A hub for everything related to NBA 2K13 modding. Releases, previews, requests, and other modding discussion belongs here.
Wed Nov 14, 2012 6:33 am
Fictional classes add so much depth to association, u can't really have too many of them
And personally i have to say that you have the best rated rookies in terms of overall and potential
I appreciate you're work very much and hope that u can make more of these amazing classes because there really aren't other people doing them..
Keep up the good work
Wed Nov 14, 2012 7:17 am
your draft classes are great, i appriaciate your hard work

third one would be niceeeeee
Thu Nov 15, 2012 12:03 am
release soon?
Thu Nov 15, 2012 5:03 am
Release of the second soon. A delay of a couple of days it seems.
Thu Nov 15, 2012 9:15 pm
Fictional Draft Class 2 Preview
.... coming soon ....
Thu Nov 15, 2012 9:53 pm
Looking great bro
Fri Nov 16, 2012 1:23 am
Finally more white players.. looking forward to this. Your fictional draft class are great.
May I ask how you make those custom cyberfaces? Is there any step-by-step tutorial for that?
Fri Nov 16, 2012 4:25 am
Last edited by
pierralban on Wed Nov 21, 2012 1:07 am, edited 1 time in total.
Fri Nov 16, 2012 4:50 am
GREAT ! Would help for you if u need for next DC
Fri Nov 16, 2012 4:59 am
free24ride1 wrote:Finally more white players.. looking forward to this. Your fictional draft class are great.
May I ask how you make those custom cyberfaces? Is there any step-by-step tutorial for that?

Scholz wrote:I love this draft class! Thanks pierralban, your work is appreciated. I am new to PC NBA2k this year (Used to play on 360 every year) and I wanted to know if you could point me in the right direction to learn how to create cyberfaces/draftclasses? I've looked for guides on here and I haven't really found one that explains it well. I could have easily missed it though. Regardless, good job on these and please keep making more!
free24ride1 wrote:Finally more white players.. looking forward to this. Your fictional draft class are great.
May I ask how you make those custom cyberfaces? Is there any step-by-step tutorial for that?

I'll provide a tutorial for doing draft classes and my easy way to do cyberfaces soon.
Plus any help on DC would be appreciated.
Fri Nov 16, 2012 7:47 am
pierralban wrote:free24ride1 wrote:Finally more white players.. looking forward to this. Your fictional draft class are great.
May I ask how you make those custom cyberfaces? Is there any step-by-step tutorial for that?

Scholz wrote:I love this draft class! Thanks pierralban, your work is appreciated. I am new to PC NBA2k this year (Used to play on 360 every year) and I wanted to know if you could point me in the right direction to learn how to create cyberfaces/draftclasses? I've looked for guides on here and I haven't really found one that explains it well. I could have easily missed it though. Regardless, good job on these and please keep making more!
free24ride1 wrote:Finally more white players.. looking forward to this. Your fictional draft class are great.
May I ask how you make those custom cyberfaces? Is there any step-by-step tutorial for that?

I'll provide a tutorial for doing draft classes and my easy way to do cyberfaces soon.
Plus any help on DC would be appreciated.
Yeah I made a couple fictional draftclasses for Xbox 360 versions of NBA 2k12. I would love to make some PC ones, but I don't know where to start. I appreciate you working on a tutorial.
BTW great job on the new class. I'll download when I get home from work.
Fri Nov 16, 2012 8:36 am
Really good stuff bro, but there are two faces that bug me

I can't get over the fact that #20 reminds me way too much of alonzo gee and #3 looks like Derrick Favors, do correct me if i'm wrong.
Fri Nov 16, 2012 5:39 pm
The you had on Von Bell looks like AI

)
Fri Nov 16, 2012 6:34 pm
gonna use this when starting my association
Fri Nov 16, 2012 7:29 pm
Iceflow247 wrote:Really good stuff bro, but there are two faces that bug me

I can't get over the fact that #20 reminds me way too much of alonzo gee and #3 looks like Derrick Favors, do correct me if i'm wrong.
#20 is Eric Maynor's headshape, #3 i can't remember, but didn't use Derrick Favors at all. I don't modify headshape but i try to change the texture of players enough for them not to look like the player's headshape i used

akokulit wrote:The you had on Von Bell looks like AI

)
Used 2k12 Alonzo Gee headshape
Sat Nov 17, 2012 2:02 am
To create fictional cyberfaces quickly without modifying the headshape, here is how i do :
- Choose the player's headshape you are going to use for your fictional face.
Here I took Dick Barnett's headshape of the 71-72 Knicks.
- Open modify player, then go to the turbo training editor to find the cf ID of the player.
Here it was "1921".
-Go to your 2k13 folder and find png(number of the ID of the player you want).iff and copy and paste it somewhere.
I took png1921 in 2k13 folder and copied and pasted it somewhere.
- Then choose the player's texture you are going to use as a base for your fictional face.
Here I took Kevin Murphy of the Utah Jazz.
- Open modify player, then go to the turbo training editor to find the cf ID of the player.
Here it was "2490".
-Go to your 2k13 folder and find png(number of the ID of the player you want).iff and copy and paste it somewhere.
I took png2490 in 2k13 folder and copied and pasted it somewhere.
Open your copies of your two players .iff with "3DM NBA2K Mod".
Save the face texture, the arms texture, the green texture and the small white texture for both players somewhere.
- Then open both faces textures with photoshop. Take the player you want to use the texture of, copy it and paste it on the other player texture.
I did take Kevin Murphy's texture and pasted it on Dick Barnett's texture.
Then start modifying it the texture the way you want, you can make scars, tattoos, add beard, take the nose of another player for example.
Here's Kevin Murphy's texture with some beard and a modified nose.
- Continue to modify until you are satisfied.
Here is my final texture for this player.
- Save your texture in DDS format (DXT5).
- If you modified the arms as well, it's DDS format (DXT1 no alpha).
-Return to 3DM NBA2K Mod and extract your modified textures and the player you want the headshape of. And save.
I did extract my textures on png1921.
- Rename the png####.iff of your player to an unused one like png4550. Then drop it on your 2k13 folder.
-Go back to the game and modify a player of your draft class.
Open the turbo trainer again and modify the values of CF ID, Player ID and Portrait ID with the number you assigned to your .iff
Don't forget to tick 'Use CF" and save.
-Go back to the game and save the player you were modifying.
Open "Modify this player" again and he should have a CF.
That's my player :
And him in game (i did put tattoos on his arms too)
I did take my about 30 minutes to do him. Most of the time i can do it faster. Just need practice.
And for how to make a good fictional draft, i'm going to quote Nick whom i learned how to do (he did two amazing ones for 2k12, i hope he'll be back for 2k13) :Nick wrote:
For people who want to make fictional classes, here's some rules of thumb that i would encourage people to follow:
- I know it's tempting but try not to make prospects over 75 ovr, unless you're talking about a once-in-a-generation type of prospect. Even when players like lebron and durant were rookies it would've been pretty hard to justify a 75+ rating. And try not to have too many players over 70+ unless you intend for it to be a strong draft. 5+ players over 70+ is a strong draft, and should be RARE.
- Don't be afraid to have plenty of players rated under 60. Players do improve pretty significantly in 2k12.
- Potential: 74 is the magic number. Any potential over that will basically mean that the player will turn into a star, especially if they're only 19. This is because player potential ratings actually increase from year to year for a player. So try to limit potential being 75+ unless you want the player to become significant in the league. Remember that the point of fictional draft classes is to reduce over-saturation of star players.
- The most significant rating increases are seen between the ages of 19-24.
- The difference between 65 and 75 for potential is HUGE. 25-64 for potential is essentially the same thing. 80-99 is essentially the same thing too. But the difference between 68 and 71 is big. One potential pt can mean the difference between turning into star or not in some cases. run some tests and see for yourself!
- Read & follow this thread for great info on potential: http://www.operationsports.com/forums/s ... p?t=518205 ...some of these dudes are running tests and the results are interesting.
- Also check out this guy's thread for ideas: http://www.operationsports.com/forums/n ... nside.html ...he was what inspired me to release my own fictional draft class (i've always just made them for my own use). He is basically the god of this stuff lol so head over there and check it out.
Good luck chaps
Sat Nov 17, 2012 2:20 am
Great tutorial man,will try that sometime. So that's the easy way to do it hopefully I can get use to it then edit some headshapes.
Sat Nov 17, 2012 2:40 am
Greeeat job
Cannot imagine how heavy your work is... Tried to create a total fictional draft class by myself but failed coz it's too complicated....
Sat Nov 17, 2012 4:46 am
using it in my associations. Thank you very much!!!
Waiting for more draft classes
Sat Nov 17, 2012 4:52 am
Im fairly new to drafts classes and CF's related to them.
When it comes to CF's linked to Draft files, is it down to the maker the naming of the iff files? Or is it a set number list? I only ask this becuase can different packs cause overwrites of other draft pack faces and more important, ones form the main game and other CF mods?
Also is it a case that you load the draft file, then start your career so that data gets pulled into the save files so its permanently then in the career file?
Sat Nov 17, 2012 5:51 pm
Good tutorial. I am using your draft classes right now but there are two problems. First, both draft classes have png4037.iff. Second, I am using slimm44's roster and it has added new players in his roster, so when I download his cyberface pack and put it in my NBA 2K13 folder, some of the cyberfaces override your custom cyberfaces. Other than that.. looks great so far with my association
Sat Nov 17, 2012 7:43 pm
Waiting for Third Draft Class !
Mon Nov 19, 2012 1:00 am
DondiWhite wrote:Im fairly new to drafts classes and CF's related to them.
When it comes to CF's linked to Draft files, is it down to the maker the naming of the iff files? Or is it a set number list? I only ask this becuase can different packs cause overwrites of other draft pack faces and more important, ones form the main game and other CF mods?
Also is it a case that you load the draft file, then start your career so that data gets pulled into the save files so its permanently then in the career file?
free24ride1 wrote:Good tutorial. I am using your draft classes right now but there are two problems. First, both draft classes have png4037.iff. Second, I am using slimm44's roster and it has added new players in his roster, so when I download his cyberface pack and put it in my NBA 2K13 folder, some of the cyberfaces override your custom cyberfaces. Other than that.. looks great so far with my association

I talked to slimm44 about this issue, it's going to be fixed soon.
And no you can't use it in my career mod.
Povilas3 wrote:Waiting for Third Draft Class !
Here is the preview :
In progress
Mon Nov 19, 2012 1:01 am
Picture is not appearing

(((
Mon Nov 19, 2012 1:16 am
pierralban, I can make some cfs for u as I have tons of fictional cyberfaces done and i could send them to you if you'd like.
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