Andrew wrote:I noticed that when I pulled the game out to grab the screenshot.
You can see it on the screenshot.
The NBA is notorious (compared to almost every other major license) for being willing to sell the license to anyone (Baller Beats being a prime example) which is one thing I love about them. But producing a basketball game on a ten month dev cycle is abusive, especially for startups and especially today. If you look at a lot of the older titles they were constantly being thrown out because you only needed to grab five or six guys to put one together and even into the PS2 era you could do it with 25 or less full time employees.
And I assume the NBA is becoming more picky along with the industry, they want big console titles, Baller Beats was a Kinect title, etc. Someone coming along saying they want to do a throwback indie title for Steam/XBLA/PSN/etc. might not get the approval, or lower fees.
I should edit the wiki more. Part of the reason the whole REAL TALK endeavor was started.
As for the topic. I don't think I'd pick any of these necessarily although it depends on the context. Forgotten or Overlooked. Slam n' Jam falls in my forgotten pile (especially 95 which was another great 3DO title that took a long time for PS1 to surpass), but Run n Gun/Give n Go in the overlooked because I think the latter dumbs it up just enough to be something you can still play today and have a good time with. (Which is why I recommended it to Jackal and others. Well, Give n Go anyway.)
I haven't played Slam n Jam in a while but from what I recall it "reals" it up too much in comparison and so you land more in the area where you're fighting it's limitations. I still think it's superior gameplay wise to the Live's until 99. Other franchises, well...