Fict.DraftClasses : New tutorial !

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Fict.DraftClasses : New tutorial !

Postby pierralban on Tue Oct 16, 2012 6:57 pm

Fictional Draft Classes One, Two, Three, Four, Five all in one pack


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-Five fictional draft classes
-More than 200 cyberfaces
-Realistic potentials, ratings, tendencies and animations
-Busts : you need to scout well if you don't want to draft the wrong guy
-Steals : Even 2nd round draft picks can be valuable, if you train them well, you could get a star
-Mostly US players, but you can find Brazilians, Belgian, French, English, Russian, Philippino, Spanish and a lot more in these classes

I guess i'm not wrong if i say this is by far the most complete fictional draft classes project on PC.


I'd like to give special thanks to tgsogood, miami2005734, Maximus89, domt25, IronMike and Iceflow247 for providing me some cyberfaces and making my job easier. Thank you guys !!!

DOWNLOAD The Pack


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Here's what i use right now for my fictional cyberfaces :
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To create fictional cyberfaces quickly without modifying the headshape, here is how i do :

- Choose the player's headshape you are going to use for your fictional face.
Here I took Dick Barnett's headshape of the 71-72 Knicks.


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- Open modify player, then go to the turbo training editor to find the cf ID of the player.
Here it was "1921".

-Go to your 2k13 folder and find png(number of the ID of the player you want).iff and copy and paste it somewhere.
I took png1921 in 2k13 folder and copied and pasted it somewhere.

- Then choose the player's texture you are going to use as a base for your fictional face.
Here I took Kevin Murphy of the Utah Jazz.


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- Open modify player, then go to the turbo training editor to find the cf ID of the player.
Here it was "2490".

-Go to your 2k13 folder and find png(number of the ID of the player you want).iff and copy and paste it somewhere.
I took png2490 in 2k13 folder and copied and pasted it somewhere.

Open your copies of your two players .iff with "3DM NBA2K Mod".
Save the face texture, the arms texture, the green texture and the small white texture for both players somewhere.


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- Then open both faces textures with photoshop. Take the player you want to use the texture of, copy it and paste it on the other player texture.
I did take Kevin Murphy's texture and pasted it on Dick Barnett's texture.
Then start modifying it the texture the way you want, you can make scars, tattoos, add beard, take the nose of another player for example.
Here's Kevin Murphy's texture with some beard and a modified nose.


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- Continue to modify until you are satisfied.
Here is my final texture for this player.


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- Save your texture in DDS format (DXT5).
- If you modified the arms as well, it's DDS format (DXT1 no alpha).

-Return to 3DM NBA2K Mod and extract your modified textures and the player you want the headshape of. And save.
I did extract my textures on png1921.

- Rename the png####.iff of your player to an unused one like png4550. Then drop it on your 2k13 folder.

-Go back to the game and modify a player of your draft class.
Open the turbo trainer again and modify the values of CF ID, Player ID and Portrait ID with the number you assigned to your .iff
Don't forget to tick 'Use CF" and save.

-Go back to the game and save the player you were modifying.
Open "Modify this player" again and he should have a CF.
That's my player :


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And him in game (i did put tattoos on his arms too)


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I did take my about 30 minutes to do him. Most of the time i can do it faster. Just need practice.

And for how to make a good fictional draft, i'm going to quote Nick whom i learned how to do (he did two amazing ones for 2k12, i hope he'll be back for 2k13) :


Nick wrote:

For people who want to make fictional classes, here's some rules of thumb that i would encourage people to follow:
- I know it's tempting but try not to make prospects over 75 ovr, unless you're talking about a once-in-a-generation type of prospect. Even when players like lebron and durant were rookies it would've been pretty hard to justify a 75+ rating. And try not to have too many players over 70+ unless you intend for it to be a strong draft. 5+ players over 70+ is a strong draft, and should be RARE.
- Don't be afraid to have plenty of players rated under 60. Players do improve pretty significantly in 2k12.
- Potential: 74 is the magic number. Any potential over that will basically mean that the player will turn into a star, especially if they're only 19. This is because player potential ratings actually increase from year to year for a player. So try to limit potential being 75+ unless you want the player to become significant in the league. Remember that the point of fictional draft classes is to reduce over-saturation of star players.
- The most significant rating increases are seen between the ages of 19-24.
- The difference between 65 and 75 for potential is HUGE. 25-64 for potential is essentially the same thing. 80-99 is essentially the same thing too. But the difference between 68 and 71 is big. One potential pt can mean the difference between turning into star or not in some cases. run some tests and see for yourself!
- Read & follow this thread for great info on potential: http://www.operationsports.com/forums/s ... p?t=518205 ...some of these dudes are running tests and the results are interesting.
- Also check out this guy's thread for ideas: http://www.operationsports.com/forums/n ... nside.html ...he was what inspired me to release my own fictional draft class (i've always just made them for my own use). He is basically the god of this stuff lol so head over there and check it out.

Good luck chaps
Last edited by pierralban on Tue Jun 18, 2013 7:03 pm, edited 52 times in total.
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Re: [pierralban's] Fictional draft class with cf preview

Postby ClLUTClH2K on Tue Oct 16, 2012 8:22 pm

Where the white people at?

Looking REAL nice, man!
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Re: [pierralban's] Fictional draft class with cf preview

Postby superpotato88 on Wed Oct 24, 2012 10:15 am

amazing work on the cyberfaces
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Re: [pierralban's] Fictional draft class with cf preview

Postby ClLUTClH2K on Wed Oct 24, 2012 10:47 am

Has this been scrapped or is it still good to go?
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Re: [pierralban's] Fictional draft class with cf preview

Postby pierralban on Wed Oct 24, 2012 7:29 pm

It's on the way, draft is almost done, need to do the scouting reports. Will probably release tomorrow or the day after.
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Re: [pierralban's] Fictional draft class with cf preview

Postby ClLUTClH2K on Wed Oct 24, 2012 8:20 pm

pierralban wrote:It's on the way, draft is almost done, need to do the scouting reports. Will probably release tomorrow or the day after.


Any chance you can send me the .iff files? I need a good cyberface for my My Player.
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Re: [pierralban's] Fictional draft class 1.0 RELEASED !

Postby pierralban on Thu Oct 25, 2012 5:19 am

So this is my first fictional draft class for 2k13.
- No more 80 rated players in the draft (could happen for a once in a decade player though).
- Corrected ratings, so that the 3pt shooting forward actually can shoot and will do it (tendencies updated too).
- Steals and busts will be found in the draft.
- Cyberfaces for 15 players, the rest are manually done CAP faces.
- Potential are fixed, no more 10 players with 80-90 potential in the draft.

I'm waiting for feedbacks to update it and will start soon working on a new one.


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RELEASED
http://www.mediafire.com/?z5d91zqbfacu9r0

So here are some scouting reports :

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Last edited by pierralban on Fri Nov 16, 2012 3:55 am, edited 1 time in total.
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Re: [pierralban's] Fictional draft class 1.0 RELEASED !

Postby Nefrion on Thu Oct 25, 2012 5:30 am

great work man, much love
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Re: [pierralban's] Fictional draft class 1.0 RELEASED !

Postby RapboY on Thu Oct 25, 2012 8:33 am

looks good! but hopefully you can add in a couple of white players, maybe even an asian in there somewhere just to give some variety :mrgreen:
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Re: [pierralban's] Fictional draft class 1.0 RELEASED !

Postby pierralban on Fri Oct 26, 2012 9:08 am

Wow ! 45 dowloads in a day and only 2 replies ?

RapboY wrote:looks good! but hopefully you can add in a couple of white players, maybe even an asian in there somewhere just to give some variety :mrgreen:


I'll work on white player soon for the 1.1 then before starting on a new one.
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Re: [pierralban's] Fictional draft class 1.0 RELEASED !

Postby TGsoGood on Fri Oct 26, 2012 4:01 pm

Nice! Love the draft class pic with david stern too lol
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Re: [pierralban's] Fictional draft class 1.0 RELEASED !

Postby Leftos on Fri Oct 26, 2012 4:12 pm

AMAZING. Thank you!
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Re: [pierralban's] Fictional draft class 1.0 RELEASED !

Postby Nefrion on Sun Oct 28, 2012 5:29 am

when is the update comin bro?
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Re: [pierralban's] Fictional draft class 1.0 RELEASED !

Postby Cuervo0808 on Sun Oct 28, 2012 6:11 am

Amazing :bowdown2:
SORRY FOR MY BAD ENGLISH




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Re: [pierralban's] Fictional draft class 1.0 RELEASED !

Postby pierralban on Sun Oct 28, 2012 6:41 am

Nefrion wrote:when is the update comin bro?


Whenever i got time to do the cyberfaces, and once i have feedbacks about the ratings.
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Re: [pierralban's] Fictional draft class 1.0 RELEASED !

Postby pierralban on Tue Oct 30, 2012 6:18 pm

For those who tried my draft class, what do you think about the ratings ? Should i up them a bit for 1.1 or should it stay like that ?
Already working on another draft class, but want to make this one the best i can.
I'd appreciate your feedbacks.
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Re: [pierralban's] Fictional draft class 1.0 RELEASED !

Postby Nefrion on Wed Oct 31, 2012 11:55 pm

i think you should up the ratings, like jermaine lee 57~ overall thats too low XD, i think most prospect should be around 70 range tho man.

but its a great draft class alltho.
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Re: [pierralban's] Fictional draft class 1.0 RELEASED !

Postby pierralban on Thu Nov 01, 2012 12:23 am

Lee is supposed to be extremely raw, just an athletic freak mostly.
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Re: [pierralban's] Fictional draft class 1.0 RELEASED !

Postby joneboy2000 on Thu Nov 01, 2012 1:15 am

pierralban wrote:For those who tried my draft class, what do you think about the ratings ? Should i up them a bit for 1.1 or should it stay like that ?
Already working on another draft class, but want to make this one the best i can.
I'd appreciate your feedbacks.


I think the ratings are excellent the way they are and potentials are great too. :applaud: Only thing that slightly disturbs me is the lack of white players in this release.

Keep up the good work, i'm waiting for future releases eagerly :bowdown:
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Re: [pierralban's] Fictional draft class 1.0 RELEASED !

Postby pierralban on Thu Nov 01, 2012 9:19 am

joneboy2000 wrote:
pierralban wrote:For those who tried my draft class, what do you think about the ratings ? Should i up them a bit for 1.1 or should it stay like that ?
Already working on another draft class, but want to make this one the best i can.
I'd appreciate your feedbacks.


I think the ratings are excellent the way they are and potentials are great too. :applaud: Only thing that slightly disturbs me is the lack of white players in this release.

Keep up the good work, i'm waiting for future releases eagerly :bowdown:


I'm working in putting more white players, it was just more difficult for me to do their cyberfaces cause of lack of practice and textures, but now it's better. So expect more of them in the update and in future draft classes. Thanks for the feedback.
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Re: [pierralban's] Fictional draft class 1.0 RELEASED !

Postby Nefrion on Wed Nov 07, 2012 10:45 pm

hows it going bro
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Re: [pierralban's] Fictional draft class 1.0 RELEASED !

Postby pierralban on Fri Nov 09, 2012 2:47 am

Nefrion wrote:hows it going bro


About 60% of the class is done, still need to do 6-7 cyberfaces (already done 9). After that i'll need to test it before releasing it. Expect it in about a week :)
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Re: [pierralban's] Fictional draft class 1.0 RELEASED !

Postby Ridefors on Fri Nov 09, 2012 5:55 am

The ratings are great. However, Jermaine Lee's cyberface is simply too good to not make him a top 3 player.
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Re: [pierralban's] Fictional draft class 1.0 RELEASED !

Postby pierralban on Wed Nov 14, 2012 2:16 am

Fictional draft class 2.0 will probably be released tomorrow...
Previews are coming soon.

Should i start working on a third one ? Doesn't seem to draw a lot of interest.
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Re: Fictional draft class 1.0 RELEASED ! New one coming soon

Postby Scholz on Wed Nov 14, 2012 2:58 am

I love this draft class! Thanks pierralban, your work is appreciated. I am new to PC NBA2k this year (Used to play on 360 every year) and I wanted to know if you could point me in the right direction to learn how to create cyberfaces/draftclasses? I've looked for guides on here and I haven't really found one that explains it well. I could have easily missed it though. Regardless, good job on these and please keep making more!
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Re: Fictional draft class 1.0 RELEASED ! New one coming soon

Postby joneboy2000 on Wed Nov 14, 2012 6:33 am

Fictional classes add so much depth to association, u can't really have too many of them :D

And personally i have to say that you have the best rated rookies in terms of overall and potential (Y)

I appreciate you're work very much and hope that u can make more of these amazing classes because there really aren't other people doing them..

Keep up the good work :bowdown:
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Re: Fictional draft class 1.0 RELEASED ! New one coming soon

Postby Nefrion on Wed Nov 14, 2012 7:17 am

your draft classes are great, i appriaciate your hard work (Y) third one would be niceeeeee :bowdown:
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Re: Fictional draft class 1.0 RELEASED ! New one coming soon

Postby Nefrion on Thu Nov 15, 2012 12:03 am

release soon?
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Re: Fictional draft class 1.0 RELEASED ! New one coming soon

Postby pierralban on Thu Nov 15, 2012 5:03 am

Release of the second soon. A delay of a couple of days it seems.
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Fictional Draft Class 2 Preview

Postby pierralban on Thu Nov 15, 2012 9:15 pm

Fictional Draft Class 2 Preview


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.... coming soon ....
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Re: Fictional draft class V1 RELEASED. V2 PREVIEW.

Postby joneboy2000 on Thu Nov 15, 2012 9:53 pm

Looking great bro (Y)
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Re: Fictional draft class V1 RELEASED. V2 PREVIEW.

Postby free24ride1 on Fri Nov 16, 2012 1:23 am

Finally more white players.. looking forward to this. Your fictional draft class are great.

May I ask how you make those custom cyberfaces? Is there any step-by-step tutorial for that? :)
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Re: Fictional NBA Draft Classes : Year One and Two RELEASED

Postby pierralban on Fri Nov 16, 2012 4:25 am

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Last edited by pierralban on Wed Nov 21, 2012 1:07 am, edited 1 time in total.
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Re: Fictional NBA Draft Classes : Year One and Two RELEASED

Postby Povilas3 on Fri Nov 16, 2012 4:50 am

GREAT ! Would help for you if u need for next DC ;)
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Re: Fictional draft class 1.0 RELEASED ! New one coming soon

Postby pierralban on Fri Nov 16, 2012 4:59 am

free24ride1 wrote:Finally more white players.. looking forward to this. Your fictional draft class are great.

May I ask how you make those custom cyberfaces? Is there any step-by-step tutorial for that? :)

Scholz wrote:I love this draft class! Thanks pierralban, your work is appreciated. I am new to PC NBA2k this year (Used to play on 360 every year) and I wanted to know if you could point me in the right direction to learn how to create cyberfaces/draftclasses? I've looked for guides on here and I haven't really found one that explains it well. I could have easily missed it though. Regardless, good job on these and please keep making more!


free24ride1 wrote:Finally more white players.. looking forward to this. Your fictional draft class are great.

May I ask how you make those custom cyberfaces? Is there any step-by-step tutorial for that? :)


I'll provide a tutorial for doing draft classes and my easy way to do cyberfaces soon.
Plus any help on DC would be appreciated.
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Re: Fictional NBA Draft Classes : Year One and Two RELEASED

Postby Scholz on Fri Nov 16, 2012 7:47 am

pierralban wrote:
free24ride1 wrote:Finally more white players.. looking forward to this. Your fictional draft class are great.

May I ask how you make those custom cyberfaces? Is there any step-by-step tutorial for that? :)

Scholz wrote:I love this draft class! Thanks pierralban, your work is appreciated. I am new to PC NBA2k this year (Used to play on 360 every year) and I wanted to know if you could point me in the right direction to learn how to create cyberfaces/draftclasses? I've looked for guides on here and I haven't really found one that explains it well. I could have easily missed it though. Regardless, good job on these and please keep making more!


free24ride1 wrote:Finally more white players.. looking forward to this. Your fictional draft class are great.

May I ask how you make those custom cyberfaces? Is there any step-by-step tutorial for that? :)


I'll provide a tutorial for doing draft classes and my easy way to do cyberfaces soon.
Plus any help on DC would be appreciated.


Yeah I made a couple fictional draftclasses for Xbox 360 versions of NBA 2k12. I would love to make some PC ones, but I don't know where to start. I appreciate you working on a tutorial.

BTW great job on the new class. I'll download when I get home from work. (Y)
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Re: Fictional NBA Draft Classes : Year One and Two RELEASED

Postby Iceflow247 on Fri Nov 16, 2012 8:36 am

Really good stuff bro, but there are two faces that bug me
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I can't get over the fact that #20 reminds me way too much of alonzo gee and #3 looks like Derrick Favors, do correct me if i'm wrong.
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Re: Fictional NBA Draft Classes : Year One and Two RELEASED

Postby akokulit on Fri Nov 16, 2012 5:39 pm

The you had on Von Bell looks like AI :))
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Re: Fictional NBA Draft Classes : Year One and Two RELEASED

Postby Jhiane on Fri Nov 16, 2012 6:34 pm

gonna use this when starting my association (Y)
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Re: Fictional NBA Draft Classes : Year One and Two RELEASED

Postby pierralban on Fri Nov 16, 2012 7:29 pm

Iceflow247 wrote:Really good stuff bro, but there are two faces that bug me
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I can't get over the fact that #20 reminds me way too much of alonzo gee and #3 looks like Derrick Favors, do correct me if i'm wrong.


#20 is Eric Maynor's headshape, #3 i can't remember, but didn't use Derrick Favors at all. I don't modify headshape but i try to change the texture of players enough for them not to look like the player's headshape i used :)

akokulit wrote:The you had on Von Bell looks like AI :))


Used 2k12 Alonzo Gee headshape ;)
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Re: Fictional NBA Draft Classes : Year One and Two RELEASED

Postby pierralban on Sat Nov 17, 2012 2:02 am

To create fictional cyberfaces quickly without modifying the headshape, here is how i do :

- Choose the player's headshape you are going to use for your fictional face.
Here I took Dick Barnett's headshape of the 71-72 Knicks.


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- Open modify player, then go to the turbo training editor to find the cf ID of the player.
Here it was "1921".

-Go to your 2k13 folder and find png(number of the ID of the player you want).iff and copy and paste it somewhere.
I took png1921 in 2k13 folder and copied and pasted it somewhere.

- Then choose the player's texture you are going to use as a base for your fictional face.
Here I took Kevin Murphy of the Utah Jazz.


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- Open modify player, then go to the turbo training editor to find the cf ID of the player.
Here it was "2490".

-Go to your 2k13 folder and find png(number of the ID of the player you want).iff and copy and paste it somewhere.
I took png2490 in 2k13 folder and copied and pasted it somewhere.

Open your copies of your two players .iff with "3DM NBA2K Mod".
Save the face texture, the arms texture, the green texture and the small white texture for both players somewhere.


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- Then open both faces textures with photoshop. Take the player you want to use the texture of, copy it and paste it on the other player texture.
I did take Kevin Murphy's texture and pasted it on Dick Barnett's texture.
Then start modifying it the texture the way you want, you can make scars, tattoos, add beard, take the nose of another player for example.
Here's Kevin Murphy's texture with some beard and a modified nose.


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- Continue to modify until you are satisfied.
Here is my final texture for this player.


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- Save your texture in DDS format (DXT5).
- If you modified the arms as well, it's DDS format (DXT1 no alpha).

-Return to 3DM NBA2K Mod and extract your modified textures and the player you want the headshape of. And save.
I did extract my textures on png1921.

- Rename the png####.iff of your player to an unused one like png4550. Then drop it on your 2k13 folder.

-Go back to the game and modify a player of your draft class.
Open the turbo trainer again and modify the values of CF ID, Player ID and Portrait ID with the number you assigned to your .iff
Don't forget to tick 'Use CF" and save.

-Go back to the game and save the player you were modifying.
Open "Modify this player" again and he should have a CF.
That's my player :


Image

And him in game (i did put tattoos on his arms too)


Image

I did take my about 30 minutes to do him. Most of the time i can do it faster. Just need practice.

And for how to make a good fictional draft, i'm going to quote Nick whom i learned how to do (he did two amazing ones for 2k12, i hope he'll be back for 2k13) :


Nick wrote:

For people who want to make fictional classes, here's some rules of thumb that i would encourage people to follow:
- I know it's tempting but try not to make prospects over 75 ovr, unless you're talking about a once-in-a-generation type of prospect. Even when players like lebron and durant were rookies it would've been pretty hard to justify a 75+ rating. And try not to have too many players over 70+ unless you intend for it to be a strong draft. 5+ players over 70+ is a strong draft, and should be RARE.
- Don't be afraid to have plenty of players rated under 60. Players do improve pretty significantly in 2k12.
- Potential: 74 is the magic number. Any potential over that will basically mean that the player will turn into a star, especially if they're only 19. This is because player potential ratings actually increase from year to year for a player. So try to limit potential being 75+ unless you want the player to become significant in the league. Remember that the point of fictional draft classes is to reduce over-saturation of star players.
- The most significant rating increases are seen between the ages of 19-24.
- The difference between 65 and 75 for potential is HUGE. 25-64 for potential is essentially the same thing. 80-99 is essentially the same thing too. But the difference between 68 and 71 is big. One potential pt can mean the difference between turning into star or not in some cases. run some tests and see for yourself!
- Read & follow this thread for great info on potential: http://www.operationsports.com/forums/s ... p?t=518205 ...some of these dudes are running tests and the results are interesting.
- Also check out this guy's thread for ideas: http://www.operationsports.com/forums/n ... nside.html ...he was what inspired me to release my own fictional draft class (i've always just made them for my own use). He is basically the god of this stuff lol so head over there and check it out.

Good luck chaps
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Re: Fict. NBA Draft Classes : Year One and Two RLSD + Tutori

Postby dare on Sat Nov 17, 2012 2:20 am

Great tutorial man,will try that sometime. So that's the easy way to do it hopefully I can get use to it then edit some headshapes. (Y)
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Re: Fict. NBA Draft Classes : Year One and Two RLSD + Tutori

Postby Korlorn on Sat Nov 17, 2012 2:40 am

Greeeat job (Y) (Y)

Cannot imagine how heavy your work is... Tried to create a total fictional draft class by myself but failed coz it's too complicated....
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Re: Fict. NBA Draft Classes : Year One and Two RLSD + Tutori

Postby Dual on Sat Nov 17, 2012 4:46 am

using it in my associations. Thank you very much!!!
Waiting for more draft classes :bowdown:
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Re: Fict. NBA Draft Classes : Year One and Two RLSD + Tutori

Postby DondiWhite on Sat Nov 17, 2012 4:52 am

Im fairly new to drafts classes and CF's related to them.

When it comes to CF's linked to Draft files, is it down to the maker the naming of the iff files? Or is it a set number list? I only ask this becuase can different packs cause overwrites of other draft pack faces and more important, ones form the main game and other CF mods?

Also is it a case that you load the draft file, then start your career so that data gets pulled into the save files so its permanently then in the career file?
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Re: Fict. NBA Draft Classes : Year One and Two RLSD + Tutori

Postby free24ride1 on Sat Nov 17, 2012 5:51 pm

Good tutorial. I am using your draft classes right now but there are two problems. First, both draft classes have png4037.iff. Second, I am using slimm44's roster and it has added new players in his roster, so when I download his cyberface pack and put it in my NBA 2K13 folder, some of the cyberfaces override your custom cyberfaces. Other than that.. looks great so far with my association (Y)
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Re: Fict. NBA Draft Classes : Year One and Two RLSD + Tutori

Postby Povilas3 on Sat Nov 17, 2012 7:43 pm

Waiting for Third Draft Class !
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Re: Fict. NBA Draft Classes : Year One and Two RLSD + Tutori

Postby pierralban on Mon Nov 19, 2012 1:00 am

DondiWhite wrote:Im fairly new to drafts classes and CF's related to them.

When it comes to CF's linked to Draft files, is it down to the maker the naming of the iff files? Or is it a set number list? I only ask this becuase can different packs cause overwrites of other draft pack faces and more important, ones form the main game and other CF mods?

Also is it a case that you load the draft file, then start your career so that data gets pulled into the save files so its permanently then in the career file?


free24ride1 wrote:Good tutorial. I am using your draft classes right now but there are two problems. First, both draft classes have png4037.iff. Second, I am using slimm44's roster and it has added new players in his roster, so when I download his cyberface pack and put it in my NBA 2K13 folder, some of the cyberfaces override your custom cyberfaces. Other than that.. looks great so far with my association (Y)



I talked to slimm44 about this issue, it's going to be fixed soon.
And no you can't use it in my career mod.

Povilas3 wrote:Waiting for Third Draft Class !


Here is the preview :

Image

In progress
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Re: Fict.DraftClasses : Year Two RLSD+ Year Three PRVW+ Tuto

Postby Povilas3 on Mon Nov 19, 2012 1:01 am

Picture is not appearing :((((
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Re: Fict.DraftClasses : Year Two RLSD+ Year Three PRVW+ Tuto

Postby IronMike on Mon Nov 19, 2012 1:16 am

pierralban, I can make some cfs for u as I have tons of fictional cyberfaces done and i could send them to you if you'd like.
#FREEMEEKMILL
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