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Albys RR7 + accurate Draft Class 2013-2014-2015 released!

Release or preview patches for NBA 2K13.

Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby Uncle Drew on Sun Dec 16, 2012 7:11 pm

Medevenx wrote:I just did a windmill dunk in a half court set with Lebron against Dwight Howard. Also, you still set the gameplay speed to 46 so it's pretty clear that you didn't listen to me at all about game speed and its time issues. I was using the Heat and had 11 points with 9 minutes left then I stopped playing. I was able to cheese a lot and always pulled off spin dunks. Also the CPU keeps shooting from the three even if it's a bad shot and it goes in a lot. Also, why do you have the sliders on All-Star? Nobody likes playing on any difficulty other than Hall of Fame! You should set them to HoF and tweak the sliders instead.


You're a little demanding don't you think? Alby's doesn't have to put his time in for this, he's doing the community a favor. You should try editing the roster yourself to get the game to play like you want.
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Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby Albys on Sun Dec 16, 2012 7:18 pm

apollokid wrote:The problem with sliders is that you can't change the core mechanics of the game. So no matter what you set on ball defense to, the game simply lacks any influence of momentum and player positioning on defending the ball handler.
You can spam moves as much as you want and bump into defenders repeatedly until you get past them, and that's intended as far as I'm concerned.

And I understand that since if the game would work like real basketball, many gamers would be bored with that, so 2k is doing the smart thing.

But since sliders is all we've got...I think ball handling has to be lowered considerably, I'd like it at 0, but the AI is too passive that way, so around 25-35 is a good compromise.
Also I'm testing defensive pressure settings right now and it almost seems like it works better with values <50.
I'm still trying this but with the AI defensive pressure set to 1 and adjusted individual matchups (simply switch to the 'constant pressure' preset), I like on ball defense almost better than with really high values.
The reason is that if you have defensive pressure set very high, the defender is so close to you that driving becomes too easy. Now I know everyone plays the game different, but it works for me.

It makes almost no sense, but I feel like low pressure combined with setting individual defense for the CPU works better. There will never be a videogame without exploits, so I just want the game to look somewhat like real basketball. An low pressure looks more real to me because the speed of closing out shooters is too high for me with high pressure settings.


I agree, apollokid. (Y)
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby Medevenx on Sun Dec 16, 2012 7:19 pm

Pistol wrote:
Medevenx wrote:I just did a windmill dunk in a half court set with Lebron against Dwight Howard. Also, you still set the gameplay speed to 46 so it's pretty clear that you didn't listen to me at all about game speed and its time issues. I was using the Heat and had 11 points with 9 minutes left then I stopped playing. I was able to cheese a lot and always pulled off spin dunks. Also the CPU keeps shooting from the three even if it's a bad shot and it goes in a lot. Also, why do you have the sliders on All-Star? Nobody likes playing on any difficulty other than Hall of Fame! You should set them to HoF and tweak the sliders instead.


You're a little demanding don't you think? Alby's doesn't have to put his time in for this, he's doing the community a favor. You should try editing the roster yourself to get the game to play like you want.


What are you talking about? I have my OWN Roster and Gameplay Sliders. These are my insights on his gameplay sliders in comparison to mine and other's as well. We all want the same thing and that's realistic sliders. It's best to consult each other for criticism to get the best slider.
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Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby Albys on Sun Dec 16, 2012 7:26 pm

Medevenx wrote:Also, don't adjust the Game Speed. Game Speed is not the speed of the motion of players but the speed of time itself. 100 Game Speed is almost half a second per second while 0 Game Speed is almost two seconds per second. Always have this to 50 because it will mess with your sense of time. The game you played might have been a couple of seconds (or minutes) longer than it should actually take and you wouldn't even realize it.


Medevenx, i know the game speed is not the speed of players motion. Is a speed of ball and time.
And 46-47 is a real ball speed, 50 is too high.
I think is not a problem if you have some seconds addition on 48 min...
I patched all 2K series from 2k9, and the game speed was always 46-47.

If you play with Heat (team not edited) and with Lebron (monster) maybe you see some bad things.
Try play one game with two of first 8 teams of roster (Phila-Memphis), completely edited.
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby Nypper on Sun Dec 16, 2012 7:36 pm

Great work Albys; as always :)

By the way, what would be your suggestions for a 40 minutes game because I play only with quarter lenght of 10 minutes? Are your sliders alright for such as time or do I have to reduces some things?

Moreover, do you think that your sliders would match My Career Mod if I use Cheat engines to freeze values? I mean will they make the game as real as a quick game or association game?

Thanks a lot
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Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby Medevenx on Sun Dec 16, 2012 7:43 pm

Albys wrote:
Medevenx wrote:Also, don't adjust the Game Speed. Game Speed is not the speed of the motion of players but the speed of time itself. 100 Game Speed is almost half a second per second while 0 Game Speed is almost two seconds per second. Always have this to 50 because it will mess with your sense of time. The game you played might have been a couple of seconds (or minutes) longer than it should actually take and you wouldn't even realize it.


Medevenx, i know the game speed is not the speed of players motion. Is a speed of ball and time.
And 46-47 is a real ball speed, 50 is too high.
I think is not a problem if you have some seconds addition on 48 min...
I patched all 2K series from 2k9, and the game speed was always 46-47.

If you play with Heat (team not edited) and with Lebron (monster) maybe you see some bad things.
Try play one game with two of first 8 teams of roster (Phila-Memphis), completely edited.


What does that even mean when you said 47 is a real BALL speed? Like, the speed of the ball when passing and shooting? (You know, because those are the only times when the ball is not in control of the player anymore) But if you're talking about moving with the ball, etc. Did you try just tweaking the speed and quickness of players instead?
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby Albys on Sun Dec 16, 2012 7:56 pm

yes, the speed of ball when passing and shooting.
I think 46 or 47 is a best ball speed, and for the players i set 30-27 (user-cpu) for quickness and 48/47-45 (user-cpu) for speed.
But if someone use 50 for game speed is not a big problem, it's only a visual impression.
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby Medevenx on Sun Dec 16, 2012 8:02 pm

Albys wrote:yes, the speed of ball when passing and shooting.
I think 46 or 47 is a best ball speed, and for the players i set 30-27 (user-cpu) for quickness and 48/47-45 (user-cpu) for speed.
But if someone use 50 for game speed is not a big problem, it's only a visual impression.


NBA Chest passes are freakishly fast. Sports Science even did a segment on that. How can that NOT be 50 speed? Also, game speed is NOT a visual impression. That's like saying setting it to 0, 50, 100 is just visual impression and won't change gameplay. :crazyeyes: But hey, you're Albys :bowdown: :bowdown2:
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby Albys on Sun Dec 16, 2012 8:19 pm

A visual impression for me and other players, because 3-4 point of game speed difference (46-50) don't change gameplay and the time is almost real.
To 50 for me the speed ball is a little bit arcade, but you can set 50 without problem. :wink:

Medevenx wrote: But hey, you're Albys :bowdown: :bowdown2:

sarcastic?
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby Nypper on Sun Dec 16, 2012 8:25 pm

Nypper wrote:Great work Albys; as always :)

By the way, what would be your suggestions for a 40 minutes game because I play only with quarter lenght of 10 minutes? Are your sliders alright for such as time or do I have to reduces some things?

Moreover, do you think that your sliders would match My Career Mod if I use Cheat engines to freeze values? I mean will they make the game as real as a quick game or association game?

Thanks a lot


Albys please?
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby Medevenx on Sun Dec 16, 2012 8:33 pm

Albys wrote:
Medevenx wrote: But hey, you're Albys :bowdown: :bowdown2:

sarcastic?


No I loved your work in 2K12. :)
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby xerion on Sun Dec 16, 2012 8:41 pm

Wonderful rosters Albys.. thank you very much!!
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby Onisak on Sun Dec 16, 2012 8:41 pm

Thanks Albys very much! Great work! (Y) (Y)
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby dare on Sun Dec 16, 2012 9:26 pm

Great work as always, I played with the Allstar settings. Still too easy for me to hit 3 point shots, and it's also easy to get basket inside.

I will try that settings in superstar difficulty.

On the bright side it produces great results on CPU vs CPU. (Y)
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby Vlad2010 on Sun Dec 16, 2012 9:56 pm

Hi Albys. Roster great, but....
Just play with 76ers, and Maalik Wayns looks Image
Is this roster bug, or just mine?

P.S. All iff files original
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby Albys on Sun Dec 16, 2012 10:25 pm

Vlad, you need download Wayns face.
Please download Babyface v.3 files pack, is perfectly compatible with mine roster.
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby greekboy24 on Mon Dec 17, 2012 1:51 am

nice roster as always

but albys with your 1.1 roster are some jersey's not the same as before when i used your 1.0 roster
why is that so?

i mean this is the same roster just updated
the brooklyn and nuggets jersey's have most that problem
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby Nenhoz on Mon Dec 17, 2012 7:14 am

Great job Albys as always! Thank you very much! (Y)
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby illusiondrmr on Tue Dec 18, 2012 3:45 am

Great stuff m8, keep em coming ! ;D Love the playbooks !

ps. Can't get used to those quickness/speed values !! It's like im watching a nba game @ slow replay ;P Had to bump em up ! However, the 1.1 sliders feel certainly better, since u addressed many wrong values of 1.0v.

ps2. I ve simulated a couple of seasons 12m/q and the team stats look nice except rebounding and steals. Rebounds are like 3-4 more than average and steals 3-4 less than average. Any thoughts on a possible solution ? It has to do with rosters, coach profiles or sliders? (i doubt the sliders tho..).
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby Onisak on Tue Dec 18, 2012 5:22 am

I am just so glad that you are making 2k13 better again! Using your roster since 2k9 and its top shit! Great work man, much appreciated! (Y) (Y)
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby dangerzone1 on Tue Dec 18, 2012 6:23 am

can u change dwight howards, "play for winner:Not important" to make it extremely important, in my association he always leaves the lakers no matter how well they do. Which i think is unrealistic since he wanted to be traded there.
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby Medevenx on Tue Dec 18, 2012 6:26 am

dangerzone1 wrote:can u change dwight howards, "play for winner:Not important" to make it extremely important, in my association he always leaves the lakers no matter how well they do. Which i think is unrealistic since he wanted to be traded there.


He didn't want to be traded THERE. He wanted to be traded FROM Orlando. His choice of destination was really either Brooklyn or Dallas.. That's why he still hasn't signed an extension with the Lakers.

@Albys - Try spamming the euro step layup. It's a make every time!
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby carlskie on Tue Dec 18, 2012 1:15 pm

^thank you alby's your work is always the best.. i tried it last night and im loving it.. (Y)

anyway what is the possible way to automatically change Lebrons away and home shoes?
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby Onisak on Wed Dec 19, 2012 7:37 pm

Albys for some teams you have run plays at 100 under coaching profiles? Is that correct? I am asking because this year i hear its best to have that at 1 or 0...
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby pether_10 on Wed Dec 19, 2012 8:42 pm

Man I've been longing for your rosters bro! Nice! :bowdown: :bowdown:
But could you upload no-injuries-roster? that would be great if you'll make it.. thanks! :bowdown:
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby M3r$uRy on Wed Dec 19, 2012 8:48 pm

New official 2k roster is out Albys!
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby Albys on Thu Dec 20, 2012 8:00 pm

Onisak wrote:Albys for some teams you have run plays at 100 under coaching profiles? Is that correct? I am asking because this year i hear its best to have that at 1 or 0...


For team with Vannswolfhawk playbooks, the run plays is 100.
0 or 1 is better for teams without Vannswolfhaws playbook.

In the RR2, all team will be run plays 100, because this slider is not reversed.
The real playbooks run better with 100.
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby Albys on Thu Dec 20, 2012 8:01 pm

M3r$uRy wrote:New official 2k roster is out Albys!


Also RR 1.2 will be out tonight. :D
2k official roster is always outdated...
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby Onisak on Thu Dec 20, 2012 8:14 pm

Thanks for the answer!
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby Onisak on Thu Dec 20, 2012 8:16 pm

Albys wrote:
M3r$uRy wrote:New official 2k roster is out Albys!


Also RR 1.2 will be out tonight. :D
2k official roster is always outdated...


Can't wait! This will be great! (Y) (Y)
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby Larvae on Thu Dec 20, 2012 8:32 pm

On the future releases, can you make the accessory colors for home and away like in real life? like white for home and black for away? And with complete gears for d12 and kemba and etc.? Just asking though.
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby Onisak on Thu Dec 20, 2012 11:34 pm

So albys can we expect the update today? :)
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby Rosque on Fri Dec 21, 2012 12:01 am

Albys.. Your v1.0 and v1.1 has bug in My Career where it crashes to desktop after your first game.
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby DavePL on Fri Dec 21, 2012 12:16 am

Rosque wrote:Albys.. Your v1.0 and v1.1 has bug in My Career where it crashes to desktop after your first game.


My Career & Association work fine. Try to reinstall NBA 2K13.
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby Rosque on Fri Dec 21, 2012 12:44 am

DavePL wrote:
Rosque wrote:Albys.. Your v1.0 and v1.1 has bug in My Career where it crashes to desktop after your first game.


My Career & Association work fine. Try to reinstall NBA 2K13.

Association is fine. My Career crashes. Don'w know why. And I reinstalled NBA 2K13 last weekend. Doubt I'll do it again. Will try v1.2 and then start another My Career and see if it crashes.
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby krzysiulos on Fri Dec 21, 2012 1:30 am

Can you make good european players e.g. Milos Teodosic , Bo Mccalebb
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby mlp111 on Fri Dec 21, 2012 4:32 am

hey Alby, in the new v1.2 thats to be released, how many teams have you updated Vannswolfhawk playbooks for this time?
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Albys Realistic Roster 1.2 released with new sliders!

Postby Albys on Fri Dec 21, 2012 8:05 am

Nba 2K13 Albys Realistic Roster 1.2 with new gameplay:
20 December 2012
New features RR 1.2:
- updated with accuracy all overall and shot tendencies for 13 teams players (from Phila to Utah + Houston), based on advanced real nba 2013 performance and stats (nba.com, Hoopsdata.com and many more)
- added (for same 13 teams) Vannswolfhawk playbooks and updated signature skills for some players
- fixed Derrick Williams body
- updated all team jerseys collars and accessories/shoes colors with Tha King settings (perfect for my friend Tha King's jerseys :cool: )
- updated overall players, very accurate. Added McGuire to NOH.
- improved coach profiles for better shots distribution, fix fastbreak and real teamplays style.

new gameplay 1.2:
- based on Superstar level, but you can use these sliders also for All Star level.
Please set Defensive assist 25 or less (controller options)
- the 13 teams completely edited with Vannwolfhawk playbooks have coach profile plays: 100. Others teams have 1. This is better solution. I will continue adding Vann's playbooks for all teams.

Installation:
simply install Albys RR12.ROS and Albys RRsettings.STG in your saves folder.
Start the game, go to save/load option, load Albys RR1 and Albys RRsettings.
Done! :-)

DONWLOAD: Albys Realistic Roster
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Re: Albys Realistic Roster and gameplay 1.2 (20 DEC.) RELEAS

Postby Jhiane on Fri Dec 21, 2012 11:27 am

bro, is it possible to fix the assistant coaches too? seeing Patrick Ewing in the Magic sideline bothers me :) and also fix E'Twaun Moore too, he's a back up PG not SG.. and O'Quinn is undrafted he should be a 2nd round 49th pick
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Re: Albys Realistic Roster and gameplay 1.2 (20 DEC.) RELEAS

Postby Nenhoz on Fri Dec 21, 2012 3:03 pm

Thank you! (Y)
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Re: Albys Realistic Roster and gameplay 1.2 (20 DEC.) RELEAS

Postby Onisak on Fri Dec 21, 2012 3:51 pm

Thanks Albys! (Y) :applaud:
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Re: Albys Realistic Roster and gameplay 1.2 (20 DEC.) RELEAS

Postby M3r$uRy on Fri Dec 21, 2012 4:31 pm

What sliders should I use if I play in the Pro difficulty?
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Re: Albys Realistic Roster and gameplay 1.2 (20 DEC.) RELEAS

Postby Jhiane on Fri Dec 21, 2012 5:59 pm

hey Albys, I think the fouls tendency is too high?
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Re: Albys Realistic Roster and gameplay 1.2 (20 DEC.) RELEAS

Postby jabloodz on Sat Dec 22, 2012 2:02 am

hey bro i jus quit a game...its to easy to score i use LA an with 7:26 to go in the third the score was LA 85 Mia 66....it wasn't cause i was playin fast jus i was to effective! Please fix (Y)
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Re: Albys Realistic Roster and gameplay 1.2 (20 DEC.) RELEAS

Postby nosakos on Sat Dec 22, 2012 4:08 am

The new version is really great!
Played on allstar and i loved it.I hope you realease more teams soon. (Y)
2k addict!
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Re: Albys Realistic Roster and gameplay 1.2 (20 DEC.) RELEAS

Postby Mosquito on Sat Dec 22, 2012 11:14 am

Yo what does it mean:Please set Defensive assist 25 or less (controller options) Where i can change that can you tell me please ? :) P.S Mb you can fix sliders,because it is easier for to score on superstart with your sliders than on simulation sliders on all star and also can you change lakers away accessories color,coz it is wrong.
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Re: Albys Realistic Roster and gameplay 1.2 (20 DEC.) RELEAS

Postby Albys on Sat Dec 22, 2012 7:47 pm

Someone help me for real accessories players?
Someone have a data file with real accessories for every team?
If yes, please send me with PM...
Thanks!
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Re: Albys Realistic Roster and gameplay 1.2 (20 DEC.) RELEAS

Postby Albys on Sat Dec 22, 2012 7:50 pm

M3r$uRy wrote:What sliders should I use if I play in the Pro difficulty?


Today i will release a complete pack with sliders for all game level.
Pro
All Star
Superstar
Hall Of Fame
:wink:
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Re: Albys Realistic Roster and gameplay 1.2 (20 DEC.) RELEAS

Postby mmq on Sat Dec 22, 2012 8:13 pm

I have a data base with team color gears for every team, but not real accesories for players. I could work on it.
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Joined: Sun Nov 25, 2012 9:04 pm

Re: Albys Realistic Roster and gameplay 1.2 (20 DEC.) RELEAS

Postby mmq on Sat Dec 22, 2012 8:16 pm

About the sliders, I think that 12 minutes is very long, if I try to play basket control each team goes to 100 points, and if I run&gun, 130 points each is normal.
Do you recommend playing 11 minutes/quarter in this case?
mmq
 
Posts: 28
Joined: Sun Nov 25, 2012 9:04 pm

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