NOTE: Other NLSC Staff and Team Members, feel free to edit this post to add new things.
Mike Wang Twitter: @beluba / Operation Sports: beluba
- Jun 9: "I don't work on online... but our online team has been working hard to make sure everything's on point."
- Jun 9: "Huge breakthrough in phys engine today. Seeing sick plays in tonight's build. #NBA2K13 shaping up to be a classic. Hats off to my engineer!"
- Jun 7: "I've personally hated isomotion for years. Fixing it has been my primary objective for 13."
- Jun 7: "The up and unders (aka flick flicks) are now interruptible. So if you read it properly you can force the "under" into contact."
- Jun 6: "We've completely reworked the way we handle contact on drives and shots. Can't talk about it now, but yes, the Westbrook layup is an example of the types of finishes you'll see at the rim this year."
- Jun 6: "Just a small update... I figured out why Manu blasted through the D in that vid. I fixed it this morning. Rest assured there will be PLENTY of contact in NBA2K13."
Rob Jones
June 6: Kotaku Preview/Interview
- "The point is, we have worked our butts off on passing,"
- Jones said he, Mike Wang and Zach Timmerman started working on NBA 2K13...the day after NBA 2K12 shipped.
- The timing of celebration animations. Ever notice how, after hitting a buzzer beater, there's a brief pause where players stand around like robots—and then they start celebrating? Jones wanted to swat that.
- And if you don't preorder the game, your play-now and career modes will still have an All-Star game, it'll just use the previous year's venue and uniforms (in this case, Orlando's) until the All-Star game is actually played and 2K gets permission to patch in the new skins.