Albys RR10.1 (update 11th november 2013) released!

Release or preview patches for NBA 2K13.

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby theEGG on Sat Dec 08, 2012 10:48 pm

i have players without cyberfaces.. =(
User avatar
theEGG
 
Posts: 116
Joined: Sat Feb 27, 2010 12:57 am

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby jellyno1 on Sat Dec 08, 2012 11:24 pm

Roster Father...i feel the sliders...a little bit hard to drive and the tempo & speed a little bit slow...
How can I do?
But this still a great work!!
Thank you!!
User avatar
jellyno1
 
Posts: 160
Joined: Sun Dec 28, 2008 2:06 pm

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby Dexter [CZE] on Sun Dec 09, 2012 12:44 am

I think that defense is realistic in the game w/ Albys rosters and settings. I played w/ Portland against Sacramento on Hall of Famer difficulty. Btw. Thanks Albys!

SAC 84:81 POR (19:27; 22:21; 16:20; 27:23)

FG% 42%:48%
3PT 4/14 (29%): 5/11 (46%)
FT% 12/16 (75%): 16/18 (89%)
---
AST 20:25
TO 7:12 (I really tried to keep them low, in first game w/ this roster i had 22 turnovers :D
BLK 3:6
---
REB 40:41
PiP 42:46
---
Fastbreak points 14:11
Biggest lead 3:15
Bench points 16:9

SAC: (I took just better numbers of rebounds, assists etc.)
Salmons 17 pts (7-18; 3pt 2-4), 5 reb
Cousins 16 pts (6-11), 7 reb
Evans 13 pts (5-11), 4 reb
Thorton 10 pts (4-11; 2-6), 5 reb

POR:
Aldridge 24 pts (9-17), 7 reb
Batum 20 pts (7-14; 3-5), 5 reb
Matthews 17 pts (6-15), 5 reb, 5 ast
Lillard 14 pts (6-10), 4 reb, 7 ast
Dexter [CZE]
 
Posts: 27
Joined: Wed Oct 10, 2012 10:45 pm

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby stan on Sun Dec 09, 2012 1:23 am

Thank you for your great work!! Now, the flow of the game is just amazing. When i saw the game speed, i was like "uughh it's going to be way too slow" but now i can say it's perfect. I just changed the level of the game (i'm playing on all star) and also a few things in the sliders because there were too many Pip and "dumb" fastbreaks. Cpu was forcing things even if two defenders were waiting for blocks.

Here are the few sliders that i've just changed:

Mid range shot success : 49/51 (because the % was too low)

CPU take close and inside shots : 15
CPU take mid range shots : 80
CPU take 3pt shots : 75
CPU post shots : 80
CPU attack the basket : 10
CPU look for post players : 85

I've played three full games (12min quarters) with those rosters and settings and i had two competitive games (1 win/1 loss) and a easy one (Bulls/Knicks (me) where Novak and Stoudemire were ON FIRE!). The average pts/game is 85-100. The average fg% and pip are repectively 45 and 35-45. I think i'm going to decrease ball handling skill because it's too easy to killer cross with some players. Concerning ratings, i'm a also a heat fan but i must admit that the gap between KD et Lebron is too high. For me, lebron should have 98 and KD 96. Can't wait for your next roster update. Concerning the color accessories, for me it's not a big deal but it's always good to get them right. :wink:

So, once again, great job!! Thank you for spending your free time for this project. NBA 2k13 is now a pleasure to play. And sorry for my english, it's not my first language :)
stan
 
Posts: 3
Joined: Sun Dec 09, 2012 12:35 am

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby DaLillard951 on Sun Dec 09, 2012 3:28 am

Dude, the ratings, jumpshots are ok but, can you please edit accesories, add injuries and shoes?
Thanks! :D
DaLillard951
 
Posts: 9
Joined: Sun Sep 09, 2012 8:38 pm

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby mlp111 on Sun Dec 09, 2012 3:58 am

SC1211 wrote:
mlp111 wrote:
Albys wrote:
mlp111 wrote:Lebron james 99 again, man going to have to edit some players myself, lol! :cheeky:


Why?
Actually, Lebron James will need overall 100.... :P absolute monster... :cool: :bowdown: :bowdown2:

lol.... why isnt Durant a 99 then, guy is noticeably number 1 or #2 player in the nba, depends on who you ask, way more clutch that lebron.... but he isnt even rated a 96 in your roster.


Not wanting to start a full-fledged debate here, but Alby's ratings of LeBron and Durant are fully defensible. If you truly feel differently you can edit them. I think it's reasonable to say LeBron is a 99, and it's also reasonable to say the gap between the number 1 and 2 players in the league is very large.

maybe you should read my post above the one that you quoted, and you will see that i stated i would be editing players myself, such as lebron, making him a 97 at best, i think slimm44 ratings are the best at this time, but albys and slimm44 roster plays great, cant wait until roster merge to be compatible for 2k13
Image
User avatar
mlp111
 
Posts: 2176
Joined: Fri Apr 29, 2011 10:43 pm

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby RtXaS on Sun Dec 09, 2012 4:41 am

Damn this looks amazing, but how do I get the cyberfaces, portraits etc? D:
Image
User avatar
RtXaS
 
Posts: 107
Joined: Mon Mar 29, 2010 1:16 am
Location: Kaunas, Lithuania

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby mlp111 on Sun Dec 09, 2012 5:19 am

stan wrote:Thank you for your great work!! Now, the flow of the game is just amazing. When i saw the game speed, i was like "uughh it's going to be way too slow" but now i can say it's perfect. I just changed the level of the game (i'm playing on all star) and also a few things in the sliders because there were too many Pip and "dumb" fastbreaks. Cpu was forcing things even if two defenders were waiting for blocks.

Here are the few sliders that i've just changed:

Mid range shot success : 49/51 (because the % was too low)

CPU take close and inside shots : 15
CPU take mid range shots : 80
CPU take 3pt shots : 75
CPU post shots : 80
CPU attack the basket : 10
CPU look for post players : 85

I've played three full games (12min quarters) with those rosters and settings and i had two competitive games (1 win/1 loss) and a easy one (Bulls/Knicks (me) where Novak and Stoudemire were ON FIRE!). The average pts/game is 85-100. The average fg% and pip are repectively 45 and 35-45. I think i'm going to decrease ball handling skill because it's too easy to killer cross with some players. Concerning ratings, i'm a also a heat fan but i must admit that the gap between KD et Lebron is too high. For me, lebron should have 98 and KD 96. Can't wait for your next roster update. Concerning the color accessories, for me it's not a big deal but it's always good to get them right. :wink:

So, once again, great job!! Thank you for spending your free time for this project. NBA 2k13 is now a pleasure to play. And sorry for my english, it's not my first language :)

Thank you, at least someone else agrees, lebron and Durant are top too players in the game, they should be highest rated, all I was saying is don't just show lebron all the love and leave Durant hanging, all lebron has on Durant is weight, Durant is a way better scorer and has upped his defensive game! Both are beast........ Also I'm going to try your edits, ill let u know how they work for me
Image
User avatar
mlp111
 
Posts: 2176
Joined: Fri Apr 29, 2011 10:43 pm

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby jabloodz on Sun Dec 09, 2012 7:10 am

its way to easy, played againt thunder at the end of the first quarter they had 11 points i had 33 with LA an the half they had 20 i had 68 so i quit......with the other settings i used after it was great thunder led all the way durant hit shot after shot westbrook killed all my point guards it was thunder style fastbreak etc an yea i lost 103 -97....but i'd rather use ur settings in the future than my own ur wrk is legendary :bowdown2: ,but u got alot of thing right like foul tendencies,more 3 point shooting etc!
jabloodz
 
Posts: 47
Joined: Thu Nov 10, 2011 1:10 pm

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby jellyno1 on Sun Dec 09, 2012 8:34 pm

Rosters Father~~
Would you consult michaelvlutz49's work this time? :D
http://www.moddingway.com/file/28396.html
User avatar
jellyno1
 
Posts: 160
Joined: Sun Dec 28, 2008 2:06 pm

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby xianpauL on Mon Dec 10, 2012 11:53 am

jellyno1 wrote:Rosters Father~~
Would you consult michaelvlutz49's work this time? :D
http://www.moddingway.com/file/28396.html


what's in this?
xianpauL
 
Posts: 366
Joined: Mon Jan 16, 2012 4:36 pm

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby xianpauL on Mon Dec 10, 2012 12:07 pm

jellyno1 wrote:Rosters Father~~
Would you consult michaelvlutz49's work this time? :D
http://www.moddingway.com/file/28396.html


oh this is what Im trying to find and now Imma make a realistic slider ouf of it :D thanks!
xianpauL
 
Posts: 366
Joined: Mon Jan 16, 2012 4:36 pm

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby carlskie on Mon Dec 10, 2012 1:15 pm

been waiting for you albys... thanks a lot and keep it coming here on 2k13
carlskie
 
Posts: 17
Joined: Wed Jul 13, 2011 11:38 am

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby DW0911 on Tue Dec 11, 2012 12:04 am

Thank you for the roster. (Y) Hope there's a .ROS with injured players. (And if anybody's making new portrait files ? :D )
DW0911
 
Posts: 120
Joined: Mon Dec 10, 2012 11:48 pm

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby Albys on Tue Dec 11, 2012 8:57 am

Many thanks folks for support, suggestion and discussion! I read all post, and many thanks for Houston Rocket's players accurate notes! (Y) (Y)

Tomorrow or wednesday a new release: RR 1.1 with new great sliders! :wink:
if you want to support my works (Realistic Roster and gameplay):
Image
User avatar
Albys
The Roster Father
Contributor
 
Posts: 2888
Joined: Tue Feb 13, 2007 6:12 am
Location: Italia

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby Medevenx on Tue Dec 11, 2012 9:58 am

Albys wrote:Many thanks folks for support, suggestion and discussion! I read all post, and many thanks for Houston Rocket's players accurate notes! (Y) (Y)

Tomorrow or wednesday a new release: RR 1.1 with new great sliders! :wink:


LMAO don't announce when, just surprise us. :) Not sure if this will help but, I have my own set of "realistic" gameplay sliders in my roster.

viewtopic.php?f=149&t=89488

Just download this Roster & Settings file

http://www.mediafire.com/?p5g9m32mw1uwl4x

Check it out it may be a good reference :)
PROUD TO BE A PINOY PATCHER
Follow me on Twitter! @Medevenx I FOLLOW BACK :)
Medevenx' Ultimate Roster
Image
User avatar
Medevenx
Contributor
Contributor
 
Posts: 1323
Joined: Mon Nov 26, 2012 2:45 pm
Location: Manila, Philippines

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby jellyno1 on Tue Dec 11, 2012 11:06 am

Albys wrote:Many thanks folks for support, suggestion and discussion! I read all post, and many thanks for Houston Rocket's players accurate notes! (Y) (Y)

Tomorrow or wednesday a new release: RR 1.1 with new great sliders! :wink:

it's great news!! :D
User avatar
jellyno1
 
Posts: 160
Joined: Sun Dec 28, 2008 2:06 pm

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby Onisak on Wed Dec 12, 2012 3:36 am

Albys its great to have you back working on 2k13! You are a roster patching legend! (Y) (Y)
User avatar
Onisak
 
Posts: 1000
Joined: Fri Jan 23, 2009 6:35 pm
Location: Slovenia, Kranj

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby dbzx on Wed Dec 12, 2012 4:39 am

i dont know if this has been asked yet, but can you include the missing legends in your next roster udpate? such as webber, kareem, Dr. J and etc?
dbzx
 
Posts: 276
Joined: Fri Jun 04, 2010 7:58 am

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby lpcomplex on Wed Dec 12, 2012 5:54 am

Just logged in to say this:
Welcome back and glad to see your name again master Albys! :bowdown:
Image
User avatar
lpcomplex
 
Posts: 49
Joined: Tue Feb 14, 2012 10:31 pm

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby xianpauL on Wed Dec 12, 2012 11:14 am

release? :D
xianpauL
 
Posts: 366
Joined: Mon Jan 16, 2012 4:36 pm

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby dangerzone1 on Wed Dec 12, 2012 11:33 am

are the correct accessories/colours gonna be included in 1.1? if not when should we expect it? thanks
User avatar
dangerzone1
 
Posts: 96
Joined: Thu Oct 04, 2012 1:48 am

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby DW0911 on Wed Dec 12, 2012 4:03 pm

I just can't wait for the RR 1.1 :D

By the way, please add missing players back such as Nick Van Exel, Rick Fox, Chris Webber, Eric Snow, Kevin Ollie, Ronald Buford......
DW0911
 
Posts: 120
Joined: Mon Dec 10, 2012 11:48 pm

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby Onisak on Thu Dec 13, 2012 12:23 am

1.1 release today? Can't wait :).
User avatar
Onisak
 
Posts: 1000
Joined: Fri Jan 23, 2009 6:35 pm
Location: Slovenia, Kranj

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby xianpauL on Thu Dec 13, 2012 2:52 am

when will you release it mr Roster Father? :D please release it now! :D can't wait :D
xianpauL
 
Posts: 366
Joined: Mon Jan 16, 2012 4:36 pm

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby Uncle Drew on Thu Dec 13, 2012 9:13 am

xianpauL wrote:when will you release it mr Roster Father? :D please release it now! :D can't wait :D


"Patience is a virtue"
User avatar
Uncle Drew
 
Posts: 1914
Joined: Thu Nov 14, 2002 1:47 pm
Location: The D and it's not Dallas

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby xianpauL on Thu Dec 13, 2012 11:23 am

Pistol wrote:
xianpauL wrote:when will you release it mr Roster Father? :D please release it now! :D can't wait :D


"Patience is a virtue"


I know.
xianpauL
 
Posts: 366
Joined: Mon Jan 16, 2012 4:36 pm

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby DW0911 on Thu Dec 13, 2012 4:50 pm

Request:

Make Chuck Daly (png5067.iff) as the head coach of Dream Team 1992. Thank you. :D
DW0911
 
Posts: 120
Joined: Mon Dec 10, 2012 11:48 pm

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby mmq on Fri Dec 14, 2012 9:13 am

Albys, where are you? :)
mmq
 
Posts: 69
Joined: Sun Nov 25, 2012 9:04 pm

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby xianpauL on Fri Dec 14, 2012 12:59 pm

Albys? :D
xianpauL
 
Posts: 366
Joined: Mon Jan 16, 2012 4:36 pm

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby Leon43 on Fri Dec 14, 2012 9:28 pm

Friday........... :?:
User avatar
Leon43
 
Posts: 166
Joined: Sun Dec 24, 2006 8:58 pm

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby trepamuros on Fri Dec 14, 2012 9:48 pm

We all should be waiting for start a new Association :wink: Well, at least me.

Meantime, I have a couple of questions. I'm not a previous user of Alby's roster, didn't play 2K12.

- I see other rosters do include a missing cyberfaces pack (like great skoadam's URB), but I see this one doesn't. So, should I download any Alby's compatible missing CF pack? In that case, which one?

- Does Alby provide with and without injuries rosters?

Thanks in advance. And be patient.
trepamuros
 
Posts: 11
Joined: Thu Oct 04, 2012 7:21 pm

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby DW0911 on Sat Dec 15, 2012 1:21 am

http://thereal2kinsider.blogspot.tw/

↑ This blog contains official roster update notes, and comparisons.

It might be useful as a referrence :D :?:
DW0911
 
Posts: 120
Joined: Mon Dec 10, 2012 11:48 pm

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby DW0911 on Sat Dec 15, 2012 1:24 am

trepamuros wrote:We all should be waiting for start a new Association :wink: Well, at least me.

Meantime, I have a couple of questions. I'm not a previous user of Alby's roster, didn't play 2K12.

- I see other rosters do include a missing cyberfaces pack (like great skoadam's URB), but I see this one doesn't. So, should I download any Alby's compatible missing CF pack? In that case, which one?

- Does Alby provide with and without injuries rosters?

Thanks in advance. And be patient.


BabyFace V3 -> slimm44 -> skoadam's URB

They all use the same pack I think......

It's okay to use them with Albys' or official one.
DW0911
 
Posts: 120
Joined: Mon Dec 10, 2012 11:48 pm

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby skoadam on Sat Dec 15, 2012 6:05 am

DW0911 wrote:
trepamuros wrote:We all should be waiting for start a new Association :wink: Well, at least me.

Meantime, I have a couple of questions. I'm not a previous user of Alby's roster, didn't play 2K12.

- I see other rosters do include a missing cyberfaces pack (like great skoadam's URB), but I see this one doesn't. So, should I download any Alby's compatible missing CF pack? In that case, which one?

- Does Alby provide with and without injuries rosters?

Thanks in advance. And be patient.


BabyFace V3 -> slimm44 -> skoadam's URB

They all use the same pack I think......

It's okay to use them with Albys' or official one.

Im not sure because i did not check Albys roster at all, and slimms just ocasionally. But to the point. If roster patcher use the same iff file as portrait than yes it shud be everything ok and dont mess up evrthing. But when roster patcher(like i do) add some completly missing players(mostly retired players) i must add him different iff number. If any1 didnt understand i wait for pm to be more clear. I dont want to spam other patchers threads.
ImageImage

URB Roster V24 [24 Complete Seasons Mods] download here

2014/2015 2013/2014 2012/2013 2011/2012 2010/2011 2009/2010
2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004
2002/2003 2001/2002 2000/2001 1999/2000 1998/1999 1997/1998
1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992
1990/1991 1986/1987 1984/1985

ImageLike it? Motivate me for more
User avatar
skoadam
URB not UBR, Quality over Quantity
 
Posts: 4588
Joined: Sat Nov 12, 2005 12:52 am
Location: PL

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby Mutiny on Sat Dec 15, 2012 6:13 pm

Albys, still waiting patiently for your update :]
Image
User avatar
Mutiny
 
Posts: 75
Joined: Tue Dec 20, 2011 10:48 pm
Location: Land of the Free

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby BasedGod on Sat Dec 15, 2012 7:28 pm

Albys will release the roster when he's ready people do have lives you know?
User avatar
BasedGod
 
Posts: 172
Joined: Sat Oct 06, 2012 8:09 pm

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby illusiondrmr on Sat Dec 15, 2012 8:00 pm

Great roster Albys, as always ! Thank you very much !

tip : after many games ive figured out that "attack the basket=1", is as much important as "run plays=1" in coach profiles. At least for people that play @ all-star/superstar level. (11min/q for realistic stats is a must).
illusiondrmr
 
Posts: 80
Joined: Tue Jan 06, 2009 9:33 am
Location: Athens, Greece

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby dangerzone1 on Sat Dec 15, 2012 11:48 pm

Could you fix the free agents list , i feel many are rated way to high and also many players are playing in international leagues. Thanks
User avatar
dangerzone1
 
Posts: 96
Joined: Thu Oct 04, 2012 1:48 am

Re: Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby Albys on Sun Dec 16, 2012 9:03 am

Albys Realistic Roster 1.1 released:

15 December 2012
New features RR 1.1:
- updated with accuracy all overall and shot tendencies for 9 teams players (from Phila to Memphis + Houston), based on advanced real nba 2013 performance and stats (nba.com, Hoopsdata.com and many more)
- added (for same 9 teams) Vannswolfhawk playbooks and updated signature skills.
- updated real sigshots (Thanks to Jhiane from NLSC) and some isomoves/layup packages
- fixed Derrick Williams skin color
- fixed O'Quinn and Murphy face and portraits.
- some other fixes.

new gameplay 1.1:
- better cpu defence, realistic speed, quickness and jump, more blocks and brawl under the board, more real %, some more and 1, more 3pt shots, and many more.
- 2 sliders level: PRO level, and ALL STAR level (for All Star and Superstar)
- the 9 teams completely edited with Vannwolfhawk playbooks have coach profile plays: 100. Others teams have 1. This is better solution. I will continue adding Vann's playbooks for all teams.

Installation:
simply install Albys RR11.ROS and Albys RRsettings.STG (PRO or ALL STAR) in your saves folder.
Start the game, go to save/load option, load Albys RR1 and Albys RRsettings.
Done! :-)

DOWNLOAD:
Albys Realistic Roster
if you want to support my works (Realistic Roster and gameplay):
Image
User avatar
Albys
The Roster Father
Contributor
 
Posts: 2888
Joined: Tue Feb 13, 2007 6:12 am
Location: Italia

Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby Albys on Sun Dec 16, 2012 9:11 am

Please use ALL STAR SETTINGS with my roster. I think is a very good combo setting/sliders. :)
Many thanks for support and tell me your opinion on these sliders.
I think this RR 1.1 have a better gameplay than RR 1.0, and i hope will be better gameplay released for 2k13.

I will continue update other 21 teams with Vannswolfhawks playbooks and tendencies/signatures skills + accessories, colors and shoes.
Maybe the RR2 will be released in Christmas day...
if you want to support my works (Realistic Roster and gameplay):
Image
User avatar
Albys
The Roster Father
Contributor
 
Posts: 2888
Joined: Tue Feb 13, 2007 6:12 am
Location: Italia

Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby mmq on Sun Dec 16, 2012 9:20 am

Albys wrote:Please use ALL STAR SETTINGS with my roster. .


And how many minutes per quarter? Is 11 OK?

Thanks a lot Albys! :D
mmq
 
Posts: 69
Joined: Sun Nov 25, 2012 9:04 pm

Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby Mutiny on Sun Dec 16, 2012 9:50 am

Albys, are you willing to collaborate your roster with Mattan's global such as the accessories like the long hexpad?
Image
User avatar
Mutiny
 
Posts: 75
Joined: Tue Dec 20, 2011 10:48 pm
Location: Land of the Free

Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby Medevenx on Sun Dec 16, 2012 12:27 pm

I just did a windmill dunk in a half court set with Lebron against Dwight Howard. Also, you still set the gameplay speed to 46 so it's pretty clear that you didn't listen to me at all about game speed and its time issues. I was using the Heat and had 11 points with 9 minutes left then I stopped playing. I was able to cheese a lot and always pulled off spin dunks. Also the CPU keeps shooting from the three even if it's a bad shot and it goes in a lot. Also, why do you have the sliders on All-Star? Nobody likes playing on any difficulty other than Hall of Fame! You should set them to HoF and tweak the sliders instead.
Last edited by Medevenx on Sun Dec 16, 2012 4:53 pm, edited 1 time in total.
PROUD TO BE A PINOY PATCHER
Follow me on Twitter! @Medevenx I FOLLOW BACK :)
Medevenx' Ultimate Roster
Image
User avatar
Medevenx
Contributor
Contributor
 
Posts: 1323
Joined: Mon Nov 26, 2012 2:45 pm
Location: Manila, Philippines

Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby Medevenx on Sun Dec 16, 2012 12:28 pm

EDIT: woops my internet connection bugged sorry
Last edited by Medevenx on Sun Dec 16, 2012 12:43 pm, edited 1 time in total.
PROUD TO BE A PINOY PATCHER
Follow me on Twitter! @Medevenx I FOLLOW BACK :)
Medevenx' Ultimate Roster
Image
User avatar
Medevenx
Contributor
Contributor
 
Posts: 1323
Joined: Mon Nov 26, 2012 2:45 pm
Location: Manila, Philippines

Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby Medevenx on Sun Dec 16, 2012 12:28 pm

EDIT: woops my internet connection bugged sorry
Last edited by Medevenx on Sun Dec 16, 2012 12:42 pm, edited 1 time in total.
PROUD TO BE A PINOY PATCHER
Follow me on Twitter! @Medevenx I FOLLOW BACK :)
Medevenx' Ultimate Roster
Image
User avatar
Medevenx
Contributor
Contributor
 
Posts: 1323
Joined: Mon Nov 26, 2012 2:45 pm
Location: Manila, Philippines

Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby mlp111 on Sun Dec 16, 2012 2:41 pm

what about all the missing cfs, how do we fill those?
Image
User avatar
mlp111
 
Posts: 2176
Joined: Fri Apr 29, 2011 10:43 pm

Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby maris on Sun Dec 16, 2012 5:12 pm

There is one thing i dont understand. When i start association all teams rotations is messing up,how to fix that?
maris
 
Posts: 29
Joined: Sun Dec 16, 2012 5:09 pm

Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Postby Uncle Drew on Sun Dec 16, 2012 7:11 pm

Medevenx wrote:I just did a windmill dunk in a half court set with Lebron against Dwight Howard. Also, you still set the gameplay speed to 46 so it's pretty clear that you didn't listen to me at all about game speed and its time issues. I was using the Heat and had 11 points with 9 minutes left then I stopped playing. I was able to cheese a lot and always pulled off spin dunks. Also the CPU keeps shooting from the three even if it's a bad shot and it goes in a lot. Also, why do you have the sliders on All-Star? Nobody likes playing on any difficulty other than Hall of Fame! You should set them to HoF and tweak the sliders instead.


You're a little demanding don't you think? Alby's doesn't have to put his time in for this, he's doing the community a favor. You should try editing the roster yourself to get the game to play like you want.
User avatar
Uncle Drew
 
Posts: 1914
Joined: Thu Nov 14, 2002 1:47 pm
Location: The D and it's not Dallas

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Postby Albys on Sun Dec 16, 2012 7:18 pm

apollokid wrote:The problem with sliders is that you can't change the core mechanics of the game. So no matter what you set on ball defense to, the game simply lacks any influence of momentum and player positioning on defending the ball handler.
You can spam moves as much as you want and bump into defenders repeatedly until you get past them, and that's intended as far as I'm concerned.

And I understand that since if the game would work like real basketball, many gamers would be bored with that, so 2k is doing the smart thing.

But since sliders is all we've got...I think ball handling has to be lowered considerably, I'd like it at 0, but the AI is too passive that way, so around 25-35 is a good compromise.
Also I'm testing defensive pressure settings right now and it almost seems like it works better with values <50.
I'm still trying this but with the AI defensive pressure set to 1 and adjusted individual matchups (simply switch to the 'constant pressure' preset), I like on ball defense almost better than with really high values.
The reason is that if you have defensive pressure set very high, the defender is so close to you that driving becomes too easy. Now I know everyone plays the game different, but it works for me.

It makes almost no sense, but I feel like low pressure combined with setting individual defense for the CPU works better. There will never be a videogame without exploits, so I just want the game to look somewhat like real basketball. An low pressure looks more real to me because the speed of closing out shooters is too high for me with high pressure settings.


I agree, apollokid. (Y)
if you want to support my works (Realistic Roster and gameplay):
Image
User avatar
Albys
The Roster Father
Contributor
 
Posts: 2888
Joined: Tue Feb 13, 2007 6:12 am
Location: Italia

PreviousNext

Return to NBA 2K13 Releases & Previews

Who is online

Users browsing this forum: No registered users and 5 guests