[Tool] Roster Editor

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Re: [Tool] Roster Editor v0.3.2.3 (CF, GenericF, Port, PlTyp

Postby Andrew on Wed Oct 10, 2012 10:23 am

Once again, great to see this coming along and getting new features with every release. (Y)
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Re: [Tool] Roster Editor v0.2.4 (NEW! Replace 76ers with '92

Postby Maximus89 on Wed Oct 10, 2012 10:32 am

Leftos wrote:Roster containing the '92 Dream Team players in the 76ers' slots: http://www.mediafire.com/download.php?cx9f3vckxgcmhf5


Is there a roster with just putting barkley and the rest of the dream team on free agents or even on their teams? This roster replaces the actual sixers so i cant play with it even though it seems that my game crashes with this roster when i start association
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Re: [Tool] Roster Editor v0.3.2.3 (CF, GenericF, Port, PlTyp

Postby Leftos on Wed Oct 10, 2012 7:55 pm

Yeah, I didn't bother to make sure the game was playable. I just posted the roster as PoC so that people could see the legends in the Manage Roster screen and do with them what they want.

The trick I did to release hidden players to FA was to sign them to the Bobcats and then release them. Don't know if that would work for the players of the '92 dream team.
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Re: [Tool] Roster Editor v0.3.2.3 (CF, GenericF, Port, PlTyp

Postby Leftos on Wed Oct 10, 2012 9:48 pm

v0.3.3 released!
- Fixed player entry reading after Player ID 1365 in X360 rosters
- Known Issue: (X360) Editing Signature Skills of Jamaal Magloire on Player ID 1364 doesn't work for now
- If you have a "names.txt" file in your "My Documents\NBA 2K13 Roster Editor" with tab-separated Player IDs and names, the tool will now show you the name of the player you're editing.

To try out the "names.txt" feature, copy paste all but the first line of the first two columns of this spreadsheet and paste it into Notepad. Save the file as "names.txt" in the folder mentioned above, and you should see the names of the players in the file showing up when you edit them in the Players tab.

Mind you, this spreadsheet only has the first 75 players in it, so anyone that can contribute to it, feel free. It's open to editing to everyone, so please improve it by adding new players. If we get a full database, I'll make sure to include it with every new release of Roster Editor.
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Re: [Tool] Roster Editor v0.3.2.3 (CF, GenericF, Port, PlTyp

Postby Like A Boss on Wed Oct 10, 2012 9:51 pm

Hooray! Another new version of the tool :)
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Re: [Tool] Roster Editor v0.3.2.3 (CF, GenericF, Port, PlTyp

Postby rickiu on Wed Oct 10, 2012 11:58 pm

Thx, bro.

Could you tell me how to change players` potraits by using this tool:?:
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Re: [Tool] Roster Editor v0.4 (CF, GenericF, Port, PlType)

Postby Leftos on Thu Oct 11, 2012 3:07 am

v0.4 released!
You'll now be able to directly edit all 30 current teams' rosters as well as the FA pool. There's no IsFA parameter from what I can tell, but there's a pool of Free Agents like a separate team roster.

Hide a Player: Remove him from any teams or the FA pool (enter -1 where his ID is).
Unhide a Player: Enter his ID in any of the teams or the FA pool.

Remember to always click on "Fix Order & PlNum" before saving so that the players are placed in the right order (no "-1" entries in the middle of a team's roster) and that all the PlNum entries are correct. That way the game won't crash/freeze.

If you put more than 15 players in any of the current teams, you're on your own. I haven't tested it yet, and it may corrupt your roster.

Image

One final thing. Creating tools like this takes up significant time out of my everyday life (7 straight hours without break today, although I've had 10-14 hour days), time I could be spending working on something that pays. I hope that you appreciate what I give to the community, and that you'd consider donating to support me. Even the smallest donation goes a long way into giving me motive to continue providing to the community.

To prove my dedication to the community, I'm continuing my open-source effort by opening the code of Roster Editor, just like I did with all my 2K12 tools. You can browse all the source code and contribute to the project if you have the programming knowledge. In the same site you'll find a Wiki, to which you can add any tutorial or help related to Roster Editor, in order to help others.
NBA 2K13 Roster Editor on BitBucket
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Re: [Tool] Roster Editor v0.4 (30 Rosters + FA Pool)

Postby Leftos on Thu Oct 11, 2012 3:28 am

v0.4.1 released!
- (Experimental) The tool will now read and write 18 roster entries instead of 15 for every team.
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Re: [Tool] Roster Editor v0.4.1.1 (30 Rosters + FA Pool)

Postby Leftos on Thu Oct 11, 2012 4:04 am

v0.4.1.1 released!
- Fixed bug that would substitute the FA pool with the Bobcats players on save

If by mistake your FA pool was replaced by the Bobcats players, copy the following and paste it in R1 of the FA pool. Sorry for that, it should be fixed now.
Code: Select all
1289    1290    1291    1292    1293    1294    1295    1296    1297    1298    1299    1300    1301    1302    1303    1304    1305    1306    1307    1308    1309    1310    1311    1312    1313    1314    1315    1316    1317    1318    1319    1320    1321    1322    1323    1324    1325    1326    1327    1328    1329    1330    1331    1332    1333    1334    1335    1336    1337    1338    1339    1340    1341    1342    1343    1344    1345    1346    1347    1348    1349    1350    1351    1352    1353    1354    1355    1356    1357    1358    1359    1360    1361    1362    1363    1364    1365    1366    1367    1368    1369    1370    1371    1372    1373    1374    1375    1376    1377    1378    1379    1380    1381    1382    1383    1384    1385    1386    1387    1388    1389    1390    1391    1392    1393    1394    1395    1396    1397    1398    1399    1400    1401    1402    1403    1404    1405    1406    1407    1408    1409    1410    1411    1412    1413    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1    -1
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Re: [Tool] Roster Editor v0.4.1.1 (30 Rosters + FA Pool)

Postby jaelove on Thu Oct 11, 2012 4:38 am

Wow
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Re: [Tool] Roster Editor v0.4.1.1 (30 Rosters + FA Pool)

Postby chicagoRAW on Thu Oct 11, 2012 4:46 am

Do you think you will be able to make team colors editable? Great job by the way.
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Re: [Tool] Roster Editor v0.4.1.1 (30 Rosters + FA Pool)

Postby Leftos on Thu Oct 11, 2012 4:51 am

Anything you guys research, I'll add as time allows. I can't do research on things I can't edit in-game, so I won't be researching team colors. If someone else does the research though, it should be easy for me to add it.
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Re: [Tool] Roster Editor v0.4.1.1 (30 Rosters + FA Pool)

Postby aroba on Thu Oct 11, 2012 6:23 am

Looks VERY nice.
Can we edit my player files?
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Re: [Tool] Roster Editor v0.4.1.1 (30 Rosters + FA Pool)

Postby The Great White on Thu Oct 11, 2012 6:53 am

Thank you for this tool. Keep it coming fella!
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Re: [Tool] Roster Editor v0.4.1.1 (30 Rosters + FA Pool)

Postby Leftos on Thu Oct 11, 2012 7:05 am

aroba, nope. Just rosters.
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Re: [Tool] Roster Editor v0.4.1.1 (30 Rosters + FA Pool)

Postby yonly1ME on Thu Oct 11, 2012 7:50 am

I don't know if anyone mentioned this but you think you can add a uniforms section, to edit the accessory colors, and sock colors.
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Re: [Tool] Roster Editor v0.4.1.1 (30 Rosters + FA Pool)

Postby Leftos on Thu Oct 11, 2012 7:55 am

Yes, I can. Do you have the research I need? :P
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Re: [Tool] Roster Editor v0.4.1.1 (30 Rosters + FA Pool)

Postby Andrew on Thu Oct 11, 2012 10:25 am

Amazing work man, as always. (Y)
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Re: [Tool] Roster Editor v0.4.1.1 (30 Rosters + FA Pool)

Postby nuhmete on Thu Oct 11, 2012 10:47 am

Absolutely amazing stuff.
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Re: [Tool] Roster Editor v0.4.1.1 (30 Rosters + FA Pool)

Postby yonly1ME on Thu Oct 11, 2012 11:02 am

Leftos wrote:Yes, I can. Do you have the research I need? :P

No i don't. Just throwing it out there as an idea, but i can try and see if I can find something.
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Re: [Tool] Roster Editor v0.4.1.1 (30 Rosters + FA Pool)

Postby KingDareal on Thu Oct 11, 2012 11:08 am

Leftos could you add a name changer to the program
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Re: [Tool] Roster Editor v0.4.1.1 (30 Rosters + FA Pool)

Postby Leftos on Thu Oct 11, 2012 11:12 am

Nope. You'll have to wait for REDitor for that.
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Re: [Tool] Roster Editor v0.4.1.1 (30 Rosters + FA Pool)

Postby chaodck on Thu Oct 11, 2012 12:32 pm

As always tremendous effort mate!! Thanks a lot for the dedication!!
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Re: [Tool] Roster Editor v0.4.1.1 (30 Rosters + FA Pool)

Postby Lagoa on Thu Oct 11, 2012 2:21 pm

Wow Leftos,

Fantastic work in this week! =)

Any chance to edit team color and socks for the future versions?

Man, u really improve this in the last 3 days! =)
Sorry my Bad English
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Re: [Tool] Roster Editor v0.4.1.1 (30 Rosters + FA Pool)

Postby Leftos on Thu Oct 11, 2012 6:10 pm

Things I can't change in-game, I can't research and implement myself. But if someone does the required research and gets close, I may be able to help.
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Re: [Tool] Roster Editor v0.4.1.1 (30 Rosters + FA Pool)

Postby R10barca on Thu Oct 11, 2012 6:28 pm

it's possible to trade now greg oden from free agents in Brandan Haywood spot in bobcats in my career mode?
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Re: [Tool] Roster Editor v0.4.1.1 (30 Rosters + FA Pool)

Postby Leftos on Thu Oct 11, 2012 6:56 pm

I've said repeatedly, this doesn't work with saves yet, only rosters.
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Re: [Tool] Roster Editor v0.4.1.1 (30 Rosters + FA Pool)

Postby akokulit on Fri Oct 12, 2012 12:59 am

Thank you Leftos for making this a free tool. I'll donate some money to you if I get some money in my Paypal account. :bowdown:
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Re: [Tool] Roster Editor v0.5 (Ratings, Tendencies, Hot Spot

Postby Leftos on Fri Oct 12, 2012 1:07 am

v0.5 released!
- Players and Options tab are now spreadsheet like as well
- Ratings, Tendencies and Hot Spots added to Players
- Teams' PlNum and Player Order will automatically be fixed on save
- Now the user can change the name of the file to load Player names from, to allow for multiple files

Note that I didn't have the time to match the Ratings/Tendencies/Hot Spots columns to the actual names in game, so you'll just see them numbered. I really don't have time to do the matching myself, but if someone does the matching for me by midnight Greece time (5PM Eastern), I should be able to get the column names in. Any release by tonight will be the last release until Wednesday.
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Re: [Tool] Roster Editor v0.5 (Ratings, Tendencies, Hot Spot

Postby Look my voice to LP on Fri Oct 12, 2012 1:48 am

bodytypes please! :)
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Re: [Tool] Roster Editor v0.5 (Ratings, Tendencies, Hot Spot

Postby Zeusnlsc on Fri Oct 12, 2012 2:01 am

Hi,Leftos,
Very good job! (Y)
Since you can hide or unhide the players, can you make it hide or unhide the teams? like unhide dream team in the roster.
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Re: [Tool] Roster Editor v0.5 (Ratings, Tendencies, Hot Spot

Postby Leftos on Fri Oct 12, 2012 2:16 am

No, but you can get all the Dream Team's player in the FA pool and assign them to any team you want.
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Re: [Tool] Roster Editor v0.5 (Ratings, Tendencies, Hot Spot

Postby jaelove on Fri Oct 12, 2012 2:17 am

I wish I could help with research but I don't know how to but if someone could help with adding the stars to the blacktop mode that would be fantastic
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Re: [Tool] Roster Editor v0.5.1 (Ratings, Tendencies, Hot Sp

Postby Leftos on Fri Oct 12, 2012 5:16 am

v0.5.1 released!
- Ratings, Tendencies and Hot Spots columns now are named
- Copy-pasting for the Players table should work completely

Big props to everyone that helped, especially solovoy for doing the research required to get all ratings, tendencies and hot spots implemented, as well as Hyperballer21, slimm44 and Eaglerock562 for matching them up with their names in-game.

This is my last release until next Wed/Thu, so enjoy! See you then everyone!

P.S. Note that when you paste into the Players table, you're not required to have your data sorted by Player ID, nor do you have to have the columns in the right order, nor do you have to have all the columns, nor does it matter if you have more columns than expected. The tool will automatically detect all compatible players based on ID and all compatible columns based on column name, and only update the compatible data. So you could have the columns and players arranged however you like, and you could even have only 2-3 columns in the data you're pasting, or you could have other irrelevant data in-between the columns (something that's part of your calculations, for example). It shouldn't matter, it should all work fine.

For example, the following should work and update the CFID of players 2, 4 and 6.

Code: Select all
ID    Beautiful    CF ID
2    Yes    5
4    No    8512
6    Who cares? 1111

The Teams table, on the other hand, pastes data like you would paste it an Excel spreadsheet. There's no auto-detection based on ID or column name yet, so be careful.
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Re: [Tool] Roster Editor v0.5.1 (Ratings, Tendencies, Hot Sp

Postby ILL-Patch guy on Fri Oct 12, 2012 5:51 am

Awesome! thanks for your effort :)
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Re: [Tool] Roster Editor v0.5.1.1

Postby Leftos on Fri Oct 12, 2012 6:19 am

v0.5.1.1 released!
- Fixed various bugs that would cause the tool to crash or misinterpret data when pasting into the Players and Teams tables
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Re: [Tool] Roster Editor v0.5.1.1

Postby JaoSming on Fri Oct 12, 2012 7:28 am

:bowdown:
Right Click Loop
phpBB [video]

https://www.youtube.com/playlist?list=PL8ozxhwwmz4LJzpGAj22T5qa0ZVFBJ3yw

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Re: [Tool] Roster Editor v0.5.1.1

Postby DukeW74 on Fri Oct 12, 2012 7:54 am

Leftos wrote:v0.5.1.1 released!
- Fixed various bugs that would cause the tool to crash or misinterpret data when pasting into the Players and Teams tables

I was just about to ask about this :) Thank You sir
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Re: [Tool] Roster Editor v0.5.1.1

Postby DukeW74 on Fri Oct 12, 2012 8:02 am

Well I just tired the new version and I still have a crashing bug I think, that is unless you disabled being able to use a player ID and fill with concurrent numbers. I didn't see it mentioned anywhere if you did. I can post the error log as text or in code if you would like me to. Of course if you are out of time that's fine too. :)

This part is what I am talking about from your tutorial.
6. Enter whatever IDs you want. (If you want to try some consecutive ones, for example 10-21, just enter 10 in the first box and click Fill with Consecutive.)

Roster Editor crashes as soon as I Hit the fill button.

EDIT: 1
I did a bit more testing and if I in fact enter the numbers manually and save, Roster Editor does not crash and the roster loads fine.

Just in case I miss any reply here is the log

Code: Select all
System.NullReferenceException: Object reference not set to an instance of an object.
   at NBA_2K13_Roster_Editor.MainWindow.myCell(Int32 row, Int32 col) in e:\Development\Visual Studio 2010\Projects\NBA 2K13 Roster Editor\NBA 2K13 Roster Editor\MainWindow.xaml.cs:line 832
   at NBA_2K13_Roster_Editor.MainWindow.btnFill_Click(Object sender, RoutedEventArgs e) in e:\Development\Visual Studio 2010\Projects\NBA 2K13 Roster Editor\NBA 2K13 Roster Editor\MainWindow.xaml.cs:line 884
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
   at System.Windows.Controls.Primitives.ButtonBase.OnClick()
   at System.Windows.Controls.Button.OnClick()
   at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
   at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
   at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
   at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
   at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
   at System.Windows.Input.InputManager.ProcessStagingArea()
   at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
   at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
   at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
   at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)

None
Last edited by DukeW74 on Fri Oct 12, 2012 10:24 am, edited 1 time in total.
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Re: [Tool] Roster Editor v0.5.1.1

Postby alvy2012 on Fri Oct 12, 2012 8:19 am

this may be dumb question but if i want to remove a player fro mmy roster in my career can i use this tool like put him in free agency ?? thanx in advance
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Re: [Tool] Roster Editor v0.5.1.1

Postby chaodck on Fri Oct 12, 2012 11:31 am

alvy2012 wrote:this may be dumb question but if i want to remove a player fro mmy roster in my career can i use this tool like put him in free agency ?? thanx in advance


The tool, at the moment, isn't compatible with savegames (My Career or Association). It is only compatible with rosters, hence it can only edit .ros files.
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Re: [Tool] Roster Editor v0.5.1.1

Postby Leftos on Fri Oct 12, 2012 2:10 pm

DukeW74, yeah, just by the error report I know what I forgot to fix. I did some major changes behind the scenes to make it easier for me to scale to new parameters later, but I forgot to fix "Fill with consecutive". I'll fix it as soon as I come back on Wednesday, maybe a bit earlier since the code is on BitBucket too.
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Re: [Tool] Roster Editor v0.5.1.1

Postby DukeW74 on Fri Oct 12, 2012 3:37 pm

Thanks Leftos, Enjoy your vacation, you've really earned it.
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Re: [Tool] Roster Editor v0.5.1.1

Postby Dmayne on Fri Oct 12, 2012 7:50 pm

Thanks for the tool Leftos. :bowdown2:

Will this tool get the ability to edit players on classic teams eventually? Looking to edit the scrubs on classic teams and change there name/port/face and such. Also maybe we could hide some classic teams?

Enjoy your vacation.

EDIT: Draft round, pick, and draft year if you could, so we can add to missing players.
Last edited by Dmayne on Sat Oct 13, 2012 10:52 pm, edited 1 time in total.
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Re: [Tool] Roster Editor v0.5.1.1

Postby Leftos on Fri Oct 12, 2012 8:05 pm

Classic teams rosters that are in the "Assign Player" dialog should be pretty easy to research. If someone takes a look at my code and looks at how I do team rosters, maybe they'll realize what they need to do, along with the research tutorial video I posted in the Tutorials subforum.

Otherwise, I should get those teams' rosters in next week.
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Re: [Tool] Roster Editor v0.5.1.1

Postby justinpot on Sat Oct 13, 2012 1:30 am

this would be big if we could use it for save games like association (Y)
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Re: [Tool] Roster Editor v0.5.1.1

Postby Leftos on Sat Oct 13, 2012 4:58 am

Yeah, but if I were to spend so much time as to make it compatible with savegames and do my own research, it would be a closed-source payware like REDitor. Yes, it would be big, so if you want it to become that big, help with research, or ask someone else to help. I've made a tutorial video that couldn't make it any clearer on how you could help with the research so that new features would be added.
Eleftherios "Leftos" Aslanoglou
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Re: [Tool] Roster Editor v0.5.1.2

Postby Leftos on Sun Oct 14, 2012 4:06 am

v0.5.1.2 released!
- Fixed Hot Spots overwriting Tendencies when pasting into the Players table
Eleftherios "Leftos" Aslanoglou
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Re: [Tool] Roster Editor v0.5.2

Postby Leftos on Sun Oct 14, 2012 4:28 am

v0.5.2 released!
- (Experimental) Audio ID(?) added to Players table
Eleftherios "Leftos" Aslanoglou
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Re: [Tool] Roster Editor v0.5.2.1

Postby Leftos on Sun Oct 14, 2012 4:36 am

v0.5.2.1 released!
- Fixed pasting Audio ID
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