The Official NLSC Mega Base Roster Project: v 0.5 REL. (

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The Official NLSC Mega Base Roster Project: v 0.5 REL. (

Postby Like A Boss on Tue Oct 30, 2012 8:38 pm

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Base Roster Download - NLSC MEGA BASE ROSTER PROJECT

Our Modders Involved
REDitor - Mattan
Ratings- slimm44
Tendencies- Slimm44
Accessories- Babyface
Coaching profiles- VACANT
NEW Signature Skills- Hyperballer, DCAllAmerican
Player Roles- VACANT
Rotations- sasha104
REAL Draft classes- egodynasty08, slimm44
FICTIONAL Draft classes- pierralban
Signatures- VACANT
Contracts- Mattan, VACANT
Tester- Kyrius, M4Kaveli, sasha104
Player Movement- VACANT
Playbooks- VACANT
Team Color Updates- ClLUTClH2K
Sig Shot - Various Modders from OS and NLSC
Last edited by Like A Boss on Sat Nov 17, 2012 4:24 pm, edited 12 times in total.
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Re: The Official NLSC Mega Roster Project: (PC)

Postby pierralban on Tue Oct 30, 2012 8:55 pm

I could do fictional draft classes for the project if needed.
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Re: The Official NLSC Mega Roster Project: (PC)

Postby Like A Boss on Tue Oct 30, 2012 9:01 pm

pierralban wrote:I could do fictional draft classes for the project if needed.


Would be helpful ill add you to the list :)
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Re: The Official NLSC Mega Roster Project: (PC)

Postby Kyrius on Tue Oct 30, 2012 9:04 pm

I'll apply for the Tester spot! :)
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Re: The Official NLSC Mega Roster Project: (PC)

Postby Like A Boss on Tue Oct 30, 2012 9:06 pm

Kyrius wrote:I'll apply for the Tester spot! :)


Added you to the list :cheeky:
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Re: The Official NLSC Mega Roster Project: (PC)

Postby ClLUTClH2K on Tue Oct 30, 2012 9:10 pm

I can do the team color updates for accessories. I've already done a majority of edits based on @_King12_'s NBA 2K12 edits. I'd like to know if it's possible to include multiple choices for each jersey file like Alby's roster has (Example: Lakers home jersey with purple accessories and the same uniforms with the yellow/gold accessories as another choice). That'd be really helpful.
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Re: The Official NLSC Mega Roster Project: (PC)

Postby Like A Boss on Tue Oct 30, 2012 9:12 pm

ClLUTClH2K wrote:I can do the team color updates for accessories. I've already done a majority of edits based on @_King12_'s NBA 2K12 edits. I'd like to know if it's possible to include multiple choices for each jersey file like Alby's roster has (Example: Lakers home jersey with purple accessories and the same uniforms with the yellow/gold accessories as another choice). That'd be really helpful.


Added you to list I will be sending you the roster or will you send me the roster after you edit so I can do the Accessories, Contracts, Signature Skills, & Signature Shots?
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Re: The Official NLSC Mega Roster Project: (PC)

Postby slimm44 on Tue Oct 30, 2012 9:13 pm

I'm in. However, I know less than nothing about hex-editing. All of my work has been done with REDitor and Leftos' editing tool. To save a GREAT deal of time, feel free to use the ratings and tendencies from my roster (Slimm44's 2k13 Roster) and edit everything other than them.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: The Official NLSC Mega Roster Project: (PC)

Postby ClLUTClH2K on Tue Oct 30, 2012 9:15 pm

When does the next roster come out? I'll apply them as soon as I can.
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Re: The Official NLSC Mega Roster Project: (PC)

Postby Like A Boss on Tue Oct 30, 2012 9:17 pm

ClLUTClH2K wrote:When does the next roster come out? I'll apply them as soon as I can.


Let's just use the first Roster update and just add players :)

slimm44 wrote:I'm in. However, I know less than nothing about hex-editing. All of my work has been done with REDitor and Leftos' editing tool. To save a GREAT deal of time, feel free to use the ratings and tendencies from my roster (Slimm44's 2k13 Roster) and edit everything other than them.


Ok bro, thanks for joining will be copying it now :)
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Re: The Official NLSC Mega Roster Project: (PC)

Postby ClLUTClH2K on Tue Oct 30, 2012 9:18 pm

We're using slimm44's latest roster update, correct?
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Re: The Official NLSC Mega Roster Project: (PC)

Postby Like A Boss on Tue Oct 30, 2012 9:18 pm

ClLUTClH2K wrote:We're using slimm44's latest roster update, correct?


Correct :)
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Re: The Official NLSC Mega Roster Project: (PC)

Postby Kyrius on Tue Oct 30, 2012 9:28 pm

ClLUTClH2K wrote:I can do the team color updates for accessories. I've already done a majority of edits based on @_King12_'s NBA 2K12 edits. I'd like to know if it's possible to include multiple choices for each jersey file like Alby's roster has (Example: Lakers home jersey with purple accessories and the same uniforms with the yellow/gold accessories as another choice). That'd be really helpful.


Since it's going to be a Mega Roster Project, that concept should definitely be considered ;) (Y)
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Re: The Official NLSC Mega Roster Project: (PC)

Postby ClLUTClH2K on Tue Oct 30, 2012 9:40 pm

No need to wait on me to get started. So long as we're using the same roster as a base, I should be able to implement my edits in no problem. It may take a few days before I get all of them finished up. I might even do the throwback jersey colors as well... but that will take another few days to complete because I have to research and get the right colors.
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Re: The Official NLSC Mega Roster Project: (PC)

Postby Like A Boss on Tue Oct 30, 2012 9:41 pm

ClLUTClH2K wrote:No need to wait on me to get started. So long as we're using the same roster as a base, I should be able to implement my edits in no problem. It may take a few days before I get all of them finished up. I might even do the throwback jersey colors as well... but that will take another few days to complete because I have to research and get the right colors.


Ok then I will start first :)
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Re: The Official NLSC Mega Roster Project: (PC)

Postby slimm44 on Tue Oct 30, 2012 9:46 pm

Excited! Excited! Excited!
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: The Official NLSC Mega Roster Project: (PC)

Postby ClLUTClH2K on Tue Oct 30, 2012 10:25 pm

Ran into my first problem. Leftos' Roster Editor stops at ID 173 (Pacers Alternate) and I have no way of editing the rest of the teams' colors as of right now. Hopefully he can fix this.

I have the following team colors (20 out of 30 teams) completed:

76ers
Bobcats
Bucks
Bulls
Cavaliers
Celtics
Clippers
Grizzlies
Hawks
Heat
Hornets
Jazz
Kings
Knicks
Lakers
Magic
Mavericks
Nets
Nuggets
Pacers
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Re: The Official NLSC Mega Roster Project: (PC)

Postby Like A Boss on Tue Oct 30, 2012 10:28 pm

ClLUTClH2K wrote:Ran into my first problem. Leftos' Roster Editor stops at ID 173 (Pacers Alternate) and I have no way of editing the rest of the teams' colors as of right now. Hopefully he can fix this.

I have the following team colors (20 out of 30 teams) completed:

76ers
Bobcats
Bucks
Bulls
Cavaliers
Celtics
Clippers
Grizzlies
Hawks
Heat
Hornets
Jazz
Kings
Knicks
Lakers
Magic
Mavericks
Nets
Nuggets
Pacers


Quick progress out there still 0% for me waiting for Babyface's Roster to finish downloading LOL.
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Re: The Official NLSC Mega Roster Project: (PC)

Postby ClLUTClH2K on Tue Oct 30, 2012 10:30 pm

Mattan wrote:Quick progress out there still 0% for me waiting for Babyface's Roster to finish downloading LOL.


What do we need his roster for exactly? If we're using slimm's rosters then we must use his tendencies, too. They go hand-in-hand.
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Re: The Official NLSC Mega Roster Project: (PC)

Postby Like A Boss on Tue Oct 30, 2012 10:42 pm

ClLUTClH2K wrote:
Mattan wrote:Quick progress out there still 0% for me waiting for Babyface's Roster to finish downloading LOL.


What do we need his roster for exactly? If we're using slimm's rosters then we must use his tendencies, too. They go hand-in-hand.


Well im experimenting and maybe that will work out LOL but for the meantime let's use slimm's I guess.
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Re: The Official NLSC Mega Roster Project: (PC)

Postby JaoSming on Tue Oct 30, 2012 10:57 pm

If it is a "official NLSC" project, why setup a blogspot?
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Re: The Official NLSC Mega Roster Project: (PC)

Postby Like A Boss on Tue Oct 30, 2012 11:01 pm

JaoSming wrote:If it is a "official NLSC" project, why setup a blogspot?


Err for umm I don't Know LOL. I just said that to myself after I finished the blog.
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Re: The Official NLSC Mega Roster Project: (PC)

Postby IronMike on Tue Oct 30, 2012 11:20 pm

I will also apply to tester :mrgreen:
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Re: The Official NLSC Mega Roster Project: (PC)

Postby sasha104 on Tue Oct 30, 2012 11:22 pm

cause i can't edit rosters and all that stuff, i wanna be a tester)
Check out my dornas for NBA 2K13
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Re: The Official NLSC Mega Roster Project: (PC)

Postby Like A Boss on Tue Oct 30, 2012 11:32 pm

M4Kaveli wrote:I will also apply to tester :mrgreen:


sasha104 wrote:cause i can't edit rosters and all that stuff, i wanna be a tester)


Ok Added :) that will be enough testers for now.
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