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NCAA 2K13 v2.0! Names, Finally!

Release or preview patches for NBA 2K13.

Re: NCAA 2K13 v0.15 & CF Preview Showcase (Come Help)

Postby JaoSming on Mon Dec 03, 2012 10:22 am

whenever you want to post it is fine by me. If you have it all done now, we could do a preliminary release and update it as the data comes in and gets more consistent. I just want to let people have enough time to play complete seasons or w/e before the tournament, if they so choose
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Re: NCAA 2K13 v0.15 & CF Preview Showcase (Come Help)

Postby BEAST10 on Mon Dec 03, 2012 10:33 am

Fifedawg wrote:I'll have a complete spreadsheet of accurate ratings & tendencies for every player playing Division I NCAA ball by the end of December. Just waiting that long because teams have not played very many games right now. I'll have it posted here before New Years Day if you are interested. Already doing some play testing.


Lol that murders my work ! Once your done may I view it I'm on Xbox trying to make a 60 team ch roster
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Re: NCAA 2K13 v0.15 & CF Preview Showcase (Come Help)

Postby Fifedawg on Tue Dec 04, 2012 11:57 am

Still doing all the tendencies but I will have it all completed by the end of the month and will release it then. Hopefully the initial version of the reditor will be out as it want to somehow make it compatible with that where eventually all you would have to do is copy and paste to create players.
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Re: NCAA 2K13 v0.15 & CF Preview Showcase (Come Help)

Postby JaoSming on Tue Dec 04, 2012 11:59 am

do you have ratings or anything now? with Leftos' editor we dont need to wait for the REDitor and we already have a database with the "core" of the players already there
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Re: NCAA 2K13 v0.15 & CF Preview Showcase (Come Help)

Postby Fifedawg on Wed Dec 05, 2012 12:19 pm

I was working on the All the Players from the NBA, but I'll see if I can't do a version of College by the end of the week. How's that?
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Re: NCAA 2K13 v0.15 & CF Preview Showcase (Come Help)

Postby JaoSming on Wed Dec 05, 2012 12:37 pm

:mrgreen:
only if it is easy to do and doesnt take too much time from your life
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Re: NCAA 2K13 v0.15 & CF Preview Showcase (Come Help)

Postby lk-7 on Thu Dec 06, 2012 12:27 am

M4kaveli ur cyberfaces are amazing man :shock: :applaud:
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Re: NCAA 2K13 v0.15 & CF Preview Showcase (Come Help)

Postby Warstomp32 on Mon Dec 10, 2012 4:15 am

i also wanted to contribute on this...but i only know how to do editing textures not in headshape...
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Re: NCAA 2K13 v0.15 & CF Preview Showcase (Come Help)

Postby JaoSming on Mon Dec 10, 2012 4:59 am

I'd have no problem with CFs textures on lookalike NBA headshapes, but I know Behindshadows and others may not be up for that
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Re: NCAA 2K13 v0.15 & CF Preview Showcase (Come Help)

Postby Warstomp32 on Mon Dec 10, 2012 6:08 am

@jao... i know how to use 3dsmax long ago..but i havent found a tool/script that can import 3d headshape.....i can't switch to blender..since i'm already using 3dsmax as a 3d modding for me..i'm an ex-3d modder for warcraft3..but i found more likeness to modding NBA 2kgames...
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Re: NCAA 2K13 v0.15 & CF Preview Showcase (Come Help)

Postby JaoSming on Mon Dec 10, 2012 7:43 am

there is a 3ds plugin with the mod tool, but I dont know how to set that up
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Re: NCAA 2K13 v0.15 & CF Preview Showcase (Come Help)

Postby comeonMAC on Mon Dec 10, 2012 5:39 pm

So what has been done about rosters? I could help adjusting player info (number, height, birth date, etc.), but I don't want to waste my time if it has already been done.

Also, I have some ideas of how to generate the rosters and ratings for teams without using actual statistics (as I feel those won't help give a good picture). I will be creating a spreadsheet right now, and updating when I am done.
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Re: NCAA 2K13 v0.15 & CF Preview Showcase (Come Help)

Postby comeonMAC on Mon Dec 10, 2012 8:26 pm

So I sort of made a very rough draft of what I was talking about. I did the best I could do in a short amount of time (I didn't want to spend too much time if it wasn't necessary).

Anyways, here's a link to a theoretical template that people could fill out for their team:



Note at the bottom the different worksheets. The input page is what people would have access to. They would fill in the information for each player and then grade the attributes listed 1-10. If you switch over to the calculations worksheet, you'll see the same numbers, and then some identical ones underneath. Just focus on the ones underneath. There are a few calculations going on. First, I adjusted each player's overall so that the average would be exactly 5.0. This is to eliminate bias, so no matter what rating system someone uses, each team is balanced. Then what I did was make it so each players stats averaged out to his overall average. On the calculations page, there is also a "Team Index" and I gave SDSU a 75. This is an arbitrary number, but is a multiplier that will affect players' ratings. Better teams will have a better index. I made sure the team average overall was 5.0, and unless I want each team to be evenly matched, I need a multiplier to make the good teams better than the not-so-good teams.

If you are lost so far, follow with me. The first player I input was Jamaal Franklin. I gave him an overall of 8. Since my teams average overall was >5, I adjusted his overall to 7.7 to avoid bias (I will adjust this formula later). Then, I took all of his stats and adjusted them so their average is 7.7 (again, I will adjust this later and weight accordingly). The team index is 75, and will be used as a multiplier to solve for ratings.

Now, switch to the output worksheet. You will see that everything is a formula! Yay! We like formulas. That means everything is calculated for us. If you understand excel, you can follow it quite easily. If you don't: Position and number are automatically copied from the input page. Height is converted from Feet'Inches to 2k13's method of height (i.e. 6'6 = 198.12), Shoe Brand is changed based upon the school's sponsoring brand (i.e. SDSU = Nike). All Player Overalls are inserted based on a formula using: Player Overall, Team Index, and the player's individual category rating. These are just very rough numbers, as I put little thought into it so far.

Essentially, this will make the rating process automatic. Instead of doing everything by hand, all you will need to do is have several fans grade a team, average those numbers and then put it into excel, and it will output all the ratings.

So yeah, that's my idea. I was bored and had an hour. If this were the real thing, I would actually spend time on the formulas for ratings and such (and create a better method to get rid of bias, etc.) Just let me if you are interested in this at all. If not, I might just start my own project while I wait for this one to be released :P
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Re: NCAA 2K13 v0.15 & CF Preview Showcase (Come Help)

Postby JaoSming on Tue Dec 11, 2012 1:05 am

comeonMAC, we have a database with kinda accurate hair and appearances, weight, height, numbers, and other basic appearances. We need ratings, tendencies, animations, that stuff. Basketball110 has been working on those, as has Fifedawg.

Once I get ratings, I can release a new update, its that simple.
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Re: NCAA 2K13 v0.15 & CF Preview Showcase (Come Help)

Postby comeonMAC on Tue Dec 11, 2012 6:03 am

Great. Guess I'll just sit back and wait then. :chug:
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Re: NCAA 2K13 v0.15 & CF Preview Showcase (Come Help)

Postby johnbuckeyefan on Tue Dec 11, 2012 6:36 am

If you are looking for a rating/tendency calculator I have one that I started for making my own roster for the ncaa 2k12 mod. I have 2 versions - 1 with shot location stats and one without. The only place I could find shot location data from was cbs and you have to do it game by game for each player and it only has data for ranked teams. The shot data one makes shot ratings and tendencies a little better but the one without shot locations is pretty accurate too. All you do is copy and paste total stats, per game stats, and advanced stats from the teams stat page on sports-reference.com/cbb into the "INPUT" tab. Then I would assign each player a "play style" and there is a tab ("TENDENCIES AND HOT SPOTS") where you can copy the tendencies from each of 2k's generic play styles into reditor. Then you just copy and paste the ratings into the reditor. Everything is in the same order so you can do the whole team in one quick copy and paste. Each team takes me about 5 minutes to input stats and copy the output into the reditor. I know there isn't a reditor yet but this would give you guys a good base. Feel free to offer advice for the rating formulas. I used information from this site: https://www.2ksports.com/forums/showthr ... ht=formula and formulas from an old CH2K8 rating calc from operation sports. You may not agree with the Overall rating of the players that the game shows but the ratings and tendencies make the game play very well and the players very accurate.

Couple other notes, without shot location data the dunk rating and vertical rating are not very accurate as I was not sure how to determine these with normal stats. I just tied them to blocks because there wasn't much else to measure verticals with but with the shot location data the high flyers play like themselves.

Anyway feel free to download these and see if they could be useful. Hope this is helpful and if you would like I can make a complete database for 2k13 ratings if you would like as it does not take me very long and could hopefully speed up the 2k13 games progress!

Edit: Not sure how to attach an excel file so if somebody could show me how that would be great!
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Re: NCAA 2K13 v0.15 & CF Preview Showcase (Come Help)

Postby comeonMAC on Tue Dec 11, 2012 7:04 am

Upload it to Google Drive and post it here.

Also, to the OP, any chance you can post the current rosters you have? I would love to play around with them, and if not to just update UNLV/SDSU so I can play with those teams.
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Re: NCAA 2K13 v0.15 & CF Preview Showcase (Come Help)

Postby GRIMPROGAMING on Tue Dec 11, 2012 7:30 am

We need to focus a lot more on this mod. This can be great if we all pitch in with the work. Everyone wants a release but no one would even think to help out. Come on guys TEAMWORK makes the DREAM work.
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Re: NCAA 2K13 v0.15 & CF Preview Showcase (Come Help)

Postby JaoSming on Tue Dec 11, 2012 7:31 am

johnbuckeyefan wrote:Edit: Not sure how to attach an excel file so if somebody could show me how that would be great!


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but yea, if you wanted to do a quick and dirty database I would love to get an update out (Y) (Y)


comeonMAC wrote:Also, to the OP, any chance you can post the current rosters you have?

current roster is the one released. We do have a updated appearance one but I need to talk to basketball before releasing it.


GRIMPROGAMING wrote:We need to focus a lot more on this mod. This can be great if we all pitch in with the work. Everyone wants a release but no one would even think to help out. Come on guys TEAMWORK makes the DREAM work.


we have like 4-5 guys working on databases, uniforms are essentially complete, and there are only a handful of floors not accurate.
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Re: NCAA 2K13 v0.15 & CF Preview Showcase (Come Help)

Postby comeonMAC on Tue Dec 11, 2012 7:59 am

current roster is the one released. We do have a updated appearance one but I need to talk to basketball before releasing it.

I think I am confused. I downloaded both 0.10 and 0.15.

0.10 had all generic players, and the 0.15 download had no roster file, just .iff files. After downloading and applying both, the players are still generic. And I don't mean generic in the sense that they don't have names, but generic as in they don't resemble players on the team. For example, San Diego State has a 7'0 center on the rosters I have (which they don't.)
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Re: NCAA 2K13 v0.15 & CF Preview Showcase (Come Help)

Postby JaoSming on Tue Dec 11, 2012 8:06 am

comeonMAC wrote:0.10 had all generic players, and the 0.15 download had no roster file, just .iff files. After downloading and applying both, the players are still generic. And I don't mean generic in the sense that they don't have names, but generic as in they don't resemble players on the team. For example, San Diego State has a 7'0 center on the rosters I have (which they don't.)

correct, that is the roster that is released. The one with accurate heights and weights isn't something I have permission to release yet.
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Re: NCAA 2K13 v0.15 & CF Preview Showcase (Come Help)

Postby comeonMAC on Tue Dec 11, 2012 8:16 am

Got it. Thank you for clearing that up.

I have a few questions if you don't mind me asking. How did you manage to change the names of the teams? And why did you name them the way you did? For example, Gonzaga is just "Gonza." Is that because "76ers" can only be replaced by 5 letters?
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Re: NCAA 2K13 v0.15 & CF Preview Showcase (Come Help)

Postby JaoSming on Tue Dec 11, 2012 8:39 am

comeonMAC wrote: Is that because "76ers" can only be replaced by 5 letters?

correct, and here is the tutorial I made regarding that - http://www.youtube.com/watch?v=b2f2q3F2Kz4
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Re: NCAA 2K13 v0.15 & CF Preview Showcase (Come Help)

Postby BEAST10 on Tue Dec 11, 2012 10:20 am

FU** man .. ! I can't wait for Christmas I need my new f'ing laptop so I can put this 2k13 on my computer
It just sucks that this has to be for PC.. It would be amazing if they patched 2k8 and made it have graphics and gameplay of a newer game. Couldn't they do that though?
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Re: NCAA 2K13 v0.15 & CF Preview Showcase (Come Help)

Postby JaoSming on Tue Dec 11, 2012 11:24 am

unfortunately no, but I've felt that 2K8 has held up over the years very nicely
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Re: NCAA 2K13 v0.15 & CF Preview Showcase (Come Help)

Postby BEAST10 on Tue Dec 11, 2012 12:12 pm

JaoSming wrote:unfortunately no, but I've felt that 2K8 has held up over the years very nicely


Sim wise yes but gameplay is a huge hell no lol
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Re: NCAA 2K13 v0.15 & Basic Accurate Appearance Rosters!

Postby JaoSming on Wed Dec 12, 2012 5:17 am

basketball110 said its a-ok to release that roster he made. Remember, no ratings yet, just basic appearance and height/weight


roster/ratings people, basketball110 said you can use this as a base if you want to get started with this database (Y) (Y) (Y) (Y) thank you man
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Re: NCAA 2K13 v0.15 & Basic Accurate Appearance Rosters!

Postby comeonMAC on Wed Dec 12, 2012 12:06 pm

Has anyone found a database online with individual shot statistics, broken up by position on the court, i.e. shots underneath basket, shots from 5-15 feet, etc. (does the NCAA even keep track of this)?
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Re: NCAA 2K13 v0.15 & Basic Accurate Appearance Rosters!

Postby JaoSming on Wed Dec 12, 2012 12:23 pm

I know it exists since it was used for NCAA 09 and 10 by EA, but I think it is third party and not through the NCAA. Probably not publicly available either.
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Re: NCAA 2K13 v0.15 & Basic Accurate Appearance Rosters!

Postby BradMeat on Wed Dec 12, 2012 8:02 pm

Do you need anymore CF's guys because if you do ill be happy to convert some CF's to help with permission of course.
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Re: NCAA 2K13 v0.15 & Basic Accurate Appearance Rosters!

Postby JaoSming on Wed Dec 12, 2012 10:57 pm

we have permission for anything in the CH 2k12 mod, and since the same people did 2k11, that one too (if the players are still around).
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Re: NCAA 2K13 v0.15 & Basic Accurate Appearance Rosters!

Postby comeonMAC on Fri Dec 14, 2012 10:44 am

How do you get rid of the NBA Logo on the jerseys? Even if I delete the jersey texture so it is blank, an NBA logo still shows up.
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Re: NCAA 2K13 v0.15 & Basic Accurate Appearance Rosters!

Postby JaoSming on Fri Dec 14, 2012 11:37 pm

that logo comes from the global.iff and is applies by the game. The only way to get rid of it is to use a uniform that does not have that patch. In this case, the 1970s retro iff files from the classic teams have uniforms without that patch. I just used those iff files as a base for the NCAA uniforms
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Re: NCAA 2K13 v0.15 & Basic Accurate Appearance Rosters!

Postby Fifedawg on Sat Dec 15, 2012 8:06 am

Ok I finally finished the NCAA Spreadsheet, where should I upload to on this thread or in the downloads section?
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Re: NCAA 2K13 v0.15 & Basic Accurate Appearance Rosters!

Postby JaoSming on Sat Dec 15, 2012 8:18 am

your choice (Y)

I got 1 more final to write and work over the weekend. I'll get that in asap after those.
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Re: NCAA 2K13 v0.15 & Basic Accurate Appearance Rosters!

Postby Fifedawg on Sat Dec 15, 2012 9:39 am

Edited*
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Re: NCAA 2K13 v0.15 & Basic Accurate Appearance Rosters!

Postby JaoSming on Sat Dec 15, 2012 10:02 am

Thank you for the effort, but unfortunately this isn't going to help if these are 11-12 players and ratings. I realize you dont want to put out inaccurate work with such few games, but we had these players' ratings from the mod last year. The great thing about mods like these is the ability to very easily update ratings...but if you want to wait until the season is half way over, that is fine.


I'll just whip something together so we can have something from this year as soon as I can.
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Re: NCAA 2K13 v0.15 & Basic Accurate Appearance Rosters!

Postby Fifedawg on Sat Dec 15, 2012 10:18 am

JaoSming wrote:Thank you for the effort, but unfortunately this isn't going to help if these are 11-12 players and ratings. I realize you dont want to put out inaccurate work with such few games, but we had these players' ratings from the mod last year. The great thing about mods like these is the ability to very easily update ratings...but if you want to wait until the season is half way over, that is fine.


I'll just whip something together so we can have something from this year as soon as I can.


Ok no problem.
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Re: NCAA 2K13 v0.15 & Basic Accurate Appearance Rosters!

Postby JaoSming on Mon Dec 17, 2012 1:45 pm

JaoSming wrote:I'll just whip something together so we can have something from this year as soon as I can.

Yea, nvm. Pretty sure me trying to rate real players will end real well. I'll see what I can do for the remaining generic floors while we wait for a good roster
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Re: NCAA 2K13 v0.15 & Basic Accurate Appearance Rosters!

Postby johnbuckeyefan on Tue Dec 18, 2012 7:22 am

Jao, I'm currently working on a base roster for 2k13. I have 4 teams done currently (Ohio State, Duke, Indiana, Michigan). All ratings and tendencies are formula and data driven - no bias or anything. It takes some time because I have to copy shot location data game by game from CBS sports, but I can probably have a complete roster for 2013 in a week or so and I will upload when its done.
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Re: NCAA 2K13 v0.15 & Basic Accurate Appearance Rosters!

Postby JaoSming on Tue Dec 18, 2012 7:48 am

and you will receive many a :bowdown2: for that effort (Y) (Y)
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Re: NCAA 2K13 v0.15 & Basic Accurate Appearance Rosters!

Postby BEAST10 on Tue Dec 18, 2012 10:12 am

You guy are on it with the ratings lol!
But what happened to the Cyberface progress last time I heard from any makers it was Darel requesting North Carolina lookalikes.
I'm currently doing a excel that all you need to do is copy and paste sports refernce team stats and it gives you a lot of selected attributes for each individual player. I already have a lot of things on getting ratings but I need a more quicker way..
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Re: NCAA 2K13 v0.15 & Basic Accurate Appearance Rosters!

Postby comeonMAC on Tue Dec 18, 2012 11:03 am

johnbuckeyefan wrote:Jao, I'm currently working on a base roster for 2k13. I have 4 teams done currently (Ohio State, Duke, Indiana, Michigan). All ratings and tendencies are formula and data driven - no bias or anything. It takes some time because I have to copy shot location data game by game from CBS sports, but I can probably have a complete roster for 2013 in a week or so and I will upload when its done.


If you want any help with simply copy/pasting, you could upload your spreadsheet if you want. I personally wouldn't mind doing some grunt work if it would help get these out quicker.
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Re: NCAA 2K13 v0.15 & Basic Accurate Appearance Rosters!

Postby johnbuckeyefan on Tue Dec 18, 2012 11:58 am

Here is my 2K13 Rating Calculator: http://www.mediafire.com/view/?ielqll5yqsmlln9

Feel free to check out the ratings, I already described the formulas in some detail about halfway down this page - I don't want to take up any more room by posting it again. Anyway I have 4 teams done - doesn't take too long you just copy the teams statistical data from sports-reference.com/cbb into the "INPUT TAB" and then go through each players game by game shot chart at CBS (go to CBSSPORTS.com, click on College BBall -> Teams -> Team your working on -> schedule, then click on each game's score where it will take you to a recap of that game, then click on "Gametracker" where you will find a shot chart app thing for each player. Just copy that data into the "Shot Location Tendencies" tab and it will spit out shot location tendencies and provide data for some of the ratings outputs too.)

DO NOT touch anything in the "INPUT CALCULATIONS" tab as it will mess up your data. Feel free to mess with the the formulas on the Output tab if you would like. The ratings are by no means perfect, but I used a compilation of rating calculators to put together what I think is a really good one. Credit to the people at this site: https://www.2ksports.com/forums/showthr ... ht=formula (especially elhid) and this site: http://www.operationsports.com/forums/c ... sheet.html (especially TarHeelsUNC) for providing research, explanation of ratings, and formulas that I have tweaked.

Also, the "Tendency Data" tab includes 2K's generic tendencies for the 30+ position specific "Play Styles." What I did when I tested these in 2K12 with the REDitor was copy and paste the whole row for a particular player into the reditor, then copy and paste the specific shot location data after. If you don't understand how to copy these into the roster editor, I can do that myself, but help in copying input data into the spreadsheet would be appreciated and speed up the process

If you want to help that would be great as well - if any of the input is confusing feel free to ask. Also feel free to try inputting a team you know well and commenting on the accuracy. There aren't really formulas for: clutch, consistency, hustle, potential, or emotion, so I just made everyone the same for those. Also for speed and quickness I just based it off position with the flexibility to edit based on unusual size/speed combinations.

Any way, sorry for the long post again. Like I said feel free to help and/or test these out, I have tried them in the 2K12 mod and they play very well. Barring any assistance I should be able to finish all of the teams in the mod within about a week or so, but that time frame will definitely decrease with some help!

Merry Christmas!

*** One other side note, because we are still early in the season, these ratings are very fluid, so some may seem way high or low due to players' small sample sizes. As the season goes on the ratings will be updated and will be more accurate. Because the NCAA has a shorter season than the NBA these will never be as accurate as NBA 2K13's but the goal is to get them as close as possible and make them play realistically.
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Re: NCAA 2K13 v0.15 & Basic Accurate Appearance Rosters!

Postby johnbuckeyefan on Tue Dec 18, 2012 12:33 pm

UPDATE: Just finished main ratings for Syracuse, Arizona, and Louisville, Gonzaga, Michigan State, Wisconsin, San Diego State, UNLV and Vermont - these teams still need shot location stats. This gives us 13 teams mostly done - over 1/3 of the way there!

Edit: Just realized Arizona isn't in the game... hopefully they make it to the final version of the mod
Last edited by johnbuckeyefan on Tue Dec 18, 2012 1:04 pm, edited 1 time in total.
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Re: NCAA 2K13 v0.15 & Basic Accurate Appearance Rosters!

Postby BEAST10 on Tue Dec 18, 2012 1:02 pm

Guys on the 2k12 project thread a guy posted that it was possible to have NBA 2k12 play 2 20 minutes halfs with a 35 second shot clock and he gave a link I just can't remember which page it was on. That would be awesome guys
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Re: NCAA 2K13 v0.15 & Basic Accurate Appearance Rosters!

Postby JaoSming on Tue Dec 18, 2012 1:11 pm

beast10 wrote:Guys on the 2k12 project thread a guy posted that it was possible to have NBA 2k12 play 2 20 minutes halfs with a 35 second shot clock and he gave a link I just can't remember which page it was on. That would be awesome guys

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and GREAT job johnbuckeyefan (Y) (Y) (Y)
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Re: NCAA 2K13 v0.15 & Basic Accurate Appearance Rosters!

Postby BEAST10 on Tue Dec 18, 2012 2:20 pm

JaoSming wrote:
beast10 wrote:Guys on the 2k12 project thread a guy posted that it was possible to have NBA 2k12 play 2 20 minutes halfs with a 35 second shot clock and he gave a link I just can't remember which page it was on. That would be awesome guys

Image

and GREAT job johnbuckeyefan (Y) (Y) (Y)


I've been looking for it for months and its only 24 pages on that thread lol .. I thought it was on the bottom of page 6 but its not
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Re: NCAA 2K13 v0.15 & Basic Accurate Appearance Rosters!

Postby arden_05 on Tue Dec 18, 2012 4:16 pm

Really looking forward to this (Y)
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Re: NCAA 2K13 v0.15 & Basic Accurate Appearance Rosters!

Postby johnbuckeyefan on Tue Dec 18, 2012 9:54 pm

"viewtopic.php?f=141&t=82475
This post/video shows that you can mod how my player works.
For College Hoops 2K12 you can quarter lengths. Change 4 quarters to two halves.
You can change the amount of teams.
You can change the length of seasons.
You can change the length of playoff series from 7 to 1.
You can turn off trades.
It's crazy the amount of editing you can do to accurately model NCAA Basketball" - corysmart

I think this is what beast10 was talking about.. Clicked the link but looked like it only applied to my player - could be wrong though I didn't watch the video or anything, maybe someone can figure it out.
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