Wayback Wednesday: Hidden Content in NBA Live 2004

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Re: Wayback Wednesday: NBA All-Star Weekend in NBA Live

Postby Andrew on Wed Feb 15, 2017 10:44 pm

February 15th, 2017: NBA All-Star Weekend in NBA Live

The 2017 NBA All-Star Weekend is almost upon us. While not everyone is a fan of the midseason classic, I've always enjoyed watching the pickup atmosphere of the Rising Stars game (in all its various formats), the drama of the Three-Point Shootout, the creativity of the Slam Dunk Contest, and the stars going head to head in the All-Star Game itself (though it's sadly no longer as competitive as it used to be). I know that I'm not alone in my enjoyment of the All-Star Weekend's main attractions, and for many years, a lot of us wished that those events were playable in basketball video games. Then, along came NBA Live 2005.

In featuring the All-Star Weekend, NBA Live 2005 boasted one of the most significant additions in the history of the series - not to mention basketball gaming in general - and the mode was a lot of fun to play back in the day. It's well worth reminiscing about, so let's take a look back...way back...
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Re: Wayback Wednesday: Online Team Play in NBA Live 08

Postby Andrew on Wed Feb 22, 2017 8:17 pm

February 22nd, 2017: Online Team Play in NBA Live 08

As the years have gone by, the online experience has become more and more significant in basketball video games. I personally didn't have a lot of interest in online modes for many years; a slower connection didn't help matters, and for the most part, I was simply more interested in the offline experience. That's changed somewhat over the past couple of years, as I've come to enjoy regular games of 2K Pro-Am. However, there was another online mode that caught my attention almost a decade ago, and appropriately enough, it was the forerunner to the Pro-Am concept: Online Team Play in the Xbox 360/PlayStation 3 version of NBA Live 08.

At the time, it was something of a groundbreaking addition for basketball video games, and a concept that both EA Sports and Visual Concepts should perhaps think about implementing once more. Let's take a look back...way back...
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Re: Wayback Wednesday: Dynamic DNA in NBA Live 09

Postby Andrew on Thu Mar 02, 2017 12:22 am

March 1st, 2017: Dynamic DNA in NBA Live 09

Generally speaking, most of us want five-on-five basketball games to be realistic; "sim", as we usually put it. One of the key elements of delivering realism in NBA Live and NBA 2K is to ensure that the players resemble their real life counterparts, not just in appearance, but in the way that they play and perform. As the years have gone by, both games have introduced new ratings, tendencies, and other attributes that are intended to make the action on the virtual hardwood more closely resemble what we see during an NBA broadcast. While there's still room for improvement, basketball video games have also come a long way in that regard.

EA Sports took a big step towards making NBA Live more realistic with the implementation of Dynamic DNA in NBA Live 09. Not only was it an improvement in player AI and differentiation, it was also a step forward in terms of the official roster updates. Let's take a look back...way back...
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Re: Wayback Wednesday: NBA Live 99's 1998 Rosters

Postby Andrew on Thu Mar 09, 2017 12:15 am

March 8th, 2017: NBA Live 99's 1998 Rosters

The 1999 NBA season isn't considered a classic year for the league, but it's certainly interesting and significant in its own right. It was the first season in which games were cancelled due to a lockout, and indeed, the first time it appeared as though an entire season may be lost due to a labour dispute. It was also something of a transitional season following Michael Jordan's second retirement, with the defending champion Chicago Bulls being broken up, a lot of key players around the league moving on to new teams, and early signs of a new era beginning in the NBA.

In the midst of the turbulent offseason and prolonged labour dispute of 1998-99, EA Sports released NBA Live 99. Because of the lockout, the game couldn't ship with the Class of 1998 rookies, but out of the box, it did actually feature updated 1998 season rosters. It's an interesting and unusual situation, so let's take a look back...way back...
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Re: Wayback Wednesday: The Dream Team in NBA 2K13

Postby Andrew on Thu Mar 16, 2017 10:17 am

March 15th, 2017: The Dream Team in NBA 2K13

There have been several interesting (and heated) debates on the subject over the years, but for my money, the greatest squad of basketball players ever assembled was the 1992 United States men’s Olympic team, better known as the Dream Team. Featuring some of the greatest players to ever play the sport, the Dream Team breezed through the tournament, putting on a show as they won each game convincingly, never once calling a timeout. Their scrimmages are the stuff of legend, and it’s no surprise that they were enshrined into the Naismith Basketball Hall of Fame as a team in 2010.

With 2012 marking the 20th Anniversary of the Dream Team’s dominant showing in Barcelona, and Visual Concepts looking to expand the amount of historical content in NBA 2K13, adding the Dream Team was a no-brainer. Let’s take a look back…way back…
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Re: Wayback Wednesday: Path to Greatness in NBA 2K14

Postby Andrew on Wed Mar 22, 2017 10:41 pm

March 22nd, 2017: Path to Greatness in NBA 2K14

Being a launch title, the PlayStation 4 and Xbox One version of NBA 2K14 was obviously the priority for Visual Concepts back in 2013. However, 2K did try to keep the prior gen version of the game relevant, by way of some new bonus content. Since adding features celebrating the cover player was in vogue, in NBA 2K14 we received LeBron: Path to Greatness, a story-driven challenge mode starring LeBron James. With two distinct storylines to follow and creative challenges along the way, it was certainly an interesting concept.

In fact, LeBron: Path to Greatness was arguably one of the most creative things that NBA 2K had done, prior to the implementation of the story-driven approach to MyCAREER on the current generation. Let's take a look back...way back...
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Re: Wayback Wednesday: Hidden Content in NBA Live 2004

Postby Andrew on Wed Mar 29, 2017 10:39 pm

March 29th, 2017: Hidden Content in NBA Live 2004

Dummied out content and unused assets are hardly uncommon in all genres of video games. It usually takes the form of levels, animations, gameplay functions, and other features that were scrapped due to time constraints, dissatisfaction, or a myriad of other reasons. While such content can often be restored or otherwise put to use by modders, it's not unusual for it to be in a mostly unfinished state. I've covered an example of this in a previous Wayback Wednesday article, specifically the hidden historical teams in NBA Live 08. Only the player data remained in players.dbf, and even then it was clear that it was a rough draft of a feature that was axed early on.

While I was working on an update for my 1996 season mod for NBA Live 2004, I was reminded that it was game that had a fair amount of usable hidden content. There are some interesting Easter eggs among that data, so let's take a look back...way back...
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Release Threads: NBA Live 08 | NBA Live 07 | NBA Live 06 | NBA Live 2005 | NBA Live 2004
Story Threads: NBA 2K13 | NBA Live 06 (Part 2) | NBA Live 06 (HOF) | NBA Live 2004 (HOF)
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