A hub for everything related to NBA 2K13 modding. Releases, previews, requests, and other modding discussion belongs here.
Thu May 07, 2015 9:45 am
jtrotterj wrote:
BTW I were to get RedMC license for specific funtions would I be able to edit the the saved game(.SMG .CMG) roster stats/rotation/minutes/trades on-the-fly? Like for ex. Rondo signed with the Lakers this off-season and I already started playing MC or CAL, would I be able to edit Rondo from Dallas to Lakers with my current game without starting a new one?
jtrotter,
The full version of REDmc will edit seasons on the fly. I have used it to change attributes with the game closed, then reopened and looked at the player to see if my change is there. It works. I was doing it by editing the season file I was playing, I think season files have an extension like .FXG or something similar.
I assume it can do the same for Create-A-Legend files. I am not sure what MC is, though.
Fri May 08, 2015 1:47 am
MrMojok69 wrote:The full version of REDmc will edit seasons on the fly. I have used it to change attributes with the game closed, then reopened and looked at the player to see if my change is there. It works. I was doing it by editing the season file I was playing, I think season files have an extension like .FXG or something similar.
I assume it can do the same for Create-A-Legend files. I am not sure what MC is, though.
Thanks @
MrMojok69 for getting back to me about this. I don't think I can get the full version, I'll probably only get the specific license for such features. Have you tried trading player while on your season game is on-going using RedMC or you can't trade anyone but can override their players info instead?
One thing I noticed about the URBSliders the 3pt shooting is a bit unrealistic, I've been dominating top teams with more than 15pts, everytime I ran a 3pt play it's 70/30 chance that it will go in.
Fri May 08, 2015 2:43 am
jtrotterj, difficulty? waiting for screenshots with 70% 3p% end of the game team stats.
Fri May 08, 2015 3:29 am
jtrotter, I have not tried to move people around during a season. I assume it would involve closing the game, open that league in REDmc and then edit the TeamID1 and TeamID2 for each player, but then you'd have to go to the team tab and change the player IDs in the lineups too, etc.
I would defer to sko on that question.
Fri May 08, 2015 4:11 am
Also, at least in Association play, there is an option you can select to "Force Trade". This is under the Options in the menu, same place where you turn injuries on and off I believe.
I would think this option exists in Season, CAL, other game modes as well, but I am not sure. In this way you could do the trade from entirely within the game, no REDmc.
Fri May 08, 2015 5:17 am
MrMojok69 wrote:jtrotter, I have not tried to move people around during a season. I assume it would involve closing the game, open that league in REDmc and then edit the TeamID1 and TeamID2 for each player, but then you'd have to go to the team tab and change the player IDs in the lineups too, etc.
I would defer to sko on that question.
Not only lineups but situationals also.
Fri May 08, 2015 5:29 am
jtrotterj wrote:
BTW I were to get RedMC license for specific funtions would I be able to edit the the saved game(.SMG .CMG) roster stats/rotation/minutes/trades on-the-fly? Like for ex. Rondo signed with the Lakers this off-season and I already started playing MC or CAL, would I be able to edit Rondo from Dallas to Lakers with my current game without starting a new one?
Ofc you can edit everything but like i said, you must be careful, when you change Rondo Team id 1 and 2, you need to do something with Rondo in Team tab, because he will be still there, in Dallas roster. You must replace Rondo with other player(for example Barea) in Dallas starting five(in Teams tab) and you must put -1 in Barea player ID(team tab) to stop duplicating. The you must look into situationals(Team tab) and be sure there will be no Rondo(player Id). After this you must put Rondo player id into Lakers roster(Team Tab). Its simple but you must be accurate.
You can change starting five, minutes etc, but probably when some player is injured stupid game will switch to default rotations again. This is how it works in all 2k games.
Fri May 08, 2015 5:11 pm
is there anyone has same problem with me? i play retro rosters 1985, but everytime i go back to "home screen" the game crash to desktop and i can't play quick game
Fri May 08, 2015 7:12 pm
Always first

Fri May 08, 2015 7:48 pm
I load 1985 rosters, then i go back to home screen but game got crash to desktop. is there anything wrong with my file or setting?
Fri May 08, 2015 7:58 pm
thomy, sry, never heard about this kind of issue.
Fri May 08, 2015 8:56 pm
To get new 2016 logos please re-download part 6 and URB V32 zip pack and load URB2016 roster in game.
Fri May 08, 2015 10:56 pm
skoadam wrote:To get new 2016 logos please re-download part 6 and URB V32 zip pack and load URB2016 roster in game.
thanks bro
Fri May 08, 2015 11:18 pm
simply amazing... release them
Sat May 09, 2015 3:55 am
Thanks skoadam
Sat May 09, 2015 4:45 am
MadbaLL, very soon
eustachy1,
Tue May 12, 2015 1:41 am
Hi i've downloaded the 6 parts (a week ago) now i was playing association with the sliders and the 2015 playoff roster, im with celtics and on the third match against the suns it always send me back on the desktop all the time without an error. What can i do?
P.S: Sorry for my english but its not my language
Tue May 12, 2015 1:46 am
cerozz96, do it one more time with part6
Tue May 12, 2015 1:47 am
I am still getting crashes when using FinalURB2015.ROS to create a new season. I think before we were thinking it was a cyberface file. I originally downloaded the new LeBron and Rose CFs, and since then I have re-downloaded the Part6 and the URBv32.
Always it's at the end of first qtr or 3rd qtr. The last thing that happens is I hear the horn signifying the end of the quarter, and then an immediate crash to desktop. I don't see any log file created by the game that tell me what is going on. Sko, you said earlier to look at the preview screen for each week's game. Where exactly do you find this preview screen? Do you have to start each game and see the screen at the beginning where one star from each team is spinning the ball around, or is it somewhere else.
And should I also look at the cyberface files to see if any .png files are in the 5-7 mb size range?
As I said before, the way I have been doing this is making a copy of the roster file, loading it in-game, then starting a new season. I can also just load the URB2015 season file as opposed to the roster but then for each day on the schedule I have to select individually to sim each game until I get to the team I want to control. When I start a new season, it automatically sims all but my team's games.
Tue May 12, 2015 1:48 am
The last time I downloaded part 6 was Friday 5/8
Tue May 12, 2015 2:11 am
png11507 and png11511, what is the size of this files for you? are you one of the Hawk soldier? joke
Tue May 12, 2015 2:27 am
MrMojok69, you missunderstand what for i create season files maaaaan! when you load 2015 roster then create your own season all rotations switch to default, sim is gone! this is why i created season files with controlled all 30teams by user, no cpu trades etc, just user.
Tue May 12, 2015 2:37 am
I figured that was the reason. The only thing I don't like about playing season files like that is that I have to scroll through each day's games, sim the other teams to get to mine. It is the reason I was playing only Association before I found your mod.
I will check the sizes of those PNGs when I get home tonight.
Tue May 12, 2015 2:41 am
MrMojok69, believe me its worth to use my season files, i mean look at starting 5 of all teams when you are not using my season files, they are WAY OFF almost in all teams.
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