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Re: URB Roster V8 [13 Complete Seasons Mods] NEW 1993&2002&2

Thu Sep 26, 2013 12:41 am

arkaeyn wrote:Here's another little bug I've noticed with the 92/93 roster:

The Nets' players are often called by the current Nets players names by the announcers. So Sam Bowie gets called Andre Blatche, Kenny Anderson gets called Deron Williams, etc.

I think that's because their AudioID_M field wasn't changed. Most players have been, either to a generic one (which is 0, and works just fine) or to one which is close to their real name--like Dale Davis of the Pacers gets called Baron Davis, which is fine.

This affects all of the Nets' starters (Anderson-Petrovic-Morris-Coleman-Bowie) and at least a few of the reserves (Brown gets called Bogans) and should be pretty easy to fix.

Inform me about any issue u find.
So basicly maybe i should paste 0 in all AudioID_M?

And for all of u, please try to focus on 92/93 mod because next update of this roster will be my last, i want to add one of the most important in asso but missing thing- SALARIES. :cool:
i got one information about crash in asso mode, anyone notice that?
word about salaries, i just cant choose way of salaries set.
For example:
Patrick Ewing

1992-93 New York Knicks NBA $3,300,000
1993-94 New York Knicks NBA $3,825,000
1994-95 New York Knicks NBA $4,486,700
1995-96 New York Knicks NBA $18,724,000
1996-97 New York Knicks NBA $3,000,000
1997-98 New York Knicks NBA $20,500,000
1998-99 New York Knicks NBA $18,500,000
1999-00 New York Knicks NBA $15,000,000
2000-01 Seattle SuperSonics NBA $14,000,000
2001-02 Orlando Magic NBA $2,118,420
2002-03 Orlando Magic NBA $1,850,000

its easy to find contracts lenght, new contract start from 1995/96, and here is my problem. If we got player like Ewing, guy with 8 straight year contract with one team, should i set 6 years for him? Mean better way for me, because im not fantasy fan is to set 6 years for Ewing in NY. But maybe better solution is to set 3 years contract and give him opportunity to change team? I just cant make decision.
First set give me opportunity to set salaries in upcomming rosters, i will just copy/paste years i want.

Re: URB Roster V8 [13 Complete Seasons Mods] NEW 1993&2002&2

Thu Sep 26, 2013 7:56 am

Well, I don't think you should set ALL the momentum audios to 0, especially because many of the players who are on classic teams that come with the game should have their own (including Petrovic, actually, which makes his cloning odd). But if they're not from a classic in-game team, then that depends. Like I said, I'm fine with the partial names, but Madball isn't.

Re: URB Roster V8 [13 Complete Seasons Mods] NEW 1993&2002&2

Thu Sep 26, 2013 10:40 am

if you can tell when a players contract was up and then renewed like in ewings case after 94-95 then thats where it should end. the person in control of association should have to negotiate the contract the same as in real life. it isnt always as clear when the contract was up because all players wont have a 15 million dollar raise to clue you in on when the contract was renewed so you might have to do some guessing.

Re: URB Roster V8 [13 Complete Seasons Mods] NEW 1993&2002&2

Thu Sep 26, 2013 5:50 pm

portlandblazer wrote:if you can tell when a players contract was up and then renewed like in ewings case after 94-95 then thats where it should end. the person in control of association should have to negotiate the contract the same as in real life. it isnt always as clear when the contract was up because all players wont have a 15 million dollar raise to clue you in on when the contract was renewed so you might have to do some guessing.

u are probably right, i will think about this.
btw. whats the status with 98 bro, i know u want to make it perfect but remember always something show up. Did u start updating salaries?

Re: URB Roster V8 [13 Complete Seasons Mods] NEW 1993&2002&2

Thu Sep 26, 2013 9:45 pm

skoadam wrote:And for all of u, please try to focus on 92/93 mod because next update of this roster will be my last...


well, i would just take a look one more time at skin tones and, if possible, shoes and dornas.

i also hope you will be felxible if i find something in the future that i somehow missed (like v-neck alterane for 2000 roster nets). :wink:

Re: URB Roster V8 [13 Complete Seasons Mods] NEW 1993&2002&2

Fri Sep 27, 2013 1:14 am

Hej mam takie pytanie jak mam pliki logo711.iff i logo731.iff i wrzucam je do folderu i nie mam scoreboarda co mam zrobic zeby bylo nowe score board ktore wgralem...?

Re: URB Roster V8 [13 Complete Seasons Mods] NEW 1993&2002&2

Fri Sep 27, 2013 1:14 am

MadbaLL wrote:
skoadam wrote:And for all of u, please try to focus on 92/93 mod because next update of this roster will be my last...


well, i would just take a look one more time at skin tones and, if possible, shoes and dornas.

i also hope you will be felxible if i find something in the future that i somehow missed (like v-neck alterane for 2000 roster nets). :wink:

unfortunely we must stay with current dornas or default 2k, rays dornas just dont work with my roster, because it must be done for every roster seperatly. I will no update shoes, its out of my range. If u find some non accurate leg skin tone let me know.
Guys 50% of contracts are finished. Funny Jordan salaries 3M per season and 30M in 97 haha. Five years different and salaries x10, it must finished with lockout in 98/99 season lol.

Re: URB Roster V8 [13 Complete Seasons Mods] NEW 1993&2002&2

Fri Sep 27, 2013 6:31 am

skoadam wrote:
MadbaLL wrote:
skoadam wrote:And for all of u, please try to focus on 92/93 mod because next update of this roster will be my last...


well, i would just take a look one more time at skin tones and, if possible, shoes and dornas.

i also hope you will be felxible if i find something in the future that i somehow missed (like v-neck alterane for 2000 roster nets). :wink:

unfortunely we must stay with current dornas or default 2k, rays dornas just dont work with my roster, because it must be done for every roster seperatly.


i thought you said that you will include dornas from 98/99 mod for all 90's roster? corrrect me if i'm wrong :)

it's better to use those from '99 for retros, than default 2k or user made 2013 ones.

Re: URB Roster V8 [13 Complete Seasons Mods] NEW 1993&2002&2

Fri Sep 27, 2013 6:52 am

MadbaLL wrote:
skoadam wrote:
MadbaLL wrote:
skoadam wrote:And for all of u, please try to focus on 92/93 mod because next update of this roster will be my last...


well, i would just take a look one more time at skin tones and, if possible, shoes and dornas.

i also hope you will be felxible if i find something in the future that i somehow missed (like v-neck alterane for 2000 roster nets). :wink:

unfortunely we must stay with current dornas or default 2k, rays dornas just dont work with my roster, because it must be done for every roster seperatly.


i thought you said that you will include dornas from 98/99 mod for all 90's roster? corrrect me if i'm wrong :)

it's better to use those from '99 for retros, than default 2k or user made 2013 ones.

yes i thought it would be easy, but after start testing it wasnt look optimistic. Whats worst i cant use dornas from 99 mod into updated urb 99 version. Because Rays used default numbers for all teams, so generally if you want to use retro dornas u will have to overwrite current dornas. But then u will see retro dornas in current roster. :| When i want to rename file of dornas, for example 76ers from dorna000 to dorna100 game start to crash.

Re: URB Roster V8 [13 Complete Seasons Mods] NEW 1993&2002&2

Fri Sep 27, 2013 8:12 am

Just want you guys take to another dimension, all because awesome photorealistic 2xHD :lol: courts from iamlillard, all this without photomod, enb just pure lagoa global

Image

Image

just :crazyeyes: think about great western forum, or chicago stadium with this quality? just :shock:

Re: URB Roster V8 [13 Complete Seasons Mods] NEW 1993&2002&2

Fri Sep 27, 2013 1:28 pm

skoadam wrote:u are probably right, i will think about this.
btw. whats the status with 98 bro, i know u want to make it perfect but remember always something show up. Did u start updating salaries?


i should be done in a day or 2. i was able to find the offset for jerseys so i was able to adjust all accessories colors and edit unis and necks. so you wont need to do much when i hand it back to you. i need to look at coaches and coach profiles still. havent touched contracts yet, maybe you or someone could do contracts now and then copy n paste em in after i finish up my work.

do you know how to edit shoedata.dat? and how to add my custom created shoes into other users files?

Re: URB Roster V8 [13 Complete Seasons Mods] NEW 1993&2002&2

Fri Sep 27, 2013 5:01 pm

portlandblazer, bro i understand what u want to do, but believe me main things for retro are jerseys, courts,ratings,potential,tendencies,age,years pro,sigs,accessories and colors,contracts. Shoes are just hard work, i dont know how to edit shoedata.dat. If u already did that just release this, its month of your hard work already, i believe even next month and u still will be unhappy with roster(i know this feeling), becasue there is always something. U already make this retro as much detailed as current one.

Re: URB Roster V8 [13 Complete Seasons Mods] NEW 1993&2002&2

Fri Sep 27, 2013 6:22 pm

@skoadam

regarding dornas, is there a possibility that you use the same solution used in UBR for 2k12? does it work with 2k13 also?

those courts are simply amazing, i hope you include them all in next update ;)

Re: URB Roster V8 [13 Complete Seasons Mods] NEW 1993&2002&2

Fri Sep 27, 2013 6:33 pm

MadbaLL wrote:@skoadam

regarding dornas, is there a possibility that you use the same solution used in UBR for 2k12? does it work with 2k13 also?

those courts are simply amazing, i hope you include them all in next update ;)

dornas, yes its possible, but i simple cant do it. Only possibility for now is to keep two folders and overwrite files, one with current dornas, second with retro. I will keep lookin for some1 to help me implement those dornas to all retro rosters but u guys must wait.
courts are not so simple thing. Iamlillard release his courts in completly different format, so u cant just simple overwrite iff files in 2k game folder. Game blocks texture above 1024x1024 resolution. Iamlillard courts are 3072x3072, but resolution is not all, its just hyperdetailed. He promise to release all current rosters after 2k14 premiere. U will have to use texmod for this quality but guys believe me its easy and its worth, i cant stop playin on Washington or new Bucks court, rest court looks amazing poor right now. Iamlillard promise to work on retro courts to so i believe URB as a project will be better and better.

I already post it in his thread but for those visiting mine, new bucks court in iamlillard quality

Image

Image

Image

Image

Re: URB Roster V8 [13 Complete Seasons Mods] NEW 1993&2002&2

Fri Sep 27, 2013 6:52 pm

Carmelo in HD on 2xHD Bucks court haha
Image

Re: URB Roster V8 [13 Complete Seasons Mods] NEW 1993&2002&2

Fri Sep 27, 2013 10:33 pm

If it's not too late and if it's possible- is there any chance to put the All Star Game court to the 92/93 roster? Would be amazing...

Re: URB Roster V8 [13 Complete Seasons Mods] NEW 1993&2002&2

Fri Sep 27, 2013 10:57 pm

pat82 wrote:If it's not too late and if it's possible- is there any chance to put the All Star Game court to the 92/93 roster? Would be amazing...


now i found better, so yes it will be added for sure (Y)

Re: URB Roster V8 [13 Complete Seasons Mods] NEW 1993&2002&2

Fri Sep 27, 2013 11:52 pm

@skoadam

2x hd with texmode needed? thanks but no thanks :). then don't include them, or put them as a optionall addon. i would like new courts with normal 2k13 format and size, like always ;)

Re: URB Roster V8 [13 Complete Seasons Mods] NEW 1993&2002&2

Sat Sep 28, 2013 12:39 am

skoadam wrote:
pat82 wrote:If it's not too late and if it's possible- is there any chance to put the All Star Game court to the 92/93 roster? Would be amazing...


now i found better, so yes it will be added for sure (Y)




Sweet :) THX

Re: URB Roster V8 [13 Complete Seasons Mods] NEW 1993&2002&2

Sat Sep 28, 2013 1:18 am

MadbaLL wrote:@skoadam

2x hd with texmode needed? thanks but no thanks :). then don't include them, or put them as a optionall addon. i would like new courts with normal 2k13 format and size, like always ;)

soon everybody will be using this. why u using pc version, why u login on nlsc, why community is awesome. because gamę look way better,works better,givin u new possibilities. But like always its your choice. btw.my bad its not HD, its 2xfullHD lol.

Re: URB Roster V8 [13 Complete Seasons Mods] NEW 1993&2002&2

Sat Sep 28, 2013 1:54 am

as far as i'm concerned, i will NEVER use anything related to texmode.

i would rather play vanilla 2k13/14 than using texmode.

Re: URB Roster V8 [13 Complete Seasons Mods] NEW 1993&2002&2

Sat Sep 28, 2013 1:56 am

MadbaLL wrote:as far as i'm concerned, i will NEVER use anything related to texmode.

i would rather play vanilla 2k13/14 than using texmode.

this is your choise , we are not multi level marketing system to convince u about what to use we will make our job , we will post screens, U will decide... peace
(BTW when Razor shown this method I was on same side with u , I sayd I never will use this ... but here we are, this is the only and the best option to make the perfect courts)
(Y) :wink:

skoadam wrote:
MadbaLL wrote:@skoadam

...

... He promise to release all current rosters after 2k14 premiere. ..

actualy not at the premier ... from the premier will post around 2-3 courts/day ... it takes a lot of time to create a court. Can do 2 or 3 a day (Y)
but we will have all of them (Y)

Re: URB Roster V8 [13 Complete Seasons Mods] NEW 1993&2002&2

Sat Sep 28, 2013 2:19 am

iamLillard wrote:actualy not at the premier ... from the premier will post around 2-3 courts/day ... it takes a lot of time to create a court. Can do 2 or 3 a day (Y)
but we will have all of them (Y)

no no u misunderstand, after premiere means after premiere, not day or two, could be months :wink:
MadbaLL wrote:as far as i'm concerned, i will NEVER use anything related to texmode.

i would rather play vanilla 2k13/14 than using texmode.

but wait, can i know the reason why?
and one more, what is vanilla? some enb+photomod? u dont understand vanilla wont make your court looks better, more accurate or whatever.
but here i end this conversation.
pat82 wrote:
skoadam wrote:
pat82 wrote:If it's not too late and if it's possible- is there any chance to put the All Star Game court to the 92/93 roster? Would be amazing...


now i found better, so yes it will be added for sure (Y)




Sweet :) THX


missing ingredient added :P
Image

Re: URB Roster V8 [13 Complete Seasons Mods] NEW 1993&2002&2

Sat Sep 28, 2013 8:41 am

WOW AWESOME!!! :) SKOADAM , which parts should I download and overwrite to have this court on my PC ?

I know it's a longshot but imagine playing ASG in 95 PHOENIX, 96 SAN ANTONIO... those years has a great uniforms and courts. I wish someone add those.... but still 92 all star UTAH one of the best if not the best I've seen! Thank U very much...again :)

Re: URB Roster V8 [13 Complete Seasons Mods] NEW 1993&2002&2

Sat Sep 28, 2013 9:12 am

U will have to download part 7, but u must wait until my release of URB, it will be V9 and it will be soon.
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