The Official NLSC Mega Base Roster Project: v 0.5 REL. (

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Re: The Official NLSC Mega Roster Project: (PC)

Postby egodynasty08 on Wed Oct 31, 2012 3:04 pm

slimm44 wrote:I'll start on Draft Classes on Thursday using my ratings/tencencies/hot spots/hot zones. This is gonna be awesome.


why dont you collab with me on my draft class? we can knock it out together. im good with ratings on the college players, so we can debate on those but the rest is all you lol. i already have most of it in place
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Draft Class 2013, 2014, & 2015 coming soon! viewtopic.php?f=149&t=88811
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Re: The Official NLSC Mega Roster Project: (PC)

Postby egodynasty08 on Wed Oct 31, 2012 3:08 pm

i also have someone working on portraits for the draft class i believe
Brother of Patrick Ewing Jr. Welcoming all new cyberfaces of him *thumbs up*
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Draft Class 2013, 2014, & 2015 coming soon! viewtopic.php?f=149&t=88811
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Re: The Official NLSC Mega Roster Project: (PC)

Postby ClLUTClH2K on Wed Oct 31, 2012 3:57 pm

egodynasty08 wrote:why dont you collab with me on my draft class? we can knock it out together. im good with ratings on the college players, so we can debate on those but the rest is all you lol. i already have most of it in place


My best advice would be to use slimm44's draft class guide, that way we get the most realism out of these rosters as we can.

Click here for slimm44's Draft Class Editing Guide
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Re: The Official NLSC Mega Roster Project: (PC)

Postby Like A Boss on Wed Oct 31, 2012 5:43 pm

ClLUTClH2K, Is done with the team colors and im telling you it really looks good! Anyways I planned to release 2 versions of the roster a Base Roster for Future Roster Modders to use as their base which will feature the following:

■ Signature Skills
■ Base Ratings and Tendencies by Slimm44
■ Corrected Accessories
■ Correct Team Colors

Have a good day/afternoon/night.
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Re: The Official NLSC Mega Roster Project: (PC)

Postby sasha104 on Wed Oct 31, 2012 6:01 pm

hey, write me down to do rotations
Check out my dornas for NBA 2K13
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Re: The Official NLSC Mega Roster Project: (PC)

Postby Povilas3 on Wed Oct 31, 2012 7:25 pm

Add me for tester (Y)
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Re: The Official NLSC Mega Roster Project: (PC)

Postby OmniStrife on Wed Oct 31, 2012 7:57 pm

Will your Mega Roster have shoes assigned for every player?
These generic ones hurt my eyes... :crazyeyes:
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Re: The Official NLSC Mega Roster Project: (PC)

Postby mitchy14 on Wed Oct 31, 2012 8:21 pm

for shoes..i think west44 has a thread for the player's shoes..
viewtopic.php?f=146&t=88714
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Re: The Official NLSC Mega Roster Project: (PC)

Postby slimm44 on Wed Oct 31, 2012 9:39 pm

egodynasty08 wrote:
slimm44 wrote:I'll start on Draft Classes on Thursday using my ratings/tencencies/hot spots/hot zones. This is gonna be awesome.


why dont you collab with me on my draft class? we can knock it out together. im good with ratings on the college players, so we can debate on those but the rest is all you lol. i already have most of it in place


Sounds like a plan. I'm all about working together. To be this early in the season with this much progress and this many people willing to help has me really excited.

Send me a PM, my man. Let's get this thing started.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: The Official NLSC Mega Roster Project: (PC)

Postby Like A Boss on Wed Oct 31, 2012 10:05 pm

slimm44 wrote:
egodynasty08 wrote:
slimm44 wrote:I'll start on Draft Classes on Thursday using my ratings/tencencies/hot spots/hot zones. This is gonna be awesome.


why dont you collab with me on my draft class? we can knock it out together. im good with ratings on the college players, so we can debate on those but the rest is all you lol. i already have most of it in place


Sounds like a plan. I'm all about working together. To be this early in the season with this much progress and this many people willing to help has me really excited.

Send me a PM, my man. Let's get this thing started.


Cool! Slimm and ego collab for a Draft Class!!! Im excited for the result HOOOORRAAAHH!
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Re: The Official NLSC Mega Roster Project: (PC)

Postby Povilas3 on Wed Oct 31, 2012 10:29 pm

Mattan wrote:
slimm44 wrote:
egodynasty08 wrote:
slimm44 wrote:I'll start on Draft Classes on Thursday using my ratings/tencencies/hot spots/hot zones. This is gonna be awesome.


why dont you collab with me on my draft class? we can knock it out together. im good with ratings on the college players, so we can debate on those but the rest is all you lol. i already have most of it in place


Sounds like a plan. I'm all about working together. To be this early in the season with this much progress and this many people willing to help has me really excited.

Send me a PM, my man. Let's get this thing started.


Cool! Slimm and ego collab for a Draft Class!!! Im excited for the result HOOOORRAAAHH!

I could make 2000's draft classes too.
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Re: The Official NLSC Mega Roster Project: (PC)

Postby jellyno1 on Wed Oct 31, 2012 10:38 pm

WoW!!! (Y) NLSC Rocks!!!
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Re: The Official NLSC Mega Roster Project: (PC)

Postby Mishmushkela on Wed Oct 31, 2012 10:51 pm

Hi.

I'm already looking forward to this roster :)

Is someone making shoes ?? THAT WOULD BE GRRREAT :)
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Re: The Official NLSC Mega Roster Project: (PC)

Postby slimm44 on Wed Oct 31, 2012 11:09 pm

Povilas3 wrote:
Mattan wrote:
slimm44 wrote:
egodynasty08 wrote:
slimm44 wrote:I'll start on Draft Classes on Thursday using my ratings/tencencies/hot spots/hot zones. This is gonna be awesome.


why dont you collab with me on my draft class? we can knock it out together. im good with ratings on the college players, so we can debate on those but the rest is all you lol. i already have most of it in place


Sounds like a plan. I'm all about working together. To be this early in the season with this much progress and this many people willing to help has me really excited.

Send me a PM, my man. Let's get this thing started.


Cool! Slimm and ego collab for a Draft Class!!! Im excited for the result HOOOORRAAAHH!

I could make 2000's draft classes too.


Personally, I like the idea of realistic future classes, historic classes (I like starting with Jordan's draft and creating the best 10-30 players, depending on quality of the draft) and generic classes. It gives the user more choice in what they're Association experience is going to be like. I have a generic class that I've re-edited the PG's for. It will probably take me a few days to a week to do an entire class. To edit a historic class, it would take significantly less time.

IF YOU ARE GOING TO EDIT A DRAFT CLASS, WAIT UNTIL YOU TALK TO ME OR I POST THE UPDATED EDITING GUIDE BEFORE YOU PROCEED. TOUCHES AND TAKE SHOT TENDENCY ARE NOT THE SAME NOW AS IN THE GUIDE I CURRENTLY HAVE POSTED. I DON'T WANT YOU TO HAVE TO GO BACK AND RE-EDIT THOSE TENDENCIES.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: The Official NLSC Mega Roster Project: (PC)

Postby pierralban on Wed Oct 31, 2012 11:16 pm

slimm44 wrote:
Povilas3 wrote:
Mattan wrote:
slimm44 wrote:
egodynasty08 wrote:
slimm44 wrote:I'll start on Draft Classes on Thursday using my ratings/tencencies/hot spots/hot zones. This is gonna be awesome.


why dont you collab with me on my draft class? we can knock it out together. im good with ratings on the college players, so we can debate on those but the rest is all you lol. i already have most of it in place


Sounds like a plan. I'm all about working together. To be this early in the season with this much progress and this many people willing to help has me really excited.

Send me a PM, my man. Let's get this thing started.


Cool! Slimm and ego collab for a Draft Class!!! Im excited for the result HOOOORRAAAHH!

I could make 2000's draft classes too.


Personally, I like the idea of realistic future classes, historic classes (I like starting with Jordan's draft and creating the best 10-30 players, depending on quality of the draft) and generic classes. It gives the user more choice in what they're Association experience is going to be like. I have a generic class that I've re-edited the PG's for. It will probably take me a few days to a week to do an entire class. To edit a historic class, it would take significantly less time.

IF YOU ARE GOING TO EDIT A DRAFT CLASS, WAIT UNTIL YOU TALK TO ME OR I POST THE UPDATED EDITING GUIDE BEFORE YOU PROCEED. TOUCHES AND TAKE SHOT TENDENCY ARE NOT THE SAME NOW AS IN THE GUIDE I CURRENTLY HAVE POSTED. I DON'T WANT YOU TO HAVE TO GO BACK AND RE-EDIT THOSE TENDENCIES.


Great, i'll wait for your update to finish 1.1 of my fictional draft class and to release the next one. Glad to be part of this project.
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Re: The Official NLSC Mega Roster Project: (PC)

Postby slimm44 on Wed Oct 31, 2012 11:47 pm

The Touches Tendency is now in multiples of 3. The base of the formula is still FGAper36+FTAper36+ASTper36+TOper36 but now you multiply the sum by 3, that way the formula tops out at 100 instead of 33-35. So, a player with a Touches Tendency of 21 before would now have a Touches Tendency of 63.

The Take Shot Tendency scale is converted like this:

FGAper36 Old New
22-23 65 90
20-21 60 82
18-19 55 74
16-17 50 66
14-15 45 58
12,13 40 50
10,11 35 42
8,9 30 34
6,7 25 26
4,5 20 18
2,3 15 10

Offensive Awareness = (Offensive Rating+Offensive Win Shares)

123 - 95
120.5 - 90
118 - 85
115.5 - 80
113 - 75
110.5 - 70
108 - 65
105.5 - 60
103 - 55
100.5 - 50
98 - 45
95.5 - 40
93 - 35
90.5 - 30
88 - 25

Defensive Awareness = (Defensive Rating-Defensive Win Shares)

90 - 95
92 - 90
94 - 85
96 - 80
98 - 75
100 - 70
102 - 65
104 - 60
106 - 55
108 - 50
110 - 45
112.5 - 40
115 - 35
117.5 - 30
120+ - 25

If you have any questions, please let me know.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: The Official NLSC Mega Roster Project: (PC)

Postby Kyrius on Thu Nov 01, 2012 1:28 pm

Alright, so who will be in charge for the correct player heights and weights? :) I could do that for you guys and research about their real height. It may not be correctly right, but it will be somewhat near. :)

It kinda bothers me that LeBron is a 6'8 250lbs and Durant is 6'9 230lbs and Andre Iguodala at 6'6 207lbs. I think Iguodala is 240 now, Lebron 265 and Durant at least 6'10.

Steve Nash is nowhere near 6'3, more like a 6'1.
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Re: The Official NLSC Mega Roster Project: (PC)

Postby ClLUTClH2K on Thu Nov 01, 2012 2:22 pm

Kyrius wrote:Alright, so who will be in charge for the correct player heights and weights? :) I could do that for you guys and research about their real height. It may not be correctly right, but it will be somewhat near. :)

It kinda bothers me that LeBron is a 6'8 250lbs and Durant is 6'9 230lbs and Andre Iguodala at 6'6 207lbs. I think Iguodala is 240 now, Lebron 265 and Durant at least 6'10.

Steve Nash is nowhere near 6'3, more like a 6'1.


The real height thing isn't really something we need to get into. The heights/weights are usually based on the height of the player while wearing shoes anyway. They aren't that important. SOME do need to be changed, though, based on the offical listings on NBA.com, etc.
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Re: The Official NLSC Mega Roster Project: (PC)

Postby Kyrius on Thu Nov 01, 2012 2:29 pm

Well, alrighty then! :)
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Re: The Official NLSC Mega Roster Project: (PC)

Postby Onisak on Fri Nov 02, 2012 2:13 am

This roster will be amazing... Thanks to all of you guys, you are great! (Y)
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Re: The Official NLSC Mega Roster Project: (PC)

Postby Like A Boss on Sat Nov 03, 2012 1:09 am

Done with the signature skills now the only thing left for me is accessories :mrgreen: and MISSING Players :facepalm:
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Re: The Official NLSC Mega Roster Project: (PC)

Postby lexo1000 on Sat Nov 03, 2012 3:38 am

This project sounds great !

Can you fix the Knicks collar on your future roster plz?
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Re: The Official NLSC Mega Roster Project: (PC)

Postby jmmontoro on Sat Nov 03, 2012 3:47 am

Can you unlock all the jerseys? There are some retros in the disk that are not on the rosters and some alternates like the thunder one. Even if it means placeholders, it's better to get the texture and have it in the game that to wait for an update.
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Re: The Official NLSC Mega Roster Project: (PC)

Postby Angelo on Sat Nov 03, 2012 4:09 am

I can help in player roles, player movement and sigshots :wink:
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Re: The Official NLSC Mega Roster Project: (PC)

Postby Kyrius on Sat Nov 03, 2012 4:11 am

jmmontoro wrote:Can you unlock all the jerseys? There are some retros in the disk that are not on the rosters and some alternates like the thunder one. Even if it means placeholders, it's better to get the texture and have it in the game that to wait for an update.


Don't worry, we will do our best to make the roster realistic as possible. ;) (Y)
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