Rangez wrote:maumau78 wrote:Rangez wrote:how do i change the bodys to normal?
Already answered: use Leftos Editor or change player weight...
Where can I get his Editor?
Rangez wrote:nvm I found it but where I get ID numbers?
tmac-03 wrote:long hexpads only works for wade but didn't work for other players...wondering why...
maumau78 wrote:Rim V2.0 Preview on first page....
Jay1990 wrote:not enough vertices, you can see the net has low polygon count, especially when the ball goes through the hoop. This game would be so much better (in graphics) if it had dynamic tesselation (not heavy on resources/gpu) which nvidia allows :/. 2k's pc ports are half-assed
Durant35 wrote:Is it possible to replace the Knee Brace with your Hex Pad?
maumau78 wrote:Jay1990 wrote:not enough vertices, you can see the net has low polygon count, especially when the ball goes through the hoop. This game would be so much better (in graphics) if it had dynamic tesselation (not heavy on resources/gpu) which nvidia allows :/. 2k's pc ports are half-assed
Dynamic tessellation is for surfaces so I don't get How it can be applied to the net....aside from this i agree 2k net look bad...just wait for my next hex edit mod...
maumau78 wrote:The tesselation stuff is applied to water becouse you'll get high variation in terms of normals, this will result in a better looking surface when light is applied....this also can be very good for faces.
It's not the same thing for a net sorry
p.s.
I got a Msc in Computer Vision and I work as a rendering engineer so I know about those stuff
Jay1990 wrote:maumau78 wrote:The tesselation stuff is applied to water becouse you'll get high variation in terms of normals, this will result in a better looking surface when light is applied....this also can be very good for faces.
It's not the same thing for a net sorry
p.s.
I got a Msc in Computer Vision and I work as a rendering engineer so I know about those stuff
It sounds like you figured out the 3D structure of the 2k net which is good news for all! Probably unlikely to be able to be manipulated but I hope you are able to add more vertices


Jay1990 wrote:Yes I was trying to do something similar before
And I think the shape looks great too, but the only things I don't like is how it looks crumpled and not smooth like the real life picture you posted and an accurate net = baggy clothes, but nevertheless I'm still using it, because it's the best



disci922 wrote:tmac-03 wrote:long hexpads only works for wade but didn't work for other players...wondering why...
It works for players with a normal body type. What you have to do is download the roster editor and change body type of the players that you want to see wearing the long hexpad to normal.
qaws23 wrote:Love this global maumau78 you think u could add this to SJ1414 new Heaven on earth global?
tatlopuyo wrote:i like the rim but the net seems weird.
JBulls wrote:I think he means it looks weird up close, also did you say you can edit the net shape by itself and make the clothes tighter also?
haaaaanis wrote:hey I tried your longhexpad patch and it is really good but I noticed a distortion on the other leg accessoires and I wanted to ask if you fixed that!
Durant35 wrote:Durant body type is too skinny IMO bro.
JBulls wrote:Have you tried editing the rim in the 2k13 stadium files? It doesn't look right when I try it
nickoi09 wrote:yeah i think kd's legs are too thin the global is perfect for me except for that super thin legs lol





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