by slimm44 on Sun Nov 18, 2012 1:39 pm
Mattan wrote:slimm44 wrote:Mattan wrote:slimm44 wrote:Mattan wrote:Still updating it to add missing players and etc.
May I ask why you didn't just take my roster and start making the aesthetic edits? If it's going to be the base, it seems like that would save A LOT of time.
Ok then Slimm will just be using your roster for the base for the Complete version

Man, it doesn't have to be like that. I can't tell if you're being over-gratuitous or patronizing. I'm just trying to save you guys some time.
I've started implementing Vannwolfhawk from OS' playbook edits (rough draft stage). They make a HUGE difference in gameplay.
No actually I did use yours as a base and I was trying to add some OTHER missing players and others like accessories so I was actually using yours as a base all along.
My bad. I forget that there tend to be more international posters here than at OS. I put a lot of emphasis on word usage and sometimes it takes me a little while to adjust. Sorry if I came off as being rude.
How far are you from Manila? My Pastor is in the Philippines now and just preached for the Jesus Miracle Crusade International Ministry in October.
URB WHERE SIM HAPPENS [38 Complete Seasons Mods]
2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962What makes this mod “sim”? Here are a few of the features that set this project apart from all others:
- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project
Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts
- Accurately updated Coaching profiles and playbooks
- Draft classes that have realistic player information for every player
- A few slider sets designed to be a base for realistic game play