Slimm44's 2k13 Roster for PC

A hub for everything related to NBA 2K13 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: Slimm44's 2k13 Roster for PC

Postby slimm44 on Wed Oct 24, 2012 12:24 am

AreaOfEffect wrote:I noticed also that players like dirk nowitzki, aldridge doesn't shoot much. They only attempt 5-6 shots. Specially anthony davis, I played with the hornets twice and in the first game he did not shoot at all, not even once and in the second game he only attempted 3 shots.


Anthony Davis shouldn't shoot much as he only took 8 shots in 32 MPG last season. That being said, his ratings and tendencies will be updated during the season as they are just a guess right now. There is no NBA data to go off of for him.

For Dirk and Aldridge, I'm not sure. Dirk just put 30 on me and I usually see Aldridge go for around 20, give or take. They are among the highest in Touches Tendency on their teams so they are going to get plays called for them frequently. Do you see the CPU running plays or is it more freelance? Are you usually seeing one player take 20+ shots per game?
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

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2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: Slimm44's 2k13 Roster for PC

Postby ClLUTClH2K on Wed Oct 24, 2012 12:29 am

slimm44 wrote:
AreaOfEffect wrote:I noticed also that players like dirk nowitzki, aldridge doesn't shoot much. They only attempt 5-6 shots. Specially anthony davis, I played with the hornets twice and in the first game he did not shoot at all, not even once and in the second game he only attempted 3 shots.


Anthony Davis shouldn't shoot much as he only took 8 shots in 32 MPG last season. That being said, his ratings and tendencies will be updated during the season as they are just a guess right now. There is no NBA data to go off of for him.

For Dirk and Aldridge, I'm not sure. Dirk just put 30 on me and I usually see Aldridge go for around 20, give or take. They are among the highest in Touches Tendency on their teams so they are going to get plays called for them frequently. Do you see the CPU running plays or is it more freelance? Are you usually seeing one player take 20+ shots per game?


Yeah, Dirk and Mayo ripped me apart last game vs. Dallas using your rosters. It's really good stuff.
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Re: Slimm44's 2k13 Roster for PC

Postby cerebus23 on Wed Oct 24, 2012 1:35 am

Love your breakdown of kobes game :) its what people that know basketball been saying for years. Will have to give your rosters a go.
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Re: Slimm44's 2k13 Roster for PC

Postby wtferrell on Wed Oct 24, 2012 5:18 am

I'm having a lot of fun w/ these. Had one sequence in the last game, Grizzlies vs Nets that was eery .

Gerald Wallace gets the ball 3 feet behind the arc due to stifling defense, has to launch the shot to beat the clock, bricks. We get the rebound, push it up the floor before the defense can get set up, I find Marc Gasol filling the lane perfectly, toss the pass into him at the foul line, as he's going up, he gets stripped. The ball is headed back the other way, Joe Johnson passes to Deron, Deron dribbles into the defense, causing them to collapse, forgetting about Joe J, who Deron instinctively hits w/ the perfectly timed bounce pass for the easy jam.

Captured it all on video. Loving it man.
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Re: Slimm44's 2k13 Roster for PC

Postby AreaOfEffect on Wed Oct 24, 2012 7:43 am

slimm44 wrote:
AreaOfEffect wrote:I noticed also that players like dirk nowitzki, aldridge doesn't shoot much. They only attempt 5-6 shots. Specially anthony davis, I played with the hornets twice and in the first game he did not shoot at all, not even once and in the second game he only attempted 3 shots.


Anthony Davis shouldn't shoot much as he only took 8 shots in 32 MPG last season. That being said, his ratings and tendencies will be updated during the season as they are just a guess right now. There is no NBA data to go off of for him.

For Dirk and Aldridge, I'm not sure. Dirk just put 30 on me and I usually see Aldridge go for around 20, give or take. They are among the highest in Touches Tendency on their teams so they are going to get plays called for them frequently. Do you see the CPU running plays or is it more freelance? Are you usually seeing one player take 20+ shots per game?


I don't think they are running plays. I tried to play again with the maverics, dirk is not really shooting much
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Re: Slimm44's 2k13 Roster for PC

Postby slimm44 on Wed Oct 24, 2012 9:02 am

AreaOfEffect wrote:
slimm44 wrote:
AreaOfEffect wrote:I noticed also that players like dirk nowitzki, aldridge doesn't shoot much. They only attempt 5-6 shots. Specially anthony davis, I played with the hornets twice and in the first game he did not shoot at all, not even once and in the second game he only attempted 3 shots.


Anthony Davis shouldn't shoot much as he only took 8 shots in 32 MPG last season. That being said, his ratings and tendencies will be updated during the season as they are just a guess right now. There is no NBA data to go off of for him.

For Dirk and Aldridge, I'm not sure. Dirk just put 30 on me and I usually see Aldridge go for around 20, give or take. They are among the highest in Touches Tendency on their teams so they are going to get plays called for them frequently. Do you see the CPU running plays or is it more freelance? Are you usually seeing one player take 20+ shots per game?


I don't think they are running plays. I tried to play again with the maverics, dirk is not really shooting much


Do you have your playcalling set to Auto or Manual? I know you're not talking about your team not running plays but sometimes I think the CPU playcalling mirrors what the HUM team does. In other words, I think if you're team is set to Manual playcalling, the CPU is also.

If you're already on Auto Playcalling, switch sides, go into Coaching Settings, and make sure the CPU team is set to Auto.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: Slimm44's 2k13 Roster for PC

Postby BasedGod on Wed Oct 24, 2012 10:40 am

Hey would u happen to have a roster like this with default player ratings?
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Re: Slimm44's 2k13 Roster for PC

Postby slimm44 on Wed Oct 24, 2012 10:55 am

qaws23 wrote:Hey would u happen to have a roster like this with default player ratings?


I don't understand the question. Are you asking if I have a copy of the out-of-the-box roster? If that's your question, yes.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

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2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
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Re: Slimm44's 2k13 Roster for PC

Postby wtferrell on Wed Oct 24, 2012 11:07 am

http://www.youtube.com/embed/I6FckcS0exc

My series of events that happened using these Rosters. Love it.
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Re: Slimm44's 2k13 Roster for PC

Postby Bboy500 on Wed Oct 24, 2012 11:32 am

What sliders are you using wtfferrel? :o
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Re: Slimm44's 2k13 Roster for PC

Postby wtferrell on Wed Oct 24, 2012 11:34 am

I'm actually using Cheat Tool. I go into sliders, set it to Pro Simulation. Use Cheat tool to change "Simulation" to "Default" while keeping all other Simulation sliders locked.

I'm telling you, Default plays a better game than "Simulation". And if it goes to "Custom", it plays totally different. Sounds crazy, but true.

I had a game earlier today w/ these rosters, Pacers/Lakers, Gasol and Dwight KILLED me. I kept it close the first half, the second half they ran away with it, outscoring me 27-12 in the 3rd quarter. I cut it to 7 in the fourth, but that was as close as I came.
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Re: Slimm44's 2k13 Roster for PC

Postby Lunatic Wolf on Wed Oct 24, 2012 11:39 am

slimm44 wrote:The individual ratings that hurt his overall rating the most are Offensive Awareness and Defensive Awareness. These ratings affected the Overall Rating by a total of 18 points combined, or 9 points for each attribute. The way that I determine these ratings are by looking at a player's last 3 seasons and for Offensive Awareness, adding the average of Offensive Rating and Offensive Win Shares together. For Defensive Awareness, I take the average of Defensive Rating and subtract Defensive Win Shares from it. The scale that I use looks like this:

Offensive Awareness (Offensive Rating+Offensive Win Shares)

123 - 95
118 - 85
113 - 75
108 - 65
103 - 55
98 - 45
93 - 35
88 - 25

Defensive Awareness (Defensive Rating-Defensive Win Shares)

90 - 95
94 - 85
98 - 75
102 - 65
106 - 55
110 - 45
115 - 35
120 - 25


Okay, but you must do something else, otherwise Jeremy Evans with his 129 Offensive rating would have a 95 OFFawr rating.

And you have Enes Kanter at a 25 off awr, which blows my mind. How'd you get that?

105 offensive rating =/= 25 off awr according to your scale
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Re: Slimm44's 2k13 Roster for PC

Postby The Great White on Wed Oct 24, 2012 11:44 am

Nice stuff. Thank you very much fella.
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Re: Slimm44's 2k13 Roster for PC

Postby ClLUTClH2K on Wed Oct 24, 2012 11:48 am

Lunatic Wolf wrote:Okay, but you must do something else, otherwise Jeremy Evans with his 129 Offensive rating would have a 95 OFFawr rating.

And you have Enes Kanter at a 25 off awr, which blows my mind. How'd you get that?

105 offensive rating =/= 25 off awr according to your scale


Kanter is going to be beast this year! I take it you're a Jazz fan? I wish they'd trade Jefferson to free up more time for the young bigs.
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Re: Slimm44's 2k13 Roster for PC

Postby jzero on Wed Oct 24, 2012 1:33 pm

sorry but i cant find the download file

edit: dw found them. silly me
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Re: Slimm44's 2k13 Roster for PC

Postby slimm44 on Wed Oct 24, 2012 2:03 pm

Lunatic Wolf wrote:
slimm44 wrote:The individual ratings that hurt his overall rating the most are Offensive Awareness and Defensive Awareness. These ratings affected the Overall Rating by a total of 18 points combined, or 9 points for each attribute. The way that I determine these ratings are by looking at a player's last 3 seasons and for Offensive Awareness, adding the average of Offensive Rating and Offensive Win Shares together. For Defensive Awareness, I take the average of Defensive Rating and subtract Defensive Win Shares from it. The scale that I use looks like this:

Offensive Awareness (Offensive Rating+Offensive Win Shares)

123 - 95
118 - 85
113 - 75
108 - 65
103 - 55
98 - 45
93 - 35
88 - 25

Defensive Awareness (Defensive Rating-Defensive Win Shares)

90 - 95
94 - 85
98 - 75
102 - 65
106 - 55
110 - 45
115 - 35
120 - 25


Okay, but you must do something else, otherwise Jeremy Evans with his 129 Offensive rating would have a 95 OFFawr rating.

And you have Enes Kanter at a 25 off awr, which blows my mind. How'd you get that?

105 offensive rating =/= 25 off awr according to your scale


Re: Jeremy Evans - What I've done for most teams (if not all) is averaged a players last 3 years in each rating. I can't promise I've done this for EVERY rating but it's pretty close. For him, in 10 minutes per game, he has a very high Offensive Rating. For players with a very small sample size of minutes, I generally subtract 10 points from both Awareness Ratings. For him, it would still leave an Offensive Awareness Rating of 85. Let's break that down and talk about how it, along with his other ratings and tendencies, would play out in the sim-engine and gameplay AI.

Per 36 Minutes, he takes 8 shots per game, easily the lowest on the Jazz and among the lowest in the league. This means he isn't going to take many shots in Simulations. For my Touches Tendency (FGAper36+FTAper36+TOper36+ASTper36), he has 16, among the bottom 25% in the league. This means he will RARELY have any plays called for him in-game. This leaves Freelance Tendencies, of which he only has a primary Tendency of Give and Go and a Secondary of Post.

In the post, he has an Offensive Low Post Rating of 45, meaning he isn't going to be able to get around or score on many players. IRL, he scores 70% of the few points he scores on Cuts, Offensive Putbacks and in Transition. The way I have his tendencies set, these are the only ways he's going to score, also.

In terms of ratings, he has an inside rating of 95, a Close Rating of 68 and a Mid Rating of 50. The only place he is scoring is at the basket, just like in real life. He has low ball-handling ratings, a 45 Shoot in Traffic Rating, a 45 Shoot off the Dribble rating, mediocre (at best) Rebounding Ratings, and pretty good Dunk/Vertical Ratings. He also has decent Speed and Quickness Ratings for a big man.

He has a high Offensive Awareness Rating largely because he only takes shots at the rim, with 70% of his shots coming there. I have him at 67 Inside Shot, 21 Close Shot and 10 Mid Range Tendencies. He has an EFG% of 66 because of this and doesn't turn the ball over much at around 10%. Basically, what I'm saying is that he has a high OA Rating because he doesn't do much on the basketball court besides take shots at the basket. It's not that he's an incredibly intelligent player but that he plays the role he's asked to on the Jazz in a very efficient way.

If you try doing anything besides that with him in my roster, it's not going to look like he has a 85-95 Offensive Awareness Rating. He's going to look like Jeremy Evans, an athletic big man who can dunk pretty well and score around the bucket. That's about it.

Enes Kanter should have a 55 in Offensive Awareness. That must've been a typo.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: Slimm44's 2k13 Roster for PC

Postby ClLUTClH2K on Wed Oct 24, 2012 5:40 pm

slimm44 wrote:Enes Kanter should have a 55 in Offensive Awareness. That must've been a typo.


Yep. Just checked and he's @ 25 Offensive Awareness.
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Re: Slimm44's 2k13 Roster for PC

Postby Lunatic Wolf on Thu Oct 25, 2012 8:09 am

slimm44 wrote:Re: Jeremy Evans - What I've done for most teams (if not all) is averaged a players last 3 years in each rating. I can't promise I've done this for EVERY rating but it's pretty close. For him, in 10 minutes per game, he has a very high Offensive Rating. For players with a very small sample size of minutes, I generally subtract 10 points from both Awareness Ratings. For him, it would still leave an Offensive Awareness Rating of 85. Let's break that down and talk about how it, along with his other ratings and tendencies, would play out in the sim-engine and gameplay AI.

Per 36 Minutes, he takes 8 shots per game, easily the lowest on the Jazz and among the lowest in the league. This means he isn't going to take many shots in Simulations. For my Touches Tendency (FGAper36+FTAper36+TOper36+ASTper36), he has 16, among the bottom 25% in the league. This means he will RARELY have any plays called for him in-game. This leaves Freelance Tendencies, of which he only has a primary Tendency of Give and Go and a Secondary of Post.

In the post, he has an Offensive Low Post Rating of 45, meaning he isn't going to be able to get around or score on many players. IRL, he scores 70% of the few points he scores on Cuts, Offensive Putbacks and in Transition. The way I have his tendencies set, these are the only ways he's going to score, also.

In terms of ratings, he has an inside rating of 95, a Close Rating of 68 and a Mid Rating of 50. The only place he is scoring is at the basket, just like in real life. He has low ball-handling ratings, a 45 Shoot in Traffic Rating, a 45 Shoot off the Dribble rating, mediocre (at best) Rebounding Ratings, and pretty good Dunk/Vertical Ratings. He also has decent Speed and Quickness Ratings for a big man.

He has a high Offensive Awareness Rating largely because he only takes shots at the rim, with 70% of his shots coming there. I have him at 67 Inside Shot, 21 Close Shot and 10 Mid Range Tendencies. He has an EFG% of 66 because of this and doesn't turn the ball over much at around 10%. Basically, what I'm saying is that he has a high OA Rating because he doesn't do much on the basketball court besides take shots at the basket. It's not that he's an incredibly intelligent player but that he plays the role he's asked to on the Jazz in a very efficient way.

If you try doing anything besides that with him in my roster, it's not going to look like he has a 85-95 Offensive Awareness Rating. He's going to look like Jeremy Evans, an athletic big man who can dunk pretty well and score around the bucket. That's about it.

Enes Kanter should have a 55 in Offensive Awareness. That must've been a typo.
I agree completely with the way you are doing things. It makes the game play much better. I did a CPU game of Jazz vs Lakers, and Kobe still scored 29 points, yet he wasn't a monster on defense, as it should be.

What I am seeing though is that there are inconsistencies. Jeremy Evans has an Off Awr rating of 55 in the roster currently. Maybe it is another typo, I don't know. How fast did you go through the ratings? You might want to go through them again before you get to final release ;)

Overall great roster. Tons better than all the other guess-ratings rosters on here.

Also, have you considered setting up a linear scale for the awareness ratings rather than just jumping 10 every few points? Should be pretty easy to set up in OO or Excel.

ClLUTClH2K wrote:Kanter is going to be beast this year! I take it you're a Jazz fan? I wish they'd trade Jefferson to free up more time for the young bigs.
Kanter is going to be great, but be patient. It'll happen when everything is ready. Trust in KOC.
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Re: Slimm44's 2k13 Roster for PC

Postby ClLUTClH2K on Thu Oct 25, 2012 8:22 am

Lunatic Wolf wrote:Kanter is going to be great, but be patient. It'll happen when everything is ready. Trust in KOC.


KOC is no longer the GM. ;)
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Re: Slimm44's 2k13 Roster for PC

Postby slimm44 on Thu Oct 25, 2012 8:34 am

Lunatic Wolf wrote:What I am seeing though is that there are inconsistencies. Jeremy Evans has an Off Awr rating of 55 in the roster currently. Maybe it is another typo, I don't know. How fast did you go through the ratings? You might want to go through them again before you get to final release ;)

Overall great roster. Tons better than all the other guess-ratings rosters on here.

Also, have you considered setting up a linear scale for the awareness ratings rather than just jumping 10 every few points? Should be pretty easy to set up in OO or Excel.


Thank you for the compliments. Yes, I'm going to comb through the roster and make sure it's right before I release any versions of the Final Build. Thanks to REDitor last year and Leftos' Editing Program this year, I have been able to establish a rough draft copy this quickly. Last year, I didn't get that far until after Christmas. I am fine-tuning the subjective Tendencies and Signature Skills now. Once that's done, I'm going to go back through the OFF/DEF Awareness Ratings and make sure they are right. Once that's done, I'll update any necessary Ratings/Tendencies that change dramatically during the first half of the season. I will also implement Vannwolfhawk's playbook edits, as they are phenomenal.

I plan on releasing an Opening Day Roster (shortly after the season starts), a Trade Deadline Roster and a Playoff Roster.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: Slimm44's 2k13 Roster for PC

Postby cerebus23 on Thu Oct 25, 2012 8:37 am

sweet sounds kick ass.
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Re: Slimm44's 2k13 Roster for PC

Postby RapboY on Thu Oct 25, 2012 8:46 am

slimm44 wrote:CF's are for:

Rasheed Wallace
Mirza Teletovic
Alexy Shved
Dionte Christmas
Maalik Wayns
Vyacheslav Kravstov
Victor Claver
Joel Freeland
Kyle Singler


that's 10 names, you only have 8 files in the CFs link you provided
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Re: Slimm44's 2k13 Roster for PC

Postby Lunatic Wolf on Thu Oct 25, 2012 8:48 am

ClLUTClH2K wrote:
Lunatic Wolf wrote:Kanter is going to be great, but be patient. It'll happen when everything is ready. Trust in KOC.


KOC is no longer the GM. ;)

Executive Director of Basketball Operations == GM

Lindsey just does all the dirty work KOC doesn't want to do.

slimm44 wrote:Thank you for the compliments. Yes, I'm going to comb through the roster and make sure it's right before I release any versions of the Final Build. Thanks to REDitor last year and Leftos' Editing Program this year, I have been able to establish a rough draft copy this quickly. Last year, I didn't get that far until after Christmas. I am fine-tuning the subjective Tendencies and Signature Skills now. Once that's done, I'm going to go back through the OFF/DEF Awareness Ratings and make sure they are right. Once that's done, I'll update any necessary Ratings/Tendencies that change dramatically during the first half of the season. I will also implement Vannwolfhawk's playbook edits, as they are phenomenal.

I plan on releasing an Opening Day Roster (shortly after the season starts), a Trade Deadline Roster and a Playoff Roster.

Well, looks like I've got my roster for the season. :)
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Re: Slimm44's 2k13 Roster for PC

Postby BasedGod on Thu Oct 25, 2012 9:19 am

slimm44 wrote:
qaws23 wrote:Hey would u happen to have a roster like this with default player ratings?


I don't understand the question. Are you asking if I have a copy of the out-of-the-box roster? If that's your question, yes.


Yes I love your roster with all the added players and extra free agents but I would prefer the default 2k ratings if possible :D
BasedGod
 
Posts: 197
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Re: Slimm44's 2k13 Roster for PC

Postby cerebus23 on Thu Oct 25, 2012 11:18 am

qaws23 wrote:
slimm44 wrote:
qaws23 wrote:Hey would u happen to have a roster like this with default player ratings?


I don't understand the question. Are you asking if I have a copy of the out-of-the-box roster? If that's your question, yes.


Yes I love your roster with all the added players and extra free agents but I would prefer the default 2k ratings if possible :D


Kinda defeats the purpose of the entire roster project does it not? To recreate players as accurately as possible given the current engine?

Can always just dl the cyberfaces and etc and then add created players and assign them a face and etc via the roster editor or the turbo trainer.
cerebus23
 
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