by slimm44 on Fri Feb 27, 2015 2:31 am
OK, guys, good news...I have to fill data for 192 players on the spreadsheet and the rough draft will be done! 10,900 players between 1990-91 and 2014-2015 will have statistical ratings and tendencies based on real-life stats and 2k's sim engine as well as EVERY player will be rated on the same scales for subjective ratings and tendencies.
Once the rough draft of the spreadsheet will be done, I will be able to copy/paste the data into REDMc and we will be able to edit every playbook and coaching profile. The rough draft of the spreadsheet will be every player's career average for statistical ratings/tendencies with individual edits to ratings/tendencies that will account for age and injuries as well as edits to impact players for changes in playing style throughout their careers.
These edits, along with Sko's work to make sure that EVERY contract in the game is accurate for every season, makes this THE biggest 2k project anyone has ever seen in terms of realism. Everything from assigned plays to jersey numbers to jerseys to courts to ratings to tendencies to hot spots to playbooks and everything in-between will be edited. Every. Single. Aspect.
I'm probably leaving some things out because I am so excited. Guys, you have no idea how much this is going to do for this game.
URB WHERE SIM HAPPENS [38 Complete Seasons Mods] 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962What makes this mod “sim”? Here are a few of the features that set this project apart from all others:
- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project
Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts
- Accurately updated Coaching profiles and playbooks
- Draft classes that have realistic player information for every player
- A few slider sets designed to be a base for realistic game play