[Tool] Roster Editor

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Re: [Tool] Roster Editor

Postby lethal on Sun Feb 17, 2013 7:40 pm

Medevenx wrote:I guess it isn't possible to downgrade right? Like go back to an older version of the Editor? It doesn't work for me no matter what I do. I guess that's fair. There was a feature in your older version that allowed us to have a player wear a different jersey from his actual team. Ever since you did that Team-Player tab coordination (placing a player in a team in the teams tab making him no longer counted as a free agent) it was gone.

Incase you dont know
you can!!!
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NBA 2K13 Roster Editor

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there is current
click it and go to the oldest and you will see the archives!
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Re: [Tool] Roster Editor

Postby Medevenx on Sun Feb 17, 2013 8:08 pm

lethal wrote:Incase you dont know
you can!!!
:D
NBA 2K13 Roster Editor

Above the download
there is current
click it and go to the oldest and you will see the archives!


I know that. Besides, I still have the previous versions on my computer. It's just that, the Editor I've been trying to load does not have Custom yet so if I try to open an old Editor when I have Custom set to the latest, it'll try to find that Custom even though it doesn't have it. So I set my latest Editor to PC Nov10 and loaded an older Editor that has Nov10 so it is possible to downgrade.

Unfortunately, I still can't recreate that thing I did with the different jerseys.
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Re: [Tool] Roster Editor

Postby JaoSming on Sun Feb 17, 2013 11:03 pm

as far as I know the different jerseys thing only works in Blacktop mode and is done by assigning a different TeamID to a player

if you did this for the 5on5 modes, then you need to figure this out again!
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Re: [Tool] Roster Editor

Postby Medevenx on Sun Feb 17, 2013 11:10 pm

JaoSming wrote:as far as I know the different jerseys thing only works in Blacktop mode and is done by assigning a different TeamID to a player

if you did this for the 5on5 modes, then you need to figure this out again!


I did it for the normal quick game mode when I was trying to put Charles Barkley on the 76ers team and I copied his information from the Team USA one. He played the game wearing his Team USA jersey despite being on the '85 76ers. I'll try my best to recreate it!
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Re: [Tool] Roster Editor

Postby Leftos on Sun Feb 17, 2013 11:39 pm

Medevenx, I uploaded v21.1 which now has two separate IsFA columns. IsInFAPool* is the old IsFA* which automatically determines whether a player should be a Free Agent based on whether he's in the FA pool, and the new editable IsFA which allows you to set the actual IsFA attribute in the roster. Maybe that will do the trick. The advantage is you now have full control over whether a player has the IsFA flag set or not, the disadvantage is you have to remember to change the flag each time you move a player from the FA pool to a team, or unhide a player (when you're not messing around with the different jerseys).

"Fix IsFA for FAs" will set the IsFA property of all players in the FA pool to "true", but will not "fix" players that are assigned to other teams or that are hidden. You'll have to do that yourself from now on.

Also, v21.1 fixes 360 compatibility.

EDIT: Scratch that, uploaded v0.21.2 which also adds "Fix ALL IsFA", which automatically sets all the IsFA flags depending on whether a player is in the FA pool, like the tool has been doing automatically since v0.19.4.3. It no longer does it automatically as the IsFA flag is now editable as I mentioned instead of automatic, but you can do the same fix by just clicking that button.
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Re: [Tool] Roster Editor

Postby Medevenx on Mon Feb 18, 2013 1:51 am

Sounds nifty. BTW, I think there are two different teams that aren't on the Teams tab. I believe they're the actual All-Stars and Elites/Stars teams. I tried changing the rotations with the Roster Editor but none of the players actually changed so I assumed that those aren't the teams in quick game (locked) but maybe they are the teams in MyCareer? Particularly, there are also two new teams by 2K (2013 All-Stars) that I'm not sure if it's already available in the editor.
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Re: [Tool] Roster Editor

Postby Leftos on Mon Feb 18, 2013 1:53 am

It's the equivalent of REDitor's Overriding Rotations tab, which I never implemented in Roster Editor. As noted in this blog post by Vlad, those rotations will be editable in REDitor once it gets released.
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Re: [Tool] Roster Editor

Postby jabloodz on Mon Feb 18, 2013 4:31 am

awesome tool bro...small request if possible,pls add training jersey so we can edited dem..tanx in advance!
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Re: [Tool] Roster Editor

Postby Leftos on Mon Feb 18, 2013 4:36 am

It would be as simple as finding a new Jersey detect hex string that will help me point the table to the start of the training jerseys. I know JaoSming has researched that, but I didn't bother discussing it with him in order to change the jersey detection string. When he gets back on Tuesday/Wednesday, we'll talk and I'll probably upload a new version that autodetects those as well.
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Re: [Tool] Roster Editor

Postby TheDom45 on Mon Feb 18, 2013 4:30 pm

Hey Lefto's and JaoSming, the new version of the roster editor worked out the problem I was having!
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Re: [Tool] Roster Editor

Postby lethal on Mon Feb 18, 2013 10:40 pm

Can you use the Roster Editor to modify the Draft place/round or you need reditor becuase roster editor cant do it?
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Re: [Tool] Roster Editor

Postby Leftos on Mon Feb 18, 2013 11:46 pm

lethal, REDitor.
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Re: [Tool] Roster Editor

Postby SC1211 on Tue Feb 19, 2013 10:44 am

Medevenx wrote:
JaoSming wrote:as far as I know the different jerseys thing only works in Blacktop mode and is done by assigning a different TeamID to a player

if you did this for the 5on5 modes, then you need to figure this out again!


I did it for the normal quick game mode when I was trying to put Charles Barkley on the 76ers team and I copied his information from the Team USA one. He played the game wearing his Team USA jersey despite being on the '85 76ers. I'll try my best to recreate it!


Any luck in re-creating this? Do you remember exactly what you did to get that working? I tried tinkering with some things but couldn't get anything working.
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Re: [Tool] Roster Editor

Postby Leftos on Tue Feb 19, 2013 1:52 pm

v0.22.1 released.

That's what happens when it's your first time decoding the rosters... You make a lot of assumptions, and most of them turn out to be wrong. At first I thought there was no IsFA value. Then I found it, but I found 3 parameters, that I all thought were the same, IsFA. Turns out there's an IsFA1, IsFA2 (no idea what it does, it's the same in most, but not all, players as IsFA1) and RFA (which determines whether a player will be a restricted or unrestricted free agent).

So that's why if you've used the editor the last few versions (since v0.19.4.3), you've probably corrupted the RFA value for most, if not all, players. So, if you've kept backups, all you have to do is (after downloading the latest version of Roster Editor) copy-paste the RFA column from a roster that's not corrupted, to the one that is, and then use the "Fix Waived RFAs" feature to make sure any waived players aren't set as Restricted Free Agents. I actually just used this to fix my Association save. DO NOT use the "Fix Waived RFAs" feature during off-season.

Thanks to Rondo is GOD (from OS) for bringing the issue to my attention, and sorry for any corruption* to your saves. As with any editing tool, you should always keep backups.

* When I say corruption, I just mean the RFA value. The rest should be just fine.
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Re: [Tool] Roster Editor

Postby erudain on Wed Feb 20, 2013 12:31 am

Hey Leftos, quick question, can I use the editor to extend the length of the contract of my player in MyCareer mode?
There's a well known glitch (which 2k refuses to solve) of crash to desktop when you sit with the GM to negotiate a contract extension and you accept their offer.

When I get to free agency my current team does not offer me a new contract so I'm forced to pick another team (which I don't want to)
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Re: [Tool] Roster Editor

Postby Leftos on Wed Feb 20, 2013 12:43 am

Well, if you're willing to try it, just enter some monetary values into the contract years past the last ones in your current contract, after finding your MyPlayer's ID.
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Re: [Tool] Roster Editor

Postby R10barca on Wed Feb 20, 2013 2:18 am

I have question after editing in you editor when i have tradedeline and sim to next day all injuries is full recover and after that never any player be injrued how to change that ?
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Re: [Tool] Roster Editor

Postby tree55292 on Wed Feb 20, 2013 4:00 am

Leftos can you please tall me how to add player Name 1390 Mickael Gelabale)(1650 Patrick Beveley)(2534 Aron Baynes) to the Name.txt list. i add name to it but not show up in Roster editor I've tried everything to add to list but the name i add not show up wil you please help
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Re: [Tool] Roster Editor

Postby Leftos on Wed Feb 20, 2013 4:56 am

tree55292, add their CFIDs and names to the CFnames.txt in your My Documents\NBA 2K13 Roster Editor folder.
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Re: [Tool] Roster Editor

Postby Nightfly67 on Wed Feb 20, 2013 5:38 am

erudain wrote:Hey Leftos, quick question, can I use the editor to extend the length of the contract of my player in MyCareer mode?
There's a well known glitch (which 2k refuses to solve) of crash to desktop when you sit with the GM to negotiate a contract extension and you accept their offer.

When I get to free agency my current team does not offer me a new contract so I'm forced to pick another team (which I don't want to)

I just tried it, and for some reason it screws up other players contracts. At least the ones on my team. Al Horford goes from a 4 year contract, to a 1 year contract. Josh Smith his base salary goes to 0. Then again, I don't just have that with editing my own contract, I get that every time I use the roster editor and save it.

EDIT: Turns out that this happens with the roster I'm using, even though Al Horford doesn't have a 1 year contract. Even the Roster Editor says he has a 4 year deal, but the game sees it as a one year deal. Very strange.

EDIT2: I just remembered that I used the editor (previous version) to change a few contracts, and it looks like the years didn't stick when starting MyCareer. It also screwed up other contracts big time, even though the editor says the values are fine. I did the RFA fix suggested, doesn't fix a thing. Using this editor screwed up MyCareer big time, and I'm now forced to start over. I'll stick to editing the contracts manually.
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Re: [Tool] Roster Editor

Postby Leftos on Wed Feb 20, 2013 7:43 am

There could be a ContractYears parameter I'm missing, but I didn't notice any such change when researching and decoding contracts. I'll try some contract changes today, see if I can debug this. If I do debug this, maybe you'll be able to fix your MyCareer save with some copy-pasting after the fixed version of the Editor is up.
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Re: [Tool] Roster Editor

Postby Nightfly67 on Wed Feb 20, 2013 8:03 am

Leftos wrote:There could be a ContractYears parameter I'm missing, but I didn't notice any such change when researching and decoding contracts. I'll try some contract changes today, see if I can debug this. If I do debug this, maybe you'll be able to fix your MyCareer save with some copy-pasting after the fixed version of the Editor is up.

I honestly don't know what's at fault. The only thing I changed from what I used to do, is that I edited the contracts with the editor. When I add the 2 year team option to a players contract (in MC) the contract values show up for those two years, so that's a temporary fix! It's very strange.

Sorry if I seemed a bit pissed off, but I was a little bit upset that I had to start over. I know that's the risk I'm taking with editing. This is an awesome tool and I've never had any kind of problems with it!
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Re: [Tool] Roster Editor

Postby Leftos on Wed Feb 20, 2013 9:01 am

Good news.

v0.22.2 released!

This version adds the ContYBefOpt (Contract Years Before Option) parameter to players, which I hadn't previously noticed. That's what was missing on making contract edits work. What's even better is that the tool will automatically calculate this parameter whenever you save the Players table, so you don't have to worry about it at all. Just edit the player's salary and his option, and the tool will automatically fix the ContYBefOpt parameter whenever you save the table. So, for example, a player that has his ContractY1 & ContractY2 set and has a Player option, even if you manually set ContYBefOpt to 6, the tool will correct that to 1, since there's only 1 year before the Player option that applies to ContractY2.

Long story short, if you previously did contract edits (which included extending or shorting a player's contract) to your saves and the new contract length didn't apply in-game, all you have to do is download the latest Roster Editor, open your save, and save the Players table. The tool will automatically fix the contract years for you.

Just FYI, I noticed some weird behaviour on the game's part as well. For example, with the latest 2K roster, using the Edit Player screen to give Jrue Holiday an option-less 6 year contract, made the game edit his contract years before option from 5 to 4, instead of 6. So in-game contract editing has its glitches as well, but you should be now able to edit the contracts with (hopefully) no glitches at all via the Roster Editor.

So, Nightfly, try doing what I mentioned in bold and see if that fixes your MyCareer save.
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Re: [Tool] Roster Editor

Postby Nightfly67 on Wed Feb 20, 2013 9:13 am

Leftos, you are my hero! All the contracts in MyCareer are fine again! Thank you!
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Re: [Tool] Roster Editor

Postby tree55292 on Wed Feb 20, 2013 9:37 am

Leftos wrote:tree55292, add their CFIDs and names to the CFnames.txt in your My Documents\NBA 2K13 Roster Editor folder.

Yes that is what i am talking about i add the CFID & NAME but it not show up in roster Editor with the player with the CFID
I add
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