, those were quite helpful for all (Y)
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby WithAuthority on Tue Aug 23, 2016 8:45 am

URB ratings, tendencies and sliders basically fix all the listed issues with 2k14, so it all evens out in the end really
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby slimm44 on Tue Aug 23, 2016 10:55 am

WithAuthority wrote:URB ratings, tendencies and sliders basically fix all the listed issues with 2k14, so it all evens out in the end really


Honestly, I need to play more 2k14. It's been a while since I played it. I think my assessment is accurate but, after I play a few games in the coming weeks, I'll try to give more feedback.
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby WithAuthority on Tue Aug 23, 2016 12:16 pm

slimm44 wrote:
WithAuthority wrote:URB ratings, tendencies and sliders basically fix all the listed issues with 2k14, so it all evens out in the end really


Honestly, I need to play more 2k14. It's been a while since I played it. I think my assessment is accurate but, after I play a few games in the coming weeks, I'll try to give more feedback.


Please do i'd like to read it (Y)
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby MadbaLL on Wed Aug 24, 2016 4:19 am

WithAuthority wrote:
slimm44 wrote:
WithAuthority wrote:URB ratings, tendencies and sliders basically fix all the listed issues with 2k14, so it all evens out in the end really


Honestly, I need to play more 2k14. It's been a while since I played it. I think my assessment is accurate but, after I play a few games in the coming weeks, I'll try to give more feedback.


Please do i'd like to read it (Y)


me 2 (Y)
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby El Chapo on Wed Aug 24, 2016 5:54 am

Jimmy King of the Toronto Raptors is missing his face on your 1996 roster.
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby skoadam on Wed Aug 24, 2016 7:23 am

El Chapo wrote:Jimmy King of the Toronto Raptors is missing his face on your 1996 roster.

nope, he is ok
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U R Basketball - Where Sim Happens
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Re: U R Basketball - WHERE SIM HAPPENS!2017 Contracts Update 08/08/16 & Always first

Postby El Chapo on Wed Aug 24, 2016 10:14 am

skoadam wrote:
El Chapo wrote:Jimmy King of the Toronto Raptors is missing his face on your 1996 roster.

nope, he is ok
[ Image ]


That's strange. I even reinstalled all the retro mod and his face is still missing. Oh well he isn't an important player anyways.
El Chapo
 
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