[Tool] Hex on Steroids

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[Tool] Hex on Steroids

Postby Leftos on Thu Oct 04, 2012 6:28 pm

Hex on Steroids
by Lefteris "Leftos" Aslanoglou

Tool details coming soon. I need coffee. Been working for 10 hours straight to get this out in 1 day.

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Hex on Steroids

Words of advice
- DO NOT use Whole File and a small "values" setting with big files, or it could take from minutes to hours to load. There's a world of difference between loading a 4MB file with the values setting at 10 and at 500.

Screenshots
Image
11 floats after all 332 shader entries in the uncompressed s021.iff of NBA 2K13, just like Jao suggested last year.
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Re: [Tool] [P] Hex on Steroids

Postby jaelove on Thu Oct 04, 2012 6:34 pm

Damn!
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Re: [Tool] [P] Hex on Steroids

Postby Leftos on Thu Oct 04, 2012 6:44 pm

Ahem.

Image
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Re: [Tool] [P] Hex on Steroids

Postby seanjohn2525 on Thu Oct 04, 2012 9:23 pm

OH MY GOD!!!!!!! does this also detect the shadow??
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Re: [Tool] [P] Hex on Steroids

Postby Leftos on Thu Oct 04, 2012 9:42 pm

This is going to be so good that you don't even know it.

Image

The auto-detect feature finds all "Shader" entries inside a file and will allow you to directly edit as many floats/doubles/or whatever you want after those shaders. As you can see, you can also set custom ranges after you've done your research.
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Re: [Tool] [P] Hex on Steroids

Postby JaoSming on Thu Oct 04, 2012 9:54 pm

seanjohn1414 wrote:OH MY GOD!!!!!!! does this also detect the shadow??

well, according to the post you make on where you edit the shadow, yup


I need to make a gif of myplayer doing the cabbage patch



will it work with exported n2kf files from the mod tool? aka, any file, not restricted to iff files?
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Re: [Tool] [P] Hex on Steroids

Postby Leftos on Thu Oct 04, 2012 10:26 pm

Any file. ANY file.
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Re: [Tool] [P] Hex on Steroids

Postby hxt on Thu Oct 04, 2012 11:37 pm

OMG this tool is amazing! (Y) I can't wait for more birth of many graphic patch! so next step is to find the value in Blacktop mode? Am I right? :D
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Re: [Tool] [P] Hex on Steroids

Postby Orion Pax on Fri Oct 05, 2012 12:15 am

Will this work on roster files?
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Re: [Tool] [P] Hex on Steroids

Postby Leftos on Fri Oct 05, 2012 12:49 am

Yeah, it'll work on anything. I hope its byte-range profiles will help us decode the rosters quicker.
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Re: [Tool] Hex on Steroids v0.1

Postby Leftos on Fri Oct 05, 2012 1:37 am

v0.1 released!
It's still a rough version, but it works. I worked 10 hours straight just today to get this first version out, so try it out and give me your suggestions, feedback and issues.

By the way, to those of you hex editing shaders, how many bytes after "Shader Compiler" do you start looking at floats? I tried to skip 17 bytes and I'm getting good results, like so:
Image
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Re: [Tool] Hex on Steroids v0.1

Postby seanjohn2525 on Fri Oct 05, 2012 1:42 am

i start at 20 bro..
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Re: [Tool] Hex on Steroids v0.1

Postby Leftos on Fri Oct 05, 2012 2:20 am

Do you mean the column named "20" in the above screenshot of hex workshop? The byte right after the black part?
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Re: [Tool] Hex on Steroids v0.1

Postby Mazzocchi on Fri Oct 05, 2012 2:39 am

Hmmm what does this actually do? I'm dumb with 2K patching remember
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Re: [Tool] Hex on Steroids v0.1

Postby Leftos on Fri Oct 05, 2012 2:42 am

Mazzocchi, this is a modding tool, not something that everyday users have to care about. Only those that go through advanced hex editing to edit shaders or rosters will have use for this.
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Re: [Tool] Hex on Steroids v0.1

Postby seanjohn2525 on Fri Oct 05, 2012 2:55 am

ahh i see LOL where the same bro
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Re: [Tool] Hex on Steroids v0.1

Postby Leftos on Fri Oct 05, 2012 2:58 am

Yeah, so the tool pretty much does what you've been doing, it finds all the shaders automatically for you, and lets you edit the values directly. It's what you were asking for last year, wasn't it? A tool to let you edit all the values? :P
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Re: [Tool] Hex on Steroids v0.1

Postby wtferrell on Fri Oct 05, 2012 3:03 am

Is there a chance that you could find whatever values Michael Vultz is tweaking to getting tighter jerseys by chance man? He's released his new .exe's with tighter jerseys on modding way, but you can't use them with the retail version of the game. I just want tight jerseys, don't care about the other stuff he has added right now. Stinks that we pay for the game, and can't use those files.
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Re: [Tool] Hex on Steroids v0.1

Postby JaoSming on Fri Oct 05, 2012 3:04 am

wtih enough research though, it could lead to simple tools like the lighting ones from 2k12
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Re: [Tool] Hex on Steroids v0.1

Postby Evo on Fri Oct 05, 2012 3:05 am

Correct me if I'm wrong but this tool will allow us to increase shader and texture quality? I can't wait if so... those shoes are going to look crisp!
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Re: [Tool] Hex on Steroids v0.1

Postby Leftos on Fri Oct 05, 2012 3:10 am

wtferrell, I did last year, but his changes didn't make any sense to me. It's reverse-engineering alright, but I have no idea how he determines which offsets and ranges to mess with.

It's easy to see it for yourself. Grab Hex Workshop or any tool with binary comparison, load up the -cough cough- exe on one side, the michaelvlutz one on the other side, and ask it to compare for you.

I won't be doing any hex edits myself, I'll only be making the tools. If anybody else wants to take a look, be my guest.

Evo, the tool by itself doesn't improve anything, I just hope it makes it easier for people who do advanced hex-editing to do their job.
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Re: [Tool] Hex on Steroids v0.1

Postby Evo on Fri Oct 05, 2012 3:19 am

Leftos wrote:Evo, the tool by itself doesn't improve anything, I just hope it makes it easier for people who do advanced hex-editing to do their job.


I wish it did both that would be phenomenal but nice tool regardless and by the looks of it your progress is amazing.
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Re: [Tool] Hex on Steroids v0.1

Postby Leftos on Fri Oct 05, 2012 4:34 am

DO NOT use Whole File and a small "values" setting with big files, or it could take from minutes to hours to load. There's a world of difference between loading a 4MB file with the values setting at 10 and at 500.
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Re: [Tool] Hex on Steroids v0.1

Postby Rangez on Fri Oct 05, 2012 5:29 am

What does this do?
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Re: [Tool] Hex on Steroids v0.1

Postby Leftos on Fri Oct 05, 2012 5:31 am

If you hex edit, it's pretty much self-explanatory once you check it out. You give it a file, some offsets and ranges and a numeric type for each range, and it gives you the values in decimal instead of hex. It can also auto-detect and list all floats after shader entries in NBA 2K's files, to make life easier for those editing shader values.
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Re: [Tool] Hex on Steroids v0.1

Postby dbzx on Fri Oct 05, 2012 6:17 am

does this work with jerseys as well?
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Re: [Tool] Hex on Steroids v0.1

Postby hokupguy on Fri Oct 05, 2012 6:32 am

Sounds like it should.
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Re: [Tool] Hex on Steroids v0.1

Postby Leftos on Fri Oct 05, 2012 6:57 am

It works with any file.
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Re: [Tool] Hex on Steroids v0.1

Postby wtferrell on Fri Oct 05, 2012 7:13 am

Leftos wrote:wtferrell, I did last year, but his changes didn't make any sense to me. It's reverse-engineering alright, but I have no idea how he determines which offsets and ranges to mess with.

It's easy to see it for yourself. Grab Hex Workshop or any tool with binary comparison, load up the -cough cough- exe on one side, the michaelvlutz one on the other side, and ask it to compare for you.

I won't be doing any hex edits myself, I'll only be making the tools. If anybody else wants to take a look, be my guest.

Evo, the tool by itself doesn't improve anything, I just hope it makes it easier for people who do advanced hex-editing to do their job.


Do you think it's possible to compare one of his tight jersey modded .exe's with the regular fitting modded .exe's? I'm assuming that would indicate the values that he's changed to get them there? If everything else is the same, that's the only thing that should be changed, right?

I'm just HIDEOUS at Hex. Can't seem to grasp it for some reason.
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Re: [Tool] Hex on Steroids v0.1

Postby Leftos on Fri Oct 05, 2012 8:03 pm

And I think this pretty much solves shader editing. Kudos to Jao for the suggestion:

Image
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Re: [Tool] Hex on Steroids v0.2

Postby Leftos on Fri Oct 05, 2012 9:10 pm

v0.2 released!
- Added status bar which indicates current decimal offset and original value
- Fixed bug which wouldn't load values of whole files correctly if the data type wasn't Double
- Tool now shows progress in the title bar during most lengthy operations
- Profiles now have bounds option, which allows you to load only values between certain bounds
- Profiles now have absolute value option, which allows you to load only values larger in absolute value than a specified one
- Improved shader detection by making sure not to start parsing at an odd offset
- Tool now supports pasting values back into it
- Go to Offset added

v0.2.0.1 released!
- Fixed saving behavior when using profiles with value constraints.
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Re: [Tool] Hex on Steroids v0.2.0.1

Postby JaoSming on Fri Oct 05, 2012 11:24 pm

beautious
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Re: [Tool] Hex on Steroids v0.2.0.1

Postby birdforthree on Sat Oct 06, 2012 1:10 am

Barry Bonds Edition :wink:
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Re: [Tool] Hex on Steroids v0.2.0.1

Postby ryan4889 on Sat Oct 06, 2012 2:03 am

Very awesome Leftos! We all very much appreciate your hard work! (Y)
Long live the UBR!
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Re: [Tool] Hex on Steroids v0.2.0.1

Postby JaoSming on Sat Oct 06, 2012 2:29 am

is it possible to have a big/little endian toggle without loading different profiles and reloading the file? not really needed needed, just curious how difficult that would be
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Re: [Tool] Hex on Steroids v0.2.0.1

Postby Leftos on Sat Oct 06, 2012 2:35 am

It'll have to reload the whole file anyway, or convert every single value, so either way, there's not much point to it.
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Re: [Tool] Hex on Steroids v0.2.0.1

Postby JaoSming on Sat Oct 06, 2012 2:47 am

kk, just wondering as I try to figure out what files want to use big or little endians......damn you for screwing with my mind like that.
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Re: [Tool] Hex on Steroids v0.2.0.1

Postby tatlopuyo on Sat Oct 06, 2012 7:30 am

wow ill try using this leftos..thanks..
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Re: [Tool] Hex on Steroids v0.2.0.1

Postby maumau78 on Tue Nov 06, 2012 4:39 am

Hi!
I'm trying to modify cloth properties with this tool (cloth_wishbone.iff for example)....anyone has a good Edit Profile for this kind of files?

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Re: [Tool] Hex on Steroids

Postby Leftos on Wed Nov 07, 2012 3:18 am

v0.3.0.1 released!

Added "Auto Detect with Custom Header" feature. Allows you to enter any header you want in its hex representation, and it will give you the x number of values you set after each instance of that header.
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Re: [Tool] Hex on Steroids

Postby kendz4494 on Wed Nov 07, 2012 3:57 am

so coooooooooool leftos! youre the man! :bowdown2: :bowdown2:
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Re: [Tool] Hex on Steroids

Postby JaoSming on Wed Nov 07, 2012 4:13 am

kendz4494 wrote:so coooooooooool leftos! youre the man! :bowdown2: :bowdown2:

you have no idea
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Re: [Tool] Hex on Steroids

Postby Sixers85 on Wed Nov 07, 2012 7:31 am

mmm, it's not a disrespect for leftos but I don't understand the function of this tool, can someone explain me :wink:
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Re: [Tool] Hex on Steroids

Postby JaoSming on Wed Nov 07, 2012 7:42 am

it is an alternative to hex editing. Instead of dealing with straight hex and figuring out values, this tool displays values for you and lets you edit them easily

This latest update makes floor reflections and possibly floor colors easier to update and edit. I just need to write up tutorials (probably tomorrow)
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Re: [Tool] Hex on Steroids

Postby Sixers85 on Wed Nov 07, 2012 7:48 am

what? :shock: ...this is " the tool of the century

thanks for the explanation
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Re: [Tool] Hex on Steroids

Postby maumau78 on Wed Nov 07, 2012 6:17 pm

Also if we're lucky It'll possible to edit cloth scale...and make them "tight" without any .exe edit......I repeat If we're lucky :D
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Re: [Tool] Hex on Steroids

Postby JaoSming on Thu Nov 08, 2012 5:26 am

viewtopic.php?f=150&t=88973 - Tutorial on using this for changing Reflections and Colors in court files.
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Re: [Tool] Hex on Steroids

Postby ILL-Patch guy on Fri Nov 09, 2012 12:39 am

Fantastic tool, only one thing - I am trying to edit f062 from 2k12 but one of the colors are missing. Any idea why?
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Re: [Tool] Hex on Steroids

Postby JaoSming on Fri Nov 09, 2012 1:51 am

let me guess, the white ones? I have no clue man, sorry
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Re: [Tool] Hex on Steroids

Postby tatlopuyo on Fri Nov 09, 2012 1:53 am

can this be use too hex editing the global?
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