[Tool] Roster Editor

Release or preview patches for NBA 2K13.

Re: [Tool] Roster Editor

Postby Eirsej on Tue Dec 04, 2012 1:21 am

JaoSming wrote:what have you done?! I'm going into finals, why did you fulfill a request??


Image

oh man....it works in real games>?!
Image



....wait, that means
Image

damn you!!!!! :giveup:


but in all seriousness, thank you for this, so very much. I really hope there is a clothing value we can change as well.




Do those work in myCareer? I tried editing the clothes of myplayer but it doesnt work :cry:
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Re: [Tool] Roster Editor

Postby gamez on Tue Dec 04, 2012 1:55 am

Great work Leftos, that custom offset option is just what a lot of people was looking for to make any roster compatible with your tool. Anyone know the offset for the latest official roster?
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Re: [Tool] Roster Editor

Postby JaoSming on Tue Dec 04, 2012 3:02 am

For the teams tab I believe the latest offset is
865777
4

however, free agents are not showing up....so I may have screwed that up (keep backups)



I cannot figure out the Jerseys tab though, since your example offsets (for original game-shipped rosters right?) seem to be in the middle of the jersey information rather than the beginning. and of course, the latest one is not byte aligned so searching for that isnt going to help (starts near offset 1486600)

any chance you could share your past offsets with example rosters? or figure out this last one so we have a clean comparison?
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Re: [Tool] Roster Editor

Postby Leftos on Tue Dec 04, 2012 5:23 am

About the FA pool, that was my screwup. Didn't make FA compatible with the Custom profile. Should work with the version I just released.

About the Jerseys tab, I know, right? There seems to be a table or part of that table before the offset I mentioned containing 2 entries for each team, but I have no idea whatsoever what they control, that's why I ignore them and start later, where each team has all its jerseys. The offsets I gave are for retail rosters. For Nov 10 on PC I have offset 1489588 +4 for first Jersey.
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Re: [Tool] Roster Editor

Postby JaoSming on Tue Dec 04, 2012 6:33 am

the 2 entries for each team are the practice unis, in the REDitor those have always been "above" the regular uniforms. So if its +4 then I should hopefully be able to figure out the real beginning beginning is then.

thanks love :P


also, can I get that roster? I have something different in my latest one
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Re: [Tool] Roster Editor

Postby Leftos on Tue Dec 04, 2012 6:38 am

Practice unis. Pfft. Who cares. :P
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Re: [Tool] Roster Editor

Postby JaoSming on Tue Dec 04, 2012 6:42 am

can you send me your roster you used? mine didnt decode with your numbahs I may have screwed the pooch here
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Re: [Tool] Roster Editor

Postby Leftos on Tue Dec 04, 2012 6:46 am

My mistake. I meant November 10. Sorry for getting you all excited. You're looking for the bytes I posted in the release post, but we have no idea about the alignment. They can't be too far from Nov 10's spot.
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Re: [Tool] Roster Editor

Postby walkerg24 on Tue Dec 04, 2012 8:04 am

After I downloaded the roster editor, I continue to get the following message:

NBA 2K13 Roster Editor encountered a critical error and will be terminated.

An Error Log has been saved at C:\Users\iTouch\Documents\NBA 2K13 Roster Editor\errorlog_unh.txt

What changes are necessary to make this tool operable on my computer?
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Re: [Tool] Roster Editor

Postby Leftos on Tue Dec 04, 2012 8:09 am

Well, you need to provide the contents of the errorlog before I can try to help you.
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Re: [Tool] Roster Editor

Postby menten on Tue Dec 04, 2012 8:21 am

i have a problem with the new version. when i change a players Pl type and then save, the stats from all players are missing when i load the roster ingame
Last edited by menten on Tue Dec 04, 2012 8:41 am, edited 1 time in total.
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Re: [Tool] Roster Editor

Postby walkerg24 on Tue Dec 04, 2012 8:33 am

I get the following error message:

Can't create errorlog!

System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\iTouch\Documents\NBA 2K13 Roster Editor\errorlog_unh.txt'. at System.IO._Error.WinIOError(Int32 errorCode, String maybe FullPath) at System.IO.File Stream.Init (String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRight, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath) at System.IO.FileStream..ctor (String path, FileMode mode, File Access access, FileShare share, Int32 bufferSize, FileOptions options)
at System.IO.StreamWriter.CreateFile(String path, Boolean append)
at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize)
at System.IO.StreamWriter..ctor(String path)
at
NBA_2K13_Roster_Editor.App.Application_DispatcherUnhandledException(Objectsender, DispatcherUnhandledExceptionEventArgs e)
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Re: [Tool] Roster Editor

Postby skoadam on Tue Dec 04, 2012 9:17 am

Hi,
Why i cannot set default jersey? I choose for example sixers home to sixers classic home and i still got current home jersey.
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Re: [Tool] Roster Editor

Postby JaoSming on Tue Dec 04, 2012 9:47 am

skoadam wrote:Hi,
Why i cannot set default jersey? I choose for example sixers home to sixers classic home and i still got current home jersey.

you cannot change stuff like that in this editor. What you changed is the name of the uniform, not the uniform itself. To do that you need to do more complicated Bank of Names editing - http://www.youtube.com/watch?v=b2f2q3F2Kz4
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Re: [Tool] Roster Editor

Postby Leftos on Tue Dec 04, 2012 9:55 am

walkerg24, no idea why you're getting that error. Try running as administrator. Also make sure you've extracted all files from the 7z archive you downloaded, and not just the EXE.
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Re: [Tool] Roster Editor

Postby skoadam on Tue Dec 04, 2012 10:02 am

JaoSming wrote:
skoadam wrote:Hi,
Why i cannot set default jersey? I choose for example sixers home to sixers classic home and i still got current home jersey.

you cannot change stuff like that in this editor. What you changed is the name of the uniform, not the uniform itself. To do that you need to do more complicated Bank of Names editing - http://www.youtube.com/watch?v=b2f2q3F2Kz4

ok i change it.
i try with nets.
i want to set as default home nets jersey from previous season.
i set in editor, first column- no change(NetsH), second column i put classic home II, and i get old jersey in.
i dont know if it works with other.

edit: i do the same thing with away jersey and its works.

edit2: it works with bobcats 2, home/away.

edit: ok now i see, its works, but i rather remove(not delete files) than set something, anyway i dont understand how i did that.


So my question is, how to remove(not delete files) jerseys and leave only this which we want to leave?
edit:ok i think i got solution.
Last edited by skoadam on Tue Dec 04, 2012 10:24 am, edited 1 time in total.
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Re: [Tool] Roster Editor

Postby erudain on Tue Dec 04, 2012 10:21 am

Lol finally made the CF work...but now I have another question...

Ever since I added the cyberface, announcer stopped calling for my nickname and they just call me by my jersey number.
If I go to the "edit player" option ingame and yes, the nicknames tab is gone.

Any way to solve this? or use the editor to assign yourself a nickname again?
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Re: [Tool] Roster Editor

Postby flipboi15 on Tue Dec 04, 2012 10:36 am

JaoSming wrote:not the roster editor folder, the one in the my documents folder
it is not compatible with rosters released officially recently, only initial rosters with the game and early november rosters. players tab should work for all, but the teams and jerseys tabs will have issues


Okay, I see, will it work in the future? because I am pretty far in my season already, I kind of don't want to restart :(
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Re: [Tool] Roster Editor

Postby menten on Tue Dec 04, 2012 2:21 pm

@ leftos: could u upload the 13.2 version again pls? that version worked well for me
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Re: [Tool] Roster Editor

Postby JaoSming on Tue Dec 04, 2012 3:09 pm

menten wrote:@ leftos: could u upload the 13.2 version again pls? that version worked well for me


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Re: [Tool] Roster Editor

Postby Andrew on Tue Dec 04, 2012 4:44 pm

The idea of everyone playing in suits is hilarious; the BSBA, Barney Stinson Basketball Association. Alternatively, The Gentleman's Basketball League, since I know you're not a fan of sitcoms with laugh tracks, Jon. ;)

Great work as always, Leftos!
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Re: [Tool] Roster Editor

Postby menten on Tue Dec 04, 2012 6:06 pm

JaoSming wrote:
menten wrote:@ leftos: could u upload the 13.2 version again pls? that version worked well for me


Image

thx, didnt know about that
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Re: [Tool] Roster Editor

Postby TUSS11 on Tue Dec 04, 2012 7:31 pm

Great work Leftos!

I have a request. In your next update could you add injuries so we can have real injuries in Association? Injuries don't carry over from the roster when starting a new Association, however, it appears that the players tab is compatible with the Association file (.FXG).

I've done all the research:

Image
Image

Here's the injury information (credit to hokupguy):

Code: Select all
InjDaysLeft (Injury Days Left)
Days, left until recovery (used, when InjType <> 0)
Integer
Min: -1 Max: 32767


Code: Select all
Injury Type
0 - Healthy
1 - Sore Knee
2 - Strained MCL
3 - Torn ACL
4 - Twisted Ankle
5 - Severe Ankle Sprain
6 - Broken Ankle
7 - Sprained Toe
8 - Strained Achilles
9 - Torn Achilles
10 - Plantar Fasciitis
11 - Sore Hamstring
12 - Strained Quad
13 - Back Spasms
14 - Bruised Hip
15 - Broken Finger
16 - Sprained Wrist
17 - Inflamed Elbow
18 - Strained Abdomen
19 - Strained Hamstring
20 - Lower Back Strain
21 - Strained Calf
22 - Sore Wrist
23 - Knee Tendinitis
24 - Bone Spurs
25 - Broken Wrist
26 - Strained Groin
27 - Broken Toe
28 - Flu
29 - Broken Nose
30 - Bruised Tailbone
31 - Migraine Headache
32 - Bruised Heel
33 - Broken Patella
34 - Shin Splints
35 - Separated Shoulder
36 - Dislocated Finger
37 - Broken Hand
38 - Bruised Sternum
39 - Torn Patellar Tendon
40 - Torn Labrum
41 - Sprained Foot
42 - Sprained Finger
43 - Sprained Knee
44 - Sprained Shoulder
45 - Sprained Neck
46 - Arthroscopic Surgery
47 - Microfracture Surgery
48 - Sore Ankle
49 - Sore Foot
50 - Sore Back
51 - Torn MCL
52 - Torn Meniscus
53 - Torn Hand Ligament
54 - Torn Hamstring
55 - Broken Arm
56 - Broken Foot
57 - Broken Jaw
58 - Broken Back
59 - Fractured Eye Socket
60 - Hyperextended Knee
61 - Concussion
62 - Inner Ear Infection
63 - Hernia
64 - Fatigue
65 - Personal Reason
66 - Suspended
67 - Broken Rib
68 - Broken Hip
69 - Bruised Rib
70 - Bruised Knee
71 - Bruised Thigh
72 - Bruised Spinal Cord
73 - Strained Oblique
74 - Bone Bruise
75 - High Ankle Sprain
76 - Dislocated Patella
77 - Eye Surgery
78 - Stress Fracture
79 - Torn Ligament Foot
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Re: [Tool] Roster Editor

Postby Leftos on Tue Dec 04, 2012 8:04 pm

Anything you give me research for is easy to implement. I'll work on it.
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Re: [Tool] Roster Editor

Postby skoadam on Tue Dec 04, 2012 11:34 pm

TUSS11 wrote:Great work Leftos![/code]

Tuss are u able to find there age and years pro?
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Re: [Tool] Roster Editor

Postby sportsman81 on Wed Dec 05, 2012 10:29 am

Only thing I want to do is to unhide or unlock hidden player and add him to Free Agency or any team. I've found players ID and I've putted it in a team or FA when -1 starts and in a PINum I just increase it for one number since I add only one player at a time. But when I save it, it encounters an error and shows me an error log. Can anyone help me to avoid error message and do it correctly?
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Re: [Tool] Roster Editor

Postby TUSS11 on Wed Dec 05, 2012 9:13 pm

Leftos wrote:Anything you give me research for is easy to implement. I'll work on it.


Much appreciated!

skoadam wrote:Tuss are u able to find there age and years pro?


Sure thing.

Image

Birth Date:

The 3 byte string 7D CC 29 in binary is: 0111 1101 1100 1100 0010 1001

The break down is as follows:


Birth Year (12 bits)Birth Month (4 bits)Birth Day (5 bits)Unknown (3 bits)
Binary011111011100110000101001
Decimal2012125


Note: according to 2K12 Reditor the min Birth Year is 1792 and the max Birth Year is 2047.

Image

Years Pro:

03 34 in binary is: 0000 0011 0011 0100

The break down:


Unknown (6 bits)Years Pro (5 bits)Unknown (5 bits)
Binary0000001100110100
Decimal25


Note: according to 2K12 Reditor the max Years Pro is 31 years.

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Re: [Tool] Roster Editor

Postby JaoSming on Wed Dec 05, 2012 10:00 pm

dude (Y) (Y) (Y)
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Re: [Tool] Roster Editor

Postby menten on Wed Dec 05, 2012 10:15 pm

hey could you try to find draft round/position and draft team? that would be awesome
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Re: [Tool] Roster Editor

Postby Leftos on Wed Dec 05, 2012 11:26 pm

Now that's what I call research. Will implement those soon. (Y)
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Re: [Tool] Roster Editor

Postby t3chf5ve on Wed Dec 05, 2012 11:30 pm

Hello, i'm sorry for asking a noob question but i have a problem with my CMG teams, cuz they all have -1 in them, and when i'm trying to change it it says an error.
Can someone please help! :bowdown:
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Re: [Tool] Roster Editor

Postby RowdyRondo on Thu Dec 06, 2012 3:11 am

TUSS11 wrote:
Leftos wrote:Anything you give me research for is easy to implement. I'll work on it.


Much appreciated!

skoadam wrote:Tuss are u able to find there age and years pro?


Sure thing.

Image

Birth Date:

The 3 byte string 7D CC 29 in binary is: 0111 1101 1100 1100 0010 1001

The break down is as follows:


Birth Year (12 bits)Birth Month (4 bits)Birth Day (5 bits)Unknown (3 bits)
Binary011111011100110000101001
Decimal2012125


Note: according to 2K12 Reditor the min Birth Year is 1792 and the max Birth Year is 2047.

Image

Years Pro:

03 34 in binary is: 0000 0011 0011 0100

The break down:


Unknown (6 bits)Years Pro (5 bits)Unknown (5 bits)
Binary0000001100110100
Decimal25


Note: according to 2K12 Reditor the max Years Pro is 31 years.

Image


keep raging it brah (Y)
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Re: [Tool] Roster Editor

Postby Leftos on Thu Dec 06, 2012 5:20 am

v0.14 released!

- Added YearsPro, BirthYear, BirthMonth, BirthDay, InjuryType, InjuryDays for Players (kudos to TUSS11)
- Added SeasonStats and PlayoffStats for Players
- Fixed Teams table for save types other than Roster


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You can use the NBA 2K13 Turbo Modifier trainer to do the research required for any player values, even those that can't be edited in-game. I used it to discover the Season Stats values. The process is the same as in my Research Tutorial video, but you do the changes via the trainer, instead of in-game. I may get a new tutorial video up showing the procedure using the trainer.
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Re: [Tool] Roster Editor

Postby gringo5 on Thu Dec 06, 2012 5:39 am

how can i change the players stats? im new to the roster editor so idk tbh
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Re: [Tool] Roster Editor

Postby Leftos on Thu Dec 06, 2012 5:41 am

You can't change the Player Stats per se, just to which entry of the Player Stats table they point to. The Player Stats table isn't implemented (yet?), so those are only there for advanced debugging reasons.
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Re: [Tool] Roster Editor

Postby RowdyRondo on Thu Dec 06, 2012 6:33 am

Leftos,

any news on Season and Playoff Mode editor compatibility (Y) :mrgreen:
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Re: [Tool] Roster Editor

Postby Leftos on Thu Dec 06, 2012 7:09 am

No plans for them yet.
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Re: [Tool] Roster Editor

Postby RowdyRondo on Thu Dec 06, 2012 7:28 am

Leftos wrote:No plans for them yet.


poop :P
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Re: [Tool] Roster Editor

Postby Andrew on Thu Dec 06, 2012 8:32 am

Awesome stuff. :)
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Re: [Tool] Roster Editor

Postby wilson27 on Thu Dec 06, 2012 10:35 am

How I wish I studied computer stuff back in college.. :roll:

Man ur doing the craziest tool this year! (Y)
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Re: [Tool] Roster Editor

Postby pjt8413 on Thu Dec 06, 2012 1:38 pm

Hey Guys:

I am a 360 user and post regularly over at Operation Sports.

I was hoping maybe you guys could help on this as I have been trying for the last 3.5 hours how to do this and even watched leftos tutorial but my brain just can't pick it up....

I am trying to find the following using the new 12/5/12 Official Update

Offsets for:

1. Players tab

2, Teams Tab

3. Jerseys Tab


This would be for the new 12/5/12 official update. I am all confused and really would like to help Leftos get this roster working with his tool ASAP! as it would really help the X-Box community as any save using this roster as a base would have all Jerseys so there is no need to HEX which would allow proper downloads on 2KShare instead of offline downloading. Please guys any help from you PC experts would be greatly appreciated as I will release a full roster Update ASAP once the Roster is usable in the Tool. I wanna help so any step by step knowledge for this to happen would be greatly appreciated.
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Re: [Tool] Roster Editor

Postby buffalochipster on Thu Dec 06, 2012 4:56 pm

So I want to play on the Knicks with MyPlayer...I get drafted to a team, and assign him to team 13...it shows me with the uniform, but I am not in the rotation, or on the roster, and the game crashes when I start a game. Is it possible to do this? Thanks, and I love the tool!
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Re: [Tool] Roster Editor

Postby rakes1 on Thu Dec 06, 2012 7:46 pm

leftos i got this error when i try to open

System.Windows.Markup.XamlParseException: The invocation of the constructor on type 'NBA_2K13_Roster_Editor.MainWindow' that matches the specified binding constraints threw an exception. ---> System.ArgumentException: Requested value 'PCNov' was not found.
at System.Enum.EnumResult.SetFailure(ParseFailureKind failure, String failureMessageID, Object failureMessageFormatArgument)
at System.Enum.TryParseEnum(Type enumType, String value, Boolean ignoreCase, EnumResult& parseResult)
at System.Enum.Parse(Type enumType, String value, Boolean ignoreCase)
at NBA_2K13_Roster_Editor.MainWindow..ctor() in e:\Development\Visual Studio 2010\Projects\NBA 2K13 Roster Editor\NBA 2K13 Roster Editor\MainWindow.xaml.cs:line 193
--- End of inner exception stack trace ---
at System.Windows.Markup.XamlReader.RewrapException(Exception e, IXamlLineInfo lineInfo, Uri baseUri)
at System.Windows.Markup.WpfXamlLoader.Load(XamlReader xamlReader, IXamlObjectWriterFactory writerFactory, Boolean skipJournaledProperties, Object rootObject, XamlObjectWriterSettings settings, Uri baseUri)
at System.Windows.Markup.WpfXamlLoader.LoadBaml(XamlReader xamlReader, Boolean skipJournaledProperties, Object rootObject, XamlAccessLevel accessLevel, Uri baseUri)
at System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream)
at System.Windows.Application.LoadBamlStreamWithSyncInfo(Stream stream, ParserContext pc)
at System.Windows.Application.LoadComponent(Uri resourceLocator, Boolean bSkipJournaledProperties)
at System.Windows.Application.DoStartup()
at System.Windows.Application.<.ctor>b__1(Object unused)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)

Requested value 'PCNov' was not found.
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Re: [Tool] Roster Editor

Postby skoadam on Thu Dec 06, 2012 7:50 pm

OMG huge thanks TUSS and Leftos ofc, so much needed in roster edit :bowdown2:
ImageImage

URB Roster V22 [24 Complete Seasons Mods] download here

2014/2015 2013/2014 2012/2013 2011/2012 2010/2011 2009/2010
2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004
2002/2003 2001/2002 2000/2001 1999/2000 1998/1999 1997/1998
1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992
1990/1991 1986/1987 1984/1985

ImageLike it? Motivate me for more
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Re: [Tool] Roster Editor

Postby Leftos on Thu Dec 06, 2012 11:31 pm

rakes1, found, fixed in new version.
Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports

Used to be "That Tools Guy" around here during the good ol' days. Although you probably remember me as your favorite Podcast host.
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Re: [Tool] Roster Editor

Postby walkerg24 on Fri Dec 07, 2012 3:07 am

Hey Leftos,

I'm working on trying to update players' career stats using the Roster Editor, but I've been unsuccessful. The strategy used has been using a roster that has numerical data for stats and copying the information into my base Excel worksheet. Finally, I copied the data into my the Roster Editor. I used Kobe Bryant as a sample to see if this strategy will work. The IDs were the same as suggested too. What do you recommend to update players' career stats?
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Re: [Tool] Roster Editor

Postby Leftos on Fri Dec 07, 2012 3:38 am

You can't without the Player Stats table, which isn't decoded in Roster Editor, but should be there in REDitor when it gets released.
Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports

Used to be "That Tools Guy" around here during the good ol' days. Although you probably remember me as your favorite Podcast host.
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Re: [Tool] Roster Editor

Postby lk-7 on Fri Dec 07, 2012 4:26 am

Why after changing player types from 3 to 1, i cant access "create player" mode from the game. The game just turn off suddently every time.
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Re: [Tool] Roster Editor

Postby rakes1 on Fri Dec 07, 2012 4:55 am

thx leftos for quick fix
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Re: [Tool] Roster Editor

Postby pjt8413 on Fri Dec 07, 2012 10:36 am

Leftos:

Here is the information needed for implementing the 12/5 official Xbox 360 roster into the tool:

Player table begins at Offset 9E90 (HEX)

Portrait ID: 9EC6 (HEX)

CF ID:9EA8 (HEX)

FirstSSOffset: 94164 (DEC)


Paul Pierce from Operation Sports helped find these. Is there anyway to use any of this info to allow the tool to recognize the 12-5-12 xbox 360 roster. Not sure yet where the Teams/Jerseys are but if you do then could you possibly implement it PLEASE :)

Here is the roster file:

http://www.filedropper.com/official


I am not sure if this is even what you need but I wanted to try and help get this roster in for all the 360 users. If anyone can help please chime in as I would really appreciate your help.
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