MERRY XMAS NLSC..2K13 WILL BE IN ANOTHER LEVEL IN 2013

A hub for everything related to NBA 2K13 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: BTGLOBAL RELEASED..BALL/WARM-UPS SHADOWING PREVIEW (P.1)

Postby tatlopuyo on Tue Nov 06, 2012 1:54 am

ball and warmup shadowing in global using hex editing preview on top of page 1..what do yall think?
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Re: BTGLOBAL RELEASED..BALL/WARM-UPS SHADOWING PREVIEW (P.1)

Postby wtferrell on Tue Nov 06, 2012 1:55 am

Ummmm... yes please. Looks awesome. The ball especially.
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Re: BTGLOBAL RELEASED..BALL/WARM-UPS SHADOWING PREVIEW (P.1)

Postby StormsWarning on Tue Nov 06, 2012 2:08 am

looks very well, and i hope you dont edit the shine on the players its very good, my only concern though when sj's hoe comes out, are you going to add his effects to this ?
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Re: BTGLOBAL RELEASED..BALL/WARM-UPS SHADOWING PREVIEW (P.1)

Postby tatlopuyo on Tue Nov 06, 2012 2:12 am

StormsWarning wrote:looks very well, and i hope you dont edit the shine on the players its very good, my only concern though when sj's hoe comes out, are you going to add his effects to this ?




most probably..i was about to yesterday but his beta release have a lot of bugs so i decided use his old shadowmod as based on what i released before..
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Re: BTGLOBAL RELEASED..BALL/WARM-UPS SHADOWING PREVIEW (P.1)

Postby Sendar on Tue Nov 06, 2012 2:21 am

Lookin' good :D

Question: is your shine effect hex edit applicable to the future SJ HoE?
Are the hex values to edit on different addresses in the global?
Just asking, because together the two (HoE and shine) would be great.... :wink:
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Re: BLACKTOP SHINE LIKE EFFECTS IN GAMEPLAY GLOBAL RELEASED

Postby tatlopuyo on Tue Nov 06, 2012 2:37 am

Lollo wrote:Hi to everybody,can i ask you some questions??
If I use the fxaa inj and one of the ENB that I found in this forum, what are the changes? just deeper colours,like some of the posted pictures?
And sorry,i'm a rookie, but what i've got to do,just copy the files of the ENB in the main 2k folder and run the .exe of the fxaa? thank you so much :)



sorry but i dont use fxaa inj and enb so i have no idea..
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Re: BTGLOBAL RELEASED..BALL/WARM-UPS SHADOWING PREVIEW (P.1)

Postby tatlopuyo on Tue Nov 06, 2012 2:38 am

Sendar wrote:Lookin' good :D

Question: is your shine effect hex edit applicable to the future SJ HoE?
Are the hex values to edit on different addresses in the global?
Just asking, because together the two (HoE and shine) would be great.... :wink:




ill apply it when he release the final version of hoe..
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Re: BTGLOBAL RELEASED..BALL/WARM-UPS SHADOWING PREVIEW (P.1)

Postby StormsWarning on Tue Nov 06, 2012 2:50 am

tatlopuyo wrote:
StormsWarning wrote:looks very well, and i hope you dont edit the shine on the players its very good, my only concern though when sj's hoe comes out, are you going to add his effects to this ?




most probably..i was about to yesterday but his beta release have a lot of bugs so i decided use his old shadowmod as based on what i released before..


thats cool man, good to here, i dont use the fx stuff either i just use the ssao & the crystal enb, with that and the shadowing that's good enough for me. thx man as i said i love the shine on the players and the new ball and other effects are good.
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Re: BTGLOBAL RELEASED..BALL/WARM-UPS SHADOWING PREVIEW (P.1)

Postby tatlopuyo on Tue Nov 06, 2012 3:25 am

StormsWarning wrote:
tatlopuyo wrote:
StormsWarning wrote:looks very well, and i hope you dont edit the shine on the players its very good, my only concern though when sj's hoe comes out, are you going to add his effects to this ?




most probably..i was about to yesterday but his beta release have a lot of bugs so i decided use his old shadowmod as based on what i released before..


thats cool man, good to here, i dont use the fx stuff either i just use the ssao & the crystal enb, with that and the shadowing that's good enough for me. thx man as i said i love the shine on the players and the new ball and other effects are good.



thanks bro..i will release an updated fix version with all the new stuffs im experimenting with soon..still cant find out how to put the shine effects on replay though.
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Re: GLOBAL EXP:BALL/WARM-UPS SHADOWING.DROSE SHINE PREVIEW (

Postby DondiWhite on Tue Nov 06, 2012 3:33 am

Very nice updates, real shame about replays shine, although sweat over time and decent ENB/injectors can make up for it.
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Re: GLOBAL EXP:BALL/WARM-UPS SHADOWING.DROSE SHINE PREVIEW (

Postby whbro on Tue Nov 06, 2012 4:44 am

tatlopuyo I watch your progress and im wondering.Considering all these shadows in warm-up and the ball which is now better with hex editing , will the pc users have fps drops? I dont have any great gpu , but i play with your globbal , some stadium mods reflections, and lots of cyberfaces, and i already feel some fps drop.

Have you tested the new global?Do you have frame drops?


PS.WHAT A GREAT PATCH.i write this for 2nd time.Game looks so real now..My father thought that it was real haha...

Please do something for cutscenes , if not replays , because its sooo wonderful...
Can you look at it?
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Re: GLOBAL EXP:BALL/WARM-UPS SHADOWING.DROSE SHINE PREVIEW (

Postby tatlopuyo on Tue Nov 06, 2012 6:32 pm

whbro wrote:tatlopuyo I watch your progress and im wondering.Considering all these shadows in warm-up and the ball which is now better with hex editing , will the pc users have fps drops? I dont have any great gpu , but i play with your globbal , some stadium mods reflections, and lots of cyberfaces, and i already feel some fps drop.

Have you tested the new global?Do you have frame drops?


PS.WHAT A GREAT PATCH.i write this for 2nd time.Game looks so real now..My father thought that it was real haha...

Please do something for cutscenes , if not replays , because its sooo wonderful...
Can you look at it?



so far havent experience an fps drop adding effects using hex editing and im only using a gt220 green.
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Re: GLOBAL EXP:BALL/WARM-UPS SHADOWING.DROSE SHINE PREVIEW (

Postby whbro on Tue Nov 06, 2012 10:13 pm

ok , and please try to do something with cutscenes or replays. :)
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Re: GLOBAL EXP: NEED FIX FOR PLAYER SHINE IN REPLAYS..

Postby tatlopuyo on Thu Nov 08, 2012 3:31 am

i already found the values for the shine in blacktop mode but there is no values for it in replays and cut scenes like that part is controlled by the 106.dds 452.dds and 806.dds so if someone knows how to edit those please message me..thank you.
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Re: GLOBAL EXP: NEED FIX FOR PLAYER SHINE IN REPLAYS..

Postby wtferrell on Thu Nov 08, 2012 4:15 am

I think Jao was able to mess w/ the replay values last year, including the shrinking of jerseys if I'm not mistaken. May be worth it to track down that post. It had Rondo with his Jersey shrank to toddler size. lol
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Re: GLOBAL EXP: NEED FIX FOR PLAYER SHINE IN REPLAYS..

Postby tatlopuyo on Thu Nov 08, 2012 4:35 am

those are the camera values for replay that shrinks objects..ive tried that already.
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Re: GLOBAL EXP: NEED FIX FOR PLAYER SHINE IN REPLAYS..

Postby DondiWhite on Thu Nov 08, 2012 7:35 am

viewtopic.php?f=150&t=88973

Did you check the tutorial thread for hex on steroids? Seems to cover many reflection without hex editing I just wondered if you saw this and maybe might track down replay setting any easier?
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Re: GLOBAL EXP: NEED FIX FOR PLAYER SHINE IN REPLAYS..

Postby free24ride1 on Thu Nov 08, 2012 10:08 pm

Tatlopuyo, I noticed Rodrigue Beaubois has the same black void face too.. its just not on white players

And if you look closely theres another guy behind with a black face behind Rodrigue... :shock:

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I also noticed Larry Bird's hair has partial black on it... unless its like that in real life lol..

I don't know what's going on, but hopefully it'll be fixed in your next update
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Re: GLOBAL EXP: NEED FIX FOR PLAYER SHINE IN REPLAYS..

Postby tatlopuyo on Thu Nov 08, 2012 11:28 pm

free24ride1 wrote:Tatlopuyo, I noticed Rodrigue Beaubois has the same black void face too.. its just not on white players

And if you look closely theres another guy behind with a black face behind Rodrigue... :shock:

Image

I also noticed Larry Bird's hair has partial black on it... unless its like that in real life lol..

I don't know what's going on, but hopefully it'll be fixed in your next update



i already fixed that..ill release it soon. i darken the hair on the first release thats why bird has partial black in his and thats.also the reason for black faces.
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Re: GLOBAL EXP: NEED FIX FOR PLAYER SHINE IN REPLAYS..

Postby wtferrell on Sat Nov 10, 2012 8:50 am

viewtopic.php?f=144&t=86629

Have you looked at that thread from last year? It may have something that would be of use on the replay values? I'm clueless when it comes to hex, but they mention the replay values several times. Seems Lagoa found it last year.
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Re: GLOBAL EXP: NEED FIX FOR PLAYER SHINE IN REPLAYS..

Postby tatlopuyo on Sat Nov 10, 2012 5:29 pm

wtferrell wrote:http://forums.nba-live.com/viewtopic.php?f=144&t=86629

Have you looked at that thread from last year? It may have something that would be of use on the replay values? I'm clueless when it comes to hex, but they mention the replay values several times. Seems Lagoa found it last year.



the values this year is different from last year i think..
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Re: GLOBAL EXP: NEW DISCOVERY: PLAYER LIGHTING

Postby tatlopuyo on Sat Nov 10, 2012 5:36 pm

new previews on top of page 1
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Re: GLOBAL EXP: NEW DISCOVERY: PLAYER LIGHTING

Postby disci922 on Sat Nov 10, 2012 5:49 pm

I'm loving the new look in the previews...can't wait for release (Y)
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Re: GLOBAL EXP: NEW DISCOVERY: PLAYER LIGHTING

Postby mlp111 on Sat Nov 10, 2012 5:54 pm

wow, new player lighting, its going to be insane yr for 2k, too geeked, cant wait to see more!
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Re: GLOBAL EXP: NEW DISCOVERY: PLAYER LIGHTING

Postby free24ride1 on Sat Nov 10, 2012 8:03 pm

what is the difference between player sweat and player lightning?.. nice previews.. looks good so far (Y)
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