Leftos wrote:
Like you, I'm more interested in those that add new aspects to the game, rather than those that could just be labels for ratings and tendencies we already have, or ones that are just ratings turned binary. I hate Microwave and Closer for that exact reason. They're the Consistency and Clutch ratings turned from a 0-99 scale into a 0-1 scale.
benji wrote:It's harder to easily create differentials on a hundred point scale than it is on a ten or five or three or two point scale. Especially if you're going to do it as a scale within normal ranges instead of percentiles or whatever.
A binary switch that boosts a player is far easier than rewriting the entire decade old rating system and teaching the 2K Insider how to pretend to use it.
Leftos wrote:Clutch and Microwave were already in the game as ratings/sliders. They were clutch and consistency, but instead of being on a 100 scale, they're now binary.
Here's some quotes from what I wrote on OS about the matter.Just posting to say I'm totally with youALREADYknow and RyanFitzMagic on this one.
As much as I like some of the new signature skills, others seem like rebrandings of past ratings and tendencies, but that are now binary (on/off, 0/1) instead of on a 100 scale (0-99). That's actually a step backwards.
Every signature skill so far could be implemented in much more detail if applied via (old and new) ratings, abilities and tendencies. Then, those signature skills could show up as icons for players who fitted the criteria for each skill. For example, players with high defensive awareness, hustle, speed and blocking could earn the Chase Down Blocker icon. Players with high clutch and shooting ability could get the Clutch icon. Exactly like how in 2K12 the 3PT Specialist, Finisher and Lockdown Defender icons show up depending on a players' ratings.
Right now, players that share the same skill will have the exact same effect. For example, two players with the Floor General skill will have the exact same effect on their teammates. So that means that all players with the "Floor General" skill, per 2K's standards, are equally good at making their teammates better.
Signature Skills shouldn't be binary, they shouldn't be On-Off. They should be in the least leveled, like Abilities are in 2K12, and optimally be determined by adding new ratings, abilities and tendencies when required.You couldnt give that scenario with all of them though example poster dunker LeBron is faster stronger and more athletic than most other players with the same skill set so while they both can poster people lebrons would be alot different. And the point of floor general is to make your teammates play better in how many ways are they supposed to do that? Give me an example of the difference.
It's all numbers and percentages. When an AI player has to pick through the gazillion of moves he can do at any point in time in the game, his offensive awareness and other ratings and tendencies affect the probability of which move he will do, how fast he will do it, etc. Since Floor General is meant to raise your teammates Offensive Awareness, say it's a +5 bonus when that player is on the floor. Should all Floor Generals give the same +5 bonus to their teammates? Or should some players be better at it, giving +7, while others be worse at it but still be decent enough to get the skill, giving something like +3?
Granted, this could be easily fixed by leveling the Signature Skill effect on what the player's other ratings are. An obvious one would be Finisher. A player with higher Dunk and Layup ratings will make better use of Finisher compared to a worse player that still has this Sig Skill. In the same manner, Floor General could give an effect that is a percentage of say, the player's offensive awareness (and other parts of their IQ). So say, Floor General could be
"When on the floor, he raises his teammates Offensive Awareness by 50% of every point of Offensive Awareness he has above 80."
So, a player with an Offensive Awareness of 92 would give a +6 bonus to his teammates, while one with 84 would give a +2 bonus to his teammates.I see where you're coming from with this, but is that really how these SSs will work in this game? I thought they were there to give more casual players an at-a-glance look at which players excel in which ways. I thought that there would be underlying numerical values (0-99) still associated. So say 2 players have the Closer SS, maybe one has OClutch of 98 and the other has OClutch of 92; since they're both in a particular range (say, 90+), they both get labeled with the Closer SS.
I've said that I wish it was exactly like this, that they were just labels/icons that are triggered by (old and new) ratings, tendencies and abilities, just like the 3PT icon or the dunk icon were triggered in 2K12. But the 5 signature skill limit doesn't make sense if it were so.
Signature Skills are things that you equip your player with to give him bonuses in areas he's already good at (at least I hope so, I wouldn't want to see players with an On-Ball Defense rating of 50 being able to equip Lockdown Defender and neutralizing my players' signature skills).
Let's see what the full dev write-up on Signature Skills, which comes today, has to say.
Leftos wrote:We need new people that have the same kind of devotion so that people like Jao can step down and do fewer things.
benji wrote:I just couldn't remember when he started and was thinking he was hitting that point all of us but Andrew did.
benji wrote:The one concern I do have are the segmentation and drive for profit by various entities.
benji wrote:And we can always hold Jao's plastic instruments hostage.
JaoSming wrote:I don't think it's being burned out, I mean, I barely did any patching for Live 08 and I believe I had no releases for 2K9 (although, I was starting the NBA Live PC project for 06 during that time). If anything, I think it might be marriage, baby, impending graduation and graduate school. I've been leaning heavily on Leftos, Pat, and others the past couple years with the "research & development" aspects of patching
benji wrote:Time to choose: some boring female and random offspring or plastic instruments and patches.
Leftos wrote:I will have much more time to devote to NLSC and patching/modding this year come October (graduating), so... HI.
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