[Tool] Roster Editor

A hub for everything related to NBA 2K13 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: [Tool] Roster Editor v0.5.2.1

Postby ILL-Patch guy on Sun Oct 14, 2012 4:44 am

Thank you for that wonderful tool Leftos!
By the way, if I want the broadcaster in the game to say the player number, should I put -1 in the Audio ID?
User avatar
ILL-Patch guy
 
Posts: 383
Joined: Mon Apr 04, 2011 11:24 pm
Location: Europe

Re: [Tool] Roster Editor v0.5.2.1

Postby Leftos on Sun Oct 14, 2012 4:51 am

No idea really. Only reason I added that ID (if it is indeed the "Audio" ID), is because changing it to that of a Blacktop-unlocked player, makes the edited player unlocked in Blacktop as well. It's there to help people unlock all players for Blacktop mode. Don't know how it affects the rest of the game.

Only reason I named it "Audio ID", was because of the correlation JaoSming made in the research thread.
Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports

Used to be "That Tools Guy" around here during the good ol' days. Although you probably remember me as your favorite Podcast host.
User avatar
Leftos
I'm The Pipeline, The Pipeline Is Me
NBA 2K Developer
 
Posts: 5285
Joined: Sun Jun 07, 2009 7:44 am
Location: Novato, CA, USA

Re: [Tool] Roster Editor v0.5.2.1

Postby JaoSming on Sun Oct 14, 2012 4:57 am

can't wait to try it out, i really hope it works
Right Click Loop
phpBB [video]

https://www.youtube.com/playlist?list=PL8ozxhwwmz4LJzpGAj22T5qa0ZVFBJ3yw

User avatar
JaoSming
2KTV Producer
NBA 2K Developer
 
Posts: 29831
Joined: Tue Sep 13, 2005 12:45 am
Location: 2K

Re: [Tool] Roster Editor v0.5.2.1

Postby Nick on Mon Oct 15, 2012 5:58 pm

Leftos, you just made it a million times easier to edit rosters. Thank you. :bowdown:

One question. I completely understand if this is an unreasonable question - I don't know how long these things take. But, is there a possibility of this editor becoming compatible with draft classes in the near future? Or will i have to wait for REDitor to be able to attach fictional cyberfaces to players in my draft class patches?
User avatar
Nick
Barnsketball
Contributor
 
Posts: 6520
Joined: Sun Sep 15, 2002 9:01 pm
Location: Melbourne, Australia

Re: [Tool] Roster Editor v0.5.2.1

Postby Mr.Star on Mon Oct 15, 2012 8:52 pm

Nice job,sir.
Can add the player 's name?:P
User avatar
Mr.Star
 
Posts: 356
Joined: Sun Aug 15, 2010 2:11 am
Location: Xiamen,China

Re: [Tool] Roster Editor v0.5.2.1

Postby pierralban on Mon Oct 15, 2012 10:23 pm

Nick wrote:Leftos, you just made it a million times easier to edit rosters. Thank you. :bowdown:

One question. I completely understand if this is an unreasonable question - I don't know how long these things take. But, is there a possibility of this editor becoming compatible with draft classes in the near future? Or will i have to wait for REDitor to be able to attach fictional cyberfaces to players in my draft class patches?


I'm using the turbo tool to do that.
Image
User avatar
pierralban
 
Posts: 539
Joined: Tue Feb 24, 2004 8:50 am
Location: Paris, France

Re: [Tool] Roster Editor v0.5.2.1

Postby Nick on Mon Oct 15, 2012 10:30 pm

pierralban wrote:
Nick wrote:Leftos, you just made it a million times easier to edit rosters. Thank you. :bowdown:

One question. I completely understand if this is an unreasonable question - I don't know how long these things take. But, is there a possibility of this editor becoming compatible with draft classes in the near future? Or will i have to wait for REDitor to be able to attach fictional cyberfaces to players in my draft class patches?


I'm using the turbo tool to do that.

How?
User avatar
Nick
Barnsketball
Contributor
 
Posts: 6520
Joined: Sun Sep 15, 2002 9:01 pm
Location: Melbourne, Australia

Re: [Tool] Roster Editor v0.5.2.1

Postby Leftos on Tue Oct 16, 2012 12:25 am

Nick, in order to make it compatible with Draft Classes, I'd need two draft classes with exactly the same players, all the stuff be the same, except maybe the signature skills of the first player being completely different in the second copy, so that I could compare, and maybe find all the other information that I've researched for rosters.

You can watch this tutorial to see more about how you can help: https://vimeo.com/51210718
Sure, it's for Rosters, but the same things should apply to draft classes.
Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports

Used to be "That Tools Guy" around here during the good ol' days. Although you probably remember me as your favorite Podcast host.
User avatar
Leftos
I'm The Pipeline, The Pipeline Is Me
NBA 2K Developer
 
Posts: 5285
Joined: Sun Jun 07, 2009 7:44 am
Location: Novato, CA, USA

Re: [Tool] Roster Editor v0.5.2.1

Postby pierralban on Tue Oct 16, 2012 12:59 am

Nick wrote:
pierralban wrote:
Nick wrote:Leftos, you just made it a million times easier to edit rosters. Thank you. :bowdown:

One question. I completely understand if this is an unreasonable question - I don't know how long these things take. But, is there a possibility of this editor becoming compatible with draft classes in the near future? Or will i have to wait for REDitor to be able to attach fictional cyberfaces to players in my draft class patches?


I'm using the turbo tool to do that.

How?


Open your draft class in the game, edit a player. Then open Turbo Trainer 1.1 and put the ID of the cyberface you want to use for both the Player ID and Cyberface ID of the player. Go back in the game, and confirm the modifications on the player. Cyberface should appear. Hope you understand :)
Image
User avatar
pierralban
 
Posts: 539
Joined: Tue Feb 24, 2004 8:50 am
Location: Paris, France

Re: [Tool] Roster Editor v0.4.1.1 (30 Rosters + FA Pool)

Postby aroba on Tue Oct 16, 2012 2:42 am

Leftos wrote:aroba, nope. Just rosters.

Thanks anyway. It's awesome!
aroba
 
Posts: 20
Joined: Mon Oct 10, 2011 4:02 am

Re: [Tool] Roster Editor v0.5.2.1

Postby AreaOfEffect on Tue Oct 16, 2012 5:02 am

Can this tool make xbox 360 roster compatible to pc? If so, we should convert nogster's roster, its for 360. I was reading his thread on OS and based on the comments it was able to fixed player tendencies. He also said we can do anything we want with his roster...
AreaOfEffect
 
Posts: 265
Joined: Thu Jan 22, 2009 2:00 pm

Re: [Tool] Roster Editor v0.5.2.1

Postby Leftos on Tue Oct 16, 2012 5:07 am

You can copy stuff over via copy-paste, but it can't convert the whole roster.
Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports

Used to be "That Tools Guy" around here during the good ol' days. Although you probably remember me as your favorite Podcast host.
User avatar
Leftos
I'm The Pipeline, The Pipeline Is Me
NBA 2K Developer
 
Posts: 5285
Joined: Sun Jun 07, 2009 7:44 am
Location: Novato, CA, USA

Re: [Tool] Roster Editor v0.5.2.1

Postby StompTheCourt on Tue Oct 16, 2012 11:00 am

Sorry for the question Leftos I work two jobs and haven't really played with it that much, can this open and edit mycareer roster files :?:
Image
User avatar
StompTheCourt
NBA2K Modding Vet
Contributor
 
Posts: 2667
Joined: Fri Mar 26, 2010 9:54 am
Location: Salt Lake City Utah

Re: [Tool] Roster Editor v0.5.2.1

Postby DukeW74 on Tue Oct 16, 2012 11:09 am

StompTheCourt wrote:Sorry for the question Leftos I work two jobs and haven't really played with it that much, can this open and edit mycareer roster files :?:


Nope, Just vanilla rosters, Not Saves
User avatar
DukeW74
 
Posts: 430
Joined: Mon Mar 29, 2010 10:28 am

Re: [Tool] Roster Editor v0.5.2.1

Postby AreaOfEffect on Tue Oct 16, 2012 11:43 am

Can someone download Nogsters xbox 360 roster and upload it here? I don't have a 360.
AreaOfEffect
 
Posts: 265
Joined: Thu Jan 22, 2009 2:00 pm

Re: [Tool] Roster Editor v0.5.2.1

Postby Leftos on Tue Oct 16, 2012 5:54 pm

Again, we CAN make this compatible with MyCareer and Association saves, as long as someone helps me with the research. I definitely don't have the time right now to do this myself, but the video tutorial I posted on how to do research should apply to any game mode saves as well. Instead of editing a player's rating in the Main Menu, you edit it inside your Association, you keep 2 Association saves, etc.

If someone does the research, I'll implement compatibility with saves too.
Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports

Used to be "That Tools Guy" around here during the good ol' days. Although you probably remember me as your favorite Podcast host.
User avatar
Leftos
I'm The Pipeline, The Pipeline Is Me
NBA 2K Developer
 
Posts: 5285
Joined: Sun Jun 07, 2009 7:44 am
Location: Novato, CA, USA

Re: [Tool] Roster Editor v0.5.2.1

Postby DukeW74 on Tue Oct 16, 2012 6:16 pm

Leftos wrote:Again, we CAN make this compatible with MyCareer and Association saves, as long as someone helps me with the research. I definitely don't have the time right now to do this myself, but the video tutorial I posted on how to do research should apply to any game mode saves as well. Instead of editing a player's rating in the Main Menu, you edit it inside your Association, you keep 2 Association saves, etc.

If someone does the research, I'll implement compatibility with saves too.


I am willing to give it a shot. I don't know jack about Hex but I watched the Tutorial and have been reading up on things. Could you give me an idea on just what change to make before saving. I assume something small so it would be easier to find the difference. I can change Shot Inside like the "tute" with one of the many ways to cheat. :) Would that be enough?
User avatar
DukeW74
 
Posts: 430
Joined: Mon Mar 29, 2010 10:28 am

Re: [Tool] Roster Editor v0.5.2.1

Postby Leftos on Tue Oct 16, 2012 6:36 pm

Edit Jrue Holiday. Either change his Shot Inside, or change his Signature Skills to make them be the first 5 in the order they're shown.
Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports

Used to be "That Tools Guy" around here during the good ol' days. Although you probably remember me as your favorite Podcast host.
User avatar
Leftos
I'm The Pipeline, The Pipeline Is Me
NBA 2K Developer
 
Posts: 5285
Joined: Sun Jun 07, 2009 7:44 am
Location: Novato, CA, USA

Re: [Tool] Roster Editor v0.5.2.1

Postby DukeW74 on Tue Oct 16, 2012 6:49 pm

Thanks Leftos, Bedtime is long overdue but I will put some time into that tomorrow and see what I can do.

Edit:
I stayed up a bit longer. :)
In the file are 2 Association Saves marked 79 and 80. All I edited was Jure Holiday's Inside Shot from 79 to 80. I will try to dig deeper tomorrow but I have to fire up my Win 7 PC to do that and now its getting way past bedtime.
http://www.gamefront.com/files/22465772/Association.7z
User avatar
DukeW74
 
Posts: 430
Joined: Mon Mar 29, 2010 10:28 am

Re: [Tool] Roster Editor v0.5.2.1

Postby Marek on Wed Oct 17, 2012 4:14 am

Sorry for a noob question, but I opened my roster with this program, and I cannot see any player names...What am I doing wrong?
User avatar
Marek
 
Posts: 2782
Joined: Sat Dec 29, 2007 8:45 am
Location: Poland

Re: [Tool] Roster Editor v0.5.2.1

Postby Leftos on Wed Oct 17, 2012 4:34 am

Marek, nothing. I don't know how to read the player names yet, as they must be encoded or compressed, and we're waiting for Vlad and REDitor to work that out. Until then, the tool reads the player names off of a "names.txt" list in your "My Documents\NBA 2K13 Roster Editor" folder, if you've created one. It's supposed to be tab-separated IDs and names, like so:
Code: Select all
0   Jrue Holiday
1   Jason Richardson


There are some people over at OS trying to make lists depending on what roster you're using as a base. Solovoy started a google spreadsheet here, but my recommendation for him to make it public so that everyone could edit it was its demise, as people didn't understand the difference between the retail and updated roster, and so right now the names are messed up. Sorry about that solovoy. :(
Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports

Used to be "That Tools Guy" around here during the good ol' days. Although you probably remember me as your favorite Podcast host.
User avatar
Leftos
I'm The Pipeline, The Pipeline Is Me
NBA 2K Developer
 
Posts: 5285
Joined: Sun Jun 07, 2009 7:44 am
Location: Novato, CA, USA

Re: [Tool] Roster Editor v0.5.2.1

Postby DukeW74 on Wed Oct 17, 2012 4:38 am

Marek You must have a "Names.txt" file inside the same folder as the Roster Editor. Its all in the thread except I didn't see anywhere mentioned that it seems like the tool needs to be in My Documents in order to read the "Names.txt" This might have been just my PC but when I had it in Progtram Files it did not read the "Names.txt"

Path for XP
Documents and Settings\User\My Documents\NBA 2K13 Roster Editor
Path for Vista\Win7
Users\User\Documents\NBA 2K13 Roster Editor

I am including my file, but this is based on the original DVD roster, if you are using another the names will most likely be wrong. It is not totally complete and I am still checking it for errors in spelling and mismatches (ID vs CF ID).
You do not have the required permissions to view the files attached to this post.
User avatar
DukeW74
 
Posts: 430
Joined: Mon Mar 29, 2010 10:28 am

Re: [Tool] Roster Editor v0.5.2.1

Postby ILL-Patch guy on Wed Oct 17, 2012 4:39 am

So I guess teams names editing won't be available untill Vlad's REDitor
User avatar
ILL-Patch guy
 
Posts: 383
Joined: Mon Apr 04, 2011 11:24 pm
Location: Europe

Re: [Tool] Roster Editor v0.5.2.1

Postby Leftos on Wed Oct 17, 2012 4:43 am

Nope, doesn't seem like it.

EDIT: DukeW74, "the file seems to be unavailable" says GameFront. Mind uploading somewhere else, e.g. Mediafire?
Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports

Used to be "That Tools Guy" around here during the good ol' days. Although you probably remember me as your favorite Podcast host.
User avatar
Leftos
I'm The Pipeline, The Pipeline Is Me
NBA 2K Developer
 
Posts: 5285
Joined: Sun Jun 07, 2009 7:44 am
Location: Novato, CA, USA

Re: [Tool] Roster Editor v0.5.2.1

Postby DukeW74 on Wed Oct 17, 2012 5:12 am

Set up an account with Mediafire.
http://www.mediafire.com/?1zqnee18b7a5hdz
User avatar
DukeW74
 
Posts: 430
Joined: Mon Mar 29, 2010 10:28 am

Re: [Tool] Roster Editor v0.6

Postby Leftos on Wed Oct 17, 2012 5:47 am

v0.6 released!
So far so easy. Association files seem to have all the information we've decoded just 8 bytes later than a roster file. So I've tried to add Association file support, but keep in mind this is completely untested and very experimental. Keep backups.

Kudos to DukeW74 for helping.
Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports

Used to be "That Tools Guy" around here during the good ol' days. Although you probably remember me as your favorite Podcast host.
User avatar
Leftos
I'm The Pipeline, The Pipeline Is Me
NBA 2K Developer
 
Posts: 5285
Joined: Sun Jun 07, 2009 7:44 am
Location: Novato, CA, USA

Re: [Tool] Roster Editor v0.6

Postby DukeW74 on Wed Oct 17, 2012 5:55 am

Great, I will try to get a couple of CMG's sorted out later in the day.
Thanks Leftos

Edit: I tested it by increasing shot inside to 92 and all went well. :D
User avatar
DukeW74
 
Posts: 430
Joined: Mon Mar 29, 2010 10:28 am

Re: [Tool] Roster Editor v0.6

Postby JaoSming on Wed Oct 17, 2012 6:08 am

iirc Vlad said that the roster is preserved in the MP, Ass, and Sea (ha) files
Right Click Loop
phpBB [video]

https://www.youtube.com/playlist?list=PL8ozxhwwmz4LJzpGAj22T5qa0ZVFBJ3yw

User avatar
JaoSming
2KTV Producer
NBA 2K Developer
 
Posts: 29831
Joined: Tue Sep 13, 2005 12:45 am
Location: 2K

Re: [Tool] Roster Editor v0.6

Postby DukeW74 on Wed Oct 17, 2012 7:44 am

MyPlayer\MyCaeer files
http://www.mediafire.com/?6h7939814cu7p88

Shot Inside changed from 67 to 68 as marked per filename

JaoSming Yes as far as I can tell they are but it seems to be a different animal as far as reading the file.
User avatar
DukeW74
 
Posts: 430
Joined: Mon Mar 29, 2010 10:28 am

Re: [Tool] Roster Editor v0.6

Postby Leftos on Wed Oct 17, 2012 8:13 am

Whose rating?
Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports

Used to be "That Tools Guy" around here during the good ol' days. Although you probably remember me as your favorite Podcast host.
User avatar
Leftos
I'm The Pipeline, The Pipeline Is Me
NBA 2K Developer
 
Posts: 5285
Joined: Sun Jun 07, 2009 7:44 am
Location: Novato, CA, USA

Re: [Tool] Roster Editor v0.6

Postby DukeW74 on Wed Oct 17, 2012 8:19 am

Leftos wrote:Whose rating?


Crap, I just realized I screwed up. I changed MP rating. Name of Earl Robinson which I highly doubt you will be able to find. I'm sorry for wasting your time. I will try to edit Jrue Holiday and post it again.
User avatar
DukeW74
 
Posts: 430
Joined: Mon Mar 29, 2010 10:28 am

Re: [Tool] Roster Editor v0.6

Postby Leftos on Wed Oct 17, 2012 8:29 am

Are you even allowed to change other players' ratings in MyCareer?

If you're not, just try saving a MyCareer save as soon as you can, with the default roster, so that I can look up any instances of the first bytes of Jrue Holiday's ratings. If they're just byte-shifted like Association saves are compared to a roster, they should be piss-easy to find.
Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports

Used to be "That Tools Guy" around here during the good ol' days. Although you probably remember me as your favorite Podcast host.
User avatar
Leftos
I'm The Pipeline, The Pipeline Is Me
NBA 2K Developer
 
Posts: 5285
Joined: Sun Jun 07, 2009 7:44 am
Location: Novato, CA, USA

Re: [Tool] Roster Editor v0.6

Postby Marek on Wed Oct 17, 2012 8:51 am

Leftos, Duke - thanks for explanation, guys (Y)
User avatar
Marek
 
Posts: 2782
Joined: Sat Dec 29, 2007 8:45 am
Location: Poland

Re: [Tool] Roster Editor v0.5.2.1

Postby TC#10 on Wed Oct 17, 2012 9:47 am

DukeW74 wrote:Marek You must have a "Names.txt" file inside the same folder as the Roster Editor. Its all in the thread except I didn't see anywhere mentioned that it seems like the tool needs to be in My Documents in order to read the "Names.txt" This might have been just my PC but when I had it in Progtram Files it did not read the "Names.txt"

Path for XP
Documents and Settings\User\My Documents\NBA 2K13 Roster Editor
Path for Vista\Win7
Users\User\Documents\NBA 2K13 Roster Editor

I am including my file, but this is based on the original DVD roster, if you are using another the names will most likely be wrong. It is not totally complete and I am still checking it for errors in spelling and mismatches (ID vs CF ID).


Good Call! (Y) And great file Leftos, hopefully team colors for accessories can be changed in the near future! :applaud:
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
User avatar
TC#10
 
Posts: 708
Joined: Wed Oct 05, 2005 1:45 pm
Location: Toronto

Re: [Tool] Roster Editor v0.6

Postby daninoz on Wed Oct 17, 2012 10:00 am

Hey Leftos, I posted some research info about MP in the Hex Editor post.
Image
User avatar
daninoz
 
Posts: 784
Joined: Tue Feb 06, 2007 6:32 am
Location: Tucuman, Argentina

Re: [Tool] Roster Editor v0.6

Postby jerrygildner on Wed Oct 17, 2012 2:06 pm

hey leftos just tried association file to 360 its saving it in .FGX and not allowing me to rehash and resign if i remember Vlad had this bug because it saves the header file wrong. just fyi
jerrygildner
 
Posts: 180
Joined: Mon Dec 30, 2002 11:29 am
Location: Michigan

Re: [Tool] Roster Editor v0.6

Postby jerrygildner on Wed Oct 17, 2012 2:13 pm

should be saved back as a .con file to be able to rehash and resign and be useable on the 360

Great job BTW man you rock!
jerrygildner
 
Posts: 180
Joined: Mon Dec 30, 2002 11:29 am
Location: Michigan

Re: [Tool] Roster Editor v0.6

Postby Durant35 on Wed Oct 17, 2012 6:56 pm

Is there a way you could include a shoe assigner? Some of the guys in the NBA recently switched brands.
Click the pic!

Image

THUNDER UP II: RESTART

an Oklahoma City Thunder Association
Durant35
 
Posts: 599
Joined: Thu Mar 22, 2012 8:25 pm

Re: [Tool] Roster Editor v0.6

Postby Leftos on Wed Oct 17, 2012 10:48 pm

I have no experience with 360 Association saves (because I don't have a 360 to begin with), so I'll need more information from someone that can tell me exactly what i need to do to make it compatible.
Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports

Used to be "That Tools Guy" around here during the good ol' days. Although you probably remember me as your favorite Podcast host.
User avatar
Leftos
I'm The Pipeline, The Pipeline Is Me
NBA 2K Developer
 
Posts: 5285
Joined: Sun Jun 07, 2009 7:44 am
Location: Novato, CA, USA

Re: [Tool] Roster Editor v0.6

Postby mufcrlz on Wed Oct 17, 2012 11:47 pm

Durant35 wrote:Is there a way you could include a shoe assigner? Some of the guys in the NBA recently switched brands.


I was about to ask the same thing.Is it possible this year?
I can accept failure, everyone fails at something. But I can't accept not trying. - Michael Jordan
Never say never, because limits, like fears, are often just an illusion. - Michael Jordan
My mama always used to tell me: 'If you can't find somethin' to live for, you best find somethin' to die for.' - Tupac Shakur
They got money for wars, but can't feed the poor.Say there ain't no hope for the youth and the truth is it ain't no hope for tha future. - Tupac Shakur
User avatar
mufcrlz
 
Posts: 40
Joined: Sun Mar 11, 2012 12:36 am
Location: Bulgaria

Re: [Tool] Roster Editor v0.6

Postby jerrygildner on Thu Oct 18, 2012 12:09 am

Pulled from Vlad's posthope it helps

The manual way to fix it is to open a file with any Hex Editor and change the first four bytes symbol representation to "CON " (without quotes, the last character is space).
jerrygildner
 
Posts: 180
Joined: Mon Dec 30, 2002 11:29 am
Location: Michigan

Re: [Tool] Roster Editor v0.6

Postby Tha King on Thu Oct 18, 2012 1:01 am

can i ask man? do you see a jersey collar editor coming? because so many collars are not right in 2k13. thanks.
Image
You can now donate to me, to make me more motivated on patching! thank you for those who are supporting me.
User avatar
Tha King
 
Posts: 2088
Joined: Sat Aug 29, 2009 11:51 am

Re: [Tool] Roster Editor v0.6

Postby Leftos on Thu Oct 18, 2012 1:37 am

No idea how to change that. If someone finds out, I'll be happy to implement it.
Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports

Used to be "That Tools Guy" around here during the good ol' days. Although you probably remember me as your favorite Podcast host.
User avatar
Leftos
I'm The Pipeline, The Pipeline Is Me
NBA 2K Developer
 
Posts: 5285
Joined: Sun Jun 07, 2009 7:44 am
Location: Novato, CA, USA

Re: [Tool] Roster Editor v0.6.1

Postby Leftos on Thu Oct 18, 2012 3:33 am

v0.6.1 released!
- Support for MyCareer saves
Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports

Used to be "That Tools Guy" around here during the good ol' days. Although you probably remember me as your favorite Podcast host.
User avatar
Leftos
I'm The Pipeline, The Pipeline Is Me
NBA 2K Developer
 
Posts: 5285
Joined: Sun Jun 07, 2009 7:44 am
Location: Novato, CA, USA

Re: [Tool] Roster Editor v0.6.1

Postby Orion Pax on Thu Oct 18, 2012 5:57 am

any chance we could get the rest of the teams added to team roster tab? thanks for the hard work...
User avatar
Orion Pax
 
Posts: 132
Joined: Mon Oct 11, 2010 10:08 am

Re: [Tool] Roster Editor v0.6.1

Postby DukeW74 on Thu Oct 18, 2012 6:22 am

Leftos wrote:v0.6.1 released!
- Support for MyCareer saves


Sir you are a saint :)

I don't have time to test anything out for a few hours but I was able to load MyCareer and I found my player just fine. I am kinda going out on a limb here but My Player ID is 1035 with a self input 777 CF ID and I noticed in the DVD roster the ID 1035 is ID 0 so I am assuming all My Players are going to be 1035 unlike last year when that number changed depending on something I could never grasp. Time and testing will let me know.

Thank You
User avatar
DukeW74
 
Posts: 430
Joined: Mon Mar 29, 2010 10:28 am

Re: [Tool] Roster Editor v0.6.1

Postby Leftos on Thu Oct 18, 2012 6:30 am

Nice to know. I think 1035 is the first CAP ID anyway, so maybe if you have some CAPs in the roster beforehand, your MyPlayer gets the first free CAP ID.
Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports

Used to be "That Tools Guy" around here during the good ol' days. Although you probably remember me as your favorite Podcast host.
User avatar
Leftos
I'm The Pipeline, The Pipeline Is Me
NBA 2K Developer
 
Posts: 5285
Joined: Sun Jun 07, 2009 7:44 am
Location: Novato, CA, USA

Re: [Tool] Roster Editor v0.6.1

Postby ILL-Patch guy on Thu Oct 18, 2012 8:23 am

Leftos wrote:Nice to know. I think 1035 is the first CAP ID anyway, so maybe if you have some CAPs in the roster beforehand, your MyPlayer gets the first free CAP ID.


You are right, 1035 is the first CAP ID so any other creation of a player will get the next ID and etc...
User avatar
ILL-Patch guy
 
Posts: 383
Joined: Mon Apr 04, 2011 11:24 pm
Location: Europe

Re: [Tool] Roster Editor v0.6.1

Postby Tha King on Thu Oct 18, 2012 11:33 am

hope someone will find it.
Image
You can now donate to me, to make me more motivated on patching! thank you for those who are supporting me.
User avatar
Tha King
 
Posts: 2088
Joined: Sat Aug 29, 2009 11:51 am

Re: [Tool] Roster Editor v0.6.1

Postby JaoSming on Thu Oct 18, 2012 12:08 pm

if you got the REDitor, open a 2k12 roster and change 2 consecutive jersey collars, save as a new roster
open both rosters in NBA 2K12, and resave them with new filenames (or overwrite, whichever)
do a hex comparison of the two files, see what changes
decompress the 2K13 roster.iff
hex edit the 2k13 roster.iff and attempt to find the same type of stuff as what you see changed in the 2k12 rosters
make an edit
start 2k13 offline (delete your online data too from the roaming folder)
load up, it shouldnt have to, but hit reset roster
save roster in 2k13
send that 2k13 roster to leftos.
Right Click Loop
phpBB [video]

https://www.youtube.com/playlist?list=PL8ozxhwwmz4LJzpGAj22T5qa0ZVFBJ3yw

User avatar
JaoSming
2KTV Producer
NBA 2K Developer
 
Posts: 29831
Joined: Tue Sep 13, 2005 12:45 am
Location: 2K

PreviousNext

Return to NBA 2K13 Modding

Who is online

Users browsing this forum: No registered users and 3 guests