Slimm44's 2k13 Roster for PC

A hub for everything related to NBA 2K13 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: Slimm44's 2k13 Roster for PC

Postby slimm44 on Thu Dec 27, 2012 1:25 pm

The newest roster with Vannwolfhawk's Playbooks edits applied to all teams has been uploaded and is in the first post of this thread.

Mattan - do your thing with the accessory colors, my man. When you get done, let me know.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: Slimm44's 2k13 Roster for PC

Postby slimm44 on Thu Dec 27, 2012 1:34 pm

Rich2ard7son wrote:Leftos for developing the editor that made it possible to get this done so quickly. Advanced for helping with the contract edits and Signature Moves
ImageImageImageImageImage


None of the pictures loaded. I have no idea what you're saying.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
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Re: Slimm44's 2k13 Roster for PC

Postby homicide1550 on Thu Dec 27, 2012 3:06 pm

slimm44 wrote:The newest roster with Vannwolfhawk's Playbooks edits applied to all teams has been uploaded and is in the first post of this thread.

Mattan - do your thing with the accessory colors, my man. When you get done, let me know.

Nice! downloading now! Thanks for the new roster slimm!
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Re: Slimm44's 2k13 Roster for PC

Postby Onisak on Thu Dec 27, 2012 6:20 pm

Wow thanks man! Looking forward to test it out! (Y) (Y)
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Re: Slimm44's 2k13 Roster for PC

Postby Dudabskt on Thu Dec 27, 2012 8:38 pm

hey slimm great work man, i´m following this post since i read your informations about how you create your roster, and i think that´s amazing man, really do!! but i wanna know if you will release a roster with no injuries, because i took a look in your latest roster and i didn´t like the rotation too much....the knicks are with kidd and felton for they backcourt (j.r. smith on the bench) and brewer on sf and melo in pf....i play with the bulls and i can fix the rotation the way i think is more realistic, but the other teams i don´t know exactly how they work....

the second thing i noticed, is that the bobcats are with the run plays at 0 anda all other teams are in 100..is that correct??

and last but not least, are someone working on shoes with you?? i´m kind of a shoe freak heheh and to me is a very important thing, i think that makes a much more beautiful game, because the 2k shoes are horrible!!!! i think i could help, but i never did any work whit editing rosters, and when i tried to do something with the leftos roster editor, i couldn´t understand a f***** thing hahahahahah but if you or the one who´s editing the shoes wanna take a look, i like to search for the on the sole collector website (http://solecollector.com/focus/sneaker+ ... z2GFOsYMub)

thanks for your work man!!! it´s great!!!
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Re: Slimm44's 2k13 Roster for PC

Postby Leftos on Thu Dec 27, 2012 10:31 pm

Sorry I couldn't get around to making Playbooks editable in Roster Editor a few days sooner, could have spared you all the trouble you went through these days. It just hit me today as I was waking up on how to do the research, got up and started programming at 7am.

Anyway, v0.15 is out, so check it out. Should simplify things next time around.
Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports

Used to be "That Tools Guy" around here during the good ol' days. Although you probably remember me as your favorite Podcast host.
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Re: Slimm44's 2k13 Roster for PC

Postby slimm44 on Thu Dec 27, 2012 10:38 pm

Leftos wrote:Sorry I couldn't get around to making Playbooks editable in Roster Editor a few days sooner, could have spared you all the trouble you went through these days. It just hit me today as I was waking up on how to do the research, got up and started programming at 7am.

Anyway, v0.15 is out, so check it out. Should simplify things next time around.


Everytime I try to load a roster in version 15 I get this error message:

Code: Select all
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException()
   at System.Collections.Generic.List`1.get_Item(Int32 index)
   at NBA_2K13_Roster_Editor.MainWindow.PopulateTeamsTab() in e:\Development\Visual Studio 2010\Projects\NBA 2K13 Roster Editor\NBA 2K13 Roster Editor\MainWindow.xaml.cs:line 769
   at NBA_2K13_Roster_Editor.MainWindow.ReloadEverything() in e:\Development\Visual Studio 2010\Projects\NBA 2K13 Roster Editor\NBA 2K13 Roster Editor\MainWindow.xaml.cs:line 1946
   at NBA_2K13_Roster_Editor.MainWindow.btnOpen_Click(Object sender, RoutedEventArgs e) in e:\Development\Visual Studio 2010\Projects\NBA 2K13 Roster Editor\NBA 2K13 Roster Editor\MainWindow.xaml.cs:line 532
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
   at System.Windows.Controls.Primitives.ButtonBase.OnClick()
   at System.Windows.Controls.Button.OnClick()
   at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
   at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
   at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
   at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
   at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
   at System.Windows.Input.InputManager.ProcessStagingArea()
   at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
   at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
   at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
   at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)

None

Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: Slimm44's 2k13 Roster for PC

Postby Medevenx on Thu Dec 27, 2012 10:45 pm

Same here slim :)
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Re: Slimm44's 2k13 Roster for PC

Postby Leftos on Thu Dec 27, 2012 10:55 pm

Set LastStaffID to 725 and save the Options tab, then try again. I'm uploading a fixed version of the tool as we speak, but that should do the trick.
Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports

Used to be "That Tools Guy" around here during the good ol' days. Although you probably remember me as your favorite Podcast host.
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Re: Slimm44's 2k13 Roster for PC

Postby slimm44 on Thu Dec 27, 2012 11:02 pm

Leftos wrote:Set LastStaffID to 725 and save the Options tab, then try again. I'm uploading a fixed version of the tool as we speak, but that should do the trick.


The new version works. Good stuff!
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
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Posts: 1303
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Re: Slimm44's 2k13 Roster for PC

Postby skoadam on Thu Dec 27, 2012 11:20 pm

slimm44 i came here to thank you official for your hard work in implementing V's playbooks, it help all of us, especially our eyes :P
Image Image Image

URB WHERE SIM HAPPENS [41 Complete Seasons Mods + Bonus Rosters]

Image

2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
1991/1992 1990/1991 1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962
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Re: Slimm44's 2k13 Roster for PC

Postby slimm44 on Thu Dec 27, 2012 11:33 pm

skoadam wrote:slimm44 i came here to thank you official for your hard work in implementing V's playbooks, it help all of us, especially our eyes :P


Thank you! By the time I developed a system, it took about 10 minutes per team to do. I have 14 teams' Hot Spots to edit and those will be done. They take 10-15 minutes per team, also.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
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Re: Slimm44's 2k13 Roster for PC

Postby Onisak on Thu Dec 27, 2012 11:47 pm

Hey slimm so should we put bobcats run plays to 100 instead of 0, or was it intentional?
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Re: Slimm44's 2k13 Roster for PC

Postby slimm44 on Thu Dec 27, 2012 11:50 pm

Onisak wrote:Hey slimm so should we put bobcats run plays to 100 instead of 0, or was it intentional?


It should be at 100. I don't know what happened with that.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
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Posts: 1303
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Re: Slimm44's 2k13 Roster for PC

Postby Medevenx on Thu Dec 27, 2012 11:59 pm

Hi Slim, the first page has the players and coaches added censored? Is this intentional or something? Anyway, great work. Just one thing, I have no idea where to download it lol
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Re: Slimm44's 2k13 Roster for PC

Postby Onisak on Fri Dec 28, 2012 12:00 am

slimm44 wrote:
Onisak wrote:Hey slimm so should we put bobcats run plays to 100 instead of 0, or was it intentional?


It should be at 100. I don't know what happened with that.


Ok, thanks for the answer! :) Great work! (Y) (Y)
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Re: Slimm44's 2k13 Roster for PC

Postby slimm44 on Fri Dec 28, 2012 12:18 am

Medevenx wrote:Hi Slim, the first page has the players and coaches added censored? Is this intentional or something? Anyway, great work. Just one thing, I have no idea where to download it lol


Sorry about the players being censored. I tried to put them behind a Spoiler to reduce the size of the first post and that's what happened. For the roster, you should be able to click on the link in the first post next to "Roster". I just did it and it took me right to the Google Docs page where I uploaded it.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
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Contributor
 
Posts: 1303
Joined: Wed Oct 28, 2009 7:24 am

Re: Slimm44's 2k13 Roster for PC

Postby skoadam on Fri Dec 28, 2012 1:03 am

one thing is clear for me, slimms roster should be use as base for every roster, even when i did not agree with all other stuff in roster, even if i got my own roster i got courage to say this....cant wait to use your hot zone. (Y)
Image Image Image

URB WHERE SIM HAPPENS [41 Complete Seasons Mods + Bonus Rosters]

Image

2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
1991/1992 1990/1991 1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962
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Re: Slimm44's 2k13 Roster for PC

Postby Medevenx on Fri Dec 28, 2012 1:10 am

slimm44 wrote:
Medevenx wrote:Hi Slim, the first page has the players and coaches added censored? Is this intentional or something? Anyway, great work. Just one thing, I have no idea where to download it lol


Sorry about the players being censored. I tried to put them behind a Spoiler to reduce the size of the first post and that's what happened. For the roster, you should be able to click on the link in the first post next to "Roster". I just did it and it took me right to the Google Docs page where I uploaded it.


You could code it up so it would have its own scroll bar. :)
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Re: Slimm44's 2k13 Roster for PC

Postby slimm44 on Fri Dec 28, 2012 1:33 am

Medevenx wrote:
slimm44 wrote:
Medevenx wrote:Hi Slim, the first page has the players and coaches added censored? Is this intentional or something? Anyway, great work. Just one thing, I have no idea where to download it lol


Sorry about the players being censored. I tried to put them behind a Spoiler to reduce the size of the first post and that's what happened. For the roster, you should be able to click on the link in the first post next to "Roster". I just did it and it took me right to the Google Docs page where I uploaded it.


You could code it up so it would have its own scroll bar. :)


Done and done! Thanks for the idea!
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
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Re: Slimm44's 2k13 Roster for PC

Postby Medevenx on Fri Dec 28, 2012 1:35 am

And you should probably erase that Note about the User Playbooks

EDIT: Why exactly does Kevin Durant have a normal body type in your roster?
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Re: Slimm44's 2k13 Roster for PC

Postby s.tambo on Fri Dec 28, 2012 2:35 am

please fix the rotations, fix the OKL and other team (Y)
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Re: Slimm44's 2k13 Roster for PC

Postby slimm44 on Fri Dec 28, 2012 4:25 am

Medevenx wrote:And you should probably erase that Note about the User Playbooks

EDIT: Why exactly does Kevin Durant have a normal body type in your roster?


I haven't touched body types yet. Erased note about playbooks as you were posting that.

@ S. Tambo - "please fix the rotations, fix the OKL and other team"

What do you mean?
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URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

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2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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slimm44
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Re: Slimm44's 2k13 Roster for PC

Postby Uncle Drew on Fri Dec 28, 2012 4:38 am

s.tambo wrote:please fix the rotations, fix the OKL and other team (Y)


Rosters are good, but the rotations need to be fixed on some teams, as well as missing players in FA pool, Micheal Pietrus, Chris-Douglas-Roberts and Dominic McGuire are on the Raptors, Mavs and Hornets. Ex... Sacramento has Brooks starting at PG, and Salmons at SF instead of Thomas and Johnson. I realize these could change though. There are other teams that have similar rotation issues, unless you're going strictly by ratings. (Y)
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