[maumau78's Corner] Perfect Net Released !

Release or preview patches for NBA 2K13.

Re: [maumau78] Long HexPad - Released

Postby Rangez on Sun Oct 28, 2012 11:25 pm

nvm I found it but where I get ID numbers?
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Re: [maumau78] Long HexPad - Released

Postby maumau78 on Sun Oct 28, 2012 11:40 pm

Rangez wrote:
maumau78 wrote:
Rangez wrote:how do i change the bodys to normal?

Already answered: use Leftos Editor or change player weight...

Where can I get his Editor?


Are you serious? :)

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Re: [maumau78] Long HexPad - Released

Postby maumau78 on Sun Oct 28, 2012 11:42 pm

Rangez wrote:nvm I found it but where I get ID numbers?

Read the Lefos thread you need names.txt...please read his thread :D
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Re: [maumau78] Long HexPad - Released

Postby notoshiro on Mon Oct 29, 2012 4:03 am

Do the long hexpads work for myplayers?
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Re: [maumau78] Long HexPad - Released

Postby tmac-03 on Mon Oct 29, 2012 10:48 am

long hexpads only works for wade but didn't work for other players...wondering why... :?
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Re: [maumau78] Long HexPad - Released

Postby disci922 on Tue Oct 30, 2012 1:08 am

tmac-03 wrote:long hexpads only works for wade but didn't work for other players...wondering why... :?


It works for players with a normal body type. What you have to do is download the roster editor and change body type of the players that you want to see wearing the long hexpad to normal.
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Re: [maumau78] Long HexPad - Released

Postby tmac-03 on Tue Oct 30, 2012 9:57 am

already did that and player is already with normal body type , but not working :(
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Re: [maumau78] Long HexPad - Released

Postby nickoi09 on Tue Oct 30, 2012 12:58 pm

this is like 2k11 with long knee sleeves anyway it will be good though if roster makers do body editing for their rosters
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Re: [maumau78] Realistic Rim&Net V2.0 Preview

Postby maumau78 on Wed Oct 31, 2012 6:09 am

Rim V2.0 Preview on first page....
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Re: [maumau78] Realistic Rim&Net V2.0 Preview

Postby atrak5[LTU] on Wed Oct 31, 2012 7:54 am

make it longer...
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Re: [maumau78] Realistic Rim&Net V2.0 Preview

Postby JBulls on Wed Oct 31, 2012 10:45 am

maumau78 wrote:Rim V2.0 Preview on first page....


What's different?
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Re: [maumau78] Realistic Rim&Net V2.0 Preview

Postby maumau78 on Thu Nov 01, 2012 6:16 am

I can assure you that ingame it looks great :P

I'll post a video comparison soon ....
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Re: [maumau78] Realistic Rim&Net V2.0 Preview

Postby JBulls on Fri Nov 02, 2012 12:27 pm

not enough vertices, you can see the net has low polygon count, especially when the ball goes through the hoop. This game would be so much better (in graphics) if it had dynamic tesselation (not heavy on resources/gpu) which nvidia allows :/. 2k's pc ports are half-assed :(
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Re: [maumau78] Realistic Rim&Net V2.0 Preview

Postby Durant35 on Fri Nov 02, 2012 12:49 pm

Is it possible to replace the Knee Brace with your Hex Pad?
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Re: [maumau78] Realistic Rim&Net V2.0 Preview

Postby maumau78 on Sat Nov 03, 2012 7:07 am

Jay1990 wrote:not enough vertices, you can see the net has low polygon count, especially when the ball goes through the hoop. This game would be so much better (in graphics) if it had dynamic tesselation (not heavy on resources/gpu) which nvidia allows :/. 2k's pc ports are half-assed :(


Dynamic tessellation is for surfaces so I don't get How it can be applied to the net....aside from this i agree 2k net look bad :D ...just wait for my next hex edit mod...
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Re: [maumau78] Realistic Rim&Net V2.0 Preview

Postby maumau78 on Sat Nov 03, 2012 7:11 am

Durant35 wrote:Is it possible to replace the Knee Brace with your Hex Pad?

Sorry bro no... :(
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Re: [maumau78] Realistic Rim&Net V2.0 Preview

Postby JBulls on Sat Nov 03, 2012 7:42 am

maumau78 wrote:
Jay1990 wrote:not enough vertices, you can see the net has low polygon count, especially when the ball goes through the hoop. This game would be so much better (in graphics) if it had dynamic tesselation (not heavy on resources/gpu) which nvidia allows :/. 2k's pc ports are half-assed :(


Dynamic tessellation is for surfaces so I don't get How it can be applied to the net....aside from this i agree 2k net look bad :D ...just wait for my next hex edit mod...


The net is also a surface, just with a transparent net texture applied to it. Not that much different from water and hair physics properties from the nvidia demos, so yeah, 2k console quality > 2k pc quality. At least we get to tweak a lot of stuff. We should annoy them for help for some developer tools or something for such bad quality lol.
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Re: [maumau78] Realistic Rim&Net V2.0 Preview

Postby maumau78 on Sat Nov 03, 2012 8:33 am

The tesselation stuff is applied to water becouse you'll get high variation in terms of normals, this will result in a better looking surface when light is applied....this also can be very good for faces.

It's not the same thing for a net sorry :)

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Re: [maumau78] Realistic Rim&Net V2.0 Preview

Postby JBulls on Sat Nov 03, 2012 8:46 am

maumau78 wrote:The tesselation stuff is applied to water becouse you'll get high variation in terms of normals, this will result in a better looking surface when light is applied....this also can be very good for faces.

It's not the same thing for a net sorry :)

p.s.
I got a Msc in Computer Vision and I work as a rendering engineer so I know about those stuff :-)


It sounds like you figured out the 3D structure of the 2k net which is good news for all! Probably unlikely to be able to be manipulated but I hope you are able to add more vertices :)

P.S. I wasn't saying that tesselation could just be added to the net or anything. Or if I did, that's not what I meant :/
P.P.S. Go get hired by 2K and fix everything! lol
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Re: [maumau78] Realistic Rim&Net V2.0 Preview

Postby maumau78 on Sat Nov 03, 2012 9:12 am

Jay1990 wrote:
maumau78 wrote:The tesselation stuff is applied to water becouse you'll get high variation in terms of normals, this will result in a better looking surface when light is applied....this also can be very good for faces.

It's not the same thing for a net sorry :)

p.s.
I got a Msc in Computer Vision and I work as a rendering engineer so I know about those stuff :-)


It sounds like you figured out the 3D structure of the 2k net which is good news for all! Probably unlikely to be able to be manipulated but I hope you are able to add more vertices :)



No I can't add vertices sorry :-(
But you'll see the shape will look different: bigger on top...then a smooth fade to the bottom....It looks great IMHO...
...2k net it goes linearly ffrom top width to bottom width...also it's not enought "wide" on the top part....

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Re: [maumau78] Realistic Rim&Net V2.0 Preview

Postby JBulls on Sat Nov 03, 2012 9:24 am

Yes I was trying to do something similar before

Image

And I think the shape looks great too, but the only things I don't like is how it looks crumpled and not smooth like the real life picture you posted and an accurate net = baggy clothes, but nevertheless I'm still using it, because it's the best :D
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Re: [maumau78] Realistic Rim&Net V2.0 Preview

Postby maumau78 on Sat Nov 03, 2012 10:03 pm

Jay1990 wrote:Yes I was trying to do something similar before

And I think the shape looks great too, but the only things I don't like is how it looks crumpled and not smooth like the real life picture you posted and an accurate net = baggy clothes, but nevertheless I'm still using it, because it's the best :D


No that's the point: I don't want "baggy" clothes....there are 4 hex values that control this aspect: I think I found the perfect blend between large net and "not so baggy" clothes...IMHO It looks really good....

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Re: [maumau78] Realistic Rim&Net V2.0 Preview

Postby free24ride1 on Sat Nov 03, 2012 10:48 pm

Hello maumau78, your rim looks great, but when you release V2, can you please include a version without the baggy clothes stuff? I only want the realistic rim and net.
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Re: [maumau78] Realistic Rim&Net V2.0 Preview

Postby hrbulls on Sun Nov 04, 2012 9:49 am

The rim and net model looks great but I hope V2 fixes the shot-clock (as previously posted) issue as well. Fingers crossed for a stiffer net with this release. (Y)
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Re: [maumau78] Realistic Rim&Net V2.0 Preview

Postby BasedGod on Sun Nov 11, 2012 7:04 pm

Love this global maumau78 you think u could add this to SJ1414 new Heaven on earth global?
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Re: [maumau78] Long HexPad - Released

Postby jabloodz on Tue Nov 20, 2012 11:51 am

disci922 wrote:
tmac-03 wrote:long hexpads only works for wade but didn't work for other players...wondering why... :?


It works for players with a normal body type. What you have to do is download the roster editor and change body type of the players that you want to see wearing the long hexpad to normal.


No it doesn't work tried it on different players an its the same! please help
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Re: [maumau78] Realistic Rim&Net V2.0 Preview

Postby ap18 on Tue Nov 20, 2012 5:01 pm

i need help with the nets
im puting the files in the 2k13 folder but nothing changes in the game
what to do?
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Re: [maumau78] Realistic Rim&Net V2.0 Preview

Postby tatlopuyo on Wed Nov 21, 2012 12:33 am

i like the rim but the net seems weird.
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Re: [maumau78] Realistic Rim&Net V2.0 Preview

Postby maumau78 on Wed Nov 21, 2012 5:06 am

qaws23 wrote:Love this global maumau78 you think u could add this to SJ1414 new Heaven on earth global?

I will try when I'll get more free time :-)
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Re: [maumau78] Realistic Rim&Net V2.0 Preview

Postby maumau78 on Wed Nov 21, 2012 5:06 am

tatlopuyo wrote:i like the rim but the net seems weird.

tatlopuyo I can assure yuo that in motion it looks great :D ...
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Re: [maumau78] Realistic Rim&Net V2.0 Preview

Postby JBulls on Sun Dec 02, 2012 3:40 pm

I think he means it looks weird up close, also did you say you can edit the net shape by itself and make the clothes tighter also?
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Re: [maumau78] Realistic Rim&Net V2.0 Preview

Postby maumau78 on Mon Dec 03, 2012 5:31 am

JBulls wrote:I think he means it looks weird up close, also did you say you can edit the net shape by itself and make the clothes tighter also?

Not yet :-(
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Re: [maumau78] SuperGlobal Preview

Postby maumau78 on Mon Dec 03, 2012 5:32 am

SuperGlobal 1.0 Preview on first page

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I also found the way to import the 2.0 Rim in all the stadiums without panic ...I'll release that also soon (Y)
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Re: [maumau78] SuperGlobal Preview

Postby JBulls on Mon Dec 03, 2012 5:38 am

awesome, p.s. if you can, you should make the backboard thinner like in real life
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Re: [maumau78] SuperGlobal Preview

Postby maumau78 on Tue Dec 04, 2012 5:48 am

new calf sleeve preview on first page
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Re: [maumau78] SuperGlobal Preview

Postby Durant35 on Wed Dec 05, 2012 10:40 pm

Durant body type is too skinny IMO bro.
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Re: [maumau78] SuperGlobal Preview

Postby haaaaanis on Wed Dec 05, 2012 10:51 pm

hey I tried your longhexpad patch and it is really good but I noticed a distortion on the other leg accessoires and I wanted to ask if you fixed that!
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Re: [maumau78] SuperGlobal Preview

Postby maumau78 on Thu Dec 06, 2012 2:22 am

haaaaanis wrote:hey I tried your longhexpad patch and it is really good but I noticed a distortion on the other leg accessoires and I wanted to ask if you fixed that!



I think It's solved....at least to me they look good... :D

You mean texture distortion or what?
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Re: [maumau78] SuperGlobal Preview

Postby maumau78 on Thu Dec 06, 2012 2:23 am

Durant35 wrote:Durant body type is too skinny IMO bro.


Well honestly I like it....Durant or Nerleans Neal are really really skinny......but It's a personal taste IMHO....that's why we have many different global :D
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Re: [maumau78] SuperGlobal Preview

Postby ap18 on Thu Dec 06, 2012 3:11 am

can you add nba sign on the accessoris like the nba sleeve and the hexpads?
and one more thing can you add the black trips on the long hexpad like seen in the photo ofthe rocekts someone shown erlier? thanks enyway
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Re: [maumau78] SuperGlobal Preview

Postby haaaaanis on Thu Dec 06, 2012 5:53 am

yeah, the textures like the hexpad sleeve seemed to be a little distorted!

hope you release your patch soon!!!
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Re: [maumau78] SuperGlobal Preview

Postby JBulls on Mon Dec 10, 2012 9:35 am

Have you tried editing the rim in the 2k13 stadium files? It doesn't look right when I try it :(
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Re: [maumau78] SuperGlobal Preview

Postby maumau78 on Mon Dec 10, 2012 7:58 pm

JBulls wrote:Have you tried editing the rim in the 2k13 stadium files? It doesn't look right when I try it :(

Yes I confirm that jBulls..that's why I use 2k12 stadium files...
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Re: [maumau78] SuperGlobal Preview

Postby nickoi09 on Mon Dec 10, 2012 8:29 pm

yeah i think kd's legs are too thin the global is perfect for me except for that super thin legs lol
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Re: [maumau78] SuperGlobal Preview

Postby Cherish520 on Mon Dec 10, 2012 11:35 pm

Amazing jobs!Awesome!The global you made is the best I‘ve ever seen!!!!When will you rls it,I can't wait !!!
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Re: [maumau78] SuperGlobal Preview

Postby maumau78 on Tue Dec 11, 2012 7:47 am

Sorry bro really busy @work ...I'll try to release asap...
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Re: [maumau78] SuperGlobal Preview

Postby disci922 on Tue Dec 11, 2012 8:58 am

nickoi09 wrote:yeah i think kd's legs are too thin the global is perfect for me except for that super thin legs lol


I agree. Is there a way to leave default body type and still get the long hex pads?
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Re: [maumau78] SuperGlobal Preview

Postby nickoi09 on Fri Dec 14, 2012 7:22 pm

sir any news on the global?kinda excited here lol
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Re: [maumau78] SuperGlobal Preview

Postby GomuGomuNo on Fri Dec 14, 2012 8:40 pm

maumau ! Where are you ?! We need your GLOBAL ! Hahahahaha :P :P
:mrgreen: :mrgreen:






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Re: [maumau78] SuperGlobal Preview

Postby maumau78 on Fri Dec 14, 2012 10:55 pm

Sorry really busy :-/ hope to release it during holidays....
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