A hub for everything related to NBA 2K13 modding. Releases, previews, requests, and other modding discussion belongs here.
Wed Dec 24, 2014 10:12 pm
skoadam wrote:King Mellow, yeah but it looks i forgot to add his cf into zip file
Last edited by
Alpha_ on Thu Dec 25, 2014 12:18 am, edited 1 time in total.
Wed Dec 24, 2014 11:13 pm
parts 6 and 17 are ready re-download
but its not over, next silent update is comming, i forgot to add this earlier, im adding new my careers from Pat based on latest 97 roster update from slimm + new draft class 1998 updated by slimm
Wed Dec 24, 2014 11:41 pm
Hey, guys, on my end of the project I want you to know that this 2015 roster is the initial base. As SKO said, it's essentially an opening-day roster with current transactions. Around the all-star break, I am going to update all statistical ratings/tendencies and it will be the official 2015 roster, playable in quick match/season/playoffs/association. There still hasn't been enough gameplay to edit ratings based on this season yet. If I edited the statistical ratings based on stats after 30 games, it would make some players look way, way off. The all star break is always a better time to update those. The roster is playable in the formats I mentioned as-is, but you may not get the statistical simulation results you expect.
Thu Dec 25, 2014 3:08 am
@slimm
thanks for infos about future schedule

@sko
i have a question for 2005 mod and a suggestion and feedback regarding 2004 mod

, what do you wanna hear first?
nah, i'll start with the question

- why did you remove paul george from indiana pacers starting lineup in 2015 v5 roster? since this is uninjured roster, i think he should be there, starting 5 should be current one + paul george at his position;
now suggestion and feedback which are related to 2004 roster, i think you did it almost perfect (by the time i checked it so far), but one thing should be fixed, other should be clarified:
1) to fix is atlanta hawks starting 5 - dion glover should be starting at SG, while stephen jackson was SF, chris crawford was bench player for most part of the season; check it here:
http://www.basketball-reference.com/tea ... start.html ;
2) to clarify did you include this trade that happened on december 1, 2003:
http://www.bloomberg.com/apps/news?pid= ... fer=canada on purpose because it happened early in the season?
Last edited by
MadbaLL on Thu Dec 25, 2014 6:38 am, edited 2 times in total.
Thu Dec 25, 2014 3:18 am
KevinParker13 wrote:MadbaLL wrote:KevinParker13 wrote:A little bit of naughty aint gonna hurt somebody.
Be little "naughty" and hit us with some 2k13 global for this amazing mod

Oh yeah! Completely forgot about that. Gonna work on that rn
hit us with it
Thu Dec 25, 2014 7:02 am
MadbaLL, i remove paul george because he will not return this season and if you play right now other retro roster you will see that i always remove this kind of players. He is on 13-15spot so there is no problem to bring him back by two clicks.
About Hawks your suggestion looks correct, need to double check.
Yes i have to include this trade because i have so much problems with set correct s5 for a whole season. I never have this kind of problem before.
Thu Dec 25, 2014 7:30 am
skoadam wrote:MadbaLL, i remove paul george because he will not return this season and if you play right now other retro roster you will see that i always remove this kind of players. He is on 13-15spot so there is no problem to bring him back by two clicks.
About Hawks your suggestion looks correct, need to double check.
Yes i have to include this trade because i have so much problems with set correct s5 for a whole season. I never have this kind of problem before.
1. regarding paul george - i see your point, but he was on v1 while he was also injured

. i mean, if you make uninjured version, then imho there should not be any exceptions. in 1994 or 1995 roster tim hardaway was out whole season, but you put him. my point is that uninjured roster should have ALL players available, no matter how much time they're out - month, several months or whole season. but they should be in. in other case, maybe to make alternative - injured version of current roster to remove all season ending injury players. just my 50c

2. hawks suggestion for 2004 mod is ok, i put you link from basketball reference, glover and after a while diaw were starters.
3. i see... and i know why you face that problem. it's because long time ago you decided to use start of the season rotations and lineups instead of end of the season team rosters (or playoffs rosters) with whole season "games played/games started" stats column.

it would me much more easier for you if you started that way at the begining of this amazing mod. but it's too late now.
btw, i must say excellent update once again. i only forgot to check if you removed KJ from 2000 mod

, forgot that one earlier today
Thu Dec 25, 2014 8:38 am
I would never use end of the season rotations. This is for me complete nonsense but i understand other users(probably casual users) prefer this kind of rosters. I want to start season with real rotations and decide what is the future of my team. It was my first problem with correct lineups only because very rare trade in late november/early december. Most expected date is all star break or deadline which means close to the end of the season than begin.
George will stay in 13-15pos. And yes i will remove tim hardaway if he lost whole seasons.
edit: hardaway removed, ofc only in 94 roster, in 95 roster he played 62 games as starter. Thanks for this information because warriors rotations in 94 was way off.
Thu Dec 25, 2014 10:02 am
New silent update, just re-download URBV25.zip
-Fixed 94 warriors rotations
-Fixed 04 hawks rotations
-My careers from Pat based on latest 97 roster update from slimm
-Draft class 1998 updated by slimm
-New 2015 asso file, with loaded 2015 dc + accurate rotations + 30teams under user control to prevent against back to default 2k rotations
Thu Dec 25, 2014 6:34 pm
skoadam wrote:New silent update, just re-download URBV25.zip
-Fixed 94 warriors rotations
-Fixed 04 hawks rotations
-My careers from Pat based on latest 97 roster update from slimm
-Draft class 1998 updated by slimm
-New 2015 asso file, with loaded 2015 dc + accurate rotations + 30teams under user control to prevent against back to default 2k rotations
skoadam wrote:I would never use end of the season rotations. This is for me complete nonsense but i understand other users(probably casual users) prefer this kind of rosters. I want to start season with real rotations and decide what is the future of my team. It was my first problem with correct lineups only because very rare trade in late november/early december. Most expected date is all star break or deadline which means close to the end of the season than begin.
George will stay in 13-15pos. And yes i will remove tim hardaway if he lost whole seasons.
edit: hardaway removed, ofc only in 94 roster, in 95 roster he played 62 games as starter. Thanks for this information because warriors rotations in 94 was way off.
first of all MERRY CHRISTMAS to you @sko and to @slimm and your families, enjoy the holidays and this moment of blessing
thank you for the latest update, very much appreciated

well, people have and will always have different opinions, i still stand with my case that if roster is "uninjured", it should have all the players. i know you won't change your mind, but that is my opinion. we spoke about that tim hardaway issue when you first released 1994 mod and, if i recall correctly, you said you won't remove any star player, which i strongly agreed. maybe in the future, consider an option like you have my career "injured" version to include normal roster "injured" version also, in order to keep "uninjured" one with all players. take this ONLY as a suggestion, NOT as a request by any means.
i didn't ask you to change your plans about start of the season or end of the season rosters, i just answered your question why you can have such problems. i'm sure rayhoops, retroman or hawk didn't do it that way without reason. i understand your point of view where you want to build a team from the start of the season, but side effects are like you described - you ran into problems with sorting out lineups and rotations. anway, like i said, this is just my point of view regarding why you having such problems with certain mods.
following that, what do you think about includning this december trades also:
1) 1997/1998 jerry stackhouse trade (1998 mod in URB):
http://articles.philly.com/1997-12-19/sports/25555230_1_jerry-stackhouse-and-center-sixers-trade-rumors2) 2004/2005 vince carter trade (2005 mod in URB):
http://sports.espn.go.com/nba/news/story?id=19484493) 2006/2007 allen iverson trade (2007 mod in URB):
http://sports.espn.go.com/nba/news/story?id=2702501as you can see all of them happened in december (a little later than 2004 mod one, because of waiting for nba officials to approve). or you will keep 2004 mod as an only exception?
Thu Dec 25, 2014 8:19 pm
Once again, this was my first problem with lineups. As you can see there was only few early trades. I dont like idea with end of the season lineups, both ideas have issues, i like more my issues. One more thing, im not hawk or ray.
Thu Dec 25, 2014 9:06 pm
Merry Christmas
skoadam and
slimm44!

Thank you for keeping 2k13 alive!
Fri Dec 26, 2014 4:51 am
skoadam wrote:Once again, this was my first problem with lineups. As you can see there was only few early trades. I dont like idea with end of the season lineups, both ideas have issues, i like more my issues. One more thing, im not hawk or ray.
ok, ok bro
you didn't comment those other 3 trades that happened in december, you wanna include them for next updates?
and btw, do you now use any global.iff or you are still on default 2k one?
Fri Dec 26, 2014 5:30 am
Madball, would it be OK to wait a little while on those lineup changes? I have a lot of time invested in my spreadsheet and, if there are any transactions done in roster files, I have to rebuild it. After Christmas passes, I'll probably be able to get a season a week done, maybe more than one season per week. IMO, making this entire project completely accurate is more important than a few rotation changes that users can do on their own until we are able to release that season as a finished product.
What do you think?
Fri Dec 26, 2014 8:04 am
@slimm
i think you didn't understand my question

... i asked @sko if he plans to include that trades also since they happened in december or 2004 mod will be just one and only exception. i didn't ask any "when" question, just wanted to know what he thinks about it. that's all
Fri Dec 26, 2014 2:53 pm
skoadam wrote:-New 2015 asso file, with loaded 2015 dc + accurate rotations + 30teams under user control to prevent against back to default 2k rotations
Hey bro, will you be able to control the 30 teams in association for 2k14?
Fri Dec 26, 2014 9:15 pm
MadbaLL, im not sure, maybe in next releases
King Mellow, but you can do it easily in game, you can change it when you are creating new asso or season. Or i missunderstand you?
Last edited by
skoadam on Fri Dec 26, 2014 10:38 pm, edited 2 times in total.
Fri Dec 26, 2014 9:45 pm
@sko
ok bro

, i was just curious.
btw, i noticed in 2004 mod that phil jackson (lakers) has black hands. who was the guy who fixed black hands issue for URB recently?
also, if kevinparker could help, karl malone in same mod (2004) has black dots on arms;
Fri Dec 26, 2014 10:08 pm
NEW BIG SILENT UPDATE:
- 1994 Roster V3 with slimms formulas
- 2015 Roster V5 MyCareer prepared by Pat
JUST RE-DOWNLOAD URBV25.ZIP
In next silent release i will include:
- 1994 Asso ready file
ALSO I THINK I NEED TO POST LEGEND FOR MY SIGNATURE:
- BOLD ROSTERS: 2015, 2014, 1997, 1994, 1993 MEANS THIS ROSTER IS FULLY UPDATED WITH SLIMMS FORMULAS+ UPDATED DRAFT CLASS+ ASSO READY FILE
- BLACK ROSTERS: 2013, 2012, 2011, 2010, 2009, 2008, 2007, 2006, 2005, 2004, 2002, 2000, 1999, 1998, 1996, 1995, 1992, 1991, 1987, 1986 MEANS ROSTER ARE FULL UPDATED + DRAFT CLASSES BUT BOTH WITHOUT SLIMMS FORMULAS
- GREY ROSTERS: 2003, 2001, 1990, 1989, 1988, 1986 MEANS THIS ROSTERS ARE STILL MISSING IN MY PROJECT.
Fri Dec 26, 2014 11:08 pm
NEW SILENT UPDATE:
- 1994 Asso ready file
Sat Dec 27, 2014 12:27 am
skoadam wrote:King Mellow, but you can do it easily in game, you can change it when you are creating new asso or season. Or i missunderstand you?
I mean is it possible to control all the 30 teams in the association/season of 2k14?
Sat Dec 27, 2014 12:46 am
I have 2k14 unistalled but im 99,99% sure its possible.
Sat Dec 27, 2014 3:03 am
If anybody is willing to help edit draft classes, please let me know. All you need to have is 2k13 installed on your PC and a copy of the draft class that needs to be edited. You do not need a paid version or REDMC. Each draft class will take a few hours to edit. I will provide a spreadsheet with all play types, ratings, sig skills, tendencies, and hot spots. Literally, all you would need to do is data entry. If anyone is willing to do this, it would be very, very helpful and allow me to knock out 1-2 new roster files per week.
Sun Dec 28, 2014 12:31 am
sorry skoadam do you leave nba 2k15 ????? the next session was 2012/2013 , i know that you have a lot of work , thank you advance
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