[Tool] Roster Editor

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Re: [Tool] Roster Editor

Postby Leftos on Tue Nov 27, 2012 7:18 pm

It's obvious you didn't read the thread before posting. The answer is in there somewhere.
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Re: [Tool] Roster Editor

Postby 187 on Wed Nov 28, 2012 5:21 am

Is it possible to add coaches ratings to the editor or does anyone know where its located in the file. Need it for a project I'm doing.
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Re: [Tool] Roster Editor

Postby Medevenx on Thu Nov 29, 2012 4:39 am

Leftos wrote:It's obvious you didn't read the thread before posting. The answer is in there somewhere.


Yeah sorry about that. I actually read that part in your post on Operation Sports. Anyway. It's not possible to add teams with this editor right?
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Re: [Tool] Roster Editor

Postby JaoSming on Thu Nov 29, 2012 5:08 am

no its not
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Re: [Tool] Roster Editor

Postby RowdyRondo on Thu Nov 29, 2012 10:25 am

Leftos,

FYI your missing Layup Package near dunk packages

again DunkPkg0 is = DunkPkg1 in game

so 15 Dunks and 1 Layup Pack
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Re: [Tool] Roster Editor

Postby Thefreakish on Fri Nov 30, 2012 3:27 am

I Need the table for Minutes for game so i can start the true realistic rotations and lineups i hope for the next update will be much appreciated
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Re: [Tool] Roster Editor

Postby skoadam on Fri Nov 30, 2012 8:09 pm

Please try to add age and years pro :bowdown2:
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Re: [Tool] Roster Editor

Postby wilson27 on Sat Dec 01, 2012 9:28 pm

is this latest version still compatible with the original .cmg files?
i tried to use this editor earlier but the teams tab only shows -1 on all teams.
it was working fine in previous versions. but now i can't trade players in mycareer mode
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Re: [Tool] Roster Editor

Postby KingDarealHD on Sun Dec 02, 2012 12:41 am

Howcani change players names in the roster. Is this possible in anyway?
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Re: [Tool] Roster Editor

Postby JaoSming on Sun Dec 02, 2012 1:44 am

JMaster12 wrote:Howcani change players names in the roster. Is this possible in anyway?

nope
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Re: [Tool] Roster Editor

Postby elistheelis on Mon Dec 03, 2012 7:41 am

Thanks leftos for this tool. Myplayer now wear adidas shoes (Y) .
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Re: [Tool] Roster Editor

Postby erudain on Mon Dec 03, 2012 8:58 am

Ok having a slight problem....want to use a cyberface for my player in myCareer mode.
I have the .iff file copyed in my nba2k13 folder, I use the editor, locate myplayer id, change the CFID to the number on the .iff file, uncheck the genericf box, and save.

When I go the the game and load myCareer, game crashes to desktop.
Somehow it's not reading the .iff as valid, because if I roll back to the previous CFID the game works perfectly.
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Re: [Tool] Roster Editor

Postby Medevenx on Mon Dec 03, 2012 2:32 pm

JMaster12 wrote:Howcani change players names in the roster. Is this possible in anyway?


Yep you can do that by editing the player type of the player to 6. Then in-game go to Create-A-Player and that player will be available to edit the name, age, and other info. :) Then after saving the newly edited name, open Roster Editor again and change the player type to either 2 (Current Team player) or 0 (Legends Team Player)
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Re: [Tool] Roster Editor

Postby flipboi15 on Mon Dec 03, 2012 3:18 pm

How do I use this to edit roster in MyCareer ? I pasted CFnames.txt and Names.txt into my Roster Editor folder, but I still don't see names. Also the Team tab all have -1 in most of the teams.
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Re: [Tool] Roster Editor

Postby JaoSming on Mon Dec 03, 2012 3:53 pm

not the roster editor folder, the one in the my documents folder
it is not compatible with rosters released officially recently, only initial rosters with the game and early november rosters. players tab should work for all, but the teams and jerseys tabs will have issues
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Re: [Tool] Roster Editor

Postby Medevenx on Mon Dec 03, 2012 4:57 pm

flipboi15 wrote:How do I use this to edit roster in MyCareer ? I pasted CFnames.txt and Names.txt into my Roster Editor folder, but I still don't see names. Also the Team tab all have -1 in most of the teams.


All Official Roster updates until November 11 work. You need to have the PC Nov option checked for this. Nov 14 patches won't be compatible.
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Re: [Tool] Roster Editor

Postby Leftos on Mon Dec 03, 2012 6:05 pm

v0.13.3 released!

- Added Custom offsets function, so that users can experiment to find offsets of incompatible rosters
- Added Clothes Type for Players
- Added Reset button to Options tab


Want to help? Read on.

Finding SS (Players) offset
Custom SS offset is 300 bytes and 2 bits after the player 0's portrait ID.

Finding Roster (Teams) offset
Custom Roster offset should be the offset where the 76ers' roster begins. There's a certain 2-byte string that lets the game know there's a valid player in there, and then there's the 2-byte player ID. You should be seeing 0, 1, 2 as the first player IDs, those will always be there for the 76ers. Note that of course, they most probably won't be byte-aligned, so you may see something along the lines of...
Code: Select all
040C0000 040C0004 040C0008
Notice how the 040C is repeating? That's the 2-byte string I was talking about. Then there's the 2 byte player ID. But no, it's not 0, 4, 8. It's actually 0, 1, 2, but it's not byte-aligned. Byte-aligned it should be
Code: Select all
01030000 01030001 01030002
So a valid roster spot begins with a 1 and a 3 (not always byte-aligned) and then the next 2 bytes are the player ID. Reading the binary information like I showed you in my video tutorial should help you understand how it's actually 0, 1 and 2. You'll need the bit-alignment as well, but if you find the proper byte offset, I can help you with the bit offset.

Finding Jersey offset
Custom Jersey offset should be the offset where the 76ers' home jersey starts, or at least its "GID". First 8 bytes of 76ers' jersey (byte-aligned) are
Code: Select all
00 00 02 0D 04 40 09 6E
You need to find that piece of information (that I believe won't change), but again, won't always be byte-aligned.
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Re: [Tool] Roster Editor

Postby maumau78 on Mon Dec 03, 2012 8:47 pm

Hi Leftos,

- Added Clothes Type for Players

What does this mean? We can assign cloth types to specific players??
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Re: [Tool] Roster Editor

Postby BabyFace on Mon Dec 03, 2012 9:20 pm

nice update bro, but i have problem when i can edit my player mode (.cmg) teams button is not working... all teams have in all position -1 ... :?:
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Re: [Tool] Roster Editor

Postby Leftos on Mon Dec 03, 2012 9:29 pm

maumau78, well, if you run the editor you'd know. Allows you to pick Jersey, Suit or Street clothes for a specific player.

BabyFace, what roster is your MyCareer is based on?
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Re: [Tool] Roster Editor

Postby BabyFace on Mon Dec 03, 2012 9:46 pm

Leftos wrote:maumau78, well, if you run the editor you'd know. Allows you to pick Jersey, Suit or Street clothes for a specific player.

BabyFace, what roster is your MyCareer is based on?

it is base on my roster :D :D V3
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Re: [Tool] Roster Editor

Postby Leftos on Mon Dec 03, 2012 10:39 pm

Yeah, which is based on which official roster?
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Re: [Tool] Roster Editor

Postby BabyFace on Mon Dec 03, 2012 11:23 pm

Leftos wrote:Yeah, which is based on which official roster?

on first release from 2k
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Re: [Tool] Roster Editor

Postby erudain on Mon Dec 03, 2012 11:50 pm

erudain wrote:Ok having a slight problem....want to use a cyberface for my player in myCareer mode.
I have the .iff file copyed in my nba2k13 folder, I use the editor, locate myplayer id, change the CFID to the number on the .iff file, uncheck the genericf box, and save.

When I go the the game and load myCareer, game crashes to desktop.
Somehow it's not reading the .iff as valid, because if I roll back to the previous CFID the game works perfectly.


Any idea why is this happening?.
Update: the .iff file is an old one originally made for 2k11 but I could use it without problems in 2k12, so I assume it should work in 2k13 also
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Re: [Tool] Roster Editor

Postby JaoSming on Tue Dec 04, 2012 12:18 am

what have you done?! I'm going into finals, why did you fulfill a request??


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oh man....it works in real games>?!
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....wait, that means
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damn you!!!!! :giveup:


but in all seriousness, thank you for this, so very much. I really hope there is a clothing value we can change as well.
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