Slimm44's 2k13 Roster for PC

A hub for everything related to NBA 2K13 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: Slimm44's 2k13 Roster for PC

Postby joey1128 on Sun Dec 30, 2012 1:58 am

thanks you slimm44

i know the different between injury and uninjury

but my question is the Slimm44 with Kyrius Accessories.ROS that you have past before
(also in the OP forums)

i want to know the diff about Slimm44 with Kyrius Accessories.ROS
in this roster dirk & love in the rotation but rose bynum still not


another qusetion

i would try turn the diffculty into all-star (other are the same in your slider)

any suggest for me?


thx your roster and your answer
joey1128
 
Posts: 51
Joined: Wed Apr 08, 2009 7:16 am

Re: Slimm44's 2k13 Roster for PC

Postby slimm44 on Sun Dec 30, 2012 2:12 am

joey1128 wrote:thanks you slimm44

i know the different between injury and uninjury

but my question is the Slimm44 with Kyrius Accessories.ROS that you have past before
(also in the OP forums)

i want to know the diff about Slimm44 with Kyrius Accessories.ROS
in this roster dirk & love in the rotation but rose bynum still not


another qusetion

i would try turn the diffculty into all-star (other are the same in your slider)

any suggest for me?


thx your roster and your answer


I understand now. The Slimm44 with Kyrius Accessories file does not have Vann's playbook edits, this year's tendency edits, or the edits that were just released this morning. There is absolutely no reason to use that file anymore. You should be able to use All Star settings with no problem.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
Contributor
Contributor
 
Posts: 1303
Joined: Wed Oct 28, 2009 7:24 am

Re: Slimm44's 2k13 Roster for PC

Postby CAN_JE on Sun Dec 30, 2012 2:15 am

slimm44 wrote:
mlp111 wrote:Slimm44, what settings file do you recommend with your roster, so that i can have all the jersey (christmas one), will albys settings work with your roster?


I'm not sure which settings file is with Alby's, so I can't answer that question. If it's the settings file that unlocks everything, it should work. No reason why it shouldn't. It's been over a month since I've played a game as I've been editing and testing through CPU games. As of now, I can't recommend a settings file. I've heard good things about Alby's and MKHarsh's, thouh.

That being said, the newest rosters have been added to the first post. The following aspects have been edited:

- Drive the Lane Tendency
- Pull Up Tendency
- Freelance Tendencies
- Hot Spots (this was a BEAST)

Slimm, what you mean about a BEAST. It was hard work or nice result? :)
CAN_JE
 
Posts: 91
Joined: Mon Dec 31, 2007 3:13 pm
Location: Russia

Re: Slimm44's 2k13 Roster for PC

Postby slimm44 on Sun Dec 30, 2012 2:18 am

CAN_JE wrote:
slimm44 wrote:
mlp111 wrote:Slimm44, what settings file do you recommend with your roster, so that i can have all the jersey (christmas one), will albys settings work with your roster?


I'm not sure which settings file is with Alby's, so I can't answer that question. If it's the settings file that unlocks everything, it should work. No reason why it shouldn't. It's been over a month since I've played a game as I've been editing and testing through CPU games. As of now, I can't recommend a settings file. I've heard good things about Alby's and MKHarsh's, thouh.

That being said, the newest rosters have been added to the first post. The following aspects have been edited:

- Drive the Lane Tendency
- Pull Up Tendency
- Freelance Tendencies
- Hot Spots (this was a BEAST)

Slimm, what you mean about a BEAST. It was hard work or nice result? :)


A little of both. It took A LOT of time but will contribute to the realism in the roster. Now, players will go to particular positions on the court the correct amount.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
Contributor
Contributor
 
Posts: 1303
Joined: Wed Oct 28, 2009 7:24 am

Re: Slimm44's 2k13 Roster for PC

Postby skoadam on Sun Dec 30, 2012 2:21 am

Slimm got one question. I see difference in gameplay, probably your tendencies work on it. But i think playbooks are not so immportant or i got bad sets in settings, shud i turn something on or off? i mean cpu player. thx.
Image Image Image

URB WHERE SIM HAPPENS [41 Complete Seasons Mods + Bonus Rosters]

Image

2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
1991/1992 1990/1991 1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962
User avatar
skoadam
U R Basketball - Where Sim Happens
Contributor
 
Posts: 8360
Joined: Sat Nov 12, 2005 12:52 am
Location: PL

Re: Slimm44's 2k13 Roster for PC

Postby slimm44 on Sun Dec 30, 2012 2:32 am

skoadam wrote:Slimm got one question. I see difference in gameplay, probably your tendencies work on it. But i think playbooks are not so immportant or i got bad sets in settings, shud i turn something on or off? i mean cpu player. thx.


What problems are you having? Please be specific. Also, please post your settings and difficulty.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
Contributor
Contributor
 
Posts: 1303
Joined: Wed Oct 28, 2009 7:24 am

Re: Slimm44's 2k13 Roster for PC

Postby skoadam on Sun Dec 30, 2012 3:22 am

i play on allstar or superstar, hof is unplayable like every nba 2k
my problem is that i cant see so many plays, play with your coach profiles/V's playbooks, ofc i use my sliders but this do not affect playbooks, what i was asking is there any other additional sets that i dont know in options/settings menu?
Image Image Image

URB WHERE SIM HAPPENS [41 Complete Seasons Mods + Bonus Rosters]

Image

2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
1991/1992 1990/1991 1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962
User avatar
skoadam
U R Basketball - Where Sim Happens
Contributor
 
Posts: 8360
Joined: Sat Nov 12, 2005 12:52 am
Location: PL

Re: Slimm44's 2k13 Roster for PC

Postby slimm44 on Sun Dec 30, 2012 3:30 am

skoadam wrote:i play on allstar or superstar, hof is unplayable like every nba 2k
my problem is that i cant see so many plays, play with your coach profiles/V's playbooks, ofc i use my sliders but this do not affect playbooks, what i was asking is there any other additional sets that i dont know in options/settings menu?


Do you mean you can't see the play art when the play is called?
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
Contributor
Contributor
 
Posts: 1303
Joined: Wed Oct 28, 2009 7:24 am

Re: Slimm44's 2k13 Roster for PC

Postby skoadam on Sun Dec 30, 2012 3:34 am

slimm44 wrote:
skoadam wrote:i play on allstar or superstar, hof is unplayable like every nba 2k
my problem is that i cant see so many plays, play with your coach profiles/V's playbooks, ofc i use my sliders but this do not affect playbooks, what i was asking is there any other additional sets that i dont know in options/settings menu?


Do you mean you can't see the play art when the play is called?

hehe, no i dont see so many plays by teams, they do not use every plays from playbooks
Image Image Image

URB WHERE SIM HAPPENS [41 Complete Seasons Mods + Bonus Rosters]

Image

2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
1991/1992 1990/1991 1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962
User avatar
skoadam
U R Basketball - Where Sim Happens
Contributor
 
Posts: 8360
Joined: Sat Nov 12, 2005 12:52 am
Location: PL

Re: Slimm44's 2k13 Roster for PC

Postby slimm44 on Sun Dec 30, 2012 3:41 am

skoadam wrote:
slimm44 wrote:
skoadam wrote:i play on allstar or superstar, hof is unplayable like every nba 2k
my problem is that i cant see so many plays, play with your coach profiles/V's playbooks, ofc i use my sliders but this do not affect playbooks, what i was asking is there any other additional sets that i dont know in options/settings menu?


Do you mean you can't see the play art when the play is called?

hehe, no i dont see so many plays by teams, they do not use every plays from playbooks


Strange. Try setting the Run Plays Slider at 0 and see what happens.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
Contributor
Contributor
 
Posts: 1303
Joined: Wed Oct 28, 2009 7:24 am

Re: Slimm44's 2k13 Roster for PC

Postby SavoyPrime on Sun Dec 30, 2012 4:01 am

Hey slimm, I tried out your Coaching Profile edits for two teams last night in a CPU vs CPU match and really liked the outcome. Is your Coaching Profile Edits Post on the first page the most up-to-date? The run plays is set to 0 on that post, but I read where someone mentioned that on your roster that is set to 100. So I was wondering if that post is out-of-date. The reason I ask is because I'm playing NBA 2K13 on the 360, so I would have to input it myself. I'm running the Sim-World roster with pro/default sliders, and I think your coaching profile edits will make that run great if the game I tested last night is any indication.
SavoyPrime
 
Posts: 3
Joined: Sun Dec 30, 2012 3:50 am

Re: Slimm44's 2k13 Roster for PC

Postby skoadam on Sun Dec 30, 2012 4:04 am

slimm44 wrote:
skoadam wrote:
slimm44 wrote:
skoadam wrote:i play on allstar or superstar, hof is unplayable like every nba 2k
my problem is that i cant see so many plays, play with your coach profiles/V's playbooks, ofc i use my sliders but this do not affect playbooks, what i was asking is there any other additional sets that i dont know in options/settings menu?


Do you mean you can't see the play art when the play is called?

hehe, no i dont see so many plays by teams, they do not use every plays from playbooks


Strange. Try setting the Run Plays Slider at 0 and see what happens.

but hey slimm, tell me one thing, i copy/paste playbooks from your last roster right? maybe i must set something in game? for example 76ers playbooks shud be set on "76ers playbooks"? or user?
Image Image Image

URB WHERE SIM HAPPENS [41 Complete Seasons Mods + Bonus Rosters]

Image

2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
1991/1992 1990/1991 1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962
User avatar
skoadam
U R Basketball - Where Sim Happens
Contributor
 
Posts: 8360
Joined: Sat Nov 12, 2005 12:52 am
Location: PL

Re: Slimm44's 2k13 Roster for PC

Postby joey1128 on Sun Dec 30, 2012 4:07 am

there is some mistakes

B.Diaw is a PG in spurs roster

the new player have not match the protraits
ex.Alexy Shved Pablo Prigioni Brian Roberts .....a lot..
i mean they have no protrait just like a created player
you know

thanks your roster

i have a great game...
joey1128
 
Posts: 51
Joined: Wed Apr 08, 2009 7:16 am

Re: Slimm44's 2k13 Roster for PC

Postby BasedGod on Sun Dec 30, 2012 10:31 am

Gameplay wise this roster is the best no doubt in quick game mode. But for associated I feel some players need tweaking to be more realistic. Alot of key starters turn into bench players and barely get any minutes because their rated lower than alot of role players. Andrea Bargnani only playing 12-15 mpg beacause Amir johnson, Ed Davis are rated higher. Grant Hill & Matt barnes both start & get major mins over Jamal Crawford, Caron butler & Eric bledsoe. Wilson Chandler needs tweaking because for some reason he averages 22-25 ppg in association. Tomas Robinson is the highest rated player on the kings therefore he averages 18-20 ppg which is unrealistic. Will Bynum starts over Brandon knight and get 18-20 ppg. Chris Kaman is also rated low he always gets benched over brandon wright & elton brand at center.
BasedGod
 
Posts: 197
Joined: Sat Oct 06, 2012 8:09 pm

Re: Slimm44's 2k13 Roster for PC

Postby slimm44 on Sun Dec 30, 2012 10:44 am

skoadam wrote:but hey slimm, tell me one thing, i copy/paste playbooks from your last roster right? maybe i must set something in game? for example 76ers playbooks shud be set on "76ers playbooks"? or user?


If you simply copy/pasted them onto another roster, you have to make sure each team has their own playbook. Philly should have Philly's, Dallas should have Dallas', etc. If you leave them at User1, you won't see the playbook edits.

joey1128 wrote:there is some mistakes

B.Diaw is a PG in spurs roster

the new player have not match the protraits
ex.Alexy Shved Pablo Prigioni Brian Roberts .....a lot..
i mean they have no protrait just like a created player
you know

thanks your roster

i have a great game...


I am not having the problems with the portraits. I don't know what you're doing wrong. I need to look into Diaw being a PG because you're right about that. That should be a pretty easy fix, but I'll need to look into it. Thanks for the head's up.

qaws23 wrote:Gameplay wise this roster is the best no doubt in quick game mode. But for associated I feel some players need tweaking to be more realistic. Alot of key starters turn into bench players and barely get any minutes because their rated lower than alot of role players. Andrea Bargnani only playing 12-15 mpg beacause Amir johnson, Ed Davis are rated higher. Grant Hill & Matt barnes both start & get major mins over Jamal Crawford, Caron butler & Eric bledsoe. Wilson Chandler needs tweaking because for some reason he averages 22-25 ppg in association. Tomas Robinson is the highest rated player on the kings therefore he averages 18-20 ppg which is unrealistic. Will Bynum starts over Brandon knight and get 18-20 ppg. Chris Kaman is also rated low he always gets benched over brandon wright & elton brand at center.
SavoyPrime wrote:Hey slimm, I tried out your Coaching Profile edits for two teams last night in a CPU vs CPU match and really liked the outcome. Is your Coaching Profile Edits Post on the first page the most up-to-date? The run plays is set to 0 on that post, but I read where someone mentioned that on your roster that is set to 100. So I was wondering if that post is out-of-date. The reason I ask is because I'm playing NBA 2K13 on the 360, so I would have to input it myself. I'm running the Sim-World roster with pro/default sliders, and I think your coaching profile edits will make that run great if the game I tested last night is any indication.


I am not going to change individual ratings to make overall ratings different. I wish 2k would have better logic in rotations during Association mode and I wish the rotations carried over into Association. However, they don't. I would recommend starting an association controlling all teams, set their lineups, and go from there. I'm not going to adjust my methods because of how 2k weights the overall rating or because of the deficits in their rotation system. My ratings are based off of 2k's sim-engine. I'm not going to subjectively change things just because.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
Contributor
Contributor
 
Posts: 1303
Joined: Wed Oct 28, 2009 7:24 am

Re: Slimm44's 2k13 Roster for PC

Postby joey1128 on Sun Dec 30, 2012 6:40 pm

i use the file in your first post ( cyberface file)

when i loading alby and babyface roster they all have the portrait for the new player ie. de colo ,Brian Roberts ,

like viewtopic.php?f=149&t=88429

but loading your roster it's not

i use the editor to open roster , for example de colo

his portrait ID in slimm roster and 2k official is #1659 , and that would't show the picture

but in alby and babyfaces' ID is #1370 that's show the pic

i also change the ID form 1659 to 1370 in your roster and it's work

hope this can help you

thanks your hard work....

ps de cole is 213CM and 300 lbs it's a BIG mistake :D
joey1128
 
Posts: 51
Joined: Wed Apr 08, 2009 7:16 am

Re: Slimm44's 2k13 Roster for PC

Postby apollokid on Sun Dec 30, 2012 8:06 pm

Hey slimm, have to take back what I've said about the run plays slider. It appears that it works differently in coach mode, where it seems like the AI initiates a play in transition only after the PG has crossed the 3pt line at 100. For nomal gameplay, your setting is much better. Did you also notice that coach mode somehow feels different for the CPU?

Also, maybe that's only an issue for me, but the AI has troubles using High Post plays properly. Especially those with a PnR option for the posting player seem to be bad for CPU gameplay because you only have a window of about a second for making the initial entry pass before the play changing to a PnR. And even with the pass spacing is messed up for me even with vanns playbooks That's why High Post scorers like Dirk get not enough FGAs at least for me.
I've removed these plays from most teams for now and replaced them with more isolation based High plays like Rap High from Toronto's playbook.

But maybe you've got another idea how to make High Post offense more dominant.
apollokid
 
Posts: 42
Joined: Tue Mar 20, 2012 3:14 am

Re: Slimm44's 2k13 Roster for PC

Postby slimm44 on Mon Dec 31, 2012 12:05 am

apollokid wrote:Hey slimm, have to take back what I've said about the run plays slider. It appears that it works differently in coach mode, where it seems like the AI initiates a play in transition only after the PG has crossed the 3pt line at 100. For nomal gameplay, your setting is much better. Did you also notice that coach mode somehow feels different for the CPU?

Also, maybe that's only an issue for me, but the AI has troubles using High Post plays properly. Especially those with a PnR option for the posting player seem to be bad for CPU gameplay because you only have a window of about a second for making the initial entry pass before the play changing to a PnR. And even with the pass spacing is messed up for me even with vanns playbooks That's why High Post scorers like Dirk get not enough FGAs at least for me.
I've removed these plays from most teams for now and replaced them with more isolation based High plays like Rap High from Toronto's playbook.

But maybe you've got another idea how to make High Post offense more dominant.


I'll check it out. Thanks for the head's up. Which difficulty do you play on? Also, are you noticing this on Hum vs. Cpu, Cpu vs. Cpu, and/or Coach mode? Also, what sliders are you using?

joey1128 wrote:i use the file in your first post ( cyberface file)

when i loading alby and babyface roster they all have the portrait for the new player ie. de colo ,Brian Roberts ,

like viewtopic.php?f=149&t=88429

but loading your roster it's not

i use the editor to open roster , for example de colo

his portrait ID in slimm roster and 2k official is #1659 , and that would't show the picture

but in alby and babyfaces' ID is #1370 that's show the pic

i also change the ID form 1659 to 1370 in your roster and it's work

hope this can help you

thanks your hard work....

ps de cole is 213CM and 300 lbs it's a BIG mistake :D


I see what you're saying about the portraits. I haven't added some of them since I haven't edited those for several months. I'll try to have portraits for all players for the trade deadline roster, if not sooner. I'll also edit De Colo's height and weight. Thanks for the head's up. For now, I'd recommend adjusting Diaw's position and De Colo's height/weight yourself. I'll do it in my roster, but I'm sick at the moment and don't plan on editing until I'm better.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
Contributor
Contributor
 
Posts: 1303
Joined: Wed Oct 28, 2009 7:24 am

Re: Slimm44's 2k13 Roster for PC

Postby CAN_JE on Mon Dec 31, 2012 12:12 am

Slimm, today played w/Washington and noticed that Chris Singleton has wrong CF
CAN_JE
 
Posts: 91
Joined: Mon Dec 31, 2007 3:13 pm
Location: Russia

Re: Slimm44's 2k13 Roster for PC

Postby slimm44 on Mon Dec 31, 2012 1:06 am

CAN_JE wrote:Slimm, today played w/Washington and noticed that Chris Singleton has wrong CF


No, he doesn't. We covred this several pages back. I can't remember what the conflict is, but I think it ha something to do with downloading multiple rosters/cyberface packs. I've compared James and Chris' portraits and Cyberfaces and they are both correct in my roster with no other downloads.

That being said, one of the things I am going to do in the next few weeks is continue "organizing" the Cyberfaces on this site. I started a while ago but stopped due to stepping away from editing for a few weeks.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
Contributor
Contributor
 
Posts: 1303
Joined: Wed Oct 28, 2009 7:24 am

Re: Slimm44's 2k13 Roster for PC

Postby mlp111 on Mon Dec 31, 2012 1:07 am

slimm44 wrote:
CAN_JE wrote:Slimm, today played w/Washington and noticed that Chris Singleton has wrong CF


No, he doesn't. We covred this several pages back. I can't remember what the conflict is, but I think it ha something to do with downloading multiple rosters/cyberface packs. I've compared James and Chris' portraits and Cyberfaces and they are both correct in my roster with no other downloads.

That being said, one of the things I am going to do in the next few weeks is continue "organizing" the Cyberfaces on this site. I started a while ago but stopped due to stepping away from editing for a few weeks.

the conflict was the portrait files, if you use 'other portraits' than the ones that comes in your (slimm44) package, that cf will be wrong....
User avatar
mlp111
 
Posts: 2653
Joined: Fri Apr 29, 2011 10:43 pm

Re: Slimm44's 2k13 Roster for PC

Postby joey1128 on Mon Dec 31, 2012 1:07 am

hey slimm

you can use the turbo trainer.

clone is a shortcut. i have used it since 2k9

happy new year
joey1128
 
Posts: 51
Joined: Wed Apr 08, 2009 7:16 am

Re: Slimm44's 2k13 Roster for PC

Postby slimm44 on Mon Dec 31, 2012 1:14 am

joey1128 wrote:hey slimm

you can use the turbo trainer.

clone is a shortcut. i have used it since 2k9

happy new year


To do what?
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
Contributor
Contributor
 
Posts: 1303
Joined: Wed Oct 28, 2009 7:24 am

Re: Slimm44's 2k13 Roster for PC

Postby joey1128 on Mon Dec 31, 2012 1:20 am

to make the roster by the turbo trainer

such as the attribute, hot zone, tenencie , portrait ID, cyberface ID ,contract,......

It can clone a player very fast

i always use it along with the roster editor

turbo for player editor for playbook and team
joey1128
 
Posts: 51
Joined: Wed Apr 08, 2009 7:16 am

Re: Slimm44's 2k13 Roster for PC

Postby slimm44 on Mon Dec 31, 2012 1:36 am

joey1128 wrote:to make the roster by the turbo trainer

such as the attribute, hot zone, tenencie , portrait ID, cyberface ID ,contract,......

It can clone a player very fast

i always use it along with the roster editor

turbo for player editor for playbook and team


I use Leftos' editor to edit. The only thing I can't do with it is Hot Zones.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
Contributor
Contributor
 
Posts: 1303
Joined: Wed Oct 28, 2009 7:24 am

PreviousNext

Return to NBA 2K13 Modding

Who is online

Users browsing this forum: No registered users and 6 guests