A hub for everything related to NBA 2K13 modding. Releases, previews, requests, and other modding discussion belongs here.
Wed Apr 08, 2015 6:24 am
can u teach me so that i can change the cf of parsons and nene because i tried already to download some cf of this an put on the main folder but nothing change its look like their faces cant be changed even though i have new cf file on this 2 players pls teach me skoadam to change their cf pls pls pls i like you, you have the best work
Wed Apr 08, 2015 6:23 pm
yzner13, im not here to teach, first you need to download free version of redmc. Load roster file via redmc, find parsons, check his CF ID, rename your cf file(if parsons CF ID is for example 23422, change your cf file to png23422).
Wed Apr 15, 2015 4:24 am
Get ready.
It's coming.
Wed Apr 15, 2015 11:24 pm
Thu Apr 16, 2015 5:59 am
DONT FORGET TO ASK ABOUT PERMISSION TO USE MY FILESThis is a 1984/1985 & 1985/1986 & 1986/1987 & 1987/1988 & 1988/1989 & 1989/1990 & 1990/1991 & 1991/1992 & 1992/1993 & 1993/1994 & 1994/1995 & 1995/1996 & 1996/1997 & 1997/1998 & 1998/1999 & 1999/2000 & 2000/2001 & 2001/2002 & 2002/2003 & 2003/2004 & 2004/2005 & 2005/2006 & 2006/2007 & 2007/2008 & 2008/2009 & 2009/2010 & 2010/2011 & 2011/2012 & 2012/2013 & 2013/2014 & 2014/2015 seasons rosters update for NBA 2K13.

All necessary files for current 2014/2015 season roster in six parts:
#1 Download Part 1 here
#2 Download Part 2 here
#3 Download Part 3 here
#4 Download Part 4 hereor 1-4 parts in one zip, Mediafire or MEGADownload Parts 1-4 Mediafire / Download Parts 1-4 MEGA#5 Download Part 5 here
#6 Download Part 6 here
Shoes Download shoes here
if u already downloaded all 6 parts, now u have to re-download only part 6
All necessary files for all retro rosters in 17 parts:
#1 Download Part 1 here
#2 Download Part 2 here
#3 Download Part 3 here
#4 Download Part 4 here
#5 Download Part 5 here
#6 Download Part 6 here
#7 Download Part 7 here
#8 Download Part 8 here
#9 Download Part 9 here
#10 Download Part 10 here
#11 Download Part 11 here
#12 Download Part 12 here
#13 Download Part 13 here
#14 Download Part 14 here
#15 Download Part 15 here
#16 Download Part 16 here
or 1-16 parts in one zip on Mediafire
Download Parts 1-16 Mediafire / Download Parts 1-16 MEGA
#17 Download Part 17 here
* if u already downloaded parts 1-17 u must re-download only part 17
Shoes Download Shoes for 1993 Roster here
Addons Download Addons for 90' by portlandblazer
Download link to roster files>>> URB Roster V31 [31 Complete Seasons Mods] WHERE SIM HAPPENS
Click here to donate and make me feel my work is needed[ Here is Slimm44 and my changelog for ALL ROSTERS]
Ratings
• Inside, Close, Mid, and 3PT shot ratings edited based on educated opinion and scaled to the simulation engine
• Pass Rating based off of simulation scale and Assist% statistic
• Block Rating based off of simulation cale and Blocks per 36 Minutes statistic
• Steal Rating based off of simulation scale and Steals per 36 Minutes statistic
• Offensive Awareness Rating based off of Offensive Rating + Offensive Win Shares
• Defensive Awareness Rating based off of Defensive Rating – Defensive Win Shares
• Vertical Rating based off comparisons to similar players vertical leap from draftexpress.com
Signature Skills
• Dimer given if player is above 30% assist rate or if two prominent players on the same team have 25%+ assist rate
• Scrapper given if one player has above 17.5% rebound rate or if two prominent players on the same team have 15%+ rebound rate
• Eraser given if the player has 5%+ block rate
• Intercepter given if wing player and 2.5%+ steal rate
• Active Hands given if big man and 2%+ steal rate
• Pick Pocket given if point guard and 2.5%+ steal rate
• Interceptor and Pick Pocket given if wing player and 3.5%+ steal rate
• Posterizer given to Shaq, Kemp, Barkley
• Brick Wall given to big, strong players ie Karl Malone, Charles Oakley
• Highlight Film given to the Human Highlight Film
Hot Spots
• All hotspots to have players activate freelance tendencies in intelligent places on the court
Tendencies
• Take Shot Tendency based off of FGA per 36 minutes statistic
• Inside, Close, and Mid Shot Tendency based off of educated guesses (no data for 1993)
• 3PT Tendency based on 3PTA per 36 minutes statistic
• Drive the Lane capped at 40
• Pull Up Tendency set at 1 for players with high mid-range/3PT tendencies
• Attack the Basket set to 0 for wing players and 100 for PF/C's
• Pass Out Tendency set the same as the player's passing rating but PF/C's set to 0
• Triple Threat Tendencies edited
• Use Pick Freelance Tendency given if PG, Passing Rating is over 65 and Touches Tendency is over 50
• Set Pick Freelance Tendency given if PF or C and Touches Tendency is over 50. Most C's still get a 0 in this.
• Isolation Freelance Tendency given if player has over 15FGA per 36 munutes and over 50 Touches Tendency
• Spot Up Tendency given if player has less than 50 Touches Tendency
• Post Up Tendency given if PF/C and player has more than 50 Touches Tendency
• Touches Tendency based on Minutes per game + Per + Usg%
• All Post Moves and Post Shots edited to help posting players attack more.
Coaching Profiles
• Offensive Tempo set to 0 for all teams to help reduce players running from spot to spot too quickly. Also helps prevent plays from breaking.
• Defensive pressure set to scale based off of Defensive Rating statistic
• Fast Break set to 10 for all teams to promote increased pace without breaking the playcalling system
• Help Defense set subjectively on a scale from 50-100
• Crash the Boards set based off of Offensive Rebounding % statistic
• Mid Range and 3PT Tendencies set uniformly to promote accurate amount of mid-range and 3PT shots will be taken.
Playbooks
• Only plays that the AI can use intelligently on a regular basis were chosen
• Playbooks were assembled based off of personel currently on team and to simulate action that team ran that season
Transactions
• Updated 15/04/2015
• Salaries and extensions updated 15/04/2015
New stuff:
• Updated 2015 roster with transactions/jerseys #/contracts from 15.04.2015
• Updated rotations/minutes/team roles, playoffs ready
• Updated and improved playbooks, coaching profiles for ALL ROSTERS by Slimm using the same formula
• Updated and improved ratings, tendencies, play types, hot spots for ALL PLAYERS from 1984-2015 by Slimm using the same formula
• ALL ROSTERS with historical contracts for ALL PLAYERS
• Added 4 new retro rosters
• Added All Star teams for ALL ROSTERS with historical rotations/minutes
• Added new updated ready2go season save files with all accurate rotations/minutes for ALL SEASONS
• Added short instruction for new users
• and many more which i simple dont rememberENJOY
Thu Apr 16, 2015 6:11 am
Oh one more, for all users, i should paste my full conversation with Slimm from last 6-7 months (+30000 posts on our chat) to create solid changelog. That was full time job guys, created with passion and love for basketball. Slimm is a crazy crazy man, it was and it is pleasure to work with you bro- i know its obvious
Thu Apr 16, 2015 6:16 am
It's been great working with you too, Adam. One correction... 1985 through 2000 had estimated shot location ratings because ghere were no stats of their kind kept. All rosters from 2001 to 2015 were based on stats. For the rosters pre2001, I created a formula that translated shot ratings and tendencies into fg% to ensure accurate results for those players, also.
Thu Apr 16, 2015 6:19 am
slimm44, stop using my real name Steve, im EAGLE!
Thu Apr 16, 2015 6:30 am
Sorry about that, Rooster...er, I mean Sko...I mean Eagle
Thu Apr 16, 2015 9:24 am
Skoadam,
I just bought 2k13 a few days ago and today I found this thread. I read back to the beginning and I see how enormous and time-consuming all these updates have been. I have downloaded the entire package today at work and I will try it tonight. I wanted to say thanks in advance to you, Slim, and whoever else worked on them.
I read some posts where you said look at the first post in the thread for instructions, but I am not seeing any there. I looked inside the various files I've downloaded and I don't see any readme in there. I have parts 1-6, shoes, and parts 1-17 for the retro rosters. The archives contain mostly .iff files. Do I just need to extract all of these into the root of my NBA2K13 install directory? And then just start a new game in Association or Season mode?
Thu Apr 16, 2015 9:47 am
MrMojok69, try this:
HOW TO INSTALL URB 2K15.
1. Download all zip parts[current and/or retro parts], unzip, copy/paste/overwrite all files from all zip parts into main game folder. Start from part 1, part 2, part 3 etc.
2. Press download link from the first post named "Download link to roster files>>> URB Roster V31 [31 Complete Seasons Mods]"
3. Scroll down to the bottom of the site and press big black DOWNLOAD button on the bottom right.
4. After downloading, you should see URB V31 zip file, unzip, copy/paste/overwrite all files from all zip parts into NBA 2K13 saves folder.
5. Saves folder is located in C:\Users\User name\AppData\Roaming\2K Sports\NBA 2K13\Saves
6. If you have problems with finding Saves folder its all because this folder is hidden by Windows system.
7. To unhide folder, find Folders options > View > scroll down to Hidden files and folders> set show hidden folders, files and discs. Now your NBA 2k13 saves folder is visible, now back to point 4.
8. Run the game, go to the load menu, choose season you want to play, load URB Sliders, enjoy best basketball sim in the known Universe.
Thu Apr 16, 2015 9:54 am
Oh, good grief. I see it all now. I just never noticed the black DOWNLOAD link at the bottom right. I had clicked the "download roster files" link but I thought this simply took me to the very same post, if you understand me. Sorry for being obtuse.
Thanks for your quick reply, and cannot wait to get all this home and try it out. Fantastic job, all!
Thu Apr 16, 2015 10:46 am
Thanks, man. Enjoy!
Thu Apr 16, 2015 1:28 pm

FINALLY
You guys are more than modders. Slimm44 and Skoadam, you guys are scientists.
Your approach to editing tendencies and ratings were systematic and based on real tangible recorded statistics.
This is the attention to detail I have been craving! It is one thing to spend hours making a CyberFace.
It is even greater spending weeks and months getting every detail as correct as the game allows.
The fact that everything has been edited with the games sim engine in mind is ridiculous.
This is truly worthy of a first page post and I may have to shoot Andrew a PM to discuss this in the next podcast.
Some people could care less about all the small, meticulous changes made to this mod.
I am very greatful. I have been waiting for this update. I think I will give 2K13 a fresh install and enjoy this mod.
ahhhh......
Thanks again guys.
#SIMNATION
Thu Apr 16, 2015 9:24 pm
Thanks, TGsoGood! I hope you enjoy it. IMO, we have essentially maximized the capabilities of this game. It doesn't get much better than this (except the project we are currently working on

) The more exposure this mod gets, the better. I'm sure there will be some things we'll need to fix, but, there is no mod that is as accurate as this one on so many levels. Even though it is a few years old, I believe the experience with this game is better than 2k14 and 2k15, overall, due to the depth and accuracy of it. 2k14 had REALLY bad freelance offense and the high post entry pass bug which rendered almost all Horns plays useless. 2k15, to my understanding, still has not been cracked in terms of roster editing which would allow the depth of this project or the accuracy of the ratings/tendencies of players.
Fri Apr 17, 2015 2:57 am
Enjoy, it, Madball.
Fri Apr 17, 2015 5:02 am
Wow... amazing. I stayed up until about midnight playing games from the 1992 season. It's like the entire game is changed, for the better! I am going to make a donation to the cause.
Fri Apr 17, 2015 5:47 am
I'm glad you enjoy it, MrMojok69!
Fri Apr 17, 2015 5:56 am
When I loaded the '92 season, I looked at the sliders and it looked like they had already been adjusted. So I didn't move them. But I saw in your post above, "8. Run the game, go to the load menu, choose season you want to play, load URB Sliders"
How should I go about loading the sliders?
Fri Apr 17, 2015 7:20 am
MrMojok69 wrote:When I loaded the '92 season, I looked at the sliders and it looked like they had already been adjusted. So I didn't move them. But I saw in your post above, "8. Run the game, go to the load menu, choose season you want to play, load URB Sliders"
How should I go about loading the sliders?
Sliders are implemented in every season save file, so just load season file you want and play(like you already did). In instruction i was talking about season
roster not season save file. When you want to play quick game- after loading season roster- you must load sliders. Hope its clear now, my bad.
Btw. thank you very much for your donate
Fri Apr 17, 2015 7:44 am
OK, I thought as much skoadam. Perfect, works for me. You're welcome, you deserve it.
If in the future I do want to use a season roster and play a quick game, where do I go to load the sliders? Is this in the menu within the game itself?
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