Lunatic Wolf wrote:slimm44 wrote:The individual ratings that hurt his overall rating the most are Offensive Awareness and Defensive Awareness. These ratings affected the Overall Rating by a total of 18 points combined, or 9 points for each attribute. The way that I determine these ratings are by looking at a player's last 3 seasons and for Offensive Awareness, adding the average of Offensive Rating and Offensive Win Shares together. For Defensive Awareness, I take the average of Defensive Rating and subtract Defensive Win Shares from it. The scale that I use looks like this:
Offensive Awareness (Offensive Rating+Offensive Win Shares)
123 - 95
118 - 85
113 - 75
108 - 65
103 - 55
98 - 45
93 - 35
88 - 25
Defensive Awareness (Defensive Rating-Defensive Win Shares)
90 - 95
94 - 85
98 - 75
102 - 65
106 - 55
110 - 45
115 - 35
120 - 25
Okay, but you must do something else, otherwise Jeremy Evans with his 129 Offensive rating would have a 95 OFFawr rating.
And you have Enes Kanter at a 25 off awr, which blows my mind. How'd you get that?
105 offensive rating =/= 25 off awr according to your scale
Re: Jeremy Evans - What I've done for most teams (if not all) is averaged a players last 3 years in each rating. I can't promise I've done this for EVERY rating but it's pretty close. For him, in 10 minutes per game, he has a very high Offensive Rating. For players with a very small sample size of minutes, I generally subtract 10 points from both Awareness Ratings. For him, it would still leave an Offensive Awareness Rating of 85. Let's break that down and talk about how it, along with his other ratings and tendencies, would play out in the sim-engine and gameplay AI.
Per 36 Minutes, he takes 8 shots per game, easily the lowest on the Jazz and among the lowest in the league. This means he isn't going to take many shots in Simulations. For my Touches Tendency (FGAper36+FTAper36+TOper36+ASTper36), he has 16, among the bottom 25% in the league. This means he will RARELY have any plays called for him in-game. This leaves Freelance Tendencies, of which he only has a primary Tendency of Give and Go and a Secondary of Post.
In the post, he has an Offensive Low Post Rating of 45, meaning he isn't going to be able to get around or score on many players. IRL, he scores 70% of the few points he scores on Cuts, Offensive Putbacks and in Transition. The way I have his tendencies set, these are the only ways he's going to score, also.
In terms of ratings, he has an inside rating of 95, a Close Rating of 68 and a Mid Rating of 50. The only place he is scoring is at the basket, just like in real life. He has low ball-handling ratings, a 45 Shoot in Traffic Rating, a 45 Shoot off the Dribble rating, mediocre (at best) Rebounding Ratings, and pretty good Dunk/Vertical Ratings. He also has decent Speed and Quickness Ratings for a big man.
He has a high Offensive Awareness Rating largely because he only takes shots at the rim, with 70% of his shots coming there. I have him at 67 Inside Shot, 21 Close Shot and 10 Mid Range Tendencies. He has an EFG% of 66 because of this and doesn't turn the ball over much at around 10%. Basically, what I'm saying is that he has a high OA Rating because he doesn't do much on the basketball court besides take shots at the basket. It's not that he's an incredibly intelligent player but that he plays the role he's asked to on the Jazz in a very efficient way.
If you try doing anything besides that with him in my roster, it's not going to look like he has a 85-95 Offensive Awareness Rating. He's going to look like Jeremy Evans, an athletic big man who can dunk pretty well and score around the bucket. That's about it.
Enes Kanter should have a 55 in Offensive Awareness. That must've been a typo.
URB WHERE SIM HAPPENS [38 Complete Seasons Mods] 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
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- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project
Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
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