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A hub for everything related to NBA 2K13 modding. Releases, previews, requests, and other modding discussion belongs here.
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Re: [Tool] Roster Editor v0.3 (Now X360 compatible!)

Tue Oct 09, 2012 12:03 pm

Great work Leftos. :bowdown: :bowdown2: I was so happy last night when I was able to access the members of the Dream Team in the roster management screen and assign Charles Barkley to other teams. Thank you very much.

Re: [Tool] Roster Editor v0.3.1 (Now X360 compatible!)

Tue Oct 09, 2012 12:30 pm

v0.3.1 released!
- Added support for GenericF editing (PC & X360)
- Added error reports

Image

Re: [Tool] Roster Editor v0.3.1 (Now X360 compatible!)

Tue Oct 09, 2012 12:37 pm

Man this is getting better and better. (Y)

Re: [Tool] Roster Editor v0.3.1 (Now X360 compatible!)

Tue Oct 09, 2012 2:47 pm

You the man Leftos! (Y)

Any way to get it to be draft class compatible?? Specifically looking to edit CFID's and bodytypes.

Re: [Tool] Roster Editor v0.3.1 (Now X360 compatible!)

Tue Oct 09, 2012 5:59 pm

Awesome to see this coming together. :)

Re: [Tool] Roster Editor v0.2.4 (NEW! Replace 76ers with '92

Tue Oct 09, 2012 7:33 pm

Leftos wrote:DukeW74n a 2K12

skoadam, when I find out where the CF ID is, sure.

Man cant wait when you find out! Keep up huge work!

Re: [Tool] Roster Editor v0.3.1 (Now X360 compatible!)

Tue Oct 09, 2012 7:45 pm

skoadam, already found out both CF ID and GenericF. Check the above posts.

Re: [Tool] Roster Editor v0.3.1 (Now X360 compatible!)

Tue Oct 09, 2012 7:46 pm

v0.3.2 released!
- Added PlType editing

Re: [Tool] Roster Editor v0.3.1 (Now X360 compatible!)

Tue Oct 09, 2012 7:52 pm

Leftos wrote:skoadam, already found out both CF ID and GenericF. Check the above posts.

Ahh now i see :oops:
So can i add cf to mycareer player already?

Re: [Tool] Roster Editor v0.3.2 (CF, GenericF, Port, PlType)

Tue Oct 09, 2012 7:56 pm

I haven't made it compatible with saves yet. You can use the chinese trainer for that.

Re: [Tool] Roster Editor v0.3.2 (CF, GenericF, Port, PlType)

Tue Oct 09, 2012 8:28 pm

Can you tell me from what ID the new ingame created players start? I wanted to add portraits to them but I don´t know from what they start^^ Or are they not supported yet?

Re: [Tool] Roster Editor v0.3.2 (CF, GenericF, Port, PlType)

Tue Oct 09, 2012 8:34 pm

Use Cheat Engine with this table while editing your player in Edit Player, and it should show you his Player ID, which you can then enter in the Roster Editor.

Re: [Tool] Roster Editor v0.3.2 (CF, GenericF, Port, PlType)

Tue Oct 09, 2012 8:47 pm

:bowdown: keep it coming leftos, please find Skin Tones. That will cure the problem with messed up legs for those hidden players...

Re: [Tool] Roster Editor v0.3.2 (CF, GenericF, Port, PlType)

Tue Oct 09, 2012 9:47 pm

great job man (Y) (Y) killin' it!

Re: [Tool] Roster Editor v0.3.2 (CF, GenericF, Port, PlType)

Wed Oct 10, 2012 12:38 am

leftos is that your profession or sometin? are you a computer engineer?? how did you do this? ?thank you very much

Re: [Tool] Roster Editor v0.3.2 (CF, GenericF, Port, PlType)

Wed Oct 10, 2012 2:45 am

can you add bodytype attributes to this tool? so we can edit bodytypes :)

Re: [Tool] Roster Editor v0.3.2 (CF, GenericF, Port, PlType)

Wed Oct 10, 2012 3:55 am

Jarus, I'm just finishing my Computer Engineering studies, and have my eye on continuing with a PhD in Software or Computer Engineering. We'll see how that goes. :P

Look my voice to LP, it's been requested. I've asked Hyperballer21 to do some research for me, since I seriously lack time right now to do the research required (coding afterwards is the easy part for me), and when I hear back from him or someone posts BodyType research in the Hex Editing Rosters thread in the Tutorials section, I'll implement it.

Re: [Tool] Roster Editor v0.3.2 (CF, GenericF, Port, PlType)

Wed Oct 10, 2012 4:00 am

v0.3.2.1 released!
PlType should be working now even for the hidden players. Note that I must've understood the PlType structure wrong when doing 0.3.2, so now the new PlType values I know are as follows:
1: Celebrity/Hidden (last REDitor's 0)
2: Regular player (last REDitor's 4)
6: CAP (last REDitor's 5, I think)

You shouldn't have to change any pre-existing values, they will be detected correctly automatically. Just keep in mind that you're not working with 1 and 3 anymore, but with 2 and 6.

Re: [Tool] Roster Editor v0.3.2.1 (CF, GenericF, Port, PlTyp

Wed Oct 10, 2012 4:56 am

Great job this reminds me a little of the tool we had in 2K9 :applaud: :applaud: :applaud: :applaud:

Re: [Tool] Roster Editor v0.3.2.1 (CF, GenericF, Port, PlTyp

Wed Oct 10, 2012 5:06 am

v0.3.2.3
- Tool no longer crashes when Search by CF doesn't find a player with that CF ID

v0.3.2.2
- Fixed bug with CF reading/writing introduced in v0.3.2.1

Re: [Tool] Roster Editor v0.3.2.3 (CF, GenericF, Port, PlTyp

Wed Oct 10, 2012 5:22 am

You the man (Y)

Re: [Tool] Roster Editor v0.3.2.3 (CF, GenericF, Port, PlTyp

Wed Oct 10, 2012 6:00 am

How can I edit the roster of other teams?

Re: [Tool] Roster Editor v0.3.2.3 (CF, GenericF, Port, PlTyp

Wed Oct 10, 2012 6:03 am

akokulit, you can't yet. You can assign any hidden players to any team in the roster though once you use the 76ers trick to get them in the Manage Roster screen.

Re: [Tool] Roster Editor v0.3.2.3 (CF, GenericF, Port, PlTyp

Wed Oct 10, 2012 6:36 am

:bowdown: amazing tool Leftos :bowdown2: ...just cant understand how to use it:) too late for me in the evening maybe :)

if some kindly soul can add barkley to the 76ers on my Alltime Allstars roster, id be greatful (pm me for latest version)

Re: [Tool] Roster Editor v0.3.2.3 (CF, GenericF, Port, PlTyp

Wed Oct 10, 2012 8:23 am

tnt23, the tutorial is here.

@ Roster Makers: So, other than the PlType not working for some players in the 360 rosters, are there any other parameters missing that would be CRUCIAL to creating an up-to-date current roster with all transactions and missing players?

I have my ToDo list, but I want to prioritize features that are disabling you from creating a nice current roster.

I understand the need for things like body type and eye color, but I'm just saying that these are not things that if you can't edit them you can't make a proper current roster.

If someone's getting my drift, please respond. I take ALL of your requests into account, and requests like Hyperballer21's or Solovoy's that come with the required research are moved to the top right away, since they require the least amount of work.

However, I want to know what are the features and parameters the Roster Editor just must have in order for you guys to create a proper '12-'13 Association-ready roster.
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