 by slimm44 on Tue Oct 30, 2012 9:13 pm
by slimm44 on Tue Oct 30, 2012 9:13 pm 
			
			I'm in.  However, I know less than nothing about hex-editing.  All of my work has been done with REDitor and Leftos' editing tool.  To save a GREAT deal of time, feel free to use the ratings and tendencies from my roster (Slimm44's 2k13 Roster) and edit everything other than them.
			 
  
  URB WHERE SIM HAPPENS [38 Complete Seasons Mods]
URB WHERE SIM HAPPENS [38 Complete Seasons Mods] 2019/2020  2018/2019  2017/2018  2016/2017  2015/2016  2014/2015 2013/2014  2012/2013  2011/2012  2010/2011
 2019/2020  2018/2019  2017/2018  2016/2017  2015/2016  2014/2015 2013/2014  2012/2013  2011/2012  2010/2011  
2009/2010  2008/2009  2007/2008  2006/2007  2005/2006  2004/2005  2003/2004  2002/2003 2001/2002  2000/2001  
1999/2000  1998/1999  1997/1998  1996/1997 1995/1996  1994/1995  1993/1994  1992/1993  1991/1992  1990/1991 
1989/1990  1988/1989  1987/1988  1986/1987  1985/1986  1984/1985 1969/1970 1961/1962What makes this mod “sim”? Here are a few of the features that set this project apart from all others:
- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project
Every player in every roster has: 
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts
- Accurately updated Coaching profiles and playbooks
- Draft classes that have realistic player information for every player
- A few slider sets designed to be a base for realistic game play