







Kyrius wrote:REPLAY SCREEN
LIVE GAMEPLAY SCREEN
It looks the same is it not?
about the qtr length and score, i shortened it to see how the sweat kicks in. Still fixing heavy sweat.

dmj777 wrote:Dude can you please add rose's leg accessorys
Kyrius wrote:EDIT2: By the way bro, what made you say
"-Players in Replay shots are a different shade than In-Game"
I'm not that good when it comes to comparingI can't see any big difference as a matter of fact.

.aristotle wrote:Kyrius wrote:EDIT2: By the way bro, what made you say
"-Players in Replay shots are a different shade than In-Game"
I'm not that good when it comes to comparingI can't see any big difference as a matter of fact.
The In-Game skin tone is better of the two because it has a flesh/pinkish tint to the skin. As opposed to the Replay which I guess people are unable to change. I believe no one has found the values to edit the skin tones/lighting for replays. So for now it will be different. And I just have a good eye when it comes to compare and contrast. You can tell more on the white players, its not a crystal clear comparison like black and white, but its like comparing red and auburn. Look at Kevin Love's skin in the left picture, it has less color than his body on the right. If you use the color droper and look at the colors, you'll see the difference.
yosifun wrote:The global compilation looks great and the upcoming update looks very promising, great job!![]()
Just an idea![]()
I remember there was a patch in 2K12 in which the jersey model was made tighter than the default 2K model, is it possible to convert/recreate it for 2K13? I think it would really improve the way the jersey fits the players' body.
den0809 wrote:i love your global compilation bro, keep up the good work! Thanks
Kyrius wrote:What are the numbers of the DDS files?

Bliss wrote:Kyrius wrote:What are the numbers of the DDS files?
404 and 485 are the "png" numbers of muscle reduction patch I use Iff editor. Include this in seanjohn's global "hoe 2".








Kyrius wrote:Ah, wow thats a great hit :O But I think the best way to fix that is to disable FXAA
Open the FXAA_Tool in your NBA Folder file and make sure that the toggle box for the Anti Aliasing is turned off.
That should do it

Kyrius wrote:[center]V2.1 RELEASED!
Kyrius wrote:Slim's roster with my roster edit. I always make it to a point that the accessories of the players are UPDATED AND ACCURATE!!!

Kyrius wrote:Told you I was as quick as a lightning!
Hoelyfix Ultimate Global Compilation V2.5 with LESSER SWEAT!
Taken 4th Qtr.
Kyrius wrote:Still thinking if I should include a different muscle definition texture...
MAN! There are lot's of varieties when it comes to global making! hahah!
Kyrius wrote:But why don't you give my V2.1 a try. As far as I am seeing, I still see plasticy skin around. My V2.1 DOES NOT
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