[Tool] Roster Editor

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Re: [Tool] Roster Editor

Postby menten on Mon Dec 31, 2012 9:02 am

can you try to implement draft pick / year and team? that would be awesome
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Re: [Tool] Roster Editor

Postby skoadam on Mon Dec 31, 2012 9:21 am

inbar wrote:I can't edit jerseys for some reason with the latest download? Am I doing something wrong?

but what u cant edit in jersey tab?
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Re: [Tool] Roster Editor

Postby inbar on Mon Dec 31, 2012 4:12 pm

When I go to the jersey tab it's completely blank. I don't understand why?
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Re: [Tool] Roster Editor

Postby skoadam on Mon Dec 31, 2012 7:01 pm

inbar wrote:When I go to the jersey tab it's completely blank. I don't understand why?

change to another mode, maybe nv10 or ret
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Re: [Tool] Roster Editor

Postby Leftos on Tue Jan 01, 2013 4:29 am

phpBB [video]
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Re: [Tool] Roster Editor

Postby skoadam on Tue Jan 01, 2013 4:41 am

dangerous tool :P
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URB WHERE SIM HAPPENS [41 Complete Seasons Mods + Bonus Rosters]

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2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
1991/1992 1990/1991 1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962
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Re: [Tool] Roster Editor

Postby slimm44 on Tue Jan 01, 2013 6:39 am

skoadam wrote:dangerous tool :P


Indeed. When Leftos gets all objective stats transferrable to ratings, I will smile for a long time, mainly because I won't be spending as much time editing. :D
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2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: [Tool] Roster Editor

Postby JaoSming on Tue Jan 01, 2013 9:27 am

just realized this could have been used for the NCAA mod.....
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Re: [Tool] Roster Editor

Postby Benuydere on Tue Jan 01, 2013 11:10 am

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Re: [Tool] Roster Editor

Postby mihai1997 on Tue Jan 01, 2013 10:26 pm

i tried to do like in the tutorial but it didnt update the stats.
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Re: [Tool] Roster Editor

Postby Uncle Drew on Wed Jan 02, 2013 10:40 am

Can't get your editor to work, says it has encountered errors and closes out. It's giving me the same errors as Retroman on the previous page.


System.Windows.Markup.XamlParseException: The invocation of the constructor on type 'NBA_2K13_Roster_Editor.MainWindow' that matches the specified binding constraints threw an exception. ---> System.IO.FileNotFoundException: Could not find file 'C:\Users\Perez\Desktop\CFNames.txt'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite)
at System.IO.File.Copy(String sourceFileName, String destFileName)
at NBA_2K13_Roster_Editor.MainWindow..ctor() in e:\Development\Visual Studio 2010\Projects\NBA 2K13 Roster Editor\NBA 2K13 Roster Editor\MainWindow.xaml.cs:line 227
--- End of inner exception stack trace ---
at System.Windows.Markup.XamlReader.RewrapException(Exception e, IXamlLineInfo lineInfo, Uri baseUri)
at System.Windows.Markup.WpfXamlLoader.Load(XamlReader xamlReader, IXamlObjectWriterFactory writerFactory, Boolean skipJournaledProperties, Object rootObject, XamlObjectWriterSettings settings, Uri baseUri)
at System.Windows.Markup.WpfXamlLoader.LoadBaml(XamlReader xamlReader, Boolean skipJournaledProperties, Object rootObject, XamlAccessLevel accessLevel, Uri baseUri)
at System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream)
at System.Windows.Application.LoadBamlStreamWithSyncInfo(Stream stream, ParserContext pc)
at System.Windows.Application.LoadComponent(Uri resourceLocator, Boolean bSkipJournaledProperties)
at System.Windows.Application.DoStartup()
at System.Windows.Application.<.ctor>b__1(Object unused)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)

Could not find file 'C:\Users\Perez\Desktop\CFNames.txt'.
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Re: [Tool] Roster Editor

Postby Leftos on Wed Jan 02, 2013 11:06 am

You didn't extract everything from the 7z archive before starting.
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Re: [Tool] Roster Editor

Postby Uncle Drew on Wed Jan 02, 2013 11:18 am

Leftos wrote:You didn't extract everything from the 7z archive before starting.



Got it to work, but I'm having trouble fixing the CF's in Alby's roster. He has about 3 or 4 players( Prigioni and Copeland Knicks, and Wayns on the Sixers) with no head and white arms that I want to fix. I've read the tutorial on copying and pasting CF ID's but I swear I don't understand how to do it.
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Re: [Tool] Roster Editor

Postby CDeon on Wed Jan 02, 2013 11:19 am

i can't open any File/Roster.ROS error message ... help please... :bowdown2:

Code: Select all
System.ComponentModel.Win32Exception (0x80004005): The system cannot find the drive specified
   at MS.Internal.Interop.HRESULT.ThrowIfFailed(String message)
   at MS.Internal.AppModel.ShellUtil.GetShellItemForPath(String path)
   at Microsoft.Win32.FileDialog.PrepareVistaDialog(IFileDialog dialog)
   at Microsoft.Win32.FileDialog.RunVistaDialog(IntPtr hwndOwner)
   at Microsoft.Win32.FileDialog.RunDialog(IntPtr hwndOwner)
   at Microsoft.Win32.CommonDialog.ShowDialog()
   at NBA_2K13_Roster_Editor.MainWindow.btnOpen_Click(Object sender, RoutedEventArgs e) in e:\Development\Visual Studio 2010\Projects\NBA 2K13 Roster Editor\NBA 2K13 Roster Editor\MainWindow.xaml.cs:line 504
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
   at System.Windows.Controls.Primitives.ButtonBase.OnClick()
   at System.Windows.Controls.Button.OnClick()
   at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
   at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
   at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
   at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
   at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
   at System.Windows.Input.InputManager.ProcessStagingArea()
   at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
   at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
   at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
   at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)

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Re: [Tool] Roster Editor

Postby ssShareef on Wed Jan 02, 2013 12:28 pm

How do you uncheck the "is hidden" box under the players tab. I'm trying to make certain players like julyan stone appear in the game. PLEASE ANSWER! Thank you
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Re: [Tool] Roster Editor

Postby Medevenx on Wed Jan 02, 2013 3:57 pm

ssShareef wrote:How do you uncheck the "is hidden" box under the players tab. I'm trying to make certain players like julyan stone appear in the game. PLEASE ANSWER! Thank you


Get the ID of the player and place them in Free Agents (replace a -1 slot)

CDeon Please encode your message so it doesn't make the page too long..
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Re: [Tool] Roster Editor

Postby Leftos on Wed Jan 02, 2013 8:34 pm

CDeon, tried to fix that error in v0.15.1.4 which I've just released. Check it out.

ssShareef, any columns ending in an asterisk (*) are only there as indications, they're not values you can change. As Medevenx mentioned, you need to unhide the player by adding him to the FA pool or to a team directly (although I recommend the FA pool, and then assigning him to a team in-game).
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Re: [Tool] Roster Editor

Postby jellyno1 on Wed Jan 02, 2013 9:10 pm

Sir Leftos:
a little little bug report: :oops:
"John Surna" in the CFNames
should be "John Shurna" ?
Thanks!
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Re: [Tool] Roster Editor

Postby Uncle Drew on Thu Jan 03, 2013 2:48 am

jellyno1 wrote:Sir Leftos:
a little little bug report: :oops:
"John Surna" in the CFNames
should be "John Shurna" ?
Thanks!


What team is he on? I saw that name before. And Lefto's, you didn't answer my ?? How do you get the portraits to work and get rid of those"regular joe" player faces. Some players have a fat guy portrait or a chinese or baby portrait.
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Re: [Tool] Roster Editor

Postby JaoSming on Thu Jan 03, 2013 2:53 am

if you downloaded a different portrait file, or are using a nondefault roster, then that is up to you to figure out.
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Re: [Tool] Roster Editor

Postby Leftos on Thu Jan 03, 2013 3:12 am

Uncle Drew, that means they're assigned a wrong CF and/or Portrait ID. Contact the people responsible for the mods you're using, I can't help you with that.
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Re: [Tool] Roster Editor

Postby Mr Tr0llz on Thu Jan 03, 2013 10:30 am

Does My Player not save in the CMG file?
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Re: [Tool] Roster Editor

Postby Mr Tr0llz on Thu Jan 03, 2013 12:50 pm

Never mind I found it.

Just a little tip for people editing their My Player Roster file. If you copy everything over from Players tab from the original Roster. Lets say from Meds to your player Roster. You will reset your Created My Player. In order to keep from doing that before you past data from one Roster to your My Player Roster. Open up My Player Roster and scroll down to

ID 1153 I am a PG and this is my Players ID Might be different for different position not sure. If yours is different. Then a fast way to find it is by birth Year.

Anyways copy the whole ID line into excel spreed sheet and after you get done editing your My Player Roster say for example you want to copy over the Injuries from main Roster to your My Player Roster then when you get done go back to excel spreed sheet where you pasted My Player data and then copy it and click the ID in the Roster and hit ctrl+v and you will be able to continue with your My Player without resetting him.

Me my problem was I created a 6'4 162lbs PG and it keep reseting to 6"3 185.

IT took me forever to figure this out to keep My Player from resetting. I just figured I would share this info for people having the same problem as me.

I am still not sure if Injuries or rotation minutes carries over in My Player after doing this. I am about to create a new player anyways so I guess I will find out soon.
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Re: [Tool] Roster Editor

Postby .aristotle on Thu Jan 03, 2013 4:37 pm

tried searching but couldn't find anything. is there a way to edit coach's ratings/grade. i would like to increase Mark Jackson's defense and decrease D'Antoni's defense.
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Re: [Tool] Roster Editor

Postby Mr Tr0llz on Thu Jan 03, 2013 6:41 pm

.aristotle wrote:tried searching but couldn't find anything. is there a way to edit coach's ratings/grade. i would like to increase Mark Jackson's defense and decrease D'Antoni's defense.



Whatever you can edit in the main roster you can edit in season or my player roster. Their just duplicates of the main roster anyways.

In My Player mode injuries do carry over if you copy players tab from main roster into my player roster, but it seems like rotations don't carry over.
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