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A hub for everything related to NBA 2K13 modding. Releases, previews, requests, and other modding discussion belongs here.
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Re: [Gameplay Tool] NBA F1X3R by nesa24 v1.2 #10.07.2013

Fri Jul 12, 2013 2:05 am

Using the correct .exe, as admin(and without), trying EVERY single combo with each patch version it has short shorts, no matter what..

Re: [Gameplay Tool] NBA F1X3R by nesa24 v1.2 #10.07.2013

Fri Jul 12, 2013 3:36 am

Hanomag wrote:Using the correct .exe, as admin(and without), trying EVERY single combo with each patch version it has short shorts, no matter what..


copy game exe (with or without gameplay) to my documents
run tool and select that exe
set sliders and click save
close tool and move file back to NBA folder

Re: [Gameplay Tool] NBA F1X3R by nesa24 v1.2 #10.07.2013

Fri Jul 12, 2013 6:26 am

I have the same problem, Nesa. V3 patch is greyed out for me as well. I have 64-bit Vista PC. Any help would be appreciated.

Re: [Gameplay Tool] NBA F1X3R by nesa24 v1.2 #10.07.2013

Fri Jul 12, 2013 6:48 am

kgbsarcone wrote:I have the same problem, Nesa. V3 patch is greyed out for me as well. I have 64-bit Vista PC. Any help would be appreciated.


send me your exe
noone sent it so far

Re: [Gameplay Tool] NBA F1X3R by nesa24 v1.2 #10.07.2013

Fri Jul 12, 2013 7:46 am

Tried sending you the file, NLSC does not allow me to send it regardless the format. Any ideas?Can I email to you?

Re: [Gameplay Tool] NBA F1X3R by nesa24 v1.2 #10.07.2013

Fri Jul 12, 2013 7:50 am

Edit:
Got the file
Last edited by nesa24 on Fri Jul 12, 2013 8:39 am, edited 1 time in total.

Re: [Gameplay Tool] NBA F1X3R by nesa24 v1.2 #10.07.2013

Fri Jul 12, 2013 8:08 am

On the way. Thanks. Hope you can help me out. Your programs for this game has really worked wonders and got me to playing again since no official patch came out. Thx again.

Re: [Gameplay Tool] NBA F1X3R by nesa24 v1.2 #10.07.2013

Fri Jul 12, 2013 8:18 am

With heavier ball the trajectory of all shots is lower but rebounding is better. I'm cool with that.

Re: [Gameplay Tool] NBA F1X3R by nesa24 v1.2 #10.07.2013

Fri Jul 12, 2013 4:02 pm

I saw way too many bad passes. And they were all the easiest ones. Also, when a player is passing the ball to a referee, the referee doesn't catch the ball.

This is using patch v.3 with default sliders (speed at 55)

The rest it's almost perfect. Maybe the shot %'s are a little bit high, but that has a workaround

Re: [Gameplay Tool] NBA F1X3R by nesa24 v1.2 #10.07.2013

Fri Jul 12, 2013 7:46 pm

Hey, nesa24. I've met a problem with ur great tool. When I click this NBA F1X3R v1.2.exe, there's no response at all. Did I have to download some plugins for running this exe?

Re: [Gameplay Tool] NBA F1X3R by nesa24 v1.2 #10.07.2013

Fri Jul 12, 2013 10:05 pm

When I try to edit a players rating in the game you can't do downward adjustments... If I want to adjust down a rating it goes one up, and if I try to adjust the rating up it goes up three ratings. This is with v3.

Re: [Gameplay Tool] NBA F1X3R by nesa24 v1.2 #10.07.2013

Sat Jul 13, 2013 12:29 am

©roke wrote:I saw way too many bad passes. And they were all the easiest ones. Also, when a player is passing the ball to a referee, the referee doesn't catch the ball.

This is using patch v.3 with default sliders (speed at 55)

The rest it's almost perfect. Maybe the shot %'s are a little bit high, but that has a workaround


I agree too many bad passes. love the ball physics

Re: [Gameplay Tool] NBA F1X3R by nesa24 v1.2 #10.07.2013

Sat Jul 13, 2013 1:25 am

davoor wrote:When I try to edit a players rating in the game you can't do downward adjustments... If I want to adjust down a rating it goes one up, and if I try to adjust the rating up it goes up three ratings. This is with v3.

("unable to decrease the attributes of a player") - when i try to edit on any player and decrease the attributes, the slider always going increase and suddenly get freeze..

this is happening to me too
v3

Re: [Gameplay Tool] NBA F1X3R by nesa24 v1.2 #10.07.2013

Sat Jul 13, 2013 1:37 am

what ball physics do you use guys that would make the game more like nba type? true to the game i mean

Re: [Gameplay Tool] NBA F1X3R by nesa24 v1.2 #10.07.2013

Sat Jul 13, 2013 6:08 am

©roke wrote:I saw way too many bad passes. And they were all the easiest ones. Also, when a player is passing the ball to a referee, the referee doesn't catch the ball.

This is using patch v.3 with default sliders (speed at 55)

The rest it's almost perfect. Maybe the shot %'s are a little bit high, but that has a workaround


Let me explain about bad passes
I introduced bad passes becouse 2K12/13 is robotic game and players are making very low level of bad passes
In real life game there are bad passes and drop of ball control
phpBB [video]


As of referee, referee is connected to players ai with ball awearness
but there is a procedure to make ref catch ball so just wait for few sec's

I will think about reducing mistakes and improve if possible

davoor wrote:When I try to edit a players rating in the game you can't do downward adjustments... If I want to adjust down a rating it goes one up, and if I try to adjust the rating up it goes up three ratings. This is with v3.


thanks for reporting

kgbsarcone wrote:On the way. Thanks. Hope you can help me out. Your programs for this game has really worked wonders and got me to playing again since no official patch came out. Thx again.


issue will be fixed in next 1-2 days

Re: [Gameplay Tool] NBA F1X3R by nesa24 v1.2 #10.07.2013

Sat Jul 13, 2013 6:16 am

I've noticed a definite improvement in passing, but is it possible to speed up bounce passes? I'm wanting to bounce pass in the paint but it always gets deflected. Also, is it possible to decrease the amount of space a player takes up when they shoot a pull-up? Another option may be to increase the vertical on pull-up jumpers

Re: [Gameplay Tool] NBA F1X3R by nesa24 v1.2 #10.07.2013

Sat Jul 13, 2013 6:21 am

Jazza2319 wrote:I've noticed a definite improvement in passing, but is it possible to speed up bounce passes? I'm wanting to bounce pass in the paint but it always gets deflected. Also, is it possible to decrease the amount of space a player takes up when they shoot a pull-up? Another option may be to increase the vertical on pull-up jumpers


Will try
Its hard
There is no value that tells me what is pointing to what
Will try

Re: [Gameplay Tool] NBA F1X3R by nesa24 v1.2 #10.07.2013

Sat Jul 13, 2013 6:32 am

nesa24 wrote:
Jazza2319 wrote:I've noticed a definite improvement in passing, but is it possible to speed up bounce passes? I'm wanting to bounce pass in the paint but it always gets deflected. Also, is it possible to decrease the amount of space a player takes up when they shoot a pull-up? Another option may be to increase the vertical on pull-up jumpers


Will try
Its hard
There is no value that tells me what is pointing to what
Will try


Can you give us an idea of what you are able to tweak? Certain animations or is it changing random numbers without knowing their function?

Re: [Gameplay Tool] NBA F1X3R by nesa24 v1.2 #10.07.2013

Sat Jul 13, 2013 7:09 am

Does the version 3 includes
-Improved motion and ball control
-Improved passing
-Improved attack
-Improved defense
-Improved ball physics
-Changes in 3pt shoots ????

Re: [Gameplay Tool] NBA F1X3R by nesa24 v1.2 #10.07.2013

Sat Jul 13, 2013 9:51 am

Appreciate your hard work and dilligence, Nesa. Looking forward to your progress. Keep up the good work.

Re: [Gameplay Tool] NBA F1X3R by nesa24 v1.2 #10.07.2013

Sat Jul 13, 2013 4:24 pm

Jazza2319 wrote:Can you give us an idea of what you are able to tweak? Certain animations or is it changing random numbers without knowing their function?


allmost all
problem is that there are no guides that lead me to what i am looking for
and its not random numbers
i am not hexing game to change 0045 to DDEE
i dont know what 0045 points to and if i change it to DDEE i can destroy game/pc
i am not just changing value i am inserting/removing/intercepting game stuff
based on 12-13 years of work with this

DJCnerds wrote:Does the version 3 includes
-Improved motion and ball control
-Improved passing
-Improved attack
-Improved defense
-Improved ball physics
-Changes in 3pt shoots ????


yes
v3 is based on v2

kgbsarcone wrote:Appreciate your hard work and dilligence, Nesa. Looking forward to your progress. Keep up the good work.


Progress is based on feeds from people and my free time.
I dont know will there be v4 ....

Re: [Gameplay Tool] NBA F1X3R by nesa24 v1.2 #10.07.2013

Sat Jul 13, 2013 9:07 pm

Awesome work!
On my first game I recorded a blocked dunk with D.Williams (t.wolves)...I just had one blocked dunk with this game before....

Re: [Gameplay Tool] NBA F1X3R by nesa24 v1.2 #10.07.2013

Sat Jul 13, 2013 10:23 pm

sir 100/100% for me of your work but can you adjust the ball physics coz when the players shoot the ball it's too low it's like so heavy ball, i adjust the settings to a little bit light but the same result and when i set up to full light the ball is too high to shoot, but excellent work the game looks real the block, defense and ball passes error.. hope you have v4 in my suggestion.

Re: [Gameplay Tool] NBA F1X3R by nesa24 v1.2 #10.07.2013

Sat Jul 13, 2013 10:59 pm

nesa, do you know about an issue with plays in regular gameplay. when your team is running a play and you're in position to set a screen you press B and it disables the play, it's off. It really have gotten onto my nerves. In practice this is not the case, plays are running smoothly if you're setting a screen.

Can you fix that, it must have something to do with exe.

Re: [Gameplay Tool] NBA F1X3R by nesa24 v1.2 #10.07.2013

Sat Jul 13, 2013 11:43 pm

nesa24 wrote:
©roke wrote:I saw way too many bad passes. And they were all the easiest ones. Also, when a player is passing the ball to a referee, the referee doesn't catch the ball.

This is using patch v.3 with default sliders (speed at 55)

The rest it's almost perfect. Maybe the shot %'s are a little bit high, but that has a workaround


Let me explain about bad passes
I introduced bad passes becouse 2K12/13 is robotic game and players are making very low level of bad passes
In real life game there are bad passes and drop of ball control
phpBB [video]


As of referee, referee is connected to players ai with ball awearness
but there is a procedure to make ref catch ball so just wait for few sec's

I will think about reducing mistakes and improve if possible

I know why you did it, and I agree. But I played Mavs (me) vs. Clippers (CPU) and Chris Paul had 9 turnovers. All but one were bad passes around the perimeter. The other was a bad pass throwing an alley-oop. I'm ok with bad passes in traffic, though, but missing a really easy pass only happens about 5 times in a season.

As I said, the rest is almost perfect. It's easier to create space, but it doesn't feel cheap. Also, I feel a whole new level of control on defense. That part is very well done :applaud:

Anyway, thanks for your work
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